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  1. #1
    Community Member Fedora1's Avatar
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    Default Monk Builds w/o Wraps?

    Hello everyone. I am trying to plan ahead for some monk lives and it has been 8+ years since I played a monk (pre-enahncement tree days), and even then never took him out of mid-heroics.

    1. I am wondering if there are any good monk builds that do not use hand wraps, or are hand wraps the best way to go with monks?

    2. Are longswords are a good option for a monk? Would going with L6 fighter using longswords with Knights Training feat + Kensai 3rd Core "Strike With No Thought" and the Kensai T5 "One with the Blade" work, or does that lock out better T5 monk enhancements?

    3. I saw that monks can remain centered using longswords via "Blades of Whirling Steel", but then "Dance of Flowers" doesn't add the +W. Will "Dance of Flowers" add the +W to longswords if you have "One with the Blade"?

    4. Are there other options like staves?

    5. What are the advantages/disadvantages of not using wraps?

    I am not interested in a thrower build (monkcher or whatever).

    I know some of my questions overlap, sorry about that. Any guidance and advice or insight is appreciated.

    Thanks in advance!
    My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972

    Ordinary humans have inhibitions that serve as a buffer against what we know is bad behavior.
    However, some people, by blaming others for their own bad behavior, develop a thought pattern that allows them to override self-control in order to achieve a selfish end.
    - My opinion on exploiters and cheaters blaming SSG for unfair punishment.

  2. #2
    Community Member HungarianRhapsody's Avatar
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    The biggest advantages is 1) better crit profile (WAAAAAY better crit profile) and getting to use named weapons and other abilities from another class. If you're splashing Monk into another class, being able to use Vistani daggers and still remain centered or Kensai weapons, etc. is really nice.

    I can't say I'd ever do that as a Monk 20, but if you're splashing Monk into another build, it can be nice.

    Edit: not saying that you can't do other weapons as a Monk 20 - just that it isn't something appealing to me because you have to do a lot more work to get up to Handwraps level and I'm fairly lazy.
    Last edited by HungarianRhapsody; 04-08-2019 at 08:57 AM.
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  3. #3
    Community Member Fedora1's Avatar
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    Quote Originally Posted by HungarianRhapsody View Post
    The biggest advantages is 1) better crit profile (WAAAAAY better crit profile) and getting to use named weapons and other abilities from another class. If you're splashing Monk into another class, being able to use Vistani daggers and still remain centered or Kensai weapons, etc. is really nice.

    I can't say I'd ever do that as a Monk 20, but if you're splashing Monk into another build, it can be nice.
    Trying for monk past lives, so I would be needing at least 10/11 levels of monk.
    My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972

    Ordinary humans have inhibitions that serve as a buffer against what we know is bad behavior.
    However, some people, by blaming others for their own bad behavior, develop a thought pattern that allows them to override self-control in order to achieve a selfish end.
    - My opinion on exploiters and cheaters blaming SSG for unfair punishment.

  4. #4
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by Fedora1 View Post
    Trying for monk past lives, so I would be needing at least 10/11 levels of monk.
    You could do 8/8/4 or 8/6/6 depending on the other classes if you like. Druid/Monk/whatever could be nice. (Druid comes before Monk alphebetically, but it still comes after Monk in the list of classes, so Druid 8/Monk 8/ whatever 4 would still give you Monk past life.)
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  5. #5
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    Monk 8 barely gives anything tho, 9th gives you 5% run speed and improved evasion. I would try to take 12 monk at least for abundant step.

  6. #6
    Community Member Fedora1's Avatar
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    Quote Originally Posted by HungarianRhapsody View Post
    You could do 8/8/4 or 8/6/6 depending on the other classes if you like. Druid/Monk/whatever could be nice. (Druid comes before Monk alphebetically, but it still comes after Monk in the list of classes, so Druid 8/Monk 8/ whatever 4 would still give you Monk past life.)
    True, wasn't thinking about triple classing.


    Quote Originally Posted by janave View Post
    Monk 8 barely gives anything tho, 9th gives you 5% run speed and improved evasion. I would try to take 12 monk at least for abundant step.
    Also true.

    Monk 12/Fighter 6/ and something 2 maybe?

    I've borrowed low hanging fruit from monk on a couple of older builds before but otherwise know very little about how to play one.
    My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972

    Ordinary humans have inhibitions that serve as a buffer against what we know is bad behavior.
    However, some people, by blaming others for their own bad behavior, develop a thought pattern that allows them to override self-control in order to achieve a selfish end.
    - My opinion on exploiters and cheaters blaming SSG for unfair punishment.

  7. #7
    Community Member NemesisAlien's Avatar
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    Quote Originally Posted by HungarianRhapsody View Post
    You could do 8/8/4 or 8/6/6 depending on the other classes if you like. Druid/Monk/whatever could be nice. (Druid comes before Monk alphebetically, but it still comes after Monk in the list of classes, so Druid 8/Monk 8/ whatever 4 would still give you Monk past life.)
    I thought you need 15 for a past life?

  8. #8
    Community Member DrawingGuy's Avatar
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    Quote Originally Posted by Fedora1 View Post
    Hello everyone. I am trying to plan ahead for some monk lives and it has been 8+ years since I played a monk (pre-enahncement tree days), and even then never took him out of mid-heroics.

    1. I am wondering if there are any good monk builds that do not use hand wraps, or are hand wraps the best way to go with monks?

    2. Are longswords are a good option for a monk? Would going with L6 fighter using longswords with Knights Training feat + Kensai 3rd Core "Strike With No Thought" and the Kensai T5 "One with the Blade" work, or does that lock out better T5 monk enhancements?

    3. I saw that monks can remain centered using longswords via "Blades of Whirling Steel", but then "Dance of Flowers" doesn't add the +W. Will "Dance of Flowers" add the +W to longswords if you have "One with the Blade"?

    4. Are there other options like staves?

    5. What are the advantages/disadvantages of not using wraps?

    I am not interested in a thrower build (monkcher or whatever).

    I know some of my questions overlap, sorry about that. Any guidance and advice or insight is appreciated.

    Thanks in advance!
    1. Shuriken is good, but only in epics and particularly end game after your get your feats/EDs/items, so really isn't a good heroic TR option. Dagger is good because Vistani is good, and is probably your best heroic weaponized pure monk option (Plus daggers like Sky Pirate and Nightforge Stiletto are amazing). Staff will work just fine, but Rogue Thief Acrobat is better, so cross-classing to maximize dodge from Monk and TA abilities + SA DPS from Rogue is a common mix. You won't break DPS records, but they work well, especially in heroics. Other weapon options face the fact that other classes are simply better at them. Not only are their trees stronger, but they have class features to bolster them as well. Currently Monk has no class feature as it was deleted a few months back in the name of a 10% DPS nerf to unarmed at end game. However once you splash into those other classes, Monk is still a strong splash providing dodge, AC, and stances as long as you remain centered. Fighter Kensei allows for the use of ANY weapon while also providing full crit profiles, making it a strong combo.

    2. T5 Kensai is much better than T5 Ninja Spy as it provides melee power, multiple attacks that can't be saved against and work on everything (unlike Touch of Death), allows for the use of any melee weapon (which does indeed work with A Dance of Flowers), along with some passive damage.

    3. Yes, One With the Blade works with A Dance of Flowers.

    4. I covered this in question one. Once you cross class, you can really do whatever you want. 12 Monk / 6 Fighter / 2 Rogue would give you a viable long sword tree with fighter and some trapping from Rogue. 8 Monk / 6 Fighter / 6 Cleric gives you Soundburst CC, some heals, and turns are stupid powerful in heroics. The 8 Druid / 8 Monk Hungarian mentioned lets you lean on Winter Wolf, which is quite strong. 12 Monk / 6 Ranger / 2 Rogue Vistani build lets you get the amazing Dance of Death from Ranger, trapping from rogue, and abundant step + stances from monk. Just comb the forums. While I do think they fell short of the mark on the Ninja Spy tree for non-shuriken builds, Monk is still a strong defensive splash that many people utilize. You simply take enough Monk levels for it to be the dominant class, and you're golden for your past life.

    5. One of the main reasons to play a Monk is their utility. Much of that utility lies in the Shintao tree with debuffing (Jade Strike), CC (Tomb of Jade and Kukan-Do), and self-raising with Phoenix. Handwraps also have Stunning Fist, a 6 second stun on a 6 second cooldown. Handwrap DPS itself has had a rollercoaster though. They were a bit behind originally, so they bolstered them a bit with Reinforced Fist items and TOD rings and were fine. Then the weapon multiplier system happened and handwraps fell near the bottom of weapon options. It was like this for years until U33 when they weaponized handwraps. However they overshot it a bit loading a ton of Melee Power in Henshin and then releasing extremely overpowered handwraps which shot Handwrap DPS to the top. Unfortunately a player that exploits to min-max his DPS posted some videos (which he did use exploits on adding extra Ws, extra attack/damage, and some TR shenanigans... all unlisted of course so most players don't realize it) on a character with every past life and high reaper points. This left a skew in people's minds that remains to this day that seems Devs latched onto as well. Some people just don't know how strong other options are as they didn't receive the high profile explosion this players videos had. This lead to all the nerfs we have today. Really the Duality nerfs were needed, the melee power nerfs are fine especially considering the utility Monks already have (though should have came with other changes to Henshin to make up for it to keep the tree competitive with TA), and even the latest nerf doesn't put handwraps in the gutter as the utility makes up for it. I still, and always will, think the Devs should have handled the last nerf differently and will hope, no matter how fruitlessly, that they roll back the nerf of a class feature that has existed since 1st edition, but I've digressed a fair bit.

    TL;DR - Handwraps have additional utility of Stunning Fist and are the weapon of the best Monk tree, Shintao. You can easily beat the DPS of handwraps, especially in heroics (almost everything does now due to the class feature being deleted) due to many great modified crit profile and base damage weapons. And as DPS is king, especially if you have a caster handling the CC for you, you may like other weapon options more.

    Whatever the case is, I see TRs as the time to experiment. Due whatever build on the forums catches your fancy, or make something up yourself. I'm typically a thorough planner, planning out feats and gear for everything, but occasionally I just wing it and make it up as I level. It is how I've done all the past lives that I have as it keeps things interesting for me. Though you can always lean on these forums. Have something you want to try but not sure if it will work? Just ask, and people are pretty good about picking it apart and helping you improve it.
    Pinc Punch - Unarmed Monk (Uber Completionist) // Porc the Orc - Paladin // Thunderborn - Warlock // Imustbe Emo - PewPew Rogue // Aquamine Artifact - Crafting Artificer (shelved)

  9. #9
    Community Member Fedora1's Avatar
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    Quote Originally Posted by NemesisAlien View Post
    I thought you need 15 for a past life?
    Nope, just the most levels in whatever class, and in case of a tie (like 10/10) you go with the "Dominant Class" list here: https://ddowiki.com/page/Past_Life_Feats

    Dominant class

    When you perform a Heroic or Iconic True Reincarnation, your character gains the Past Life of your dominant class, the class that is shown as your character's class icon in parties. This is determined by:

    the class you have the most levels of.
    In the case of a tie, the dominant class is the first listed on this list (the one with the lowest number):

    Barbarian
    Bard
    Cleric
    Fighter
    Paladin
    Ranger
    Rogue
    Sorcerer
    Wizard
    Monk
    Favored Soul
    Artificer
    Warlock
    Druid

