Page 4 of 27 FirstFirst 1234567814 ... LastLast
Results 61 to 80 of 532
  1. #61
    Systems Designer
    Lynnabel's Avatar
    Join Date
    Jul 2016
    Posts
    0

    Default

    Quote Originally Posted by GordolGreydon View Post
    I think putting silver on it would make it too similar to the morninglord weapons in barovia. I'm scouring the wiki looking for cool effects right now maybe Whispers of Life or some other legendary greensteel proc effect? Maybe something to drop enemies mrr/prr to replace the ranged power lost.
    Sure, what if I just co-opted Dust? It's the hot new thing nowadays.

    Real talk - I am least happy with the Raid Weapons. I want them to be more rad. Throw me raid weapon suggestions.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  2. #62
    Community Member
    Join Date
    May 2018
    Posts
    166

    Default

    Quote Originally Posted by cocomajobo View Post
    set 4 (tanky spell dps) - arcsteel battlemage:
    set bonus: +25/50 electric, fire, force, repair spell power, +5/10% electric, fire, force, repair spell lore, +2/4 artifact bonus to intelligence, +1/3 artifact bonus to spell focus mastery

    the mark iv medium armor
    minimum level: 15/29
    • fortification +94%/+214%
    • physical sheltering +19/+54
    • repair amplification +30/+85
    • false life +29/+81
    plasma core docent
    minimum level: 15/29
    • fortification +94%/+214%
    • physical sheltering +19/+54
    • repair amplification +30/+85
    • false life +29/+81
    arcsteel gauntlets gloves
    minimum level: 15/29
    • electrical spell power +94/+214
    • electrical spell lore +14/+31
    • evocation dc's +3/+9
    • blurry +20%/+35%
    mastermaker's fingers gloves
    minimum level: 15/29
    • repair spell power +94/+214
    • repair spell lore +14/+31
    • evocation dc's +3/+9
    • blurry +20%/+35%
    staggershockers raid gloves
    minimum level: 29
    • blurry +35%
    • melee alacrity +15%
    • stormreaver's thunderclap this item crackles with power, flickers of lightning emenating from it. On a melee strike of a natural 20 that is confirmed as a critical hit, this item will strike your foe with a tremendous burst of lightning. A dc 100 reflex save will prevent half of this damage.
    • doublestrike+24%
    arcsteel crown helmet
    minimum level: 15/29
    • spell focus mastery+3/+7
    • will saving throws +6/+17
    • quality constitution +1/+5
    • magical resistance sheltering +19/+54
    no acid spell power you said you were going to fix this

  3. #63
    Community Member Grailhawk's Avatar
    Join Date
    Oct 2009
    Posts
    2,865

    Default

    Quote Originally Posted by Lynnabel View Post
    I can swap the Dragonplate to Medium, sure.
    No thanks, Druids get heavy armor for 11 AP in the NP tree.

  4. #64
    Community Member
    Join Date
    Apr 2017
    Posts
    337

    Default

    Hey lyn&coco?


    Quote Originally Posted by lyrecono View Post
    can you please fix double strike and 2hf&cleaves or replace it with something useful for all melee dps builds?
    is this issue known?
    is there a fix coming or are 2hf builds no longer officially supported?

  5. #65
    Community Member
    Join Date
    Jun 2009
    Posts
    40

    Default

    Quote Originally Posted by Lynnabel View Post
    Sure, what if I just co-opted Dust? It's the hot new thing nowadays.

    Real talk - I am least happy with the Raid Weapons. I want them to be more rad. Throw me raid weapon suggestions.
    Dust would be amazing! Thank you so much for listening!

  6. #66
    Community Member Alcides's Avatar
    Join Date
    Feb 2006
    Posts
    460

    Default

    Quote Originally Posted by TrueMan54914 View Post
    Im sorry but I thought this set would also include an Artifact bonus to MMR?
    Agreed no MRR makes this no bueno compared to the ravenloft set. We should want to upgrade

  7. #67
    Systems Designer
    Lynnabel's Avatar
    Join Date
    Jul 2016
    Posts
    0

    Default

    Quote Originally Posted by Alcides View Post
    Agreed no MRR makes this no bueno compared to the ravenloft set. We should want to upgrade
    My only problem with that is I kind of hope to not just make the Ravenloft sets but better numerically. I want them to do different things defensively. Is there some other stat that I could push up instead of MRR?
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  8. #68
    Cosmetic Guru Aelonwy's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by Pilgrim1 View Post
    Saves:

