Following on from my last critique on: Masterminds of Sharn (Preview 1) [Post #59], we now move onwards to: Preview 2. I have mixed feelings about "The Cogs Wilderness". Most of the area to the west of "The Cogs wilderness" looked too tidy and well maintained. :-/
Digging through ditches and falling to rust.
Overall I would have also expected more major landmark style features or building shells to enter and perhaps even more moving cogs.
Abandoned coalmines, we'll have a good time.
It seemed like a patchwork quilt in places and far too fake. Whereas some of the small areas seemed to work; as a whole it was slightly disjointed (artificial) rather than looking organic.
They spit pig iron, tell you nothing is wrong.
By that I mean in places it didn't look as if it had naturally developed (evolved) over a long period of time... I didn't spend that long in the wilderness so I'm sure with more exploring I'd find more interesting features or places to venture within the area.
The Cogs Explorer Dungeons
I revisited one of Cogs Explorer Dungeons; I hadn't completed in the previous preview and visited two of the new ones available.
The Magma Must Flow: this quest reminded me a little of 'Taming the Flames' and maybe aspects of one or two other quests. The idea was fine and the story fairly straightforward.
The blood of tomorrow melts with the lava.
I would have liked to have been able to interact with; Bryltin Cornerstone's, ice block via the Dialogue boxes or seen her freed, and the ice melted at the end. Other than that the quest was fine for its size.
Beauty's burning but my backbone feels so cold.
The Wraithcallers: at the start of the quest it erroneously said "Roll Call" bestowed. Basically it was stop the evil Cultists', and their dastardly plan(s). I think the design of the dungeon looked far more "natural" than some of the dungeons, which was a good selling point. It didn't just look as though things had just been drawn in long straight lines and planted there - it was fine.
Smash and Burn: I revisited this dungeon because I didn't have time to complete it last time... Like I mentioned last time, the Grey buttons are a concern because they are not easy to distinguish from the surface they are attached to.
Dear Life, I think the button is stuck.
Can you please either turn those buttons into; tiny standard type pressable grey runes, or make small buttons that are: selectable - [Q Key] interactable - so you can actually use focus upon (locate) them at range.
Seriously consider doing that because overall it could be a stellar quest, but few are going to wander around all day in darkness trying to see camouflaged buttons. The 'Jungle of Khyber' has runes though manages to utilise them well enough to provide fun in finding them.
Openness and transparency speaks of integrity and a willingness to learn from mistakes. I'll reiterate: I strongly believe you should reconsider the (roundish shaped, octagon pressure) button design and replace them so they are 'selectable/targetable' with the 'Look key' as with standard press-able interactable rune type buttons.
I managed to find the: Iron and Silver Keys, solved two puzzles, disarmed all traps and solved the 2 Codes within that main "grinding Cog room". Albeit I didn't manage to drop the force-field surrounding the Chest in that moving cogs room. Plus I don't think the "Fire Barriers" were dropped. I'm not sure if that's a bug or not regarding the force-field or firewalls.
The last Forgewraith had a little bit of strange "trigger area" whereas the other in the Cogs room made more sense.
Charm the wolves with the eyes of a gambler, now I see it's a comfort to you.
Yes, I did Successfully Complete the Quest! Even though it took me all day, to smash the boxes with my Assassin and her trusted Throwing dagger... ;-)
Overall you would have "diamond of a quest" there (for flower sniffers) if you resolved the 'non focusable' (round shaped octagon pressure) button visibility issues. Yes, I know not everyone's monitor will display like mine. However, if someone is prepared to spend a significant amount of time doing those Optionals in there. Then don't unfairly punish them with making those buttons too hard to distinguish. :-)
I haven't gone into great detail and just reiterated those issues that I found most memorable.