Page 2 of 27 FirstFirst 12345612 ... LastLast
Results 21 to 40 of 532
  1. #21
    Community Member
    Join Date
    Aug 2015
    Posts
    239

    Default Still No Light Armor for DC Casters

    Quote Originally Posted by Cocomajobo View Post
    Set 7 (Spell DPS) - Esoteric Influence:
    Set Bonus: +2/4 Artifact to Spell Focus Mastery, +20/50 Universal Spell Power, +2/3 to INT/WIS/CHA, +10/20 MRR Cap

    Order's Garb Outfit
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Exceptional Spell Power +10/i+30
    • Exceptional Spell Lore +3%/+10%
    Enigma Core Docent
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Exceptional Spell Power +10/+20
    • Exceptional Spell Lore +3%/+10%
    Aetherband Bracers
    Minimum Level: 15/29
    • Insightful Spell Penetration +2/+5
    • Spell Cost Reduction +5%/+10%
    • Reduced Spell Threat +25%/+62%
    • Shield Bonus to Armor Class +8/+21
    Dusk Lenses Goggles
    Minimum Level: 15/29
    • Potency +60/+154
    • Insightful Potency +30/+77
    • Enhanced Metamagic - Empower
    • Enhanced Metamagic - Maximize
    Attunement's Gaze Raid Goggles
    Minimum Level: 29
    • Spell Focus Mastery +7
    • Insightful Spell Focus Mastery +4
    • Enhanced Metamagic - Embolden
    • Enhanced Metamagic - Heighten
    Very disappointing that there is no light armor option for DC casters such as warlocks. Also why do some sets have many options while others have very few options ??

  2. #22
    Community Member Pilgrim1's Avatar
    Join Date
    Aug 2010
    Posts
    860

    Default

    Quote Originally Posted by Cocomajobo View Post

    Celestial Ruby Ring Ring
    Minimum Level: 15/29
    • (STR, DEX, INT +8/21)
    • Stunning+9/+23
    • Accuracy +12/+33
    • Command/Higher Caliber Command
    Why are items like this limited to STR/Dex/Int? If a FvS uses charisma or wisdom to hit/dmg or a dwarf uses con to damage why are they being punished by proxy? Or heck! this would be a create item for a bard if they could get charisma as an option. Is there any reason to limit these types of items to just 3 stats? Why not open them up to all 6? It will allow people much more item flexibility and increase item and build diversity.

  3. #23
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
    Join Date
    Nov 2010
    Posts
    1,857

    Default

    Quote Originally Posted by Cocomajobo View Post




    Raid Weapons:

    These will have an upgrade path using Nearly Finished ingredients and Threads of Fate that will boost their dice, add an augment slot, and add their last effect. This will play very similarly to how Caught in the Web weapons upgrade, although it will use Threads of Fate as its primary resource rather than Commendations of Heroism. Sharn Raids will drop Threads of Fate as a Tier 4 Raid.

    Tier 1 Upgrade will add an additional Augment Slot, as these weapons will start with Red.
    Tier 2 Upgrade will add their additional effect (unless you have The Eclipse Itself, and then you'll have your own upgrade path in which you pick a primary element)
    Tier 3 Upgrade will add .5W (unless you have The Eclipse Itself, and then you'll have your own upgrade path in which you will pick your secondary element)

    Weapons in this block have 5(W) and raid-tier loaded dice.

    Weapon procs in this block are 10d6.

    • Greatsword: Constellation, Cursed Blade Made Whole - Cold Iron, Untyped Damage, Legendary Polycurse - upgrade to add Fetters of Unreality
    • Bastard Sword: Shattered Hilt of Constellation - Cold Iron, Untyped Damage, Legendary Polycurse - upgrade to add Fetters of Unreality
    • Shortsword: Broken Blade of Constellation - Cold Iron, Untyped Damage, Legendary Polycurse - upgrade to add Fetters of Unreality
    I've already tested these and came to my conclusion last preview, have you changed anything about these at all?

    Fetters of Unreality is nice and all, but it's no crown jewel effect for a raid weapon, and it will be even less of a crown jewel when 1 out of every 6 players has access to it........

    Cold iron wastes an effect slot, if someone really wants cold iron, there's an augment for that!

    I present to you:

    Legendary Soul Eating: On a Vorpal strike, the dark energy that inhabits this weapon will tear at the soul of your foe, inflicting 2d6 negative levels to your target. The Soul Eating weapon will feed this stolen life back to you in the form of 1000 temporary hit points that last for one minute or until depleted by incoming damage. (Does not stack with legendary affirmation or bloodfeast)

    Adapted from:

    Soul Eating: On a Vorpal strike, the dark energy that inhabits this weapon will tear at the soul of your foe, inflicting 1d3 negative levels to your target. The Soul Eating weapon will feed this stolen life back to you in the form of 35 temporary hit points that last for one minute or until depleted by incoming damage.

    Found on the following item: https://ddowiki.com/page/Item:Grave_Wrappings

  4. #24
    Associate Producer Cocomajobo's Avatar
    Join Date
    Jul 2015
    Posts
    0

    Default

    The community made goggles originally missed the notes. They've been added to the "non-set items" post.

    Collective Sight Goggles
    Minimum Level: 15/29
    • (STR, DEX, CON, INT, WIS, CHA +5/21)
    • (INSIGHT STR, DEX, CON, INT, WIS, CHA +3/10)
    • Quality Resistance+1/+4
    • Temperance of Belief: +1 Insightful MRR per Religious Lore

  5. #25
    Community Member
    Join Date
    Oct 2009
    Posts
    6,035

    Default

    Quote Originally Posted by Cocomajobo View Post
    The community made goggles originally missed the notes. They've been added to the "non-set items" post.

    Collective Sight Goggles
    Minimum Level: 15/29
    • (STR, DEX, CON, INT, WIS, CHA +5/21)
    • (INSIGHT STR, DEX, CON, INT, WIS, CHA +3/10)
    • Quality Resistance+1/+4
    • Temperance of Belief: +1 Insightful MRR per Religious Lore
    temperance of belief seems to be strictly worse for all characters than generic Insightful Magical Sheltering? Change to quality?
    Also, these probably ain't supposed to be raid color if a lvl 15 version is available.

  6. #26
    Community Member
    Join Date
    Nov 2016
    Posts
    28

    Default Expand Se item's?

    This is just my first glance at this preview, but a few things came to mind.

    Missing more options in the sets. As a example you could look at the melee set, would be nice if the Molten Adamantine Gauntlets was part of the set.
    Gonna be very hard to fit in gauntlets (especially with threat reduction… ), and the dr breaker on the current Molten Gloves or the ada version is hard
    to pass up, especially considering the current Molten Silver Gloves also count towards a set.
    I would imagine most players would love more options to fit in the diff sets, could make some of the "non set items" upgradable to set items.

    Looking at the distribution of insightfull +10 items, it seems to be skewed towards int, dex, str. Not sure why that is the case would have to look at the
    previous releases to see if cha + wis was favored there.


    And also please fix item switch lag, when you switch between 2 fully upgraded 100k sent weapons in a dungeon the game freezes for several seconds.

  7. #27
    Community Member Pilgrim1's Avatar
    Join Date
    Aug 2010
    Posts
    860

    Default

    Saves:

    You have 1 item with will saves, 1 with reflex, and one with insightful will (doesn't stack with parrying).

    You have no sources of fortitude saves.

    Can you please reconsider your decision to separate saves from one effect into 3?

    While on that topic there are so many ways to combine things!
    melee and ranged double shot --> Make it one effect!
    melee and ranged alacrity -->Turn it into blinding speed!
    Physical resistance and Magical resistance --> Turn it back into sheltering!
    + bonus to 3 different spell powers --> potency!
    Spell lore ---> universal lore!
    Heal amp, repair amp, negative amp --> Make it one effect!
    Arcane augmentation, healing augmentaion --> Spell Augmentation!
    Enhanced metamagic: X,Y,Z --> Enhanced metamagic: All!

    Very very few toons will be able to take advantage of both aspects of an ability. I mean who uses heavy melee damage and heavy ranged damage on one toon? The same is true with most of these abilities, so what if a robot has undead healing augmentation? Heaven forbid if a caster has good damage with fire AND water elements, that just makes more of their spells viable. If someone makes a hybrid toon that can use arcane augmentation and healing augmentation... well they will be needing as much help as they can get in our roll specialized game today.

    We should be encouraging build diversity NOT roll specialization. By dividing these ability's up you encourage specialization.

  8. #28
    Community Member
    Join Date
    Apr 2006
    Posts
    1,714

    Default

    So is the community item a raid item or not?

    Temperance of Belief is bad. Make it a bonus that stacks with everything.

  9. #29
    Community Member Gemini-Dragon357's Avatar
    Join Date
    Jun 2008
    Posts
    111

    Default

    Quote Originally Posted by Lynnabel View Post
    Honestly, me too. I'll try to fit it back in somewhere. Any suggestions as to where it could go?
    It's very tough finding where to fit it in. I'd really hate to have your job right now.

    Two possible ideas replace Stygian Cowl Helmet's Improved Quelling Strikes and/or Black Satin Waist Belt's Insightful Will Saves +2/+8 with Spell Resistance.

    Also another question: Are the raid items listed here for both raids or just the raid that it coming with the initial release?

