Why are items like this limited to STR/Dex/Int? If a FvS uses charisma or wisdom to hit/dmg or a dwarf uses con to damage why are they being punished by proxy? Or heck! this would be a create item for a bard if they could get charisma as an option. Is there any reason to limit these types of items to just 3 stats? Why not open them up to all 6? It will allow people much more item flexibility and increase item and build diversity.
I've already tested these and came to my conclusion last preview, have you changed anything about these at all?
Fetters of Unreality is nice and all, but it's no crown jewel effect for a raid weapon, and it will be even less of a crown jewel when 1 out of every 6 players has access to it........
Cold iron wastes an effect slot, if someone really wants cold iron, there's an augment for that!
I present to you:
Legendary Soul Eating: On a Vorpal strike, the dark energy that inhabits this weapon will tear at the soul of your foe, inflicting 2d6 negative levels to your target. The Soul Eating weapon will feed this stolen life back to you in the form of 1000 temporary hit points that last for one minute or until depleted by incoming damage. (Does not stack with legendary affirmation or bloodfeast)
Adapted from:
Soul Eating: On a Vorpal strike, the dark energy that inhabits this weapon will tear at the soul of your foe, inflicting 1d3 negative levels to your target. The Soul Eating weapon will feed this stolen life back to you in the form of 35 temporary hit points that last for one minute or until depleted by incoming damage.
Found on the following item: https://ddowiki.com/page/Item:Grave_Wrappings
The community made goggles originally missed the notes. They've been added to the "non-set items" post.
Collective Sight Goggles
Minimum Level: 15/29
- (STR, DEX, CON, INT, WIS, CHA +5/21)
- (INSIGHT STR, DEX, CON, INT, WIS, CHA +3/10)
- Quality Resistance+1/+4
- Temperance of Belief: +1 Insightful MRR per Religious Lore
This is just my first glance at this preview, but a few things came to mind.
Missing more options in the sets. As a example you could look at the melee set, would be nice if the Molten Adamantine Gauntlets was part of the set.
Gonna be very hard to fit in gauntlets (especially with threat reduction… ), and the dr breaker on the current Molten Gloves or the ada version is hard
to pass up, especially considering the current Molten Silver Gloves also count towards a set.
I would imagine most players would love more options to fit in the diff sets, could make some of the "non set items" upgradable to set items.
Looking at the distribution of insightfull +10 items, it seems to be skewed towards int, dex, str. Not sure why that is the case would have to look at the
previous releases to see if cha + wis was favored there.
And also please fix item switch lag, when you switch between 2 fully upgraded 100k sent weapons in a dungeon the game freezes for several seconds.
Saves:
You have 1 item with will saves, 1 with reflex, and one with insightful will (doesn't stack with parrying).
You have no sources of fortitude saves.
Can you please reconsider your decision to separate saves from one effect into 3?
While on that topic there are so many ways to combine things!
melee and ranged double shot --> Make it one effect!
melee and ranged alacrity -->Turn it into blinding speed!
Physical resistance and Magical resistance --> Turn it back into sheltering!
+ bonus to 3 different spell powers --> potency!
Spell lore ---> universal lore!
Heal amp, repair amp, negative amp --> Make it one effect!
Arcane augmentation, healing augmentaion --> Spell Augmentation!
Enhanced metamagic: X,Y,Z --> Enhanced metamagic: All!
Very very few toons will be able to take advantage of both aspects of an ability. I mean who uses heavy melee damage and heavy ranged damage on one toon? The same is true with most of these abilities, so what if a robot has undead healing augmentation? Heaven forbid if a caster has good damage with fire AND water elements, that just makes more of their spells viable. If someone makes a hybrid toon that can use arcane augmentation and healing augmentation... well they will be needing as much help as they can get in our roll specialized game today.
We should be encouraging build diversity NOT roll specialization. By dividing these ability's up you encourage specialization.
So is the community item a raid item or not?
Temperance of Belief is bad. Make it a bonus that stacks with everything.
It's very tough finding where to fit it in. I'd really hate to have your job right now.
Two possible ideas replace Stygian Cowl Helmet's Improved Quelling Strikes and/or Black Satin Waist Belt's Insightful Will Saves +2/+8 with Spell Resistance.
Also another question: Are the raid items listed here for both raids or just the raid that it coming with the initial release?
100% radical, enthusiasm enthusiast.
"Have you tried preproccing feat directory?"
Cloaks:
Black Velvet Cloak Cloak
Minimum Level: 15/29
- Insightful Negative Amplification +15/+43
- Profane Attributes +1/+2
- Quality Intelligence +1/+5
- Boon of Undeath/Greater Boon of Undeath
- Taint of Evil
Bracers:
Wildwood Wrists Bracers
Minimum Level: 29
- (INSIGHT INT, DEX, WIS +10)
- Doubleshot
- Insightful Accuracy +17
- Insightful Deadly +8
Two questions:
Will the Boon of Undeath/Greater Boon of Undeath on the Black Velvet Cloak be blocked by deathward so Int based DPS characters who are not PM can use this cloak as well?
There are many sources of doubleshot in game, can we revert wildwood wrists back to insightful doubleshot to give us more options for slotting?
Is it intended that the tank set not have MRR as part of the set bonus? Its going to be difficult for justifying a move from the ravenloft tank set without it...
Last edited by Alcides; 04-16-2019 at 04:28 PM.
100% radical, enthusiasm enthusiast.
"Have you tried preproccing feat directory?"