Shahang (hjealme), Wipekin (kotc), Nezhat (barbie) Ghallanda/Devourer
Here's an outside the box thought on the light armor debate:
Outside of a limited few applications, Mage Armor is an absolutely useless spell. How about we make a change to the way Mage Armor works and try to meet somewhere in the middle? Drop the duration to be in line with Displacement and Haste, increase the spell point cost, change the armor bonus to something that stacks (like Artifact), and allow the spell to increase your MRR cap by your caster level, giving a +25 to a pure class in an arcane destiny. It's not the 100 cap of light armor, but it does alleviate some of the squishiness concerns for the normally light armored casters.
Edit: A second possible would be to give each class a base MRR cap based on their starting armor proficiencies (wiz/sor 50, bard/wlk 100, etc) which can be bypassed if they're wearing heavier armor that they're proficient in. It gives the lower dps bard and warlock the benefit of their innate proficiencies, and if you want to take the feats (or spend the enhancement points) to get medium armor proficiency for the unlimited MRR, then you shouldn't expect a caster based armor.
Last edited by niknight; 04-18-2019 at 12:59 PM.
Have you seen the new dps times?
Realize r10 has already been conquered
Instead of vertical, horizontal
I told you guys and gals not to go over +20
You are trivializing content before it even drops
Unless mob hp bloat is the solution
Strimtom did say that boss in too hot to handle had a lot of hp
And LGS?
Rip shroud
Do you actually play test this stuff?
Or is it all theory craft?
Seems like two expansions within two years was not a good idea
But I guess the bottom line is
Are you making money
Roll on!
Kil Glory
30 alchemist
HOW
Sarlona
I made many suggestions in the previous thread, which I hope were not missed. But in a thread that received nearly 500 replies, it could have been easily lost. Hopefully this one won't be as I do put a fair bit of time and effort into these posts as I try to consider all of the gear and classes rather than just pet items for my chosen class.
I do have a new suggestion that I believe others have made in some form, but would like to make it as well:
Make the set bonuses of armors something that you can apply. This will simplify your loot tables and allow you to close some gaps:
- Allow for light armored casting sets without further clogging loot tables nor adding any art asset work. This is a gap I know was brought up in both threads many times
- Allow for Artificers to go for DPS or Tank sets and still go for repair amp.
- Allow for Druids to go for DPS or Tank sets (though the dragonscale version you could still keep as separate loot)
Any restrictions you see as still needed with set bonus to armor type can be enforced by simply restricting the set bonus to those armor types, like how Thunderforged crafting works. This does mean you'll be using less armors, thus leaving some of the art design on the table. Some of it can be used to allow for Heavy and Light versions of Repair Amp armors. Esoteric is the only exception to the Fort/Shelter/Amp/False Life pattern of the armor, so that set could be excluded from a Nearly Finished application and a Light Armor added to the loot list. As a unique item, this can follow the lesser 20/10 Exceptional that the docent does as a trade-off of the better defenses over the outfit. The only real concern is if you decide to add both a Light Repair amp armor *and* the Light Esoteric as that would be 3 light armor sets when there are currently only 2. With the freed assets, maybe you could quickly modify one to fit light. Or if you were to pick only one, favor the Esoteric please. The remaining freed assets could be used for future loot.
Hopefully that would not be too major of a change, but would solve pretty much all of the armor concerns brought up in these threads.
Now onto loot/set bonuses:
- Guardian of the Gates: Like the changes to the loot itself, and the fact that you added another bonus to the set. The saves that you snagged from the Family set are fitting, though would prefer MRR. If 15/30 is considered too much, 10/20 could be a good split.
- Hammerfist Gloves: I still find it frustrating that you are FORCING threat reduction on this DPS set outside of the wraps option. When a dedicated tank is not around, melee almost always wants to fill this role. Chasing after a ranged/caster kiting a mob is frustrating, and having to destroy your set bonus to avoid that would suck. PLEASE either replace the threat reduction, or add an alternative. I do actually consider Threat Reduction as a good option (as DPS wants threat reduction when a tank is around), so would rather have it kept and add Molten Adamantine Gloves as the alternative. But if for some reason that is not an option, possibly Stunning or a bludgeon proc.
- Platinum Knuckles: These I see as falling below the mark needed to make the sacrifice worth it. Considering the loss of the gloves slot, and that one slot is already used by one of the least needed bypasses, I think this can afford two more procs/abilities. These suggestions I feel would make them a serious consideration without being OP or the 'only BIS option'.
-- Bone Breaking faces two critical issues: Stat damage in epics is rendered nearly useless by stupidly fast stat recovery. Reaper further scales this down, often to ZERO. Unless both Reaper scaling is fixed for stat damage to always allow at least 1 and epics are drastically changed to allow for stat damage, this is a waste of a slot. Would much rather have the Lesser Boneshatter/Bonesplitter proc
-- Add Blunt Trauma. This has gone hand-in-hand with the bonesplitter proc, and would help the balance of the sacrifice
-- Add "Platinum Dust". For the epic items this would simply be the Legendary Dust proc. If that is deemed too powerful for Heroics, it can be "Lesser Platinum Dust" with either half the value or a disintegration proc.
- Staggershockers: EKs have haste and Artificers have Armor of Speed. This makes Melee Alacrity a wasted slot outside of saving that spell slot, but most that focus on melee would not anyways. Could this have an Electric Vuln proc? Or maybe Insightful Repair Amp.
- Wallwatch Mask/Bitter Thorns: Others have brought it up, but looks like you accidentally doubled the doubleshot values of these items.
- The Cornerstone Champion: Not really a change, but a note. As a raid item, there would be no "lower" version, so it would just be the higher tier of reinforced fists.
- Piston Boots: Replace Sunder with Jump 23. Or possibly add "Piston Thrust", a version of Jet Propulsion on a 5 minute cooldown rather than 10 minutes. Giving up both Sunder and Stunning to get Jump and the leap ability would work as well.
- Solar Eclipse: While I assume that the Vorpal is Sovereign, would like to see the replaced with a "Legendary Sunburst" proc. Would fit the flash of light just before the solar eclipse and add more flavor and utility to the shield.
- Nightshade Shooter: The change from Vorpal to Con damage is a direct downgrade as vorpals are stronger in heroics and the loss of the W value on top of the uselessness of stat damage in epics is a tough hit along with the Reaper penalty concerns. If this is "planning for the future", would love to see the thread of what those plans are, though Vorpal is still better for bosses as well.
Last edited by DrawingGuy; 04-18-2019 at 04:43 PM.
Pinc Punch - Unarmed Monk (Uber Completionist) // Porc the Orc - Paladin // Thunderborn - Warlock // Imustbe Emo - PewPew Rogue // Aquamine Artifact - Crafting Artificer (shelved)
Just for fun, how about tacking Cannith Combat Infusion on to some item? It'd be a pretty minor (but fun) boost on a L29 item.
My toon: Agthorr on Khyber
In the era of any ability to dmg mod, I could see the return of Titan's grip like clickies too. Hardly game breaking between 5MP filigrees and Prowess sets.
Last edited by Lynnabel; 04-18-2019 at 02:04 PM.
100% radical, enthusiasm enthusiast.
"Have you tried preproccing feat directory?"
While you're replying to the thread Lynnabel, I posted some detailed suggestions for the light crossbow a page or two back if you get the chance to look I think would hopefully make it a more exciting option for Inquisitives, since it's the only non-generic non-raid legendary light or heavy crossbow so far.
I have whipped up a legendary Nightshade Poison (I think I named it something else) and we'll see if that helps it cross the line from "meh" to "neato."
Forgive me if I do not have a response to literally every post (seeing as we're crossing post 400 at this point) but I am definitely still listening.
100% radical, enthusiasm enthusiast.
"Have you tried preproccing feat directory?"
I posted this a while back, in the midst of the great Light Armor Caster Debate 2019. On that, I think robes are perfectly fine for DC-based Bards and Warlocks to use, but just adding in a single light armor clone to that set isn't going to break the game.
I know you have a ton of posts to sift through, and it is impractical to respond to every nerd with a rant, but I think this is also an important problem with the current gear and it has been echoed by a few others. Barovian belts are great, and I think casters were hoping for more multi spellpower/lore items of the same vein. And certainly we need some support for Sonic/Force. Single spellpower sets pigeonhole some of the items, and while they don't need to support every element, stacking them with multiple spellpower/lores makes them more widely applicable to casters of different stripes.
Is there any chance melee light mace users can get some love? Gnomes are people too.
Stratis on Khyber
Solo/duo raids and solo R10s. Come see what a bard can do.
https://www.youtube.com/channel/UCq7...2ixwFkkmzBAvQw
Doesn't anchoring keep the haste spell from being applied?
Most people at cap already have some permanent haste, but this still will be a negative change for some characters.
Now, if the devs have plans to make a Legendary version of Tower of Despair soon, then I'm fine with it!! It would make these boots really valuable that you can wear them in ToD. I used to make sure I had no super important stats on my boots when gearing my characters, because I knew I'd have to swap them out for Boots of Anchoring during ToD runs.
Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players