    That is: alphabetical for the original 9 classes, then new classes added at the end in (rough*) order of release.source

    * Warlock is dominant over Druid when their levels are tied, despite Druid being released before Warlock.
    So if you were a Monk L10/Druid L10 your past life would be monk. But if you were a Monk L10/ Wizard L10, your past life would be wizard.
    My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972

    Ordinary humans have inhibitions that serve as a buffer against what we know is bad behavior.
    However, some people, by blaming others for their own bad behavior, develop a thought pattern that allows them to override self-control in order to achieve a selfish end.
    - My opinion on exploiters and cheaters blaming SSG for unfair punishment.

  10. #10
    Community Member Fedora1's Avatar
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    Quote Originally Posted by DrawingGuy View Post
    TL;DR - Handwraps have additional utility of Stunning Fist and are the weapon of the best Monk tree, Shintao. You can easily beat the DPS of handwraps, especially in heroics (almost everything does now due to the class feature being deleted) due to many great modified crit profile and base damage weapons. And as DPS is king, especially if you have a caster handling the CC for you, you may like other weapon options more.

    Whatever the case is, I see TRs as the time to experiment. Due whatever build on the forums catches your fancy, or make something up yourself. I'm typically a thorough planner, planning out feats and gear for everything, but occasionally I just wing it and make it up as I level. It is how I've done all the past lives that I have as it keeps things interesting for me. Though you can always lean on these forums. Have something you want to try but not sure if it will work? Just ask, and people are pretty good about picking it apart and helping you improve it.
    Appreciate all of your reply DrawingGuy, shortened it down here for sake of space.

    I haven't made a step-by-step planned out build in a long time. I usually get a general idea and make sure I get any leveling order or pre-reqs when needed, and then go with it. Worst that usually happens is I forget something and have to wait an extra level to get "that thing" I wanted. Heroics is pretty forgiving like that.

    I see what you are saying about daggers + vistani, but with the new Knights Training feat longswords are looking pretty good too.

    I'll be honest here, the main reason I want to avoid hand wraps is inventory space and laziness. Since I haven't done a monk yet, I have zero hand wraps and really don't want to farm them and then make space in my inventory.

    Whereas I already have khopeshes, long swords, staves, and daggers.
    My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972

    Ordinary humans have inhibitions that serve as a buffer against what we know is bad behavior.
    However, some people, by blaming others for their own bad behavior, develop a thought pattern that allows them to override self-control in order to achieve a selfish end.
    - My opinion on exploiters and cheaters blaming SSG for unfair punishment.

  11. #11
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    I will play the fighter build proposed herein, doing Monk lives to get my DPS up as an Artificer, did the ranger ones already, this is a pew pew character, not going to bother with spell dcs. In any case, I am going to dual wield Banhammers, I did that once already and it was pretty funny.

  12. #12
    Community Member Fedora1's Avatar
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    Kind of a follow-up question... In case you couldn't tell I am kind of leaning toward longswords, but the question could apply in a more general sense anyway.

    Which would be better (overall and in general), a pair of Morninglords, a pair of T2 Thunderforged (probably with 1st degree burns and dragons edge, or maybe paralyzing fear), or one of each? I don't have the ingredients for T3 TF.

    Also, favorite rubies for the red slots?
    Last edited by Fedora1; 04-08-2019 at 03:45 PM.
    My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972

    Ordinary humans have inhibitions that serve as a buffer against what we know is bad behavior.
    However, some people, by blaming others for their own bad behavior, develop a thought pattern that allows them to override self-control in order to achieve a selfish end.
    - My opinion on exploiters and cheaters blaming SSG for unfair punishment.

  13. #13
    Community Member Grailhawk's Avatar
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    I don't know if this can work and don't have the time to figure it out right now, but

    9 Monk 6 Fighter, 5 Ranger

    Whirling Steel Strike + Knights Training centered with longswords
    23 AP Kensei for +1 Crit Multiplier (Core 3) and Opportunity Attack
    40 AP Tempest Tier 5 (Skip Evasive Dance)
    04 AP Shinto for Deft Strikes
    11 AP Ninja Shadow Veil

    Not going to brakes any DPS records but might (maybe i don't know) be good enough.

  14. #14
    Community Member Fedora1's Avatar
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    Quote Originally Posted by Grailhawk View Post
    40 AP Tempest Tier 5 (Skip Evasive Dance)
    If you're going 40 AP in tempest, wouldn't you want to go 41 and get the Dervish capstone?

    +4 Dexterity. +25% chance to doublestrike with your off-hand while dual wielding. While wearing light or no armor: +10 Melee Power, Physical Resistance Rating, and Magical Resistance Rating.

    Pfhhttt nevermind, not thinking straight. Must be L20 ranger for capstone. Duh.... :/
    My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972

    Ordinary humans have inhibitions that serve as a buffer against what we know is bad behavior.
    However, some people, by blaming others for their own bad behavior, develop a thought pattern that allows them to override self-control in order to achieve a selfish end.
    - My opinion on exploiters and cheaters blaming SSG for unfair punishment.

  15. #15
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by Fedora1 View Post
    If you're going 40 AP in tempest, wouldn't you want to go 41 and get the Dervish capstone?

    +4 Dexterity. +25% chance to doublestrike with your off-hand while dual wielding. While wearing light or no armor: +10 Melee Power, Physical Resistance Rating, and Magical Resistance Rating.
    Yes but then your not a monk, thought you were looking for a mostly monk with weapons not wraps? Tempest Tier 5 is one of the best Tier 5's even without the awesome cores. Ninja Spy is a really weak tree past 11 AP for a melee weapons user Tempest and Kensai are pretty strong IMO Tempest is stronger.

  16. #16
    Community Member Vish's Avatar
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    Fedora,
    There are 3 basic monks, 4 if you count shuri
    Shintao are wraps, have best cc in game
    Henshin are staffs, got nerfed hard, but decent cleave damage
    Ninja are shortsword, and generally suck. Never see ninja builds
    Shuri are chuckers, use ninja tree, only good at cap

    Now, I recently did some elf pl, as ranger monk
    So yes, you can go pure monk with longswords
    But their trees don't really support sword dps
    So I went ranger and splashed monk
    To use tier5 tempest, dual wield longswords

    So if you go heroics, I suggest something like 14/5/1 monk ranger rogue
    The last two levels of heroic don't count so you can get 12 monk out of it
    If you go epics, I would suggest like 15/5 monk ranger
    You get tier5 tempest, and you get quivering palm at 15 monk
    I built my ranger monk as wisdom build, using falconry
    But you could also go dex, as ninja gives you dex to hit and damage
    But if you want your quivering palm to work, best go wisdom
    Also monk gets wisdom to AC, so some buffage

    But you can totally do longswords with whirling steel strike
    And tempest gives you the dual wield adds
    So pretty decent dps
    At 20 you can sentient oath blades,
    That's what I used until 29, when I got the barovian longswords
    Should be a decent build, if your just going to 30 and tr

    Anyways, if you need a build, let me know

    Edit
    Oh ya, and prob go aasimar
    Best for wis build,
    And the healing hands are game changer for melee
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  17. #17
    Community Member Fedora1's Avatar
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    Quote Originally Posted by Vish View Post
    If you go epics, I would suggest like 15/5 monk ranger
    You get tier5 tempest, and you get quivering palm at 15 monk
    I built my ranger monk as wisdom build, using falconry
    But you could also go dex, as ninja gives you dex to hit and damage
    But if you want your quivering palm to work, best go wisdom
    Also monk gets wisdom to AC, so some buffage
    How good is quivering palm, versus say 2 rogue splash?


