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  1. #461
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by Cetus View Post
    Constellation: The curse is laughably weak when I tried it on lama.
    If by that you mean "the curse did literally nothing because it hadn't actually been made yet" then yep, you'd be right. I finished putting it together this week.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  2. #462
    Community Member Greantun's Avatar
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    Default Raid weapons BTAoA

    Not sure if this has been mentioned, but a few Raid items were still Bound to Account on Acquire on Lammania:

    The Lunar Eclipse Tower Shield
    Fetters of the Forgewraith Handwraps

    Not sure if this is correct, but all the others where Bound to Character on Acquire.

  3. #463
    Community Member Paladin_of_Power's Avatar
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    Quote Originally Posted by Arkat View Post
    How about a raid Falchion? That would aid the THF style.


    Falchion: Radiance - Keen V, Sovereign Vorpal, Coruscating (10d6 Light damage), Metalline, - Upgrade to add chance of Sunburst that does lots of additional Light damage (40d6?) in an area and forces a DC 90 Will save or the foe that was hit is blinded.

    Also add: Red Slot & Purple Slot

    The visual effect of the weapon (what it looks like) could be similar to the Sunsword but it would be bigger and falchion-shaped.
    THIS.

    Raid Falchion.

    Looks wonderful.

    Pretty Please.

  4. #464
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    Quote Originally Posted by Duhboy View Post
    Sorcs casters let alone EK have the advantage when it comes to Sharn sets over Wizard.

    Sorcs have: Hruit's Influence supports heavy armor but will more than likely be change to medium armor to better suit sorc EK.
    Flamecleansed Fury already supports Heavy and medium.
    Esoteric Influence doesn't support ANY armor choices for flesh characters only docents for WF/BF


    Wizards have: Arcsteel Battlemage it supports medium but has repair amp on it to appease fleshy artificers that took construct essence .
    Esoteric Influence doesn't support ANY armor choices for flesh characters as I have previously mentioned.

    Case in point if you're going to compromise in giving sorcs more options overall then give wizards the same.
    This is inaccurate.

    Sorcerer EK is absolutely terrible. Would never play one under the current implementation. Wraith form Wizard EK is superior in every single aspect.

    As an endgame Sorc player I would not ever, ever play in other than Cloth, as dodge > every other defense stat that i can access, AC is not accessible to useful rate of misses.

  5. #465
    Community Member TitusOvid's Avatar
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    This is a good idea, seemes balanced. Pls have a look at it, Lynn.


    Quote Originally Posted by Elearim View Post
    PLS stop trying to optimize these items for your own specific Build, but start thinking of the overwhole of different Builds for the sets !!!


    Wildwood Gauntlets Gloves
    Minimum Level: 15/29
    • Blurry +20%/+35%
    • Dodge +8%/+21%
    • Deception +6/+18
    • Distant Diversion +25%/+62%

    Crown of Bitter Thorns Raid Helmet
    Minimum Level: 29
    • Seeker +21
    • Deadly +17
    • Accuracy +34
    • Doubleshot +23%

    Wildwood Wrists Bracers
    Minimum Level: 29
    • (INSIGHT INT, DEX, WIS +10)
    • Insightful Doubleshot +13
    • Insightful Accuracy +17
    • Insightful Deadly +8

    Those could be combined with any Artifact for INT/DEX/WIS depending on the specific ranged builds (Moncher w/ Zen Archery, Falconry, INT Artificer Crossbows, DEX Ranger or whatever builds), if the Artifacts whould look like the following, since its really the Artifacts, where the problems for the overlapp for different ranged builds occured, those where diversed:


    Radiant Ring of Taer Valaestas Ring Minor Artifact
    Minimum Level:29
    Maximum Filigree Slots: 3

    • Wisdom +22
    • Quality Accuracy +8
    • Quality Deadly +5
    • Law Absorption +31%

    Sigil of the Triumverate Ring Minor Artifact
    Minimum Level:29
    Maximum Filigree Slots: 3

    • Dexterity +22
    • Quality Accuracy +8
    • Quality Deadly +5
    • Sonic Absorption +53%

    Key of Rhukaan Draal Ring Minor Artifact
    Minimum Level:29
    Maximum Filigree Slots: 3

    • Intelligence +22
    • Quality Accuracy +8
    • Quality Deadly +5
    • Chaos Absorption +31%

    and maybe for the Twisted Willow
    [*]Longbow - Twisted Willow - Keen, Elasticity, Poison dmg, Vorpal

    TYVM for listening

    P. S.: This way the Artifacts do fit better to the Melee set for INT Assasins and DEX based melee builds as well. Before the INT artifact collided with the Set Neclace for Assasins.
    Playing since 2010 | Don't do the fun wrong | New to Orien? Join the ingame Titan Channel | Soko Irrlicht freut sich immer über neue Mitglieder | Deutscher DDO Discord | Orien Raiding Discord | Toons: Titus Ovid , Bruder, Upload, Zzed, (Rubbel)

  6. #466
    Community Member TitusOvid's Avatar
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    If I remember correctly, the devs think it would be counterproductive to sales. I, as others, don't see it that way. You have a lot of possibilities to make loot attractive without bloating the stats. And you do it already. Higher stats are not needed.
    Downside for higher stats is always it makes other loot obsolete. For exmaple: it would make Slavelords less attractive in this case. So why buy that pack? Because the quests are so much fun?! Please
    And for future perspective, if you bloat the stats more you will come to a point where the lvl cap needs to be higher. And I am sincerely hoping you don't consider that for the future of this game. That would open a whole different can of worms.


    Quote Originally Posted by Saekee View Post
    please reduce all stat bonuses to Ravenloft levels which were already bloated anyway.

    Don’t worry, people will still buy the expansion and run the content
    Playing since 2010 | Don't do the fun wrong | New to Orien? Join the ingame Titan Channel | Soko Irrlicht freut sich immer über neue Mitglieder | Deutscher DDO Discord | Orien Raiding Discord | Toons: Titus Ovid , Bruder, Upload, Zzed, (Rubbel)

  7. #467
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    Quote Originally Posted by TitusOvid View Post
    If I remember correctly, the devs think it would be counterproductive to sales. I, as others, don't see it that way. You have a lot of possibilities to make loot attractive without bloating the stats. And you do it already. Higher stats are not needed.
    Downside for higher stats is always it makes other loot obsolete. For exmaple: it would make Slavelords less attractive in this case. So why buy that pack? Because the quests are so much fun?! Please
    And for future perspective, if you bloat the stats more you will come to a point where the lvl cap needs to be higher. And I am sincerely hoping you don't consider that for the future of this game. That would open a whole different can of worms.
    Well if they raised the saves of the mobs. Then barely raise the stats of the loot. There is balance. Balance around what is the question. It's reaper no need for anyone to answer it. It was rhetorical.

  8. #468
    Community Member TitusOvid's Avatar
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    Quote Originally Posted by Dnarth View Post
    Well if they raised the saves of the mobs. Then barely raise the stats of the loot. There is balance. Balance around what is the question. It's reaper no need for anyone to answer it. It was rhetorical.
    Good point. Balance should be around lvl not pack, imo. SlaveLords is lvl 28 with base stats of 17. 1 lvl higher it is already 19/20 and now with sharn it should go to 22+?! That is a big gap at the same lvl.

    But going off topic again. Sorry about that. Carry on.
    Playing since 2010 | Don't do the fun wrong | New to Orien? Join the ingame Titan Channel | Soko Irrlicht freut sich immer über neue Mitglieder | Deutscher DDO Discord | Orien Raiding Discord | Toons: Titus Ovid , Bruder, Upload, Zzed, (Rubbel)

  9. #469
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    Quote Originally Posted by TitusOvid View Post
    Good point. Balance should be around lvl not pack, imo. SlaveLords is lvl 28 with base stats of 17. 1 lvl higher it is already 19/20 and now with sharn it should go to 22+?! That is a big gap at the same lvl.

