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  1. #341
    Hero JOTMON's Avatar
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    Quote Originally Posted by Lynnabel View Post
    If there's one thing you can count on me to do, as this thread may have shown you, it's telling you guys "no" when I need to.
    Well its frustrating for warlocks who are dc light armor focussed we got ignored for armor associated set bonuses in Slavelords, Ravenloft, and now also ignored for forthcoming set bonus in Sharn.

    Slavelords:
    No light armors
    Plate and Cloth .


    Ravenloft:
    light armors got synergized with melee... Silent avenger got both of the only light armors Mist-laden Vestment and Vestments of Ravenloft
    Beacon of magic set was cloth.
    Medium melee
    Heavy melee

    Sharn:
    4 Heavy armor sets
    3 Medium Armors
    2 light armors both melee
    2 melee outfits
    1 caster outfit



    Even stand alone Leather for perks for casters has been skipped since Update 29 ~Leathers of the Celestial Sage which had :Insightful Spell Focus Mastery +3


    ~Update 30~
    No Worries - Full Plate

    ~Update 31~
    Drow Outrunner Armor - (Light Armor) not caster helpful
    Hardened Hide Armor - (Medium Armor)

    ~Update 32~
    Executioner's Platemail
    Slave Rags(outfit)

    ~Update 33~
    Cosmetic platemail

    ~Update 34~
    no armors

    ~update 35~
    Emissary's Vestments (Robe) melee
    Scales of Malice (Medium armor)
    Scales of Avarice (Heavy armor)

    ~Update 36~
    Deep Arcanum (Outfit)
    Graz'zt's Habiliment (Leather) Melee

    ~Update 37 (Ravenloft)~

    ~update 38 Disciples of Rage~
    Heavy armor

    ~update 39 White Plume Mountain/the 12 quests~
    Brimstone Boulder Warden's Robe (outfit) - spell pen
    Illicit Warding Armor (Light Armor) melee
    Shadowshimmer Cladding (Outfit) melee
    Coldharbor Cladding (Medium Armor)melee
    Confiscated Heavy Mail (Heavy Armor) melee

    ~update 40 Killing Time and other scraps~
    Mail of the Mroranon Medium Armor
    Nullscale Armor Heavy Armor

    ~update 41Lost at Sea~
    No armors

    ~update 42 Sharn~
    12 armors and no light armor for casters...



    2 years of updates and expansions and you have managed to skip over leather armors for casters, in particular useful leathers that blend for dc caster sets.

    Sharn disproportionately favors non leather armors..
    4 Heavy armor sets (2 caster)
    3 Medium Armors (2 caster)
    3 outfits (1 for casters)
    2 light armors both melee (0 caster)

    Endgame leather armor DC casters are effectively screwed over, especially when it comes to the set bonus combinations.



    Quote Originally Posted by Lynnabel View Post
    I have no idea what you want me to do. If you have any concrete, constructive feedback, please let me know so you can help contribute.
    We asked for a leather option for DC casters in one of the sharn sets

    The Flamecleansed Fury Set would work for warlocks since it does support light spell power and DC's..

    .. you said No..

    ..so where do we go from here.? ..
    Last edited by JOTMON; 04-18-2019 at 12:24 AM.
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  2. #342
    Community Member Arjen's Avatar
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    Quote Originally Posted by JOTMON View Post
    Well its frustrating for warlocks who are dc light armor focussed we got ignored for armor associated set bonuses in Slavelords, Ravenloft, and now also ignored for forthcoming set bonus in Sharn.
    This is a beautifully laid out post. DC Spellsinger is in the exact same boat.
    -Thelanis-
    Eidur / Ellsi / Essien

  3. #343
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    Quote Originally Posted by JOTMON View Post
    ... 2 years of updates and expansions and you have managed to skip over leather armors for casters, in particular useful leathers that blend for dc caster sets ...
    Good post, thank you Jotmon. I'd like to add my support to those people asking for light armour that is part of a solid DC caster set.

    I hope this preview hasn't been left so close to the last minute that feedback you're receiving from a significant number of people who have bothered to participate can't be accommodated. It seems like this is an issue for a large number of fairly mainstream builds that haven't had much love for a while now.

    Also still waiting on gear designers to offer good solutions for casters wanting to use staves. They either need to offer the same amount of effects as two one-handed weapons, or if you won't do that, create some sort of container item that allows casters to combine two one-handed items into custom staves. Then you could keep on just making decent one-handed items and let us make our own caster staves.

    Thanks.
    Last edited by blerkington; 04-18-2019 at 01:23 AM.

  4. #344
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    Quote Originally Posted by eterna1_drag0n View Post
    Is there any way we can get these switched to a Bracer as there are so many raid gloves that will no longer be usable to get this set bonus. Switching to a bracer would also be good because there are currently no non-monk melee dps bracers in this expansion, where as there are quite a few different glove options.

    Also the stats on this item don't really go with the name; how about: Quickwrist, Shadowwrist, Wrists of Striking, Wrists of Betrayal
    Agreed. Though i would make it belt, cloak or helm since the only good option for insightful doublestrike is currently only on bracers. The threat reduction on these are also a problem for a lot of situations.


    Gloves that will be locked out if this goes through: Molten Silver , Molten Adamantine , Staggershock , Gauntlets of the Stormreaver and Crumbling Gloves.

  5. #345
    Ultimate Lord of Shadows Dreppo's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    The Cornerstone Champion Raid Belt
    Minimum Level: 29
    • (QUALITY STR, DEX, WIS +5)
    • Reinforced Fists/Higher Tier Reinforced Fists
    • Melee Alacrity +15%
    • Accuracy +34
    Suggestion: Change Reinforced Fists to Armor Mastery.

    Reasoning: As the item stands, it seems intended as a monk item. But monks already can get Reinforced Fists from so many sources. The last Armor Mastery item was in the Defiler raid, and before that you have to go all the way back to Gianthold. This would appeal to a wider range of builds -- any melee that uses armor (heavy, medium, or light). It would be sort of a modernized version of Daggertooth's Belt (with some Jorgundal's Collar thrown in).

  6. #346
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    Quote Originally Posted by Lynnabel View Post
    Not in this thread, no. This is not the right place for this discussion. My priorities right now are:

    1: Make sure all of Sharn's itemization works
    2: Make sure all of Sharn's loot is fun
    3: literally anything else
    Quote Originally Posted by Lynnabel View Post
    I have no idea what you want me to do. If you have any concrete, constructive feedback, please let me know so you can help contribute.
    Quote Originally Posted by whoolsey View Post
    change prr into sheltering, save"X" into resistance bonus, add some cool power attack and rage bonus combo to the sets.

    medium armor:
    Double the bonus from power attack or strength&con when raging. (that's a temp +10 str&con for a few min on a pure barb)
    Or add + barb dr (stacking only with barb dr)
    or add a damage bonus based on 2hf feats on all the armors

    or add some kind of compensation for 2hf, something that deals with the broken state of the game, this way we can see something else but casters and ranged toons in the meta.
    Quote Originally Posted by SerPounce View Post
    OK, but we're getting a bit pedantic here. I think it was reasonably obvious that what I was getting at was a desire for a raid quality falchion with good effects like the greatsword has. In fact I reformed that request because you asked for "specific suggestions." It's not like the name and flavor text is what I wanted to be in falchion form.

    And I don't think you "hate two handers." But it's objectively true that the best one hand weapons are a lot better weapons than the best two hand weapons right now. There's no two handers with the khopesh/knight's training crit range, and no raid ones with even the scimitar/rapier/kukri crit range. I guess there's the maul with silvanus, but that's super niche: FR iconics with 6+ divine levels... why should that be the only competitive way to build a 2hf. Why should it even have such an advantage?
    Quote Originally Posted by SerPounce View Post
    I mean that sounds awesome, and the art department has been doing outstanding work. Unfortunately when I'm playing my wolf druid I mostly just see all that great art when I die ;( We need more animal cosmetics!

    What I would like is to see some two-handers that are at least as strong as the better one handers. We have raid khopeshes, longswords (knight's training) , scimitars, etc with great crit ranges and great effects. The best two-handers are just not as good. On top of that 2hf is not as good as 2wf or swf. I"m not saying you should make up all that ground with itemization, but at the very least they shouldn't be weaker.

    Ok, now that i'm done with work and had some decent coffee, lets eleborate.

    There needs to be a compensation for the lower dps (unless you intent to have classes that can do nothing but melee and be worse at it then caster classes, the trade of is gone, lv9 spelcasting and high melee dps in a medium armor?)
    Ths is a mechanical issue i know but there are also items that have been lackluster.

    With the imballence in saves and the realy bad decision to split saves on items for playstyles that always are up front, being th first to be targeted by the bad mob ai, it stands to reason that parying is welcomed by melees, it usually gets a spot in a place that doesn't need a lot of gear switching, just like fortrification, it has becomme essential.
    Currently it is on a tank set item, a caster ring and a divine cloack, meaning we'll be forced to roll for items against other playstyles, that usually doesn't go well (remember silly sorcs rolling on madstone boots for the spellpower?)
    It should have been on the armor. Or armor set.
    The same goes for the raid neck piece, i'll be ****ing of rogues.

    So i suggest a furious necklace

    True Seeing
    Armor Piercing +12/+33
    Deadly 7/15, doubles when using a (non quarterstaff) 2handed melee weapon
    Furious parry 2/7 doubles when using a (non quarterstaff) 2handed melee weapon.

    Change prr into sheltering, change the false life into a ressistance bonus to saves.

    Another essential these days is accuracy (where are the times that a dedicated str based melee could hit stuff without it? Back in the day, accuracy was meant to help all those hybrid builds with less then stellar BAB and suffering from MAD), if you design the game with high ac mobs, then make sure it's included on more gear.
    It's currently on 2 ranged items, 2monk items and a couple of joke items or clashing with other essential gear.

    This gear layout will force people to use slavelords crafting again.
    Lyn, come run with us on your 2hf barb and see where the gaps in the gear are.
    Experience the game instead of only listening on the forum

    As for the weapons.
    Why are these frontloaded with 5W and allow for a 0.5W in the third tier?
    Thunderholme weapons were smoother in their progression, speaking of thunderforged weapons, that system recognised the inherrent weaknes of 2hf and added an extra augment slot to break dr.
    Another crafting system that did things better, before the nerf.

    As for upgrading them with treads of fate, no thanks, its fine for the early exploiters but its a slap in the face for people who barelly can scrounge a party together for a normal KT (let allone a higher setting) if their lives dependent on it.
    Can't you use a mix of old canith ingredients and raid specific ones with a decent droprate (unlike the schism shards....)

  7. #347
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    Default Partial Refund Please (LOL)

    As previously stated in this thread, light armor wearing DC casters, such as Warlocks, have been overlooked in the past several updates with respect to not having light armor options that fit well into appropriate gear sets. I feel like such players deserve a partial refund for the pre-purchase/purchase of Sharn because we are not getting the full/best experience the game has to offer. C'mon Man! It seems like this would be a simple addition (and would not destroy the future of the game as previously asserted). Not sure why there is so much resistance to this common sense improvement that players really want. Do other MMOs treat their customers this way? OK, now the horse is dead. LOL

  8. #348
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    Quote Originally Posted by Lynnabel View Post
    Oh, sorry, I meant to reply to this - Boon of Undeath/Greater Boon of Undeath made it on an item in this pack.
    Nice! Thank you, also, don't be sorry this is complicated stuff enough as it is for you,
    it was just a simple question, same goes for the negative healing amplification, not particularly a request, just wanted to know if it was possible/done already.

    I know you can't bring a toy to every children in the post, Santa Lynnabel, especially when some are asking for too big of a toy..., keep up the good work and hope that such experiences won't make you want to turn
    into Krampus someday...X)


    Quote Originally Posted by TheMaxpower View Post
    I feel like such players deserve a partial refund for the pre-purchase/purchase of Sharn because we are not getting the full/best experience the game has to offer. LOL
    So people would get the right to have a refund based on the fact there's ONE item they want NOT included....? C'mon now....items are here to help you through your journey, they ain't the goal itself....


    Quote Originally Posted by TheMaxpower View Post
    Do other MMOs treat their customers this way?
    You're right, most don't even bother to ask what you want for an item in the next expansion, you get what you get.
    Last edited by PublicEnemy; 04-18-2019 at 04:17 AM.

  9. #349
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    Quote Originally Posted by Lynnabel View Post
    Actually, I was going to swap that entire mechanic out. It is way too railroady. What if it were Fire, Good, Silver, and then upgrades into Sov Disrupting? (Heavy Crossbow)
    Quote Originally Posted by Lynnabel View Post
    Real talk - I am least happy with the Raid Weapons. I want them to be more rad. Throw me raid weapon suggestions.
    Then it would be a clone of a morninglord fire, good, silver, and undead bane weapon. Plus it would be boring.

    For it to be raid-worthy, obviously first it has to look cool like divine power from above is striking down, so lets add in explosions and lightning strikes. Then add in some punishing chains, and finish it off with growing divine fervor that supercharges spirit blades!

    Divine Punisher (Heavy Crossbow)
    Fiery Detonation
    Lightning Strike Weapons
    Divine Fervor: Your vorpal hits fuel your divine fervor. +2 damage against evil per charge, max charges 5. Charges last for 12 seconds each, and decay one at a time. Using this item with Divine Ferger charged unleashes your fervor to cast Spirit Blades with damage based on the number of charges consumed (1000 per charge per missile, scaling with ranged power). 10 second cooldown.
    Upgrade: Chance on hit: Binding Chains
    Last edited by Tilomere; 04-18-2019 at 07:49 AM.

  10. #350
    Community Member Chacka_DDO's Avatar
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    At first, I want to say it is impressive to see this long thread and I'm looking forward to seeing the result in Sharn

    I'm a bit sorry that I only add a little statement that most likely has no constructive impact on the result...
    Even if I can deal with this situation we also see here that you going to add even more power creep to the game.
    I know you want to give players some interesting and desirable items with a new expansion and what makes an item more attractive than more power?
    While I appreciate your effort and I believe you have the best intentions I still have the opinion this is the wrong way.
    Lynnabel says at once point here that "variety is the spice of life" (or so) and I can agree to this statement but it is not an easy task to make this true for a game like DDO.
    The problem is if you add an item with more power to the game it has consequences for the game as a whole and you most likely know it...
    Old items get outdated and the problem is that is effective removes variety from the game because the selection of up to date items get not bigger and maybe even smaller.
    I assume a bit power creep is inevitable if you need room for creativity but e.g. to just add another 2 wisdom to an item is not any creative... this is just a cheap way to tell even the dumbest player this item is better than what he has and therefore he wants to play the new content (and buy it).
    Therefore please stop mindless power creep and make new items foremost different and not more powerful to make them attractive.
    I know even more creativity is a need for that but I believe you can do that if you try!

  11. #351
    Community Member HuneyMunster's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    These items are found in Sharn's quests and Raids, but do not belong to a specific set bonus.

    Gloves:

    Molten Adamantine Gauntlets Gloves
    Minimum Level: 29
    • Adamantine DR Breaking Imbue
    • Insightful Accuracy +17
    • Doublestrike +24%
    • Extra Action Boosts +3
    [/INDENT]
    Don't know if anyone else has mentioned these gloves, but both Part of the Family and Sharn Wallwatch dps sets already have gloves that are part of these sets. Some other sets also use the glove slot.

    So who are these meant to be for? It's a raid item that incompatible to be paired with item sets.


    Would it be possible to add a way to flag them for set bonus using with the Nearly Finished crafting system?

    This could also be used for some other raid loot that would make Raid items more flexible in their use.

  12. #352
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    Quote Originally Posted by HuneyMunster View Post
    Molten Adamantine Gauntlets incompatible with Part of the Family and Sharn Wallwatch dps sets.
    they can be combined for example with Silent Avenger set.

  13. #353
    Community Member HuneyMunster's Avatar
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    Quote Originally Posted by JOTMON View Post
    Well its frustrating for warlocks who are dc light armor focussed we got ignored for armor associated set bonuses in Slavelords, Ravenloft, and now also ignored for forthcoming set bonus in Sharn.

    We asked for a leather option for DC casters in one of the sharn sets

    ..so where do we go from here.? ..
    I have similar issues with my Sorcerer DC caster. I use Air Savant with rest of my points split between Eldritch Knight for Medium Armor, Harper and Falconry for Charisma , HP and PRR.

    Hruit's Influence uses Heavy armor with neck option of Cold or Fire that I don't use.

    Flamecleansed Fury has Light spell power cloak which I don't use, but the comes with only source of Quality Spell Penetration.

    Esoteric Influence doesn't have Light or Medium armor options.

    Esoteric Influence goggles and the new staffs take up both slots for Insightful Charisma 10. The Orbs also only have Light and Negative versions and the goggles clearly meant for Divines (+1 Insightful MRR per Religious Lore)

    Sharn Wallwatch ranged dps set have no Medium Armor that Artificers may want to use along with any other non-light/cloth armored ranged builds.

    Raid gloves incompatible with both Sharn Wallwatch and Part of the Family sets.

    *These opinion are all subject to change, while further examining items available.
    Last edited by HuneyMunster; 04-18-2019 at 07:23 AM.

  14. #354
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    Default Nightshade Shooter suggestion

    Not sure if this is too late, but I think there's some room for improvement on the new light crossbow. Since Inquisitive only just added a viable way to use light/heavy crossbows, there isn't much in terms of existing itemization. At the moment there's only Morninglord's/Nightmother's and the anniversary crossbow for level cap. Given that, I don't think Nightshade shooter gives much reason for an inquisitive to try upgrade past the generic morninglord's/syranian option, which is unfortunate for the only non-raid, non-generic light or heavy legendary crossbow (excluding anniversary).

    Armor piercing is nice, but only having the one damage proc (poison) means you're getting less on hit damage than the regular ones and there's lots of other armor piercing around. Nightshade venom has an awful DC, and echoing similar comments from other people, my understanding is that CON damage is not very useful against legendary content that rapidly restores it anyway.

    Suggestions:

    - Remove CON damage, add Keen and/or vorpal. Even with inquisitive stuff it's not likely that a light crossbow is going to start beating out GXbow builds anytime soon (plus the GXbow in Sharn also comes with vorpal) Keen also fits the theme of poisoned, assassin-ish light crossbow in terms of striking vulnerable spots.

    -Some kind of expanded crit range would also suit mechanically and thematically as an alternative to keen/vorpal, if you aren't too opposed to adding those. Maybe 19-20 x 2/3? Still substantially less than GXbows so wouldn't be overtuned I think.

    - Additionally, something like diplomacy could be nice, since only inquisitives will use this and it seems odd that the only inquisitive themed option is a raid weapon so far. Additionally I don't think it's incredibly easy to source elsewhere (not 100% on that though). It also kind of fits an 'interrogate calmly, but shoot to kill' theme for poison/diplomacy effects.

    -Change to an upgraded version of Nightshade Venom. Self-explanatory, the existing effect is a 22 DC fort save. (Apologies if this has already been done, it isn't noted in the original post but I haven't read the whole thread so mentioning this just in case.)

    Overall, changes to this item could go a long way to give people trying inquisitive builds something to aim for between generic stuff that's almost free, and raid gear that you might never get.

    Thanks for taking the time to reply to so many suggestions already this thread
    Last edited by justsomeguy999; 04-18-2019 at 06:37 AM.

  15. #355
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    Default Please don't re-use LGS Dust

    Please don't use LGS Dust on anything. Whatever you put it on just due to Dust alone will become the end-all be-all weapon of Sharn, which will be a mistake.

    It is better balanced but probably still overpowered on LGS without the expanded damage die.
    Last edited by Tilomere; 04-18-2019 at 06:50 AM.

  16. #356
    Community Member Ballrus's Avatar
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    Molten Adamantine Gauntlets Gloves
    Minimum Level: 29

    Adamantine DR Breaking Imbue
    Insightful Accuracy +17
    Doublestrike +24%
    Extra Action Boosts +3

    ^^^^ Make this part of the dps set.
    No fun, no $$$

  17. #357
    Community Member Ballrus's Avatar
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    Quote Originally Posted by Ballrus View Post
    Molten Adamantine Gauntlets Gloves
    Minimum Level: 29

    Adamantine DR Breaking Imbue
    Insightful Accuracy +17
    Doublestrike +24%
    Extra Action Boosts +3

    ^^^^ Make this part of the dps set.
    Better yet, make sure all raid gear is part of some set.
    No fun, no $$$

  18. #358
    Community Member Ballrus's Avatar
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    Bronze Dragonscale Belt Belt
    Minimum Level: 15/29

    Constitution +8/+21
    Healing Amplification +30/+85
    False Life +29/+81
    Lifesealed +24%/+50%

    Change:
    Hamp for ins hamp
    False life for ins false life
    No fun, no $$$

  19. #359
    Community Member Ballrus's Avatar
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    Piston Boots Boots
    Minimum Level: 29

    Strength +22
    Whenever you jump, grants melee power based on a portion of your Jump skill, has an internal cooldown
    Sunder DC's +24
    Stunning DC's +24

    Change:
    Sunder for ins doublestrike.
    No fun, no $$$

  20. #360
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    Default Love an answer to this one as well

    Quote Originally Posted by Carpone View Post

    Should I believe the notes or what's on Lam? There's Insightful Doubleshot on the Wildwood Wrists.

    Speaking of:


    On Lam, the Nearly Finished option places +21 stat on the item, instead of the +10 insightful stat.
    Doubleshot is 7% Insightful Doubleshot.
    Insightful Accuracy has been replaced with Insightful Deception +9.
    Insightful Deadly has been replaced with Quality Deception +4.

    Which is correct: Notes or Lam?
    I'd love to see the one from the notes to go live. Also,pls make sure to make the Raid Helmet and Raid Bracers to not overlap,meaning make one ins. Doubleshot,the other Doubleshot. And for the Dex based ranged builds switch the Sigil of the Triumverat to qual. acc and qual. deadly, so not to overlap with the Bracers. This way,either wis (Falconry,Monkcher) or dex Builds can use both raid items and complete their gear with one Artifact.
    Thanks
    Last edited by Elearim; 04-18-2019 at 07:58 AM.

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