    You have 1 item with will saves, 1 with reflex, and one with insightful will (doesn't stack with parrying).
    I will reiterate this^. Remember the resistance effect can still be separated by changing some to parrying, some to quality. Min-maxers will still want to somehow slot all three types of bonuses as well as spell saves. Oh look that's four equipment slots.
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  9. #69
    Systems Designer
    Lynnabel's Avatar
    Join Date
    Jul 2016
    Posts
    0

    Default

    Quote Originally Posted by GordolGreydon View Post
    Dust would be amazing! Thank you so much for listening!
    Alrighty, LGS effects I am nabbing for use now/later - Dust, Ash... anything else? I've already swiped Ice, Vacuum, Salt, and Ooze (well, half of ooze). What else would be fun to play with? Or just take em all and see what looks fun?
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  10. #70
    Founder Dorian's Avatar
    Join Date
    Feb 2006
    Posts
    1,127

    Default

    Quote Originally Posted by Lynnabel View Post
    This is something that I am very interested in solving. I think I can finangle the slightly technically unfeasible Stone Shoes into a pretty high-calibre acid item and keep the flavor of stone/acid. Right now no matter how I poke them they're just not... fun? And given that Acid needs to go somewhere, and that it would be nice to have an alternative to the Cannith Challenge Rock Boots, so I think it might work out. Thoughts?
    I vote yes on this change. We need an Acid spellpower item and boots are the perfect spot (like rock boots). Now if we could just get an Acid filigree set (maybe in future update?).

    Quote Originally Posted by Lynnabel View Post
    I can swap the Dragonplate to Medium, sure.
    Another great idea. Please don't forget to change the max dex bonus.
    Dorian

  11. #71
    Community Member
    Join Date
    Apr 2010
    Posts
    227

    Default

    Quote Originally Posted by Lynnabel View Post
    Sure, what if I just co-opted Dust? It's the hot new thing nowadays.

    Real talk - I am least happy with the Raid Weapons. I want them to be more rad. Throw me raid weapon suggestions.
    On the Heavy Xbox, maybe a radiance-style effect? We have it on a few melee weapons but a ranged weapon would be different/on theme.

    Also, disappointed to see the added augment slot is Purple - I still want to slot a meridian fragment (I might be the only one...).

  12. #72
    Community Member
    Join Date
    Apr 2014
    Posts
    1,916

    Default

    Platinum Knuckles Handwraps
    Minimum Level: 15/29
    • Precludes Gloves Slot (while this is equipped, you can not have any Gloves equipped, and vice versa)
    • Impact I/V
    • Spiked (breaks piercing DR)
    • Enchanted Platinum Crowd Control
    • Bone Breaking/Better Bone Breaking
    • Seeker+8/+21
    • Doublestrike +9/+23


    Do the handwraps have to be part of the set? No monks are going to give up wearing gloves. Replace them with these raid gloves because nobody that wants to wear these gloves is going to if they aren't part of the family set. Or at the very least, put the Molten Adamantine Gauntlets in the set.

    Molten Adamantine Gauntlets Gloves
    Minimum Level: 29
    • Adamantine DR Breaking Imbue
    • Insightful Accuracy +17
    • Doublestrike +24%
    • Extra Action Boosts +3





    Kukri: The Labyrinthine Edge - Keen V, Material: Adamantine, Constricting Nightmare, - Upgrade: Fetters of Unreality

    Can Adamantine be replaced with literally anything else? Crystal? Vorpal? Cold Iron, Good damage, Force Damage, Sonic Damage, Light damage, Vamprism, extra augment slot? Cannith Combat Infusion? :-) Most people will be using a deconstructor, so putting adamantine DR on the item is virtually useless. Plus Adamantine DR breaking is a relatively low level Augment, why put something like that on an end game raid weapon?
    Last edited by Fivetigers33; 04-16-2019 at 05:23 PM.
    Stratis on Khyber

    Solo/duo raids and solo R10s. Come see what a bard can do.
    https://www.youtube.com/channel/UCq7...2ixwFkkmzBAvQw

  13. #73
    Community Member Thar's Avatar
    Join Date
    Jan 2006
    Posts
    2,073

    Default

    Quote Originally Posted by Lynnabel View Post
    Sure, what if I just co-opted Dust? It's the hot new thing nowadays.

    Real talk - I am least happy with the Raid Weapons. I want them to be more rad. Throw me raid weapon suggestions.
    The dart of doom...

    -20 spell pen on hit
    -10 saves on hit
    artifact spell focus +2
    epic paralizing or ottos dancing on hit.
    Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
    Kilthar-Tharr-Delkanthalus-Carissa-Mirasina-Ktara-Imara-Thistle-Tharissa-Robothar-Minithar-Miriella-Tharnessa-Tharisa

  14. #74
    Systems Designer
    Lynnabel's Avatar
    Join Date
    Jul 2016
    Posts
    0

    Default

    Quote Originally Posted by Dorian View Post
    I vote yes on this change. We need an Acid spellpower item and boots are the perfect spot (like rock boots). Now if we could just get an Acid filigree set (maybe in future update?).
    Glad you like it, I'll get started.

    Quote Originally Posted by Dorian View Post
    Another great idea. Please don't forget to change the max dex bonus.
    Oh, I will, believe me.

    Quote Originally Posted by WiseFreelancer View Post
    On the Heavy Xbox, maybe a radiance-style effect?
    I can swing Good and Light damage no problemo... or does Radiance mean something else other than light on-hit? DDO has used every word so many times you're going to need to narrow that down XD
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  15. #75
    Community Member Akoriv's Avatar
    Join Date
    Mar 2006
    Posts
    103

    Default Platinum Knuckles

    Platinum Knuckles Handwraps
    Minimum Level: 15/29
    • Precludes Gloves Slot (while this is equipped, you can not have any Gloves equipped, and vice versa)
    • Impact I/V
    • Spiked (breaks piercing DR)
    • Enchanted Platinum Crowd Control
    • Bone Breaking/Better Bone Breaking
    • Seeker+8/+21
    • Doublestrike +9/+23

    This is still a joke as a trade for the the ability to wear gloves.

    Wraps are treated as a 2h weapon for the number of effect, but only a 1h for damage.

    So wearing these means 1h weapon damage and only 6 (Six) abilities / effects instead of the 8 (Eight) we would get with gloves.
    That goes up to a 6 for 12 if you look at actually being able to use an offhand item.

    These need more to be a reasonable trade off.

    This an MMO not P&P game with an active GM making rulings.
    "Flavor" fits in somewhere between jack and **** when you are grinding content under a computer program.

  16. #76
    Community Member
    Join Date
    Apr 2006
    Posts
    1,714

    Default

    I don't see Ghostly anywhere.

  17. #77
    Community Member
    Join Date
    Jun 2009
    Posts
    40

    Default

    Quote Originally Posted by Lynnabel View Post
    Alrighty, LGS effects I am nabbing for use now/later - Dust, Ash... anything else? I've already swiped Ice, Vacuum, Salt, and Ooze (well, half of ooze). What else would be fun to play with? Or just take em all and see what looks fun?
    Maybe for an upgrade on the Quarterstaff: The Eclipse Itself let the players pick greensteel dot effects or legendary conc op? I think your idea of take them all and have fun sounds great.

  18. #78
    Systems Designer
    Lynnabel's Avatar
    Join Date
    Jul 2016
    Posts
    0

    Default

    Quote Originally Posted by GramercyRiff View Post
    I don't see Ghostly anywhere.
    Where would you like it to fit? Suggestions like this are infinitely more likely to be accepted with something seriously concrete. I've been rearranging stuff in my head for so long that as long as you suggest somewhere reasonable I'm likely to just say yes as it's easier to just do it than argue with you.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  19. #79
    Community Member legendkilleroll's Avatar
    Join Date
    Jan 2012
    Posts
    494

    Default

    Quote Originally Posted by Lynnabel View Post

    Real talk - I am least happy with the Raid Weapons. I want them to be more rad. Throw me raid weapon suggestions.
    I still dont like the repeater

    Fetters is nice but now its on like every weapon type so in a raid atleast half the party will have it.

    Blunted ammunition, i already get that from the RL quiver, guess would have to go back to the grim one which is old lol, new quiver time? :P

    sure a damage proc but thats pretty standard.

    and a grind to add sov vorpal for a little extra [w] and a voral effect which i dont really find useful for lv30

    Plus im using the renegade champion one so lose the extra crit multi on 19-20, i dont know, considering its a new raid weapon, too me doesnt seem like big upgrade.

  20. #80
    Community Member
    Join Date
    Feb 2012
    Posts
    12

    Default Tank Gear

    Quote Originally Posted by Lynnabel View Post
    My only problem with that is I kind of hope to not just make the Ravenloft sets but better numerically. I want them to do different things defensively. Is there some other stat that I could push up instead of MRR?
    What about a trade off of higher AC Artifact bonus of 20% and Prr of 50 this would make the new set clearly about physical damage as AC and Prr do nothing to help with Magic damage.

Page 4 of 27 FirstFirst 1234567814 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload