12/7/1 PDK Barb/FvS/Fighter
This character has always been a THF guy. He's played with Greatswords, GreatAxes, and for a long while, was a quarterstaff build.
I finally picked up Tremors from Baba (and got Bloodrage Chism as well), so I'm messing around with a Silvanus maul build now.
I went with Favored Soul instead of Cleric for a couple of reasons. I miss out on on the Cleric Destruction domain which allows you to cast spells while raging. But Cleric enhancements only offers Divine Might which is an insight bonus to STR. Favored Soul lets you get Divine Presence which is a direct bonus to tactical feats and damage. Divine Might is not nearly as useful since we have +9 and +10 insight items to STR at end-game, so the first 30 points of CHA gets you nothing. It's an extra +5 to tactical feats and damage going with Favored Soul (although Divine Might would give you a higher to-hit)
7 levels of Favored Soul also gets you a bonus 100 hp at cap, which is nice.
As far as casting while raged, I don't find that super useful with low-level cleric spells.
I find myself dismissing rage after 1-2 fights anyway to refresh displacement. I can then quickly cast a lesser restoration on myself, and cast any other spells between fights.
You have to be an iconic to use Silvanus, and PDK is a great fit, since starting with a fighter level works out fine, and you get an extra feat from PDK as well.
Get two levels of barbarian after that right away to access Blood Tribute. Those temp hp are a huge help in low-level heroic reaper. 3 barbarian levels get you to Supreme Cleave which is nice for AOE attacks as well.
Getting to FvS 6 fairly fast would be good for the maul bonus, but you could mix the barb/FvS levels up however you want.
Heroic Leveling:
- 1. Fighter - Power Attack, Cleave, Stunning Blow
- 2. Barbarian
- 3. Barbarian - Combat Expertise
- 4. FvS
- 5. FvS
- 6. Barbarian - Improved Trip
- 7. FvS
- 8. FvS
- 9. Barbarian - IC: Bludgeon
- 10. FvS
- 11. FvS
- 12. Barbarian - Quicken
- 13. Barbarian
- 14. FvS
- 15. Barbarian - THF
- 16. Barbarian
- 17. Barbarian
- 18. Barbarian - ITHF
- 19. Barbarian
- 20. Barbarian
Epic Leveling:
- 21 - Overwhelming Critical
- 24 - GTHF
- 26 - Perfect THF
- 27 - Blinding Speed
- 28 - Pierce Silver or Perfect TWF (for 5% doublestrike)
- 29 - Dire Charge
- 30 - Astral Plane, Empower Healing (nothing really good to take here)
All stat level ups into Strength
Enhancements
- 48 points into Frenzied Berzerker - basically getting everything except 18 core and capstone
- 10 points into WarSoul for Divine Presence and Smite Weakness (a way to stack Vulnerability)
- 7 points into PDK to get +3 STR and 20% heal amp
- 4 points into Kensai to get Haste Boost
- The rest you can put into Ravager or Occult Slayer (I went with Occult Slayer for Ear Smash)
Legendary Dreadnought Epic Destiny. (Always a top choice, but with a maul build, Pulverizer is a must)
Twists I change around. Usually I go with
Twists
- Sense Weakness (Tier 4)
- Meld Into Darkness (Tier 3)
- Cocoon (Tier 2)
- Primal Screen (Tier 1)
But if I want more group healing power, I go with
Twists
- Sacred Ground (Tier 4)
- Meld Into Darkness (Tier 3)
- Consecration (Tier 2)
- Primal Screen (Tier 1)
Doublestrike calculations:
- 9% 3 martial sphere Epic Past Lives
- 22% Legendary Mantle of Fury Cloak
- 10% Profane bonus from Bloodrage Chrism (only when wielding THF)
- 4% Scion of the Astral Plane
=45% passive
This is low, need to get this higher. 30% Reaper Doublestrike clickable gets you to a solid 75% for a short duration during a boss fight.
Melee Power calculations:
- LD cores - 18 MP
- Ring of Prowess - 8 MP
- Epic Power(10) - 30 MP
- Misc. Equip Mythic - 3 MP
- Sentient - 8 MP
- GTHF - 6 MP
- Crypt Raider Set - 20 MP (Artifact)
- Adherent Set - 10 MP (Profane)
- Frenzy - 5 MP
=108 passive
+50 for Prowess MP boost when using an Action Boost
+70 for Blitz
+10 for Greater Rage when raging
+5 for Raging Blows when raging
+3 when using Cracking Attack
= 246
End-game Gear
Crypt Raider Set - +5 Artifact to hit and damage against Evil creatures - +20 Artifact Melee Power and Ranged Power - 20% Artifact Threat reduction
Crypt Raider Set:
Armor: Legendary Coat of the Traveler: 202 Fortification - 9 Parrying - PRR 50 - Profane +2 - Green slot (+2 Max Dex from Armor)
Necklace: Legendary Ward-Inscribed Pendant: Deadly +16 - CON +19, Natural Armor +19 Yellow slot (Deathblock)
Trinket: Bloodrage Chrism: Healing Amp 83 - 10% Profane Doublestrike - 30 Profane PRR and MRR - DR 30 - Green slot (Feather Fall) - Blue slot (Sapphire of Good Luck +2)
Adherent of the Mists Set - +20 Profane bonus to PRR (Bloodrage Chrism is higher, so this is wasted) - +20 Positive Healing Amp - +10 Profane Melee Power - +20 Profane Universal Power
Adherent of the Mists Set:
Belt: Legendary Vistani Fighter's Sash: Stunning +22 - Vertigo +22 - Vitaly 67 - Deadly 16 - Yellow slot (Draconic Soul Gem + 30 resists)
Cloak: Legendary Mantle of Fury: CON +19 - Doublestrike 22% - Dodge 19% - +4 Rage bonus to Fortitude - Green slot
Wrist: Legendary Bracers of the Fallen Hero: STR +19 - Insightful CON +9 - Stunning +22 - Quality PRR 12 -Green slot ( False Life +40 hps)
Gloves: Legendary Guantlets of Innate Arcanum: CHA +19 - Quality CHA +4 - Wizardy 412 - Evo Focus +8 Yellow slot
Boots: Legendary Softsole Slippers: Ghostly - Insightful CHA +9 - Anthem - Perform +22 Green slot (30% striding)
Head:Legendary Executioner's Helm: +17 Seeker - Relentless Fury (5% more DPS) - +4 Quality Combat Mastery - Insightful Deception (more sneak attack damage) - Green slot (+1 exceptional to all stats - Globe of True Imperial Blood)
Goggles: Epic Precision Lenses:Manslayer - Insightful STR +9 - Melee Alacrity 15% - 3 extra Action Boosts - Blue slot
Ring: Legendary Ring of Prowess: +8 Melee and Ranged Power - +14 Deadly - +28 Accuracy - Green slot (250 SP)
Ring: Slaver crafted: Sheltering 45 (for the MRR) - 185 Devotion - Quality STR +4
Most of this gear is fairly easy to get from Ravenloft. Bloodrage Chrism is a raid item, and so is Tremors, the excellent maul that made me want to roll up this character.
If you don't have either of these, you could Cannith-craft a Trinket with Healing Amp - Resistance - Insightful Stunning, which is solid, and a Morninglord Maul is a good weapon at end-game as well.
Dire Charge works well (in the 127 range with an 94 STR in reaper). Stunning blow is 107, and Improved Trip is 110. I am missing Insightful Combat Mastery with this gear layout.
Ability Stats:
STR - 91
- 18 starting STR
- 7 level ups
- 8 tome
- 19 item
- 9 Insight item
- 4 Quality item
- 1 exceptional
- 1 racial enhancement
- 2 Legendary Dreadnought
- 1 reaper core
- 1 Filigree
- 2 Guild ship
- 1 racial past-lives
- 2 profane from armor
- 8 rage
- 2 Frenzy
- 5 Primal Rage
In reaper, add 3 more.
So 94 STR in reaper.
Can use Yugo pots and ability potions for 4 more. So 98 sustainable.
CON - 72
- 16 starting CON
- 8 tome
- 19 item
- 9 Insight item
- 1 exceptional
- 1 reaper core
- 2 Guild ship
- 2 Profane from armor
- 3 from Bezerker and Occult Slayer enhancements
- 6 from Rage
- 5 from Primal Rage
In reaper, add 3 more.
Other Stats:
- Dire Charge Stun DC - 127 or so, depending on STR
- PRR - 172 (+10 more when raged, +30 more under Blitz, slightly higher in reaper)
- MRR - 85 (slightly higher in reaper)
- Doublestrike - standing 45% (plus 30% Reaper DS boost)
- Melee Power - 108 passive - 246 with Prowess and Blitz and raged
- AC - 103
- Dodge - 10%
- Incorporeal - 10%
- Heal Amp - 203%
- Positive Spell Power - 356
- Hit points - 2115 standing (before rage and reaper)
Gameplay:
I have hotbar settings for Dismiss Rage, Lessor Restoration (Quickened), Displacement clickable from Heroic Shroud (I have 4 of them, so 8 charges).
I click all of those, then go to the hotbar settings to switch to a Sentient weapon with the Blood Feast (1000 hp when raging at cap), hit Divine Prescene, Frenzy, and Rage.
So I start each fight with 3115 hps (more in Reaper) and displaced... I use a Legendary Affirmation weapon from Legendary Shroud, and it doesn't take long for me to proc another 1000 hp. Up to 4115 (more in reaper), and I can hit Blood Tribute for another 400 temp hp.
I then switch back to Tremors that has Sentient Prowess, and hit Haste Boost and go to town.
If I get in trouble, I have Meld into Darkness which gives 100% dodge for 15 seconds, and when that wears off I also have Improved Uncanny Dodge for 50% dodge and Action Boost: Thick-skinned (25% less damage)
This guy is very durable and does a ton of damage.
After 1 minute or so which is usually 1-2 fights, I dismiss rage, hit lessor restoration, heal up, re-apply displacement, and go through the entire process again.
Updated End-game Gear (Sharn)
Part of the Family Set:
Armor: Legendary Enforcer's Plate: Fort 214% - PRR 54 - Heal Amp 85 - False Life 81 - Green slot (+2 Max Dex from Armor)
Necklace: Legendary Family Recruit Sigil: True Seeing - Armor Piercing 33 - Deadly 17 - Relentless Fury - Yellow slot (Deathblock)
Gloves: Legendary Hammerfist: Insightful Doublestrike 11 - Seeker 21 - Insightful Deadly 8 - Cannith Combat Infusion - Blue slot (+8 Protection)
(Set gives +15 Doublestrike - 25 Artifact Melee Power - 15% Artifact damage vs Helpless - 10% Fort bypass)
Trinket: Bloodrage Chrism: Healing Amp 83 - 10% Profane Doublestrike - 30 Profane PRR and MRR - DR 30 - Green slot (Feather Fall) - Blue slot (Sapphire of Good Luck +2)
Belt: Legendary Vistani Fighter's Sash: Stunning +22 - Vertigo +22 - Vitality 67 - Deadly 16 - Yellow slot (Draconic Soul Gem: +30 resists)
Wrist: Brand of Kalok Shash: STR +22 - Quality Accuracy 8 - Quality Deadly 5 - 53% Fire Absorption - Blue slot (Globe of True Imperial Blood) - Green slot (+8 Resistance) - Yellow slot (250 Spell points)
Cloak: Legendary Cloak of the City's Champion: Parrying 10 - Insightful CON 10 - Quality PRR 13 - Green slot (+8 Natural Armor)
Goggles: Legendary Collective Sight: CHA 21 - Insight STR 10 - Quality Resistance 4 - Religious Lore (+7 MRR for this build) - Blue slot
Ring: Slaver crafted: Sheltering 45 (for the MRR) - 185 Devotion - Quality STR +4
Ring: Legendary Celestial Sapphire Ring: CON 21 - Dodge 21 - Profane Stats 2 - Improved Deception
Leaves Boots and Helm - Missing Accuracy, Doublestrike, and Ghostly (big ones) - Resistance for saves - Insight CHA would be nice.
Head: Legendary Wallwatch Circlet: Accuracy 33 - Reflex Save 17 - Tendon Slice 17 - Blue slot
New boots from the next update I believe will have Doublestrike and Ghostly, so that cover those two big ones. Using this right now, so missing Doublestrike.
Boots: Legendary Softsole Slippers: Ghostly - Insightful CHA +9 - Anthem - Perform +22 Green slot (30% striding)
The above gives me
Ghostly
PRR 54
MRR 45
Profane PRR/MRR 30
Quality PRR 13
Fort 214
STR 22
Insight STR 10
Qual STR 4
CON 21
Insight CON 10
Qual CON (missing)
Profane 2
Heal Amp 85
Doublestrike (missing)
Insight Doublestrike 11
Profane DS 10
Deadly 17
Insight Deadly 8
Quality Deadly 5
Accuracy 33
Insight Accuracy (missing)
Quality Accuracy 8
Seeker 21
Insight Seeker (missing)
True Seeing
Deception (missing)
Insight Deception 8
Improved Deception
Devotion 185
Resistance (missing - 17 Reflex though)
Parrying 10
Dodge 21
False Life 81
Vitality 67
Stunning Blow 22
Insight Stun (missing)
Trip 22
Quality CM (missing)
Armor Piercing 33
Relentless Fury
Cannith Combat Infusion
Fire Absorption 53%