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  1. #221
    Community Member Alcides's Avatar
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    Quote Originally Posted by Lynnabel View Post
    This is a great idea but is hard to anchor to a set bonus. This is something I can hack onto an item, not something I can hack onto a set bonus. Good design instincts either way.
    I know you didn't want Ravenloft 2.0 on this set. I thought something like this would be up your alley. You could put the block stuff on Citadels Gaze in place of the heal proc and put an artifact bonus to con or hit points on the set which we tanks like.

  2. #222
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    Lynnabel's Avatar
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    Quote Originally Posted by Ordinary View Post
    Not sure if this has been raised yet as no time to go through the thread.

    The Legendary Firestorm Conduit "Firestorm Lore" and "Power of the Firestorm" item descriptions are listed as affecting Cold and Lightning spell power which is the same as the "Creeping Dust" quarterstaff. Shouldn't this be Fire and Lightning?
    Fixed the tooltip, good catch.
    100% radical, enthusiasm enthusiast.

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  3. #223
    2015 Players Council Claver's Avatar
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    Quote Originally Posted by Fivetigers33 View Post
    There isn't a single item with sonic spell power. Doesn't the new iconic tiefling do damage that scales with sonic spell power?
    This might not be what you had in mind but at least there is something

    Quote Originally Posted by Cocomajobo View Post


    Reverberation Filigree Set
    • When 2 pieces are equipped: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in Sonic damage. This effect will not stack with other Sentience weapon procs.
    • When 3 pieces are equipped: +20 Sonic Spell Power
    • When 4 pieces are equipped: +3% Sonic Spell Crit Damage
    Individual Filigree
    • Charisma +1 -~- Rare Version: & +2 MRR
    • Physical Resistance Rating +3 -~- Rare Version: & +2 MRR
    • Reflex Saving Throws +2 -~- Rare Version: & +2 MRR
    • Light Absorption +5% -~- Rare Version: & +2 MRR
    • Sonic Spell Power +9 -~- Rare Version: & +4 Universal Spell Power
    • Universal Spell Power +6 -~- Rare Version: & +4 Universal Spell Power

  4. #224
    Community Member HastyPudding's Avatar
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    Quote Originally Posted by Fivetigers33 View Post
    There isn't a single item with sonic spell power. Doesn't the new iconic tiefling do damage that scales with sonic spell power?
    To be fair, we did get several items in ravenloft that had sonic bonuses (and bard bonuses). It would be nice to have at least some sonic stuff, though. Maybe give the caster quarterstaff a resonance option?

    Quote Originally Posted by pjstechie View Post
    If they are going to constantly design content where evasion doesn’t apply (and design itemization with limited armor selection) what other option do they have than increasing the MRR cap? They only give us 2 ways to counter magic damage: avoidance and mitigation. Taking avoidance off the table AND overly suppressing mitigation is bad game design.

    Right now it’s just (poor and exceedingly limited) itemization to bridge the gap which is doing nothing but expanding.
    I agree 100%, but raising the MRR cap across the board is going to cause problems elsewhere in the game and not just in Sharn. Perhaps there can be ways to raise the MRR cap outside of extensive filigree sets, such as item enhancements (and not the one sharn caster set, which halves your MRR and then only slightly raises it again, which just seems both detrimental and flawed design).
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  5. #225
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by HastyPudding View Post
    So why not add this, for armored casters:

    Cryptic Garments Light Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Exceptional Spell Power +5/+10
    • Exceptional Spell Lore +2%/+5%

    It's weaker than the others, but also provides warlocks and bards with a light armor option rather than greatly reducing their MRR.
    That would work for me.
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  6. #226
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    Fitting in the melee set + a minor artifact as a melee is probably gonna be a goal for a lot of players. But looking at current gear + new gear it looks very convoluted.

    Right of the bat you can remove neck's, glove's and bracer's (dont see any insightful doublestrike on new gear) from the minor artifact list. That leaves google + ring's
    and none of these really have anything a str based toon would want but guess they can always use dex for reflex save/skills.

    Then you need to fit in profane abilities again so that takes up a ring slot, if you choose ring as minor that's your ring slots filled. You now have belt, cloak, trinket, helm, boots
    and googles left. If you dont want to loose adherent set your screwed and have 1 slot left but lets face it you wont be able to fit that in now

    Missing stats now is:

    Main stat: (unless wis/dex/cha/int (int on profane ring) based), For str based Piston boots looks lovely. Or googles!

    Insightful Main stat +9/10: if dex/int/str +10 cloak or helm , wis/cha +9 trinket or caster boots. Or go CC crafted trinket for +7. Or googles!