    Quote Originally Posted by Vish View Post
    But you can totally do longswords with whirling steel strike
    I'm just concerned that Dance of Flowers (according to wiki) doesn't work on longswords with whirling steel. Is it not a big deal?


    Quote Originally Posted by Vish View Post
    And tempest gives you the dual wield adds
    So pretty decent dps
    At 20 you can sentient oath blades,
    That's what I used until 29, when I got the barovian longswords
    Should be a decent build, if your just going to 30 and tr


    Edit
    Oh ya, and prob go aasimar
    Best for wis build,
    And the healing hands are game changer for melee
    Yeah I love Aasimar and Scourge, done 3 of each already. Current one (scourge) is a pure tempest wisdom falconry build dual wielding oathblades (one sentient) just hit L29 and pulled out the Morninglords to see how they do.
    My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972

    Ordinary humans have inhibitions that serve as a buffer against what we know is bad behavior.
    However, some people, by blaming others for their own bad behavior, develop a thought pattern that allows them to override self-control in order to achieve a selfish end.
    - My opinion on exploiters and cheaters blaming SSG for unfair punishment.

  18. #18
    Community Member Fedora1's Avatar
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    Quote Originally Posted by Grailhawk View Post
    Yes but then your not a monk, thought you were looking for a mostly monk with weapons not wraps? Tempest Tier 5 is one of the best Tier 5's even without the awesome cores. Ninja Spy is a really weak tree past 11 AP for a melee weapons user Tempest and Kensai are pretty strong IMO Tempest is stronger.
    Yep, you quoted me too soon. I corrected myself about 2 seconds after I posted. lol
    My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972

    Ordinary humans have inhibitions that serve as a buffer against what we know is bad behavior.
    However, some people, by blaming others for their own bad behavior, develop a thought pattern that allows them to override self-control in order to achieve a selfish end.
    - My opinion on exploiters and cheaters blaming SSG for unfair punishment.

  19. #19
    Community Member Vish's Avatar
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    Quote Originally Posted by Fedora1 View Post
    How good is quivering palm, versus say 2 rogue splash?




    I'm just concerned that Dance of Flowers (according to wiki) doesn't work on longswords with whirling steel. Is it not a big deal?




    Yeah I love Aasimar and Scourge, done 3 of each already. Current one (scourge) is a pure tempest wisdom falconry build dual wielding oathblades (one sentient) just hit L29 and pulled out the Morninglords to see how they do.
    Ya, qp is based on like half monk level I think
    Idk on my pure with killer instinct I can hit 100
    Less 5 or 7 levels should be 3-4 less?
    Idk I just qp on pure monks, never really tried a splash

    As to dance, yes you get the 1.5 with longswords
    Just did a ranger monk build, see soulrazor in ranger
    Used longswords, had Wss, twisted dance, it worked

    Ya on second thought of the 15/5 split
    It may be better to go 14/6 monk fighter
    For the +1 multi in core 3 of fighter
    I didn't think that part
    Still get tier5 ftr which is pretty good
    I was running ranger monk, and the 12 core rng you get the multi, or the threat
    That's why I did my elf life as ranger,
    Plus I wanted to see longswords
    You can look at those prototype builds in
    Vishs book of the dead, in custom builds
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  20. #20
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Fedora1 View Post
    2. Are longswords are a good option for a monk? Would going with L6 fighter using longswords with Knights Training feat + Kensai 3rd Core "Strike With No Thought" and the Kensai T5 "One with the Blade" work, or does that lock out better T5 monk enhancements?
    With the Whirling Steel Strike feat you don't need One with the Blade, so you could take a different tier-5. E.g., Ninja's for Touch of Death or Henshin's for Void Strike.

    Not saying it's any better, just an alternative.
    4. Are there other options like staves?
    Sure: rogue / monk is the obvious combo for a heroic-only build so you can take Acrobatics (+15% attack speed).
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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