Results 1 to 2 of 2

Thread: Build Advice

  1. #1
    Community Member ThomasHunter's Avatar
    Join Date
    Jul 2013
    Posts
    770

    Default Build Advice

    I've been struggling with how to build an Inquisitive. I like that RA's work with it and also like a couple of bonus feats from Artificer. One thing I found strange was the overall lack of active attacks in the Inquisitive Tree. While I don't like too many, a few seem nice which is why I am thinking of pairing it with DWS. Taking enough levels nets Evasion as well. Finally, to fill in, a few Fighter levels for extra action boosts and such. Overall, will spend 41+ points in Inquisitive, probably enough in Harper for Int as damage modifier and hoping to spend the balance in DWS for a few active attacks. Finally, was thinking Aasimar for a bit of free healing as needed. Any help/suggestions/criticisms would be greatly appreciated. Note that I am trying to find a solid build (maybe this one is completely off the mark) where I could also gather a couple of Ranger PL's for extra damage on each bolt (seems darn good with this build).

    Thanks!
    Taleisin

    New Build
    9/8/3 Ranger/Artificer/Fighter
    Neutral Good Aasimar


    Level Order

    1. Artificer . . . 6. Ranger. . . . .11. Ranger. . . . .16. Fighter
    2. Artificer . . . 7. Ranger. . . . .12. Artificer. . . 17. Fighter
    3. Ranger . . . . .8. Ranger . . . . 13. Artificer . . .18. Artificer
    4. Ranger . . . . .9. Ranger . . . . 14. Artificer . . .19. Artificer
    5. Ranger . . . . 10. Ranger . . . . 15. Fighter . . . .20. Artificer



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . .8. . . .+2. . . .4: INT
    Dexterity . . . 16. . . .+4. . . .8: INT
    Constitution. . 16. . . .+3. . . 12: DEX
    Intelligence. . 16. . . .+3. . . 16: INT
    Wisdom. . . . . 12. . . .+2. . . 20: INT
    Charisma. . . . 12. . . .+2. . . 24: INT
    . . . . . . . . . . . . . . . . .28: INT


    Skills
    . . . . . A .A. R. R. R. R. R. R. R. R. R. A .A. A .F. F .F. A .A. A
    . . . . . 1 .2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . . . . 5. 2. 1. 1. 1. 1. 1. 1. 1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .23
    Disable . 4 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .23
    Open Lo . 4 .1. . .½ .½ .½ .½ .½ .½ .½ .½ .2. 2 .2. . . . . .2. 2 .2. 21
    Search. . 4 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1 .1. 1 . . . . . 1 .1. 1 .20
    Spot. . . 4 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1 .1. 1 . . . . . 1 .1. 1 .20
    Jump. . . . . . . .3 .3 .3 .1 .1 .1 .1 .1 . . . . . 3 .2. 1 . . . . . 20
    Concent . 2 .1. . . . 1. 1. 1. 1. 1. 1. 1. 1 .1. 1 . . ½ .½. 1 .1. 1 .17
    Diplo . . 2 .½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½ .½. ½ . . ½ .½. ½ .½. ½ .11
    UMD . . . . .1. . . . . . . 1. 1. 1. 1. ½. . . . . . . . .½. 1 .1. 1 . 9
    Spellcr . 4 .1. . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
    Swim. . . . . . . . . . . . . . . . . . 1. . . . . . . . . . . . . . . 1
    Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
    . . . . .------------------------------------------------------------
    . . . . .28 .8 10 11 11 11 11 11 11 11 11 .9. 9 .9. 7 .8. 8 10 10 10



    Feats

    .1. . . . : Point Blank Shot
    .3. . . . : Dodge
    .6. . . . : Empower Healing Spell
    .9. . . . : Mobility
    12. . . . : Spring Attack
    13 Arti . : Improved Critical: Ranged
    15. . . . : Improved Precise Shot
    15 Fighter: Weapon Focus: Ranged
    16 Fighter: Shot on the Run
    18. . . . : Precision
    20 Arti . : Quicken Spell
    21 Epic . : Combat Archery
    24 Epic . : Overwhelming Critical
    26 Destiny: Holy Strike
    27 Epic . : Blinding Speed
    28 Destiny: Doubleshot
    29 Destiny: Embodiment of Law
    30 Epic . : Epic Reflexes
    30 Legend : Scion of: Arborea

    .1 Aasimar: Bond of the Protector

    .3 Ranger : Favored Enemy: Undead
    .7 Ranger : Favored Enemy: Construct

  2. #2
    Community Member
    Join Date
    Oct 2009
    Posts
    792

    Default

    Quote Originally Posted by ThomasHunter View Post
    I've been struggling with how to build an Inquisitive. I like that RA's work with it and also like a couple of bonus feats from Artificer. One thing I found strange was the overall lack of active attacks in the Inquisitive Tree. While I don't like too many, a few seem nice which is why I am thinking of pairing it with DWS. Taking enough levels nets Evasion as well. Finally, to fill in, a few Fighter levels for extra action boosts and such. Overall, will spend 41+ points in Inquisitive, probably enough in Harper for Int as damage modifier and hoping to spend the balance in DWS for a few active attacks. Finally, was thinking Aasimar for a bit of free healing as needed. Any help/suggestions/criticisms would be greatly appreciated. Note that I am trying to find a solid build (maybe this one is completely off the mark) where I could also gather a couple of Ranger PL's for extra damage on each bolt (seems darn good with this build).
    We've been examining how the various features of DXB work - and they're not quite as obvious as it would seem from the tooltips. One of the big surprises is that while EF/NHB are absolutely critical for a classic GXB Endless Fusilade build, they're a bit more optional for a DXB build. It's still better than not having it - but it's not enough better that there aren't other options.

