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  1. #1
    Community Member Jandric's Avatar
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    Default Bring DPS Kobolds to Guild ships!

    Devs,

    What do you think about bringing the DPS kobolds to guild ships as amenities? They are much better than the dummy amenity, and it is nice to have something consistent that will live long enough at cap to judge DPS.

  2. #2
    Associate Producer Cocomajobo's Avatar
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    Quote Originally Posted by Jandric View Post
    Devs,

    What do you think about bringing the DPS kobolds to guild ships as amenities? They are much better than the dummy amenity, and it is nice to have something consistent that will live long enough at cap to judge DPS.
    There current implementation is real bad for overall server performance. As such, we can't release them on live servers without a rework. It's been something on our want to do list for over a year now. Maybe some day we'll find the time needed.

  3. #3
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    Quote Originally Posted by Cocomajobo View Post
    There current implementation is real bad for overall server performance. As such, we can't release them on live servers without a rework. It's been something on our want to do list for over a year now. Maybe some day we'll find the time needed.
    That sounds like an awesome idea.
    Hey, even just removing the AI off a random epic critter and putting them in a reprinted Haverdasher would do.

    The good thing about putting it in a random quest would be being able to test your character in Reaper, with the trees enabled and the damage reduction applying.

  4. #4
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    Quote Originally Posted by Cocomajobo View Post
    There current implementation is real bad for overall server performance. As such, we can't release them on live servers without a rework. It's been something on our want to do list for over a year now. Maybe some day we'll find the time needed.
    Which current implementation, the ship or the kobald on Lam?

    I can't see why making a solo dungeon accessible from the Marketplace with different rooms that spawn based on char level a boss, a champ and a group of trash. All with bloated HP, that are parked and cannot attack.

    have a lever/floor plate that instakills the mobs and respawns them.

    would be great for testing DCs & DPS ect ect...

    cripes make it a one ticket per day thing to prevent people from over using it.

  5. #5
    Community Member LeoLionxxx's Avatar
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    Scraps, the Immortal Kobold
    While Lady Vol was testing her Mark of Death, she granted immortality to this kobold she found trying to steal her shinies. Since then, Scraps has been working for the Stormreach guilds, to help adventurers measure their strength. Scraps makes sure to drink his pain numbing potions 3 times a day.
    That's not lag, it's just DDO trying to become turn-based again.
    Feature wishlist: colour-coded HP bars; red/blue teams in raids; rez-timer in party menu

    Bug report form link

  6. #6
    Community Member Cetus's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    There current implementation is real bad for overall server performance. As such, we can't release them on live servers without a rework. It's been something on our want to do list for over a year now. Maybe some day we'll find the time needed.
    What about creating a "quest" with these inside? Just reveal their HP to us and that's it. Don't even need the game to calc it for us if performance is an issue.

  7. #7
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    on airship, you can activate the magefire cannon and hit that thing instead, it cannot break, and you can unleash all you got on it
    I come from the west. Through countries, peoples, and cities - to this place: STORMREACH.
    My duty: Guardian. To mend and defend. To defend my newfound friends, their hopes, and dreams. To defend them from their enemies.

  8. #8
    Community Member John3000's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    There current implementation is real bad for overall server performance. As such, we can't release them on live servers without a rework. It's been something on our want to do list for over a year now. Maybe some day we'll find the time needed.
    That'd be great, but in the meantime, how about just increasing dummy HP or making a second dummy with 300k HP ?

  9. #9
    Community Member Yamani's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    There current implementation is real bad for overall server performance. As such, we can't release them on live servers without a rework. It's been something on our want to do list for over a year now. Maybe some day we'll find the time needed.
    If you do can you do something that lets us tinker with the kobold a bit like a selection menu to where we can change to a specific level so it can have PRR/MRR that represents that level? Say like every 5 levels.
    And/or a choice to have our damage scaled down just like in reaper.
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  10. #10
    Community Member John3000's Avatar
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    Quote Originally Posted by Gabrael View Post
    on airship, you can activate the magefire cannon and hit that thing instead, it cannot break, and you can unleash all you got on it
    I believe the point is help calculate dps, so finite HP is necessary unless you spend hours copying n interpreting combat log. As far as I know, the magefire cannon is useless in that regards and the dummy dies in less than a second, hence the need for a dps calc kobold or higher HP dummy. ;-)

    cheers

  11. #11
    Community Member banjo174's Avatar
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    Quote Originally Posted by Gabrael View Post
    on airship, you can activate the magefire cannon and hit that thing instead, it cannot break, and you can unleash all you got on it
    Yeah, this doesn't really serve the same purpose as a DPS kobold would... Sure the magefire cannon is cool to see individual hits of particular moments...

    -Helpless Damage
    -Blitz Damage
    -Action boost Damage
    Etc. etc.

    But it doesn't provide an actual DPS count for the player. I for one have been wanting a way to judge the DPS of a character on the live servers for a while now, having this method, would help both newer players improve their characters, as well as veterans. Just don't give us the ability to look at DPS while in dungeons, or else all hell will break loose.
    ~IAmTheGreySoldier~

  12. #12
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    The ship isn't such a good place for it because it's a public area and many caster spells/abilities don't work there. Even my non DPS caster would get some use out of it and there are DPS caster builds that may find such a thing very useful.

    I'd really like to see a quest added with the kobold and I think it could be sold in sufficient quantities to justify adding it. Or it could be included as an add-on to give incentive for buying some upcoming quest pack that is otherwise a bit short on value.

    But it should not be added until the kobold is working so that a bunch of people using it at once doesn't cause our server to grind to a halt. I'd really hate to see raids failing because too many people are abusing their captive kobolds.

    If we can't get a DPS test quest then I guess a more durable training dummy would be a decent consolation prize. A higher but fixed HP total would make it better than the cannon.

    Thanks.
    Last edited by blerkington; 04-10-2019 at 05:49 PM.

  13. #13
    Community Member banjo174's Avatar
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    Quote Originally Posted by blerkington View Post
    The ship isn't such a good place for it because it's a public area and many caster spells/abilities don't work there. Even my non DPS caster would get some use out of it and there are DPS caster builds that may find such a thing very useful.

    I'd really like to see a quest added with the kobold and I think it could be sold in sufficient quantities to justify adding it. Or it could be included as an add-on to give incentive for buying some upcoming quest pack that is otherwise a bit short on value.
    I would really rather it isn't a quest. Just because in quests, things tick down... XP Pots, Guild renown pots, and loot boosting gems.
    ~IAmTheGreySoldier~

  14. #14
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    Quote Originally Posted by banjo174 View Post
    I would really rather it isn't a quest. Just because in quests, things tick down... XP Pots, Guild renown pots, and loot boosting gems.
    Yes, that's a fair point and something I hadn't considered.

    On balance I'd still rather have something casters can use too, but this is definitely a concern. I guess there's the option of only doing your testing when these have worn off, but that might not suit everyone.

    Thanks.

  15. #15
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by Cetus View Post
    What about creating a "quest" with these inside? Just reveal their HP to us and that's it. Don't even need the game to calc it for us if performance is an issue.
    And make the HP scale with difficulty so the quest can be future proof e.g. ER10 has 1 billion HP. R1 has 1 million, HC can have 100 ...

  16. #16
    Community Member Valerianus's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    There current implementation is real bad for overall server performance. As such, we can't release them on live servers without a rework. It's been something on our want to do list for over a year now. Maybe some day we'll find the time needed.

    why in DDO everything has server performance issues? like dungeon alert and some kobold?! lotro doesn't. are your server capacity allotted like 80% lotro 20% ddo? like, ever had a stroll in goblin town (public instance) while multiple parties are zerging thru aggroing countless goblins and all is well and DA doesn't ever exist?

    yes i know i'm being blunt but this is a serious question. not expecting an asnwer btw.
    storage solution suggestion: Collection

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  17. #17
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by Valerianus View Post
    why in DDO everything has server performance issues? like dungeon alert and some kobold?! lotro doesn't. are your server capacity allotted like 80% lotro 20% ddo? like, ever had a stroll in goblin town (public instance) while multiple parties are zerging thru aggroing countless goblins and all is well and DA doesn't ever exist?

    yes i know i'm being blunt but this is a serious question. not expecting an asnwer btw.
    LOTRO has a better better engine they have said on multiple occasion that they would love to bring some stuff from LOTRO over but cant because the guts of of DDO aren't set up right. LOTRO came after DDO they learned a lot from DDO and got LOTRO to a better place at its core ...

  18. #18
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    Quote Originally Posted by Cocomajobo View Post
    There current implementation is real bad for overall server performance. As such, we can't release them on live servers without a rework. It's been something on our want to do list for over a year now. Maybe some day we'll find the time needed.
    The Kobold Union will want to have a word with you.

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