    Quality Main stat + 4/5: if str/dex/wis +5 belt (also grants 15% melee attack speed) , cha/int +5 caster belt. Or +4 slavers?

    Constitution: 21 on profane ring, 9 insightfull old bracers with insightfull double, +4 quality slavers?


    Not gonna list options for the rest of the missing "important" stats, but what is missing now is: Resistance , Parrying (maybe new cloak) , Mrr , 1 dr breaker , Trip , Stunning (unless str based, piston boots)
    and you could easily fit that into 1-2 slaver items or juggle around with new+old gear.

    The only really annoying thing is those Gloves in the set, if they are here to stay and no other options is gonna be opened I would hope for the removal of threat reduction. If nothing is set in stone I
    would hope for and entirely different equipment slot like belt, cloak or helm (with different stats ofc.). There are simply too many good glove options that melee's will be locked out off to be able to get
    this awesome set bonus.



    This is just my opinion and I might have missed some stuff

  7. #227
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by HastyPudding View Post
    Maybe give the caster quarterstaff a resonance option?
    Caster Quarterstaff currently allows:

    Fire, Cold, Electric, Acid, Positive, Negative, Force, Sonic;
    And then a choice of the 7 spell schools.
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  8. #228
    Community Member HastyPudding's Avatar
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    Quote Originally Posted by Aelonwy View Post
    A lot of force and enforce. I've only ever argued for a Light Armor option, something that even PnP D&D allowed and PROVIDED for certain classes of Arcane Casters... Bard and Warlock. I understand that a portion of the player base would like to see casters in Robes only and enforce that archetype but even those classes of Arcane Caster that begin without any armor proficiency at all now have an easy way through enhancements to wear light armor without arcane spell failure. I will agree that investing so far as to have Medium Prof. without spell failure is to change the role or play-style of the character to a degree but I will scoff at anyone that says a Light armored caster will suddenly compete at the top end of defenses.



    We all accept trade-offs. That's part and parcel of choosing your class and enhancements. But you are denying two classes features that they naturally get. Bard & Warlock naturally have Light Armor Proficiency without arcane spell failure.

    Look most of us love you Lynn and aren't arguing this to be adversarial or to get everything without trade-offs and maybe this isn't even a design decision that is entirely up to you but it does seem unfair and unnecessary to deny two caster classes an armor option they should naturally have in this set. Again, no caster is going to have top tier defense in light armor.
    This 100%. Warlocks and bards are being denied their innate class features and then given a tax to use them, again.

    And yes, 100 MRR is nothing compared to what enemy casters can dish out nowadays, but further reducing magical defense on classes that have low-moderate HP, PRR, and saves and then forcing them to use certain expensive filigree sets is just unnecessary. Giving this light armor option won't make tanky and cleavebot warlocks or EK wizards/sorcerers overpowered (they're going to want medium or even heavy armor, not light) and it's not going to break sorcerers (honestly, if I played sorcerers more often I'd prefer the robe because of the extra spell lore: if it's dead it's not hitting me). But for DC warlocks and especially spellsinger bards (all we have is crowd control, heals, and buffs, and our spell damage is middling, at the absolute best), this is a very heavy slap to the face.
    Last edited by HastyPudding; 04-17-2019 at 12:27 PM.
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  9. #229
    Community Member Yamani's Avatar
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    Quote Originally Posted by Cocomajobo View Post

    Bracers:

    Wildwood Wrists Bracers
    Minimum Level: 29
    • (INSIGHT INT, DEX, WIS +10)
    • Doubleshot
    • Insightful Accuracy +17
    • Insightful Deadly +8
    Since you took away and pretty much made the dex ring minor artifact provide the same benefits as this can you make one of them quality deadly for dex based ranged dps?
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  10. #230
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    Default Possible Solution for a Set Issue

    Lynn - If you just add a light armor option to the Esoteric Influence Set and the Flamecleansed Fury Set, I think you solve a lot of issues that have been raised in this thread. Pretty please?? Thank you for your consideration.

  11. #231
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    Quote Originally Posted by Lynnabel View Post
    Caster Quarterstaff currently allows:

    Fire, Cold, Electric, Acid, Positive, Negative, Force, Sonic;
    And then a choice of the 7 spell schools.

    Quarterstaff Bard....
    Stratis on Khyber

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  12. #232
    Community Member HastyPudding's Avatar
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    Quote Originally Posted by Fivetigers33 View Post
    Quarterstaff Bard....
    Hehe, I thought of that, too. Or a fey warlock.

    Still, I don't think I'll be giving up my Nightmother's Scepter for any of these new weapons.
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  13. #233
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Fivetigers33 View Post
    Quarterstaff Bard....
    Don't hurt yourself rolling your eyes so hard. Its no big deal we did get Legendary Lilting Song not too long ago.
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  14. #234
    Community Member eterna1_drag0n's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Set 2 (Melee DPS) - Part of the Family:
    Set Bonus: +10/15% Doublestrike, +10/25 Melee Power, +5/15% Helpless Dmg, +5/10% Fortification Bypass
    ...

    Hammerfist Gloves
    Minimum Level: 15/29
    • Doublestrike +9/+23
    • Threat Reduction +25/+62
    • Seeker +8/+21
    • Insightful Deadly +2/+8
    Is there any way we can get these switched to a Bracer as there are so many raid gloves that will no longer be usable to get this set bonus. Switching to a bracer would also be good because there are currently no non-monk melee dps bracers in this expansion, where as there are quite a few different glove options.

    Also the stats on this item don't really go with the name; how about: Quickwrist, Shadowwrist, Wrists of Striking, Wrists of Betrayal
    Last edited by eterna1_drag0n; 04-17-2019 at 12:39 PM.
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  15. #235
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by Fivetigers33 View Post
    Quarterstaff Bard....
    I mean, I could take the option away. I dunno. I figured it'd be better to include Sonic rather than... not have it? I guess?

    Quote Originally Posted by TheMaxpower View Post
    Lynn - If you just add a light armor option to the Esoteric Influence Set and the Flamecleansed Fury Set, I think you solve a lot of issues that have been raised in this thread. Pretty please?? Thank you for your consideration.
    We're not going to do that, sorry. I know you guys want it, but the answer is no.

    What we can do is release sets in the future that fit the niches you guys are looking for. A set designed specifically for hybrid casting/attacking/healing like Bards, or for a more sustained and tanky casting like Warlocks. Those sets will not be as purely offensively focused like Esoteric, but they'll fit the areas you'd like to see. They are also a lot easier for us to control and balance instead of throwing more and more armor options into a sufficiently more open ecosystem than Ravenloft's.
    100% radical, enthusiasm enthusiast.

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  16. #236
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Alrighty, LGS effects I am nabbing for use now/later - Dust, Ash... anything else? I've already swiped Ice, Vacuum, Salt, and Ooze (well, half of ooze). What else would be fun to play with? Or just take em all and see what looks fun?
    Part of me likes the idea of making LGS effects easier to get, but aren't you just completely killing any reason to run Legendary Shroud here?
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
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    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  17. #237
    Community Member legendkilleroll's Avatar
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    Can't the healing amp on armors be part of the nearly finished system? so u can decide between postitive/negative or repair.

  18. #238
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    Quote Originally Posted by Aelonwy View Post
    Don't hurt yourself rolling your eyes so hard. Its no big deal we did get Legendary Lilting Song not too long ago.
    Legendary Lilting Song has all the right effects, it's just on the wrong type of item.

    The actual problem, though, is that sonic spellpower is only good for the Scion of the Feywild feat and now the Scoundrel cores. I know how to build a toon, and as an experiment I built a sonic blaster maybe 3 months ago. Fully geared even including 5 piece ender set for all the extra crit damage and the DPS was still pitiful.

    So with sonic caster not being a legitimate endgame option right now, the only real use for sonic spellpower is to give (usually bard) melee DPS a boost. And the 3 viable options for this spellpower are a raid trinket from a raid that's about to be run a lot less frequently (too bad for anyone that doesn't have a bell of warding yet), a new raid quarterstaff that requires a lot of upgrading and... is a quarterstaff, and lastly Legendary Lilting Song, which no melee DPS bard should ever be using.



    Edit: Warlocks use sonic spell power too. Forgot about them. :-)
    Last edited by Fivetigers33; 04-17-2019 at 12:56 PM.
    Stratis on Khyber

    Solo/duo raids and solo R10s. Come see what a bard can do.
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  19. #239
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    Quote Originally Posted by Lynnabel View Post
    I mean, I could take the option away. I dunno. I figured it'd be better to include Sonic rather than... not have it? I guess?
    Leave it. You never know what game changes could happen in the future where it could end up being very desirable.
    Stratis on Khyber

    Solo/duo raids and solo R10s. Come see what a bard can do.
    https://www.youtube.com/channel/UCq7...2ixwFkkmzBAvQw

  20. #240
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by Fivetigers33 View Post
    Leave it. You never know what game changes could happen in the future where it could end up being very desirable.
    I like suggestions like this because I don't have to do anything.
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