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  1. #101
    Community Member Duhboy's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Set 7 (Spell DPS) - Esoteric Influence:
    Set Bonus: +2/4 Artifact to Spell Focus Mastery, +20/50 Universal Spell Power, +2/3 to INT/WIS/CHA, +10/20 MRR Cap

    Order's Garb Outfit
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Exceptional Spell Power +10/+30
    • Exceptional Spell Lore +3%/+10%
    Enigma Core Docent
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Exceptional Spell Power +10/+20
    • Exceptional Spell Lore +3%/+10%
    Aetherband Bracers
    Minimum Level: 15/29
    • Insightful Spell Penetration +2/+5
    • Spell Cost Reduction +5%/+10%
    • Reduced Spell Threat +25%/+62%
    • Shield Bonus to Armor Class +8/+21
    Dusk Lenses Goggles
    Minimum Level: 15/29
    • Potency +60/+154
    • Insightful Potency +30/+77
    • Enhanced Metamagic - Empower
    • Enhanced Metamagic - Maximize
    Attunement's Gaze Raid Goggles
    Minimum Level: 29
    • Spell Focus Mastery +7
    • Insightful Spell Focus Mastery +4
    • Enhanced Metamagic - Embolden
    • Enhanced Metamagic - Heighten
    Andddd.....once again no medium armor for a caster that doesn't want to wear bath robes.

    /pass

  2. #102
    Community Member Ballrus's Avatar
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    Quote Originally Posted by Lynnabel View Post
    I threw it in the Heroic and Epic Non-Set Item Shops in the Loot Guy. Is it not there?
    Not yet.
    No fun, no $$$

  3. #103
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by Ballrus View Post
    Not yet.
    Its name in-game might be different than what is in the notes. I believe its in-game name is Rising Sun, or maybe The Lunar Eclipse if you're talking about the raid tower shield.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  4. #104

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    Quote Originally Posted by Duhboy View Post
    Andddd.....once again no medium armor for a caster that doesn't want to wear bath robes.

    /pass
    There's two other sets with medium armor and the same dc set bonus... *shrug*

    I like the options. You want the MRR... then you don't get quite the more caster-classic set of item properties.
    Casual DDOaholic

  5. #105
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    Quote Originally Posted by Lynnabel View Post
    None of those work for me as far as suggestions, sadly. If you have any other places that you think it'd fit do let me know. Shadow Sprinters have Speed, not Striding, don't worry.



    Pshaw, flattery will get you nowhere untrue, I am very susceptible to flattery
    That's tragic not sad.

    Celestial Topaz Ring instead of the blurry thing? Please? lol

  6. #106
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    Quote Originally Posted by cru121 View Post
    I think some of the weapons could be better / stronger.
    I hope too... 8)

    Rumbling Thunder... the more I look at the stats, it seems that it's completely redundant with existing great crossbows (Divine Artillery and Volley). But it could be an excellent Heavy Crossbow.
    Volley is raid stuff and Divine Artillery so gravely outdated... so Rumbling Thunder must be good substitute for Volley.

    Shuriken - Arc Ricochet - Sonic, lightning on crit, vorpal, slashing DR break... again kinda redundant with another vorpal shuriken, Dawnbringer (level 13 /28). Looking at https://ddowiki.com/page/Category:Shurikens, all shuriken seem to deal Slashing damage (well except Spite, and wiki does not have stats for morninglords/macabre/..). Not sure what to do with it.
    Oh, pal, Dawnbringer so bad so nobody use it, it worse than ML20 Spellplague Shuriken... again, as non-raid Arc Ricochet must be very nice! Of course, Slashing DR breaking flag is very strange, clearly must be Blunted ammunition instead.

  7. #107
    Community Member ChadB123's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Alrighty, LGS effects I am nabbing for use now/later - Dust, Ash... anything else? I've already swiped Ice, Vacuum, Salt, and Ooze (well, half of ooze). What else would be fun to play with? Or just take em all and see what looks fun?
    I love this idea.

  8. #108
    Community Member Ballrus's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Its name in-game might be different than what is in the notes. I believe its in-game name is Rising Sun, or maybe The Lunar Eclipse if you're talking about the raid tower shield.
    Rising Sun Tower
    Minimum Level: 15/29

    Light Damage Absorption +12%/+25%
    Light Damage on Hit 4d6/9d6
    Insightful Magical Sheltering +9/+26
    Quality Magical Sheltering +4/+13

    Solar Eclipse Large Shield
    Minimum Level: 29

    Impact V
    Shield Bashing +20%
    Light Damage on Hit10d6
    Vorpal

    Different shields.

    Rising Sun (tower, non raid) it's on list, Solar Eclipse (large, raid) no.
    No fun, no $$$

  9. #109
    Hatchery Founder Ganak's Avatar
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    Quote Originally Posted by Cocomajobo View Post

    Generic Weapon Suite:

    • Dwarven Axe: Hoarfrost, Herald of the Bitter Ice - Cold damage, Legendary Freezing Ice, adamantine - Upgrade: Fetters of Unreality
    Replying on behalf of my lifelong Dwarven Axe wielder Ganak Goblinjuicer, who through thick and thin (mostly thin), has stuck with being a S&B--DWA + Tower Shield- since launch (I actually rolled him up in Beta). He is one of two mains for me these days. These days, he is a Kensai/Vanguard 20 Fighter DPS assassin (shout out to Strim for the inspiration), and as effective as he's ever been.

    First, thank you so much for finally making a Raid Dwarven Axe. I can die a happy man. Early in the game (first 6 months) my lifelong dream was to have a holy dwarven axe (different days). To come this far...


    So I like this axe.


    Adamantine - Can get as an augment, feat, on items (duplicated on new raid molten gloves)...Sorry I never agreed that this is worthy of one of the (4) slots an item can have. I consider these .5 of a slot. I'd argue raid items should have 4.5 to 5 effects.

    I think the reason is Freezing Ice has DR bypassed by adamantine?

    Why not be truly a raid item with Metalline? Or adamantine as a 5th effect?




    Cold damage - So I think the sentient gems and filagrees really have really pushed us to be using (1) weapon the vast majority of the time. I really enjoyed the period of the game where you'd have a primary weapon of every flavor (construct beater, devil beater, for fire foes, for ice foes, for undead, etc) as it allowed us to really value the acquisition of many weapons and a rock paper scissors approach to quests. When I get this weapon, and slot a sentient gem what would I switch to? So then I start thinking, we'll I'll be less effective against cold resistant mobs. Do I have a better suggestion? I'd prefer something more general (sonic, un-typed), but is that asking too much?


    Really like freezing ice and fetters


    Overall great Dwarven Axe, and owe ye many mugs of dwarven ale!
    The Nak Abides - Argo - Ascent
    Ganak Goblinjuicer ~ Xanak the Irregular

  10. #110
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by Ballrus View Post
    Rising Sun (tower, non raid) it's on list, Solar Eclipse (large, raid) no.
    Its in-game name is The Lunar Eclipse. Should be in the Raid shop.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  11. #111
    Community Member Ballrus's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Its in-game name is The Lunar Eclipse. Should be in the Raid shop.
    There are two raid shields (at least, in loot description):

    Lunar Eclipse Tower Shield
    Minimum Level: 29

    Alignment (chaos, good, law, evil) Damage Absorption +15%
    Quality Constitution +5
    Insightful Physical Sheltering +27
    Mirror Shield

    Solar Eclipse Large Shield
    Minimum Level: 29

    Impact V
    Shield Bashing +20%
    Light Damage on Hit10d6
    Vorpal
    No fun, no $$$

  12. #112
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by Ballrus View Post
    There are two raid shields (at least, in loot description):
    Oh. That item was cut very early into development. I'm sorry for wasting your time with that, it should not exist in game. If you see it floating around, I certainly didn't build it, and it's possible your copy of DDO is haunted.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  13. #113
    Community Member Ballrus's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Oh. That item was cut very early into development. I'm sorry for wasting your time with that, it should not exist in game. If you see it floating around, I certainly didn't build it, and it's possible your copy of DDO is haunted.
    Ok.
    Ps. It's in Preview 2: Named Loot, not in game (post 9).
    No fun, no $$$

  14. #114
    Community Member Ballrus's Avatar
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    Belt:
    Bronze Dragonscale Belt
    Minimum Level: 15/29

    Constitution +8/+21
    Healing Amplification +30/+85
    False Life +29/+81 >>> in Lamannia: ins false life 40
    Lifesealed +24%/+50%

    Any chance to change Heal amp for Ins Heal Amp 15/43?
    No fun, no $$$

  15. #115
    Community Member Jetrule's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    The community made goggles originally missed the notes. They've been added to the "non-set items" post.