    But going off topic again. Sorry about that. Carry on.
    Not really going off topic. It is a valid point. But if everything going forward is based off a higher difficulty tier as Sharn will be then of course gear from other packs will be invalided. At some point there will be another higher difficulty tier. Isn't the plan next to tweek with reaper balance.

  10. #470
    Community Member Duhboy's Avatar
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    Quote Originally Posted by janave View Post
    This is inaccurate.

    Sorcerer EK is absolutely terrible. Would never play one under the current implementation. Wraith form Wizard EK is superior in every single aspect.

    As an endgame Sorc player I would not ever, ever play in other than Cloth, as dodge > every other defense stat that i can access, AC is not accessible to useful rate of misses.
    Actually it is, as I was talking about the Sharn sets. Sorc casters let alone sorc EK has the advantage in terms of Sharn gear.
    Sorc EK has Hruit's Influence, Flamecleansed Fury as these sets supports EK play style in terms of armor and spellpower aswell and being Charisma based.
    Sorc robe users have Esoteric Influence as it has more overall power and being Charisma, Wisdom, & Intelligence based.

    Wizard EK has only Arcsteel for medium armor usage and Esoteric Influence for robe users.
    That's it.

  11. #471
    Community Member Hulligan's Avatar
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    +1!
    I agree 100% with this post, as it covers all the loot problems started with Ravenloft.
    I have my doubts anyone from SSG will listen to this, but if anyone from them team starts thinking on it, the time to post this was not in vein.

    Quote Originally Posted by Pilgrim1 View Post
    Saves:

    You have 1 item with will saves, 1 with reflex, and one with insightful will (doesn't stack with parrying).

    You have no sources of fortitude saves.

    Can you please reconsider your decision to separate saves from one effect into 3?

    While on that topic there are so many ways to combine things!
    melee and ranged double shot --> Make it one effect!
    melee and ranged alacrity -->Turn it into blinding speed!
    Physical resistance and Magical resistance --> Turn it back into sheltering!
    + bonus to 3 different spell powers --> potency!
    Spell lore ---> universal lore!
    Heal amp, repair amp, negative amp --> Make it one effect!
    Arcane augmentation, healing augmentaion --> Spell Augmentation!
    Enhanced metamagic: X,Y,Z --> Enhanced metamagic: All!

    Very very few toons will be able to take advantage of both aspects of an ability. I mean who uses heavy melee damage and heavy ranged damage on one toon? The same is true with most of these abilities, so what if a robot has undead healing augmentation? Heaven forbid if a caster has good damage with fire AND water elements, that just makes more of their spells viable. If someone makes a hybrid toon that can use arcane augmentation and healing augmentation... well they will be needing as much help as they can get in our roll specialized game today.

    We should be encouraging build diversity NOT roll specialization. By dividing these ability's up you encourage specialization.
    -- CANNITH --
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    Hulligan / Hegyomlas / Ithril

  12. #472
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    I like the idea of artifacts. They seem interesting.



    However, I notice the new regular (non-raid/non-artifact) gear has +21 to stats whereas existing gear has +19. I think pure gear tiering and power creep is a bad idea. It pushes old content and old gear out and eventually makes it obsolete. I know many games have gear tiering but I strongly suggest DDO not to go down this same path.

    Instead I think it would be more interesting if the new gear was a parallel upgrade where there were interesting advantages/disadvantages.