    One of the builds I mentioned over on that thread might work well for what you're trying to do - pure Ranger with 41 DWS/31 Falconry and enough Inquisitive to get the DXB fighting style:

    Code:
    New Build
    Ranger 20
    True Neutral Aasimar Scourge
    
    
    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . .8. . . .+8. . . .4: WIS
    Dexterity . . . 15. . . .+8. . . .8: WIS
    Constitution. . 14. . . .+8. . . 12: WIS
    Intelligence. . 14. . . .+8. . . 16: WIS
    Wisdom. . . . . 20. . . .+8. . . 20: WIS
    Charisma. . . . .8. . . .+8. . . 24: WIS
    . . . . . . . . . . . . . . . . .28: WIS
    
    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Search. . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spot. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Listen. . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Jump. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Hide. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Move Si . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Diplo . . . . . . . . . . . . . . . . . 1. 1. 1. 1. 1½ 1½ 1½ 1½ ½. ½. 11
    UMD . . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Swim. . . . .1 .1 .1 .1 .1 .1 .1 .1 .1 . . . . . . . . . . . . . . 1. 10
    Tumble. . . . . . . . . . . ½. ½. ½. ½. . . . . . . . . . . . . 1. 1. .4
    . . . . .------------------------------------------------------------
    . . . . .32. 9. 9. 9. 9. 9 10 10 10 10 10 10 10 10 11 11 11 11 11 11
    
    
    Feats
    
    .1. . . . : Point Blank Shot
    .3. . . . : Rapid Reload
    .6. . . . : Quick Draw
    .9. . . . : Improved Critical: Ranged
    12. . . . : Precision
    15. . . . : Dodge
    18. . . . : Mobility
    21 Epic . : Combat Archery
    24 Epic . : Overwhelming Critical
    26 Destiny: Pierce Damage Reduction: Silver
    27 Epic . : Blinding Speed
    28 Destiny: Doubleshot
    29 Destiny: Mass Frog
    30 Epic . : Shot on the Run
    30 Legend : Scion of: Ethereal Plane
    
    .1 Ranger : Favored Enemy: Human
    .5 Ranger : Favored Enemy: Evil Outsider
    10 Ranger : Favored Enemy: Plant
    15 Ranger : Favored Enemy: Aberration
    20 Ranger : Favored Enemy: Monstrous Humanoid
    
    
    Spells
    
    
    1. Ram's Might (4), Resist Energy (6), Entangle (14), Charm Animal (18)
    2. Mass Camouflage (8), Spike Growth (10), Hold Animal (16), Cure Light Wounds (19)
    3. Wild Instincts (11), Cure Moderate Wounds (12), Neutralize Poison (19), Remove Disease (19)
    4. Freedom of Movement (14), Mass Longstrider (15), Cure Serious Wounds (19), Animal Growth (20)
    Enhancements (76+3 of 80+3 AP) Deepwood Stalker (41 AP)
    • Far Shot, Sneak Attack, Sniper Shot, Advanced Sneak Attack, Mark of the Hunted, Horizon Shot
      1. Favored Defense I, Stealthy III
      2. Survivalist, Melee/Range Power Boost III
      3. Survivalist, Thrill of the Hunt III, Aimed Shot, Wisdom
      4. Survivalist, Killer III, Merciful Shot, Wisdom
      5. Extra Favored Enemy: Elf, Strikes Like Lightning, Head Shot, Improved Archer's Focus
    Falconry (31 AP)
    • Falcon, Wisdom, Well Rounded, Wisdom, Well Rounded II
      1. Hunter's Knowledge, Out in Nature III
      2. Killer Instinct I, Watch the Center III, Diving Shot I, Meticulous Fletching I
      3. Killer Instinct II, Strike for the Eyes: Shot I, Conditioning
      4. Deadly Instinct III, No Mercy III, Coordinated Shot, Expose Weakness
    Aasimar Scourge (7 AP)
    • Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III
    Inquisitive (4 AP)
    • Inquisitive
      1. Dual Shooter, Conjure Bolts I
    Destiny (24 AP) Shadowdancer
    1. Stealthy III, Acrobatic I, Dexterity
    2. Lithe III
    3. Shrouding Shot I, Meld into Darkness III, Grim Precision III
    4. Improved Invisibility I, Pierce the Gloom
    5. Untouchable, Sealed Soul
    6. Shadow Form
    Twists of Fate (31 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Pin (Tier 2 Shiradi)
    3. Favored Enemy: Aberration (Tier 2 Primal)
    4. Extra Action Boost (Tier 1 Dreadnought)
    5. Unearthly Reactions (Tier 1 Magister)
    That being said, I think Deep Gnome might be a better choice because small races have a better angle for ranged combat. Note that Favored Enemies are YMMV. You've got 5 from Ranger, Undead from Scourge, (something) from DWS, Animals from Falconry and (something) from Epic Twist (9 total). Legendary Dreadnought is probably a better choice of Destiny from the standpoint of pure numbers, but the piles of utility from Shadowdancer to support this sort of heavy Sneak Attack approach coupled with better defenses prejudice me away from LD.

    Going this route gives you helpless damage, the ability to render opponents helpless, great Fortification Bypass and the ability to Sneak Attack/Point Blank Shot without regard for range. And, of course, you'd be the king of Hold Animal.
    Last edited by Hjarki; 04-16-2019 at 02:20 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload