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  1. #1
    Associate Producer Cocomajobo's Avatar
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    Default U42 Preview 2: Named Loot

    Hello, friends! This is gonna be a long post, so bear with me. Sharn has a lot of items - I mean a lot - a crafting system, new filigree, and some other cool stuff that'll really blow your mind.

    THIS IS PREVIEW 2.

    Sharn features a return of the Nearly Finished (House Cannith - not to be confused with Cannith Crafting) crafting system to allow customization to certain items. Some of the ingredients used in the previous incarnation of Nearly Finished will be usable here in Sharn, and some of the ingredients found in Sharn will be usable in original Nearly Finished. We'll go into detail about the Crafting system more in a future post.

    Sharn Raids will be Tier 4 - a step higher than tier 3. Sharn Items are found at both levels 15 and 29, and Raid items are found at only level 29.

    Quick FAQ:

    Why no Trinkets? There are no Trinkets in Sharn so future packs can greatly expand with them, similar to how Ravenloft had no helms and future packs focused on them.

    How many items per set? All sets listed are 3 piece sets.

    What bonus type are the set bonuses? Artifact, therefore not stacking with Slave Lords and most of RL's set bonuses.

    I, uh, happen have several thousand old House Cannith Crafting ingredients already. That's not a question, but I get what you're saying, don't worry. If you've got a ton of old House C stuff, you can make some headway into Sharn's crafting, but you won't be able to finish anything without actually getting into Sharn itself.

    Color Cheat Sheets:

    Items with stats that are written up (LIKE THIS IN GREEN) mean the player will have a choice between those statistics using the Nearly Finished crafting system.
    Items found in one of the Sharn Raids will be appended with a (Raid)
    Items that have changed from Preview 1 to Preview 2 are written in this color.
    Sharn items themselves are broken into several broad categories each with their own post below.

    Loot Known Issues
    • Some static effects do not currently function
    • Some Set Bonus effects have the wrong tooltips and do not function (spcifically the tank one is out of date)
    • There is placeholder text in the crafting system
    • Items do not currently have flavor text
    • The Runearms are unfinished and using incorrect spells/stats
    Last edited by Cocomajobo; 04-16-2019 at 03:16 PM.

  2. #2
    Associate Producer Cocomajobo's Avatar
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    Default Guardian of the Gates Set Items

    Set 1 (Tank Focused) - Guardian of the Gates:
    Set Bonus: +10% Armor Class, +15/30 PRR, +2/5 All Saves, 75% Threat Generation

    Watch Captain's Platemail Heavy Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Ironheart Docent
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Repair Amplification +30/+85
    • False Life +29/+81
    Standard Issue Faceplate Helmet
    Minimum Level: 15/29
    • Melee Threat +25%/+62%
    • Intimidate +16/+22
    • Insightful Physical Sheltering +9/+27
    • Natural Armor+8/+21
    Citadel's Gaze Raid Helmet
    Minimum Level:29
    • Melee Threat +64%
    • Intimidate +22
    • Higher Caliber Command Morale to Cha Skills, hide penalty
    • Healer's Bounty
    Standard Issue Wristguards Bracers
    Minimum Level: 15/29
    • Magical Sheltering +19/+54
    • Protection
    • Spell Saves +6/+17
    • Parrying +3/+10

  3. #3
    Associate Producer Cocomajobo's Avatar
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    Default Part of the Family Set Items

    Set 2 (Melee DPS) - Part of the Family:
    Set Bonus: +10/15% Doublestrike, +10/25 Melee Power, +5/15% Helpless Dmg, +5/10% Fortification Bypass

    Enforcer's Plate Heavy Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Underboss' Scalemail Medium Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Wildcard Light Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Soldier's Outfit Outfit
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Umbral Soul Docent
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Repair Amplification +30/+85
    • False Life +29/+81
    Family Recruit Sigil Necklace
    Minimum Level: 15/29
    • True Seeing
    • Armor Piercing +12/+33
    • Deadly +6/+17
    • Relentless Fury
    Family's Blessing Raid Necklace
    Minimum Level: 29
    • Quality Assassinate+2
    • Insightful Armor Piercing +17%
    • Deadly +17
    • Deception+18
    Hammerfist Gloves
    Minimum Level: 15/29
    • Doublestrike +9/+23
    • Threat Reduction +25/+62
    • Seeker +8/+21
    • Insightful Deadly +2/+8
    Platinum Knuckles Handwraps
    Minimum Level: 15/29
    • Precludes Gloves Slot (while this is equipped, you can not have any Gloves equipped, and vice versa)
    • Impact I/V
    • Spiked (breaks piercing DR)
    • Enchanted Platinum Crowd Control
    • Bone Breaking/Better Bone Breaking
    • Seeker+8/+21
    • Doublestrike +9/+23

  4. #4
    Associate Producer Cocomajobo's Avatar
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    Default Hruit's Influence Set Items

    Set 3 (Primal Casting) - Hruit's Influence:
    Set bonus: +25/50 Fire, Cold, Lightning, Positive Spell Power, +5/10% Fire, Cold, Lightning, Positive Spell Crit Chance, +2/4 Artifact bonus to Wisdom and Charisma, +1/3 Artifact bonus to Spell Focus Mastery

    Bronze Dragonplate Armor Heavy Armor Dragonscale, so does not break Druidic Oath
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Sunstone Gauntlets Gloves
    Minimum Level: 15/29
    • Insightful Physical Sheltering +9/+26
    • Positive Spell Power +94/+214
    • Positive Spell Lore +14/+31
    • Wizardry +154/+440
    Crystalline Gloves Raid Gloves
    Minimum Level: 29
    • Magical Sheltering +55
    • Insightful Magical Sheltering +27
    • Spell Absorption +20 Recharges 20/Day
    • Quality Potency +39
    Pendant of the Azure Sky Necklace
    Minimum Level: 15/29
    • Sky Attunement While you are a Fire Elemental, you gain bonuses to your Fire Spell's Caster Level, Fire Spell Power and Fire Spell Critical Chance.
    • Fire Spell Power +94/+214
    • Fire Spell Lore +14/+31
    • Efficient Spellcasting 5%/10%
    Pendant of the Azure Sea Necklace
    Minimum Level: 15/29
    • Sea Attunement While you are a Water Elemental, you gain bonuses to your Cold Spell's Caster Level, Cold Spell Power and Cold Spell Critical Chance.
    • Cold Spell Power +94/+214
    • Cold Spell Lore +14/+31
    • Efficient Spellcasting 5%/10%

  5. #5
    Associate Producer Cocomajobo's Avatar
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    Default Arcsteel Battlemage Set Items

    Set 4 (Tanky Spell DPS) - Arcsteel Battlemage:
    Set Bonus: +25/50 Electric, Fire, Force, Repair Spell Power, +5/10% Electric, Fire, Force, Repair Spell Lore, +2/4 Artifact bonus to Intelligence, +1/3 Artifact bonus to Spell Focus Mastery

    The Mark IV Medium Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Repair Amplification +30/+85
    • False Life +29/+81
    Plasma Core Docent
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Repair Amplification +30/+85
    • False Life +29/+81
    Arcsteel Gauntlets Gloves
    Minimum Level: 15/29
    • Electrical Spell Power +94/+214
    • Electrical Spell Lore +14/+31
    • Evocation DC's +3/+9
    • Blurry +20%/+35%
    Mastermaker's Fingers Gloves
    Minimum Level: 15/29
    • Repair Spell Power +94/+214
    • Repair Spell Lore +14/+31
    • Evocation DC's +3/+9
    • Blurry +20%/+35%
    Staggershockers Raid Gloves
    Minimum Level: 29
    • Blurry +35%
    • Melee Alacrity +15%
    • Stormreaver's Thunderclap This item crackles with power, flickers of lightning emenating from it. On a Melee strike of a Natural 20 that is confirmed as a critical hit, this item will strike your foe with a tremendous burst of lightning. A DC 100 Reflex save will prevent half of this damage.
    • Doublestrike+24%
    Arcsteel Crown Helmet
    Minimum Level: 15/29
    • Spell Focus Mastery+3/+7
    • Will Saving Throws +6/+17
    • Quality Constitution +1/+5
    • Magical Resistance Sheltering +19/+54

  6. #6
    Associate Producer Cocomajobo's Avatar
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    Default Flamecleansed Fury Set Items

    Set 5 (Divine Casting) - Flamecleansed Fury:
    Set Bonus: +25/50 Fire, Force, Light, Positive Spell Power, +5/10% Fire, Force, Light, Positive Spell Crit, +2/4 Artifact bonus to Wisdom and Charisma, +1/3 Artifact bonus to Spell Focus Mastery

    Adherent's Bulwark Medium Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Adherent's Plate Heavy Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Shroud of the Flame Cloak
    Minimum Level: 15/29
    • Light Spell Power +94/+214
    • Light Spell Lore +14/+31
    • Evocation DC's +3/+9
    • Quality Spell Penetration +1/+3
    Hallowed Castigators Bracers
    Minimum Level: 15/29
    • Positive Spell Power +94/+214
    • Positive Spell Lore +14/+31
    • Insightful Physical Sheltering +10/+27
    • Improved Metamagic - Empower Healing
    Tattered Scrolls of the Broken One Raid Bracers
    Minimum Level: 29
    • Hallowed +21 An item with this quality assists only wearers who have the ability to turn undead. Hallowed items provide an +21 Enhancement bonus to the maximum Hit Dice of undead turned.
    • Sacred +21 An item with this quality assists only wearers who have the ability to turn undead. Sacred items provide an +21 Enhancement bonus to your effective level for Turning Undead.
    • Magical Sheltering +54
    • Insightful Sheltering +28

  7. #7
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    Default

    Quote Originally Posted by cocomajobo View Post
    set 4 (tanky spell dps) - arcsteel battlemage:
    set bonus: +25/50 electric, fire, force, repair spell power, +5/10% electric, fire, force, repair spell lore, +2/4 artifact bonus to intelligence, +1/3 artifact bonus to spell focus mastery

    the mark iv medium armor
    minimum level: 15/29
    • fortification +94%/+214%
    • physical sheltering +19/+54
    • repair amplification +30/+85
    • false life +29/+81
    plasma core docent
    minimum level: 15/29
    • fortification +94%/+214%
    • physical sheltering +19/+54
    • repair amplification +30/+85
    • false life +29/+81
    arcsteel gauntlets gloves
    minimum level: 15/29
    • electrical spell power +94/+214
    • electrical spell lore +14/+31
    • evocation dc's +3/+9
    • blurry +20%/+35%
    mastermaker's fingers gloves
    minimum level: 15/29
    • repair spell power +94/+214
    • repair spell lore +14/+31
    • evocation dc's +3/+9
    • blurry +20%/+35%
    staggershockers raid gloves
    minimum level: 29
    • blurry +35%
    • melee alacrity +15%
    • stormreaver's thunderclap this item crackles with power, flickers of lightning emenating from it. On a melee strike of a natural 20 that is confirmed as a critical hit, this item will strike your foe with a tremendous burst of lightning. A dc 100 reflex save will prevent half of this damage.
    • doublestrike+24%
    arcsteel crown helmet
    minimum level: 15/29
    • spell focus mastery+3/+7
    • will saving throws +6/+17
    • quality constitution +1/+5
    • magical resistance sheltering +19/+54
    no acid spell power you said you were going to fix this

  8. #8
    FreeDeeOh PsychoBlonde's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Set 4 (Tanky Spell DPS) - Arcsteel Battlemage:
    Set Bonus: +25/50 Electric, Fire, Force, Repair Spell Power, +5/10% Electric, Fire, Force, Repair Spell Lore, +2/4 Artifact bonus to Intelligence, +1/3 Artifact bonus to Spell Focus Mastery

    The Mark IV Medium Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Repair Amplification +30/+85
    • False Life +29/+81
    Plasma Core Docent
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Repair Amplification +30/+85
    • False Life +29/+81
    Arcsteel Gauntlets Gloves
    Minimum Level: 15/29
    • Electrical Spell Power +94/+214
    • Electrical Spell Lore +14/+31
    • Evocation DC's +3/+9
    • Blurry +20%/+35%
    Mastermaker's Fingers Gloves
    Minimum Level: 15/29
    • Repair Spell Power +94/+214
    • Repair Spell Lore +14/+31
    • Evocation DC's +3/+9
    • Blurry +20%/+35%
    Staggershockers Raid Gloves
    Minimum Level: 29
    • Blurry +35%
    • Melee Alacrity +15%
    • Stormreaver's Thunderclap This item crackles with power, flickers of lightning emenating from it. On a Melee strike of a Natural 20 that is confirmed as a critical hit, this item will strike your foe with a tremendous burst of lightning. A DC 100 Reflex save will prevent half of this damage.
    • Doublestrike+24%
    Arcsteel Crown Helmet
    Minimum Level: 15/29
    • Spell Focus Mastery+3/+7
    • Will Saving Throws +6/+17
    • Quality Constitution +1/+5
    • Magical Resistance Sheltering +19/+54
    This set is giving me gyp. Still.

    Get rid of the Blur, and take Spell Focus Mastery off the helmet since the casting gloves have evocation 9 on them! It's just CRUEL to have MANDATORY SET PIECES that OVERLAP like this! That might also make it possible to use some of the newer runearms.

    The Melee Alacrity is also worthless for the only class that would ever use this set (artificer) because WE GET ARMOR OF SPEED AS A SPELL. We have all the alacrity we could ever possibly need. It can't be dispelled, either, unlike Haste.

    Instead of Blur, put Insightful Evocation Focus on the non-raid gloves. For the helm, do Quality Int 5 instead of Spell Focus Mastery.

    For the raid gloves, do Deadly and Accuracy instead of Blur and Melee Alacrity.

    It might help a little.
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  9. #9
    Community Member Thar's Avatar
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    Default

    Quote Originally Posted by Cocomajobo View Post
    Set 3 (Primal Casting) - Hruit's Influence:
    Set bonus: +25/50 Fire, Cold, Lightning, Positive Spell Power, +5/10% Fire, Cold, Lightning, Positive Spell Crit Chance, +2/4 Artifact bonus to Wisdom and Charisma, +1/3 Artifact bonus to Spell Focus Mastery

    Bronze Dragonplate Armor Heavy Armor Dragonscale, so does not break Druidic Oath
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Sunstone Gauntlets Gloves
    Minimum Level: 15/29
    • Insightful Physical Sheltering +9/+26
    • Positive Spell Power +94/+214
    • Positive Spell Lore +14/+31
    • Wizardry +154/+440
    Crystalline Gloves Raid Gloves
    Minimum Level: 29
    • Magical Sheltering +55
    • Insightful Magical Sheltering +27
    • Spell Absorption +20 Recharges 20/Day
    • Quality Potency +39
    Pendant of the Azure Sky Necklace
    Minimum Level: 15/29
    • Sky Attunement While you are a Fire Elemental, you gain bonuses to your Fire Spell's Caster Level, Fire Spell Power and Fire Spell Critical Chance.
    • Fire Spell Power +94/+214
    • Fire Spell Lore +14/+31
    • Efficient Spellcasting 5%/10%
    Pendant of the Azure Sea Necklace
    Minimum Level: 15/29
    • Sea Attunement While you are a Water Elemental, you gain bonuses to your Cold Spell's Caster Level, Cold Spell Power and Cold Spell Critical Chance.
    • Cold Spell Power +94/+214
    • Cold Spell Lore +14/+31
    • Efficient Spellcasting 5%/10%
    no medium or light armor? Druids don't normallly get heavy armor??
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  10. #10
    Community Member Iriale's Avatar
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    Default

    Quote Originally Posted by Thar View Post
    no medium or light armor? Druids don't normallly get heavy armor??
    lol ninja'ed

    Yes, I pointed out this problem in the first preview, druids receive proficiency with medium armor, not with heavy

  11. #11
    Systems Designer
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    Quote Originally Posted by Thar View Post
    no medium or light armor? Druids don't normallly get heavy armor??
    I can swap the Dragonplate to Medium, sure.
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  12. #12
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    Smile Thank you.

    [QUOTE=Cocomajobo;6203213]Set 3 (Primal Casting) - Hruit's Influence:
    Set bonus: +25/50 Fire, Cold, Lightning, Positive Spell Power, +5/10% Fire, Cold, Lightning, Positive Spell Crit Chance, +2/4 Artifact bonus to Wisdom and Charisma, +1/3 Artifact bonus to Spell Focus Mastery

    Bronze Dragonplate Armor Heavy Armor Dragonscale, so does not break Druidic Oath
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81

    Thank you add Material type.
    I use this armor.

  13. #13
    Community Member lyrecono's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Set 2 (Melee DPS) - Part of the Family:
    Set Bonus: +10/15% Doublestrike, +10/25 Melee Power, +5/15% Helpless Dmg, +5/10% Fortification Bypass


    Hammerfist Gloves
    Minimum Level: 15/29
    • Doublestrike +9/+23
    • Threat Reduction +25/+62
    • Seeker +8/+21
    • Insightful Deadly +2/+8
    Platinum Knuckles Handwraps
    Minimum Level: 15/29
    • Precludes Gloves Slot (while this is equipped, you can not have any Gloves equipped, and vice versa)
    • Impact I/V
    • Spiked (breaks piercing DR)
    • Enchanted Platinum Crowd Control
    • Bone Breaking/Better Bone Breaking
    • Seeker+8/+21
    • Doublestrike +9/+23
    can you please fix double strike and 2hf&cleaves or replace it with something usefull for all melee dps builds?
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  14. #14
    Community Member Vish's Avatar
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    Quote Originally Posted by lyrecono View Post
    can you please fix double strike and 2hf&cleaves or replace it with something usefull for all melee dps builds?
    Doublestrike is essential for melee builds
    The new gloves and platinum wraps are at 23,
    Which is equivalent to the raid gloves in ravenloft

    What do you mean by fix it?
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    Hey lyn&coco?


    Quote Originally Posted by lyrecono View Post
    can you please fix double strike and 2hf&cleaves or replace it with something useful for all melee dps builds?
    is this issue known?
    is there a fix coming or are 2hf builds no longer officially supported?

  16. #16
    Community Member jillie's Avatar
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    Quote Originally Posted by whoolsey View Post
    Hey lyn&coco?
    is this issue known?
    is there a fix coming or are 2hf builds no longer officially supported?
    This was asked in relation to THF. The cleaves are messed up, and doublestrike doesn't work.

    For the third time in this thread, can some attention be given to the THF issues? Or are y'all thinking that's just a dead build -despite the number of us who play heavy DPS THF melees?
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  17. #17
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    Default Monk Tanks

    Set Bonus: +10/15% Doublestrike, +10/25 Melee Power, +5/15% Helpless Dmg, +5/10% Fortification Bypass

    Soldier's Outfit Outfit
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Umbral Soul Docent
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Repair Amplification +30/+85
    • False Life +29/+81
    Hammerfist Gloves
    Minimum Level: 15/29
    • Doublestrike +9/+23
    • Threat Reduction +25/+62
    • Seeker +8/+21
    • Insightful Deadly +2/+8
    Platinum Knuckles Handwraps
    Minimum Level: 15/29
    • Precludes Gloves Slot (while this is equipped, you can not have any Gloves equipped, and vice versa)
    • Impact I/V
    • Spiked (breaks piercing DR)
    • Enchanted Platinum Crowd Control
    • Bone Breaking/Better Bone Breaking
    • Seeker+8/+21
    • Doublestrike +9/+23


    Set Bonus: +10% Armor Class, +15/30 PRR, +2/5 All Saves, 75% Threat Generation

    Watch Captain's Platemail Heavy Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Ironheart Docent
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Repair Amplification +30/+85
    • False Life +29/+81


    If I want to tank in these sets as a monk, it seems my options are a little limited. Warforged monks can take the full tank set, no other monks can. Fleshy monks can take the melee DPS set, but MUST use platinum knuckles, as the gloves have threat reduction. The bosses I'd be tanking would presumably be immune to the platinum crowd control, so it feels like there's a waste here no matter what for fleshy monks. Warforged-Shintao monks on the other hand now get repair amp on their docents instead of healing amp, which makes curse of healing and healing ki less attractive.

    Is it possible to add robes to the tank set, or make the dps gloves only have threat reduction optionally, like through the nearly finished crafting, or something?

  18. #18
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    Default Expand Se item's?

    This is just my first glance at this preview, but a few things came to mind.

    Missing more options in the sets. As a example you could look at the melee set, would be nice if the Molten Adamantine Gauntlets was part of the set.
    Gonna be very hard to fit in gauntlets (especially with threat reduction… ), and the dr breaker on the current Molten Gloves or the ada version is hard
    to pass up, especially considering the current Molten Silver Gloves also count towards a set.
    I would imagine most players would love more options to fit in the diff sets, could make some of the "non set items" upgradable to set items.

    Looking at the distribution of insightfull +10 items, it seems to be skewed towards int, dex, str. Not sure why that is the case would have to look at the
    previous releases to see if cha + wis was favored there.


    And also please fix item switch lag, when you switch between 2 fully upgraded 100k sent weapons in a dungeon the game freezes for several seconds.

  19. #19
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    Quote Originally Posted by Mohagi View Post
    This is just my first glance at this preview, but a few things came to mind.

    Missing more options in the sets. As a example you could look at the melee set, would be nice if the Molten Adamantine Gauntlets was part of the set.
    Gonna be very hard to fit in gauntlets (especially with threat reduction… ), and the dr breaker on the current Molten Gloves or the ada version is hard
    to pass up, especially considering the current Molten Silver Gloves also count towards a set.
    I would imagine most players would love more options to fit in the diff sets, could make some of the "non set items" upgradable to set items.

    Looking at the distribution of insightfull +10 items, it seems to be skewed towards int, dex, str. Not sure why that is the case would have to look at the
    previous releases to see if cha + wis was favored there.


    And also please fix item switch lag, when you switch between 2 fully upgraded 100k sent weapons in a dungeon the game freezes for several seconds.

    I think a similar thing
    For all melee the new set is the way to go: it is a nonsense to have gloves items like the raid one that not fit in the set
    Same for caster set

    Even if the best gloves i ll never swap them for the set bonus

    Suggestion

    Make more items set items:

    This is valid for other set types,
    In game in Cannith as
    Aborim Master (main toon) --- Nickallin (my tank)--- Jjnick (warlock 30) --- Nickpunick ()--- Nickruvido (my healer)--- Nickallinone (shuri build)
    guild: not Flagged ( ex guardiani di eberron, ex gods, ex kvp)

  20. #20
    Community Member Akoriv's Avatar
    Join Date
    Mar 2006
    Posts
    103

    Default

    Hammerfist Gloves
    Minimum Level: 15/29
    • Doublestrike +9/+23
    • Threat Reduction +25/+62
    • Seeker +8/+21
    • Insightful Deadly +2/+8
    Platinum Knuckles Handwraps
    Minimum Level: 15/29
    • Precludes Gloves Slot (while this is equipped, you can not have any Gloves equipped, and vice versa)
    • Impact I/V
    • Spiked (breaks piercing DR)
    • Enchanted Platinum Crowd Control
    • Bone Breaking/Better Bone Breaking
    • Seeker+8/+21
    • Doublestrike +9/+23

    The monk wraps being the ONLY set option to be able get out of having Threat Reduction is still a huge problem.

    There needs to be an option for Light / Cloth melees to be able to generate threat normally.

    Dedicated Tanks are almost non-existent outside of fixed groups.
    Melee DPS needs to be able to have an option to generate threat normally, and not be hamstrung by Threat Reduction.

    Lynnabel, have you ever tried to play a melee when you have ranged DPS jackass with high threat output kiting **** all over the **** dungeon?

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