    Example of an interesting tradeoff:
    Paralyzing weapon vs. acid damage weapon. (trade off CC for damage)

    Example of a boring gear design
    19 str vs. 21 str (there is no tradeoff... no decision to be made... everybody simply wants latest tier gear)

  13. #473
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    So I read the first 12 pages of this thread and got kinda exhausted . Lynn great job and very much appreciate all you are doing and your open dialogue on the forums

    So I understand your feelings on no light armor on the esoteric set I also understand the feeling of invalidation of light armor wearing bards and warlocks

    That being said I am throwing out a suggestion that you may say can not do that due to time constraints

    Introduce a new set for arcane casters that has light armor ( maybe medium since attainable in enhancement trees for bards and warlocks

    Have the set & set bonus focus on buffing (somehow) and crowd control ( yet another archetype)

    Have spell pen, DC enchantment, Free extend meta magic feat (like tier 5 harper tree), proc bonus to abjuration spells cast on allies ( extra temp HP ? idk ) just spit balling ideas

    Anyway thanks again for your hard work

  14. #474
    Community Member Drag-'s Avatar
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    Quote Originally Posted by Cocomajobo View Post

    Collective Sight Goggles
    Minimum Level: 15/29
    • (STR, DEX, CON, INT, WIS, CHA +5/21)
    • (INSIGHT STR, DEX, CON, INT, WIS, CHA +3/10)
    • Quality Resistance+1/+4
    • Temperance of Belief: +1 Insightful MRR per Religious Lore
    Can you change the mrr value added to either a different value and maybe half it if it stacks or bring it in line with other insightful mrr values. We can currently get 26 ins mrr on other gear and this is cool but its a little pointless as is.
    Dragxon Dragbon Dreadclaw Ponth Frass
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  15. #475
    Systems Designer
    Lynnabel's Avatar
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    Quick Weekend Roundup:

    Quote Originally Posted by Drag- View Post
    Can you change the mrr value added to either a different value and maybe half it if it stacks or bring it in line with other insightful mrr values. We can currently get 26 ins mrr on other gear and this is cool but its a little pointless as is.
    It has been changed to Quality.

    I have swapped Threat Reduction out for Cannith Combat Infusion on the bracers.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  16. #476

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    Quote Originally Posted by TitusOvid View Post
    If I remember correctly, the devs think it would be counterproductive to sales. I, as others, don't see it that way. You have a lot of possibilities to make loot attractive without bloating the stats. And you do it already. Higher stats are not needed.
    Downside for higher stats is always it makes other loot obsolete. For exmaple: it would make Slavelords less attractive in this case. So why buy that pack? Because the quests are so much fun?! Please
    And for future perspective, if you bloat the stats more you will come to a point where the lvl cap needs to be higher. And I am sincerely hoping you don't consider that for the future of this game. That would open a whole different can of worms.
    Thanks. I find it funny how players are chiming in enthusiastically for power creep and bloating up the numbers. It is like asking an addict how they want their drugs. We should all be in rage here discouraging this and instead it is getting pushed along, like that kid who shoves the steerless tobogan a little too hard.
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  17. #477
    Community Member Cetus's Avatar
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    Quote Originally Posted by Lynnabel View Post
    If by that you mean "the curse did literally nothing because it hadn't actually been made yet" then yep, you'd be right. I finished putting it together this week.
    Applying random effects, one of which was a poison dot that ticked for like 40? is not literally nothing.

  18. #478
    Barbarbarian Sam-u-r-eye's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Quick Weekend Roundup:
    I have swapped Threat Reduction out for Cannith Combat Infusion on the bracers.
    Cool beans
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  19. #479
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by Cetus View Post
    Applying random effects, one of which was a poison dot that ticked for like 40? is not literally nothing.
    Actually, at the time of Lamannia, that effect added 0 to your weapon's gold value - my placeholder of choice for stubbed effects as it is unlikely to cause problems (and DDO will not compile with an effect that does not modify at least one property!) The curse does not and did not do anything involving poison in the slightest. It's likely you had Colors of the Queen on or were in Shiradi/Prism Stance.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  20. #480
    Community Member legendkilleroll's Avatar
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    Quote Originally Posted by Saekee View Post
    Thanks. I find it funny how players are chiming in enthusiastically for power creep and bloating up the numbers. It is like asking an addict how they want their drugs. We should all be in rage here discouraging this and instead it is getting pushed along, like that kid who shoves the steerless tobogan a little too hard.
    Hmm odd, you said complete opposite few weeks back, telling me the expansion wouldnt sell when i said no power creep.

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