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  1. #41
    Community Member Gemini-Dragon357's Avatar
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    Quote Originally Posted by LargoKeyWest View Post
    No.. the only thing not terribly useful to MOST is the Spell Failure.. everything eles is VERY much in line with what Locks need.... that leaves 6, and most will dump Wis in favor of Personality for Saves.... try again
    Warlocks really don't need Intelligence or Wisdom. Why would a Warlock need Intelligence +1? Half a point worth of Spellcraft? If you pick Cha for Will Saves like you said, you don't need Wisdom +1. Even if you don't take that feat, +1 Wisdom is only half a will save. And Arcane spell failure is mostly useless for most builds. Plus, we have augments, items and enhancements that can over come just about all of it. So that leaves 4.

    Otto's Irrevocable Power has 8 filigrees to choose from, so you're less likely to run into this problem when you more options available to you.

  2. #42
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Next Fall Filigree Set
    • When 2 pieces are equipped: +2 to Attack and Damage with Weapons
    • When 3 pieces are equipped: +5 Melee Power
    • When 4 pieces are equipped: You gain +5 to Attack and Damage vs. Tripped targets

    Individual Filigree
    • Attack and Damage +1 -~- Rare Version: & +2 PRR
    • Dexterity +1 -~- Rare Version: & +2 PRR
    • Melee Power +3 -~- Rare Version: & +2 Melee Power
    • Reflex Saving Throws +2 -~- Rare Version: & +2 MRR
    • Trip DCs +1 -~- Rare Version: & +2 PRR
    • Wisdom +1 -~- Rare Version: & +2 MRR
    I really like the idea of this set, +1 trip DC in the filigree is a cool addition, and the set bonus that actually checks for tripped mobs is awesome.

    But +5 to attack and damage is really weak. I mean, really really weak. Can we bump this up please?

    I mean other filigree sets that do extra damage, do like 4d6 plus 1d6 per epic level. And that's every hit on every mob, not situational, like tripping a mob first.
    Last edited by Thrudh; 04-18-2019 at 12:52 PM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  3. #43
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    Default Tank Filigree set

    Quote Originally Posted by Gratch View Post
    Thought we'd see another set for tanks. Some HP's, AC's, PRR's %Up, Intim, or Hate bumps triggered by things tanks do (shield block, paly/ftr defensive stance, etc).
    I have not seen any reply to this topic. I'm hopeful it was just missed and they will release it with the live release.

  4. #44
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    Lynnabel's Avatar
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    Quote Originally Posted by TrueMan54914 View Post
    I have not seen any reply to this topic. I'm hopeful it was just missed and they will release it with the live release.
    It's a great idea and is on our short list for further gen 2 filigree, but we have no plans of adding an additional set to the current lineup for this release.
    100% radical, enthusiasm enthusiast.

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  5. #45
    Community Member Duhboy's Avatar
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    Will Schisms appear in the Sharn raids? Also any new Schism upgrade able items?

  6. #46
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    Quote Originally Posted by Cocomajobo View Post

    Through the Mists Filigree Set Rare Set!
    • When 2 pieces are equipped: You gain the effects of True Seeing
    • When 3 pieces are equipped: +1% Dodge and Maximum Dodge
    • When 4 pieces are equipped: +10 Ranged Power
    • When 5 pieces are equipped: When you use Uncanny Dodge, gain 50 Ranged Power for 15 seconds.
    The 5pcs part, it's currently adding 50mp instead of rp.

  7. #47
    Community Member Drag-'s Avatar
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    Quote Originally Posted by Cocomajobo View Post


    Coalesced Magic Filigree Set Rare Set!
    • When 2 pieces are equipped: +10 Universal Spell Power
    • When 3 pieces are equipped: +4% Universal Spell Crit Damage
    • When 4 pieces are equipped: +1 Caster Level with Arcane Spells
    • When 5 pieces are equipped: +30 Universal Spell Power
    Individual Filigree
    • Arcane Spell Failure -10% -~- Rare Version: & +4 Universal Spell Power
    • Charisma +1 -~- Rare Version: & +2 MRR
    • Intelligence +1 -~- Rare Version: & +2 MRR
    • Magical Resistance Rating +3 -~- Rare Version: & +2 PRR
    • Universal Spell Crit Damage +1% -~- Rare Version: & +4 Universal Spell Power
    • Universal Spell Power +6 -~- Rare Version: & +4 Universal Spell Power
    • Wisdom +1 -~- Rare Version: & +2 MRR

    Reverberation Filigree Set
    • When 2 pieces are equipped: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in Sonic damage. This effect will not stack with other Sentience weapon procs.
    • When 3 pieces are equipped: +20 Sonic Spell Power
    • When 4 pieces are equipped: +3% Sonic Spell Crit Damage
    Individual Filigree
    • Charisma +1 -~- Rare Version: & +2 MRR
    • Physical Resistance Rating +3 -~- Rare Version: & +2 MRR
    • Reflex Saving Throws +2 -~- Rare Version: & +2 MRR
    • Light Absorption +5% -~- Rare Version: & +2 MRR
    • Sonic Spell Power +9 -~- Rare Version: & +4 Universal Spell Power
    • Universal Spell Power +6 -~- Rare Version: & +4 Universal Spell Power