  10. #30
    Community Member Vish's Avatar
    Join Date
    Dec 2006
    Posts
    2,593

    Default

    Quote Originally Posted by lyrecono View Post
    can you please fix double strike and 2hf&cleaves or replace it with something usefull for all melee dps builds?
    Doublestrike is essential for melee builds
    The new gloves and platinum wraps are at 23,
    Which is equivalent to the raid gloves in ravenloft

    What do you mean by fix it?
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  11. #31
    Community Member voxson5's Avatar
    Join Date
    Feb 2010
    Posts
    1,655

    Default

    Quote Originally Posted by Kivandel View Post
    i'll copy my post from preview 1 about Repair Amp on docents:


    At least let us have 2 versions, 1 with Healing and other with Repair amp, or crafting option to put any of those on docent.
    Agreed.

    I'ld also recommend the same for the armors to help out construct essence toons.

  12. #32
    Community Member Vish's Avatar
    Join Date
    Dec 2006
    Posts
    2,593

    Default

    Quote Originally Posted by Cocomajobo View Post
    The community made goggles originally missed the notes. They've been added to the "non-set items" post.

    Collective Sight Goggles
    Minimum Level: 15/29
    • (STR, DEX, CON, INT, WIS, CHA +5/21)
    • (INSIGHT STR, DEX, CON, INT, WIS, CHA +3/10)
    • Quality Resistance+1/+4
    • Temperance of Belief: +1 Insightful MRR per Religious Lore
    Wow, these are sweet
    This is the kinda stuff we need more of
    Universally useful items
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  13. #33
    Systems Designer
    Lynnabel's Avatar
    Join Date
    Jul 2016
    Posts
    0

    Default

    Quote Originally Posted by Gemini-Dragon357 View Post
    Black Satin Waist Belt's Insightful Will Saves +2/+8 with Spell Resistance.
    Sure, good idea.

    Quote Originally Posted by Gemini-Dragon357 View Post
    Also another question: Are the raid items listed here for both raids or just the raid that it coming with the initial release?
    Both raids. Some of the raid weapons/appearances are specific to the first raid, some are specific to the second raid. They are very different in theme. The 40 total items are split 20/20.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  14. #34
    Community Member
    Join Date
    Jun 2009
    Posts
    40

    Default Two questions

    Cloaks:

    Black Velvet Cloak Cloak
    Minimum Level: 15/29
    • Insightful Negative Amplification +15/+43
    • Profane Attributes +1/+2
    • Quality Intelligence +1/+5
    • Boon of Undeath/Greater Boon of Undeath
    • Taint of Evil

    Bracers:

    Wildwood Wrists Bracers
    Minimum Level: 29
    • (INSIGHT INT, DEX, WIS +10)
    • Doubleshot
    • Insightful Accuracy +17
    • Insightful Deadly +8

    Two questions:

    Will the Boon of Undeath/Greater Boon of Undeath on the Black Velvet Cloak be blocked by deathward so Int based DPS characters who are not PM can use this cloak as well?

    There are many sources of doubleshot in game, can we revert wildwood wrists back to insightful doubleshot to give us more options for slotting?

  15. #35
    Systems Designer
    Lynnabel's Avatar
    Join Date
    Jul 2016
    Posts
    0

    Default

    Quote Originally Posted by GramercyRiff View Post
    So is the community item a raid item or not?
    No, non-raid.

    Quote Originally Posted by GramercyRiff View Post
    Temperance of Belief is bad. Make it a bonus that stacks with everything.
    It is typed as Quality internally.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  16. #36
    Community Member
    Join Date
    Apr 2006
    Posts
    1,714

    Default

    Quote Originally Posted by Lynnabel View Post
    No, non-raid.



    It is typed as Quality internally.
    Excellent news to both thanks for clearing it up.

    Collective Lenses are really good because of that versatility. I love it.

  17. #37
    Community Member Alcides's Avatar
    Join Date
    Feb 2006
    Posts
    460

    Default

    Is it intended that the tank set not have MRR as part of the set bonus? Its going to be difficult for justifying a move from the ravenloft tank set without it...
    Last edited by Alcides; 04-16-2019 at 04:28 PM.

  18. #38
    Systems Designer
    Lynnabel's Avatar
    Join Date
    Jul 2016
    Posts
    0

    Default

    Quote Originally Posted by GramercyRiff View Post
    Collective Lenses are really good because of that versatility.
    Well, you players did vote all over the place (making my job very fun for a day or two), and I took a leap that what everyone really wanted was just that - versatility. Thanks for helping me design some of Sharn, all
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  19. #39
    Community Member
    Join Date
    Apr 2006
    Posts
    1,714

    Default

    Quote Originally Posted by Lynnabel View Post
    Well, you players did vote all over the place (making my job very fun for a day or two), and I took a leap that what everyone really wanted was just that - versatility. Thanks for helping me design some of Sharn, all
    lol those ties

  20. #40
    Systems Designer
    Lynnabel's Avatar
    Join Date
    Jul 2016
    Posts
    0

    Default

    Quote Originally Posted by GramercyRiff View Post
    lol those ties
    I'm never hosting a community anything ever again LOL
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

Page 2 of 27 FirstFirst 12345612 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload