To be fair, we did get several items in ravenloft that had sonic bonuses (and bard bonuses). It would be nice to have at least some sonic stuff, though. Maybe give the caster quarterstaff a resonance option?
I agree 100%, but raising the MRR cap across the board is going to cause problems elsewhere in the game and not just in Sharn. Perhaps there can be ways to raise the MRR cap outside of extensive filigree sets, such as item enhancements (and not the one sharn caster set, which halves your MRR and then only slightly raises it again, which just seems both detrimental and flawed design).
Primary Home: Argonnessen
Archarias, Guild Leader of Britches & Hosen
"Elder brains are a lot like bouncy castles. They just sit there, but if you jump up and down on them, things get interesting real quick." ~FlimsyFirewood
Fitting in the melee set + a minor artifact as a melee is probably gonna be a goal for a lot of players. But looking at current gear + new gear it looks very convoluted.
Right of the bat you can remove neck's, glove's and bracer's (dont see any insightful doublestrike on new gear) from the minor artifact list. That leaves google + ring's
and none of these really have anything a str based toon would want but guess they can always use dex for reflex save/skills.
Then you need to fit in profane abilities again so that takes up a ring slot, if you choose ring as minor that's your ring slots filled. You now have belt, cloak, trinket, helm, boots
and googles left. If you dont want to loose adherent set your screwed and have 1 slot left but lets face it you wont be able to fit that in now
Missing stats now is:
Main stat: (unless wis/dex/cha/int (int on profane ring) based), For str based Piston boots looks lovely. Or googles!
Insightful Main stat +9/10: if dex/int/str +10 cloak or helm , wis/cha +9 trinket or caster boots. Or go CC crafted trinket for +7. Or googles!
Quality Main stat + 4/5: if str/dex/wis +5 belt (also grants 15% melee attack speed) , cha/int +5 caster belt. Or +4 slavers?
Constitution: 21 on profane ring, 9 insightfull old bracers with insightfull double, +4 quality slavers?
Not gonna list options for the rest of the missing "important" stats, but what is missing now is: Resistance , Parrying (maybe new cloak) , Mrr , 1 dr breaker , Trip , Stunning (unless str based, piston boots)
and you could easily fit that into 1-2 slaver items or juggle around with new+old gear.
The only really annoying thing is those Gloves in the set, if they are here to stay and no other options is gonna be opened I would hope for the removal of threat reduction. If nothing is set in stone I
would hope for and entirely different equipment slot like belt, cloak or helm (with different stats ofc.). There are simply too many good glove options that melee's will be locked out off to be able to get
this awesome set bonus.
This is just my opinion and I might have missed some stuff
This 100%. Warlocks and bards are being denied their innate class features and then given a tax to use them, again.
And yes, 100 MRR is nothing compared to what enemy casters can dish out nowadays, but further reducing magical defense on classes that have low-moderate HP, PRR, and saves and then forcing them to use certain expensive filigree sets is just unnecessary. Giving this light armor option won't make tanky and cleavebot warlocks or EK wizards/sorcerers overpowered (they're going to want medium or even heavy armor, not light) and it's not going to break sorcerers (honestly, if I played sorcerers more often I'd prefer the robe because of the extra spell lore: if it's dead it's not hitting me). But for DC warlocks and especially spellsinger bards (all we have is crowd control, heals, and buffs, and our spell damage is middling, at the absolute best), this is a very heavy slap to the face.
Last edited by HastyPudding; 04-17-2019 at 12:27 PM.
Primary Home: Argonnessen
Archarias, Guild Leader of Britches & Hosen
"Elder brains are a lot like bouncy castles. They just sit there, but if you jump up and down on them, things get interesting real quick." ~FlimsyFirewood
Lynn - If you just add a light armor option to the Esoteric Influence Set and the Flamecleansed Fury Set, I think you solve a lot of issues that have been raised in this thread. Pretty please?? Thank you for your consideration.
Stratis on Khyber
Solo/duo raids and solo R10s. Come see what a bard can do.
https://www.youtube.com/channel/UCq7...2ixwFkkmzBAvQw
Primary Home: Argonnessen
Archarias, Guild Leader of Britches & Hosen
"Elder brains are a lot like bouncy castles. They just sit there, but if you jump up and down on them, things get interesting real quick." ~FlimsyFirewood
Blood Scented Axe Body Spray (Thelanis)Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd
Is there any way we can get these switched to a Bracer as there are so many raid gloves that will no longer be usable to get this set bonus. Switching to a bracer would also be good because there are currently no non-monk melee dps bracers in this expansion, where as there are quite a few different glove options.
Also the stats on this item don't really go with the name; how about: Quickwrist, Shadowwrist, Wrists of Striking, Wrists of Betrayal
Last edited by eterna1_drag0n; 04-17-2019 at 12:39 PM.
Khyber: mislabeled, nondevout
I mean, I could take the option away. I dunno. I figured it'd be better to include Sonic rather than... not have it? I guess?
We're not going to do that, sorry. I know you guys want it, but the answer is no.
What we can do is release sets in the future that fit the niches you guys are looking for. A set designed specifically for hybrid casting/attacking/healing like Bards, or for a more sustained and tanky casting like Warlocks. Those sets will not be as purely offensively focused like Esoteric, but they'll fit the areas you'd like to see. They are also a lot easier for us to control and balance instead of throwing more and more armor options into a sufficiently more open ecosystem than Ravenloft's.
100% radical, enthusiasm enthusiast.
"Have you tried preproccing feat directory?"
Can't the healing amp on armors be part of the nearly finished system? so u can decide between postitive/negative or repair.
Legendary Lilting Song has all the right effects, it's just on the wrong type of item.
The actual problem, though, is that sonic spellpower is only good for the Scion of the Feywild feat and now the Scoundrel cores. I know how to build a toon, and as an experiment I built a sonic blaster maybe 3 months ago. Fully geared even including 5 piece ender set for all the extra crit damage and the DPS was still pitiful.
So with sonic caster not being a legitimate endgame option right now, the only real use for sonic spellpower is to give (usually bard) melee DPS a boost. And the 3 viable options for this spellpower are a raid trinket from a raid that's about to be run a lot less frequently (too bad for anyone that doesn't have a bell of warding yet), a new raid quarterstaff that requires a lot of upgrading and... is a quarterstaff, and lastly Legendary Lilting Song, which no melee DPS bard should ever be using.
Edit: Warlocks use sonic spell power too. Forgot about them. :-)
Last edited by Fivetigers33; 04-17-2019 at 12:56 PM.
Stratis on Khyber
Solo/duo raids and solo R10s. Come see what a bard can do.
https://www.youtube.com/channel/UCq7...2ixwFkkmzBAvQw
Stratis on Khyber
Solo/duo raids and solo R10s. Come see what a bard can do.
https://www.youtube.com/channel/UCq7...2ixwFkkmzBAvQw