    Collective Sight Goggles
    Minimum Level: 15/29
    • (STR, DEX, CON, INT, WIS, CHA +5/21)
    • (INSIGHT STR, DEX, CON, INT, WIS, CHA +3/10)
    • Quality Resistance+1/+4
    • Temperance of Belief: +1 Insightful MRR per Religious Lore
    Am I reading this correctly? Is this + 21 and 10 insightful bonuses to all abilities? Why so much ubering in one item if so?
    Percivaul Dusol, BadRandall and Shortpact--The Silver Legion

  16. #116
    Hero JOTMON's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Set 5 (Divine Casting) - Flamecleansed Fury:
    Set Bonus: +25/50 Fire, Force, Light, Positive Spell Power, +5/10% Fire, Force, Light, Positive Spell Crit, +2/4 Artifact bonus to Wisdom and Charisma, +1/3 Artifact bonus to Spell Focus Mastery

    Adherent's Bulwark Medium Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Adherent's Plate Heavy Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Shroud of the Flame Cloak
    Minimum Level: 15/29
    • Light Spell Power +94/+214
    • Light Spell Lore +14/+31
    • Evocation DC's +3/+9
    • Quality Spell Penetration +1/+3
    Hallowed Castigators Bracers
    Minimum Level: 15/29
    • Positive Spell Power +94/+214
    • Positive Spell Lore +14/+31
    • Insightful Physical Sheltering +10/+27
    • Improved Metamagic - Empower Healing
    Tattered Scrolls of the Broken One Raid Bracers
    Minimum Level: 29
    • Hallowed +21 An item with this quality assists only wearers who have the ability to turn undead. Hallowed items provide an +21 Enhancement bonus to the maximum Hit Dice of undead turned.
    • Sacred +21 An item with this quality assists only wearers who have the ability to turn undead. Sacred items provide an +21 Enhancement bonus to your effective level for Turning Undead.
    • Magical Sheltering +54
    • Insightful Sheltering +28
    Still no light armor option for DC/caster warlocks
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  17. #117
    Community Member Yamani's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Sure, what if I just co-opted Dust? It's the hot new thing nowadays.

    Real talk - I am least happy with the Raid Weapons. I want them to be more rad. Throw me raid weapon suggestions.
    Make one of the weapons a rapier!!!
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  18. #118
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by Jetrule View Post
    Am I reading this correctly? Is this + 21 and 10 insightful bonuses to all abilities? Why so much ubering in one item if so?
    No, you are not. Enchantments written like that offer a choice of one of their listed options.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  19. #119
    Community Member catfumaster's Avatar
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    Again it might have been easier to have one set or armors that upgraded to a set bonus and amp type to make everyone happy. Personally I would make the base amp effect (Competence) into all three types and use equipment and quality and the like type of bonuses as the individual types to splash around the non armor items from Sharn.

    Also again please open up the stat crafting to include all six stat types on all the items like the goggles have. Too many builds need a large variety of stats that can't be included at present.

    Please consider including more of the non-set items into the sets or allowing us to upgrade them into a set. Otherwise some of those items are kind of wasted.

    Things like extra smites and other class specific bonuses should just be extra on top of the standard four effects per item. They have seriously low value to other builds and makes some of these items really bad for the over all meta optimization.

    In regards to the raid weapons adding something like Legendary Affirmation to something would be good.

    The tank set could stand out for item optimization by adding some percentage of the Legendary Opposition set bonus for hp to it. Say something like 20% to free up those slots from green steel gear which basically any decent tank is running anyway. Not as much as some people are running but enough to maybe entice the change for new items. At a minimum to make building a tank easier for less time invested players.

  20. #120
    Community Member Akoriv's Avatar
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    INDENT]Hammerfist Gloves
    Minimum Level: 15/29
    • Doublestrike +9/+23
    • Threat Reduction +25/+62
    • Seeker +8/+21
    • Insightful Deadly +2/+8
    [/INDENT]

    Lynnable, so far in both previews, you have ignored post about forced Threat Reduction being the only option for Light Melee to get an item set bonus.

    We need a viable non-Threat Reduction option for melee.
    How about a second set of glove with Insightful Sheltering instead of Threat Reduction?

    Even in raids, I do not always see a dedicated tank.
    Light melee needs a way to not have their threat hamstrung.
    Most light melee cannot get a high enough intimidate to actually have it land anymore, and the ones that can usually don't bother.

    Chasing around mobs being kited by high threat Ranged DPS IS NOT FUN!

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