(EDIT 4: The preview build has been approved. We will be opening Lamannia for preview 3 tomorrow, Friday 5/03, in the early afternoon. It will run through sometime relatively early on Monday 5/06. There is not a dev event planned for this preview at this time.
As per usual, I will post release notes when the preview opens and not before.)
(EDIT 3: Getting you all up to speed: Preview candidate build #2 has also failed approval. (Nailing down preview builds is always a pain). This time due to the crafting stations falling out of data and not being accessible in the least. On the bright side, most things are genuinely shaping up into a more polished state every day we end up pushing. =P
At this point we've pushed into the territory where we're planning on doing a weekend preview. Our current plan, now that it's already Wednesday is to take it slow today and get everything in order to pull a new build overnight, verify it tomorrow, and aim for a Friday 5/2 - Monday 5/5 preview schedule.
I'll let you know if this plan changes!)
(EDIT 2: We have yet to be able to kick off a new build which means that we are almost certainly not opening tonight. Still hopeful for a Wednesday 5/01 preview start. Will get you an update by tomorrow morning as to whether that is still viable (possibly in the wee hours of the morning after I have had a chance to look at a build theoretically kicked off in the next few hours if that happens).
As per usual, I will post release notes when the preview opens and not before.
(EDIT: Hey, all!
Popping in to keep everyone updated. The preview candidate build that we hoped to open on Lamannia later today has failed approvals and, as such, the preview has been delayed. At this time I do not have an eta as I need to wait till the rest of the dev team gets back in the office in the morning to fix the issues present in the current build (a highly variable amount of time), then kick off a new build (which takes roughly 6 hours), and then for QA to go through the approval process again (takes between 2 and 4 hours).
It is possible, though not super likely, that we could still open in the evening of 4/30. It wouldn't be the first time we'd pumped out that sort of turnaround time on a build for preview/release, however, I think it's a safer bet that we'd have a preview ready to open on 5/01. Nothing set in stone at this moment. I'll attempt to keep you posted as things develop.)
With the recent delay of the live server release of Update 42 (which you can read about here) we have gained time for one final Lamannia preview. This third, and final, preview is expected to be open on Lamannia from sometime in the afternoon of Tuesday April 30th until sometime in the evening of Thursday May 2nd. There is planned to be a Dev event on Wednesday May 1st from 8-10PM eastern where members of the DDO team will be available on lamannia to answer questions, collect feedback, and run content with players. Preview 3 is expected to showcase all of Update 42 features in various states of polish including:
- Sharn Public Areas
- Cogs Explorer Area
- 9 Sharn Story Dungeons
- 8 Cogs Explorer Dungeons (Yup! We managed our stretch goal and now fully expect an additional explorer dungeon than we were willing to commit to at the time of pre-purchase announcement.)
- 1 Masterminds of Sharn Raid (The only one releasing at the same time as Update 42)
- Named Loot
- Minor Artifacts
- Filigree
- Miscellaneous smaller changes and fixes
We are very excited to have the chance for a final look through of all of Update 42 by our players. We would love feedback from every player that has the time to come check it out! We expect to have a much more polished and finished feeling experience in the third preview than the second and hope you all can help us put those final touches on this new expansion. <3