Originally Posted by
DrawingGuy
I agree that Darkness is too clunky to use. Tanks do have another incentive to go Tiefling: Rebuke. A no-save knockdown against anything that hits you is quite powerful, plus the fire damage proc can hit respectable numbers with enough spell power.
Agreed, the biggest disappointment.
Actually Improved Scorch is AMAZING all the way to cap. Remember, Scorch is a large AOE. You are making EVERYTHING it hits vuln to fire, and you can cast it every 3 (spell) / 5 (sorc SLA) / or 10 (tiefling SLA) seconds. And anything that is already vuln to fire is now taking 5% more damage. Didn't test scientifically, but this seems to STACK with the Sorc fire vuln. Improved Scorch is game changing for Fire Sorcs, or fire based casters in general. While it is true that the racial version of the Scorch spell itself is weaker than other options, someone with enough racial past lives can get this at level ONE, which is stupid powerful at that level. Load it up and use it until you can replace it, then take it to 1 ap and use Sorc's instead. The nice thing is the fire immunity removal and sorc SLA have the same timers...
Instead of casting two spells to affect your foe, just use one spell that your foe has no immunity to on him. Plus you will have better range on this one spell (scorch has the low range and AOE of cone of cold). Casting like I suggest increases your engagement range (typically striking foes before they can react) enabling you to follow up if needed before the foe gets to engagement range. This is critical for me in higher reaper play. Further, once the enemy is on you, it is a whole lot harder to direct your cone than a circular AOE spell on foes. Finally, against targets where you need to use all the might of your main power (boss or crown), Improved scorch has low range meaning you will need to close on tough foe. Where as, AEW works just fine with better range. I am not saying it does not work as advertised, I only claim that improved scorch is too costly for what it is given the redundancies and limitations.
While copying the critical as well would be amazing, this still does two things:
- Frees up gearing if you're diving into two DPS spell pools. Equipping a single crit item is much easier than trying to fit a everything you want, especially with Slave Lords crafting.
- Fire Spellpower is simply higher. You're getting a fair chunk from Tiefling cores, you can quickly equip and unequip Spiral for a 50 fire power / 20 fire crit buff that remains after you unequip. Add in things like Acid and Electric do not have as strong Spell Power / Insightful Spellpower items like Wild Flame, the ability to have Burnscar Sash and still full power electric (though Electric sorc tree hurts Meteor currently), and you are not only saving gear, but making those other options stronger than you could otherwise. Cold and Fire sorc doesn't mix, but the belt advantage on something like a Druid or Wiz would apply as well. Of course with Scoundrel, there is no belt for Sonic, so that's a large boost for them on top of the other gearing advantages of fire.
Everything is a trade off. I and other point to Eldritch knight. For just 11 points you can get more than 20 universal SP points, 30- 50 hp boost, a power clicky buffing to 30 more power points, and an improved shield. For me, this is much better than points spent in the tiefling racial tree.
When I used to bike a lot people would ask me, "hey should I spend a couple hundred dollars buying expensive titanium rails for my seat... they are half a pound lighter." My response was always the same. Just improve your diet and lose a few pounds of weight yourself. I dont use the burn scar sash. And unless it scales with level, never plan to. By level 14, I am running with items that buff two elements to +90/13% (and with tiefling I run three). Before spending your points in tiefling tree, I suggest you lose some weight. Use a better item buff to your power. You will see more of a gain in fire power.
@TinyElvis: (too lazy to recapture in quotes)
** 4% crit for 1 ap? ya i will take that
Actually you pay 12 to 15 for this. Nice to have but it is not cheap as you imply. the other stuff? ya i like it but its not game breaking. im mostly in sorc trees and dont get a lot in race trees.
That would be a problem if that was all you were getting. The cores are giving you CHA and spell power. You can also snag a no-save trip guard which boosts survival (it is equivalent to Wind Through the Trees, only available to others as a 29 feat or 28/29 raid gear). Improved Scorch, which the spend also unlocks for you, is game changing. "Game Breaking" is more questionable as Fire was one of the most resisted types, so has had some favoritism in gear (plus the fact that both Divines and Arcanes use it), and now you can suddenly use it easily. Tiefling is pretty amazing.
Yes but gains are redundant, equivalent or higher in other trees, or just dont seem to work (i.e. darkness and blinding folks).
** Did you know that the capstone debuffs this (even with acid/fire). Where as the main spell for other spec'ed sorcs gain levels for a net +4 level gain difference over the fire spec'd. So, meteor swarm is by far the worst best spell in heroic play.
It does indeed, and that will undoubtably be fixed in the Sorc pass. But you know what you can do? Just don't activate the stance. The capstone still gives you the CHA and the +1 fire caster level. Not getting the additional extra so you don't then lose 3 to your meteor is an easy sacrifice imo. Just do that and enjoy the numbers.
** Have I given you vision? Can you see now?
Hopefully this, and the comments to Hjarki let you see now. Tiefling has changed the game for Fire Sorc letting them use their attacks with impunity. All low and mid reapers through heroic and epics were a joke as trash died in 1-2 attacks in an AOE, and I could hold aggro off monks and other melees with how much damage I did due to the extra vulns and spellpowers Tiefling netted me. High Reaper is the only thing that's an issue, and that is no fault of Tiefling, as the massive DPS penalty makes the SP costs too heavy for any DPS caster (except Warlock, but that's part of the reason everyone plays them).