    Sanctified Fervor Filigree Set Rare Set!
    • When 2 pieces are equipped: +5 Healing Amplification
    • When 3 pieces are equipped: +5 Melee and Ranged Power
    • When 4 pieces are equipped: +2% Doublestrike, +2% Doubleshot
    • When 5 pieces are equipped: When you activate Smite Evil you gain: +5 Melee Power and an additional +1 Melee Power per Religious Lore Feat you have.
    Individual Filigree
    • Charisma +1 -~- Rare Version: & +2 MRR
    • Healing Amplification +10 -~- Rare Version: & +2 MRR
    • Melee Power +3 -~- Rare Version: & +2 Melee Power
    • Physical Resistance Rating +3 -~- Rare Version: & +2 MRR
    • Uses of Smite Evil per Rest +2 -~- Rare Version: & +2 MRR
    • Strength +1 -~- Rare Version: & +2 PRR
    • Wisdom +1 -~- Rare Version: & +2 MRR

    Soulweaver Filigree Set Rare Set!
    • When 2 pieces are equipped: +20 Positive Spell Power
    • When 3 pieces are equipped: +1 Caster Level with Positive Spells
    • When 4 pieces are equipped: +2 to all Saving Throws
    • When 5 pieces are equipped: +5% Positive Spell Crit Damage
    Individual Filigree
    • Charisma +1 -~- Rare Version: & +2 MRR
    • Constitution +1 -~- Rare Version: & +2 PRR
    • Positive Spell Crit Damage +2% -~- Rare Version: & +4 Universal Spell Power
    • Positive Spell Power +30 -~- Rare Version: & +4 Universal Spell Power
    • Spell Points +9 -~- Rare Version: & +4 Universal Spell Power
    • Universal Spell Power +6 -~- Rare Version: & +4 Universal Spell Power
    • Wisdom +1 -~- Rare Version: & +2 MRR
    Theres a couple filigree sets that are a little unbalanced that could be better.

    The Coalesced Magic the spell crit damage is really weak you could easily triple the filigree and set bonus and move it to the set bonus to the 5 piece and swap it with the 30 usp.

    Same thing with the Reverberation set. The spell crit damage should upped to 20-25% for it to be considered for anything. Also change the 2 piece set bonus to the spell power and make the 3 piece like +2 evocation dc.

    The Sanctified Fervor set. Can you up the 2 piece heal amp value to 10 or 15%. Theres no reason the filigree should have a higher value than the 2 piece set bonus. Can you up the doublestrike and doubleshot to 3% to match shattered device? Also the melee power for smite could be a little higher if you are trying to help paladins out. I would change it to just be 2 times the number of religious feats.

    The Soulweaver set. Can we up the positive spell crit damage on this one as well to 20-25% and the filigree to 6-9%.
    Dragxon Dragbon Dreadclaw Ponth Frass
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  8. #48
    Ultimate Lord of Shadows Dreppo's Avatar
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    Quote Originally Posted by easterwhale View Post
    The 5pcs part, it's currently adding 50mp instead of rp.
    With that in mind, maybe the set could be adjusted to appeal to both melee and ranged. Grant both mp and rp in the 4- and 5-piece set bonuses.

  9. #49
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    Shattered Device Filigree Set Rare Set!
    When 4 pieces are equipped: Your Melee and Ranged attacks have a chance to reduce enemy PRR and MRR by 10 for 10 seconds


    Is this LGS Ooze/Melted, or a different stacking effect?

  10. #50
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    Default 4-piece bonus should be at least double damage

    Quote Originally Posted by Cocomajobo View Post
    Next Fall Filigree Set
    • When 2 pieces are equipped: +2 to Attack and Damage with Weapons
    • When 3 pieces are equipped: +5 Melee Power
    • When 4 pieces are equipped: You gain +5 to Attack and Damage vs. Tripped targets
    Individual Filigree
    • Attack and Damage +1 -~- Rare Version: & +2 PRR
    • Dexterity +1 -~- Rare Version: & +2 PRR
    • Melee Power +3 -~- Rare Version: & +2 Melee Power
    • Reflex Saving Throws +2 -~- Rare Version: & +2 MRR
    • Trip DCs +1 -~- Rare Version: & +2 PRR
    • Wisdom +1 -~- Rare Version: & +2 MRR
    I totally agree with Thrudh that the idea if this set is great.

    However, I don't see any reason to use it for a +5 to dmg, which is not even a ~5% dmg increase at cap.
    This set would really make sense if the 4-piece (or even a new 5-piece) bonus would be that tripped mobs take double damage, as if held helpless. This would still be way behind helpless damage (which is increased from many enhancements, or gear bonuses) and would bring a reason to use trip. Otherwise, I can hardly see anybody using this on epic level as it is lackluster.

    Even better would be that a 5-piece set would render tripped mobs helpless. That would be cool and useful, especially considering that it's the only CC an acrobat has, for example.

    Thanks!

    Quote Originally Posted by Thrudh View Post
    I really like the idea of this set, +1 trip DC in the filigree is a cool addition, and the set bonus that actually checks for tripped mobs is awesome.

    But +5 to attack and damage is really weak. I mean, really really weak. Can we bump this up please?

    I mean other filigree sets that do extra damage, do like 4d6 plus 1d6 per epic level. And that's every hit on every mob, not situational, like tripping a mob first.
    Last edited by Aredharr; 04-23-2019 at 03:44 PM. Reason: added quote
    -Fizhban - Allistraee - Llunarii - Gorbasch -

  11. #51
    Community Member SerPounce's Avatar
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    I'm surprised to see there's no new double set filigrees to purchase with thread of fate. Hopefully that's something that will come at some point. Got to keep that threads of fate system updated! Just say no to abandoning crafting systems.

    Quote Originally Posted by Aredharr View Post
    I totally agree with Thrudh that the idea if this set is great.

    However, I don't see any reason to use it for a +5 to dmg, which is not even a ~5% dmg increase at cap.
    This set would really make sense if the 4-piece (or even a new 5-piece) bonus would be that tripped mobs take double damage, as if held helpless. This would still be way behind helpless damage (which is increased from many enhancements, or gear bonuses) and would bring a reason to use trip. Otherwise, I can hardly see anybody using this on epic level as it is lackluster.

    Even better would be that a 5-piece set would render tripped mobs helpless. That would be cool and useful, especially considering that it's the only CC an acrobat has, for example.

    Thanks!
    Treating tripped mobs has helpless would be really neat. Who knows how feasible it is from the programming side though.
    Last edited by SerPounce; 04-23-2019 at 04:56 PM.

  12. #52
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by SerPounce View Post
    I'm surprised to see there's no new double set filigrees to purchase with thread of fate. Hopefully that's something that will come at some point. Got to keep that threads of fate system updated! Just say no to abandoning crafting systems.
    Given that 1) The new raids drop threads and 2) the raid crafting uses threads I'd say your fear is unfounded.

    My plan is to update cross-set Filigree when the full Series 2 Filigree are done and we move to the next suite (just like the splits came the update before Series 2 was released).

    Also, since we've resurrected Nearly Finished, technically the amount of old crafting systems in the game is going down this update - heh

    Quote Originally Posted by SerPounce View Post
    Treating tripped mobs has helpless would be really neat. Who knows how feasible it is from the programming side though.
    Would be functionally impossible - we'd have to refactor every trip source in the game to care about if you had the filigree equipped.
    Last edited by Lynnabel; 04-23-2019 at 05:02 PM.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  13. #53
    Community Member SerPounce's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Given that 1) The new raids drop threads and 2) the raid crafting uses threads I'd say your fear is unfounded.

    My plan is to update cross-set Filigree when the full Series 2 Filigree are done and we move to the next suite (just like the splits came the update before Series 2 was released).

    Also, since we've resurrected Nearly Finished, technically the amount of old crafting systems in the game is going down this update - heh
    Cool, that makes sense. You have to be kind of forgiving over us getting twitchy about abandoned crafting systems though . I love that "nearly finished" is getting another go. Have we gotten any details on that BTW? I must have missed it if we did.



    Would be functionally impossible - we'd have to refactor every trip source in the game to care about if you had the filigree equipped.
    Unfortunate, but not surprising. Would a percentage increase in damage to tripped mobs be feasible?

  14. #54
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by SerPounce View Post
    Would a percentage increase in damage to tripped mobs be feasible?
    DDO would light itself on fire and jettison itself into the sea.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  15. #55

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    Quote Originally Posted by Lynnabel View Post
    DDO would light itself on fire and jettison itself into the sea.
    Again?

    Blarghhh... but youzes just bailed the last of the water out of the enhancement system.
    Casual DDOaholic

  16. #56
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    The new Filigrees look interesting. Artifacts are a cool idea too. Nice work!

  17. #57
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    Default Must be a shortcut!

    Quote Originally Posted by Gratch View Post
    Again?

    Blarghhh... but youzes just bailed the last of the water out of the enhancement system.
    haha she probably has a shortcut for this line!

    CTRL+FIRE

    Quote Originally Posted by Lynnabel View Post
    DDO would light itself on fire and jettison itself into the sea.
    -Fizhban - Allistraee - Llunarii - Gorbasch -

  18. #58
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    Quote Originally Posted by Lynnabel View Post
    DDO would light itself on fire and jettison itself into the sea.
    Liquid Nitrogen + Ratchet belt.

    Enjoy

  19. #59
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    Quote Originally Posted by Lynnabel View Post
    DDO would light itself on fire and jettison itself into the sea.
    At this point I think DDO is just crying for attention...

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