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  1. #1
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Default Undead Eldritch Knights Get A Short End Of The Stick Treatment In Sharn Loot

    Edit:Complaint no longer Valid

    Prior to Sharn the best loot for the Undead Eldritch Knight builds would be the legendary cursekeeper, the legendary cursed skull, and Legendary Festering Mummy Wrappings

    According to the available loot in this preview, The Legendary Festering Mummy Wrappings are still THE ONLY item in the entire game that has Greater Boon Of Undeath on it. Meanwhile if you are undead..... too bad for you all armors seem to have either positive healing amplification or repair amplification on them in which means another wasted effect slot for you.

    Meanwhile if you want the light resistance, insightful light resistance, insightful nullification, and Greater boon of undeath effects you will pretty much have to equip those three pieces of gear, meanwhile once you finish equipping your character you'll find that you have multiple forms of non-stacking negative healing amplification in which means yet even more wasted effect slots and further more your wrist slot is empty and you are not feeling so satisfied with your neck slot.

    Okay, so the new Legendary Dusk Lenses goggles out-do the Pansophic Circlet in terms of providing spell power, however they take over the goggle slot in which was prior to such being occupied by a pair of Legendary Acolyte lenses in which is only one of two named items in the game that has Insightful intelligence so you lose that and there is nothing to replace it assuming you have the Clouded Dreams ring and the new Legendary Shattered Onyx Equipped........


    While the head slot item has been removed in favor of the goggle slot for purposes of spellpower, the piece that replaces the head slot that was once used for the Pansophic Circlet naturally goes to the new Legendary Arcsteel Crown. Surely your foot slot is filled by the Legendary Flightfoot Greaves so you have your reflex saves bonus from that and the will save bonus from the new helm you slotted in, but you are missing an item with fortitude saves.

    So, at this point one could ditch those three items if these two below were created and equip these two theoretical pieces along side the new cloak and ring without any real losses

    Edit:Swapped two attributes between the two item examples below

    Neck Slot Needs: Insightful Intelligence +9, Constitution 19 (Enhancement), Fortitude +17, insightful constitution +9
    Wrist Slot Needs: Greater Boon Of Undeath, , Light Resistance +78, insightful light resistance +38, Spell Penetration +7
    Last edited by Lokeal_The_Flame; 04-25-2019 at 11:11 PM.

  2. #2
    Community Member Domince's Avatar
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    They didn't make gear for my SWF monk paladin fvs using war soul either!

  3. #3
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    My heavy armor inquisitive gets nada!

  4. #4
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by MrTrolol View Post
    They didn't make gear for my SWF monk paladin fvs using war soul either!
    They shouldn't make gear tailored to multiclassing........ Dipping a bit into Pale master tree for self-healing when a fleshy going Eldritch knight is to be expected and is a common tactic while it does not require multiclassing. Also, I have my doubts that you built that kind of character, it sounds way too messy to work..........

  5. #5
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    Quote Originally Posted by Lokeal_The_Flame View Post
    They shouldn't make gear tailored to multiclassing........ Dipping a bit into Pale master tree for self-healing when a fleshy going Eldritch knight is to be expected and is a common tactic while it does not require multiclassing. Also, I have my doubts that you built that kind of character, it sounds way too messy to work..........
    It's still two different themes. Negative Energy gear is an incredibly narrow subset of gear, as it applies to a single tree in a single class. Expecting that this narrow set of gear to always be compatible with any arbitrary theme you decide to tack onto it is a bit unrealistic.

  6. #6
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    I do not think a playstyle that is (sorry) fluff based and not effective should gain anything relevant due how hard its being hit by the heal penality and damage penality from reaper.
    If they change and adress pm healing in legendary sure, but as it is now they are just a dead burden to any group, even more so if melee ek.

    It would be a waste of time for the Devolopers imho if they spent it on making those 2 items, which they could had used to improve the current ones to offer a multitude of working builds a better time and more fun.
    Ek pale is exactly like picking the 2 worst things and combining them to be even worse
    Last edited by Kebtid; 04-03-2019 at 09:23 AM.
    Quote Originally Posted by sirgog View Post
    There is no shortage of content in this game for the weakest 5% of players.

    For most content, they have three difficulties designed solely for them, Casual, Normal and Hard.

  7. #7
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Kebtid View Post
    I do not think a playstyle that is (sorry) fluff based and not effective should gain anything relevant due how hard its being hit by the heal penality and damage penality from reaper.
    If they change and adress pm healing in legendary sure, but as it is now they are just a dead burden to any group, even more so if melee ek.

    It would be a waste of time for the Devolopers imho if they spent it on making those 2 items, which they could had used to improve the current ones to offer a multitude of working builds a better time and more fun.
    Ek pale is exactly like picking the 2 worst things and combining them to be even worse
    There is only one greater boon of undeath item in the entire game in which is the the legendary festering mummy wrappings and the pale master tree itself is still due an update. The viability of the undead pale master build is there and has been since the eldritch knight update, you do not know what you are talking about. Also the devs themselves said they weren't going to create items solely for use in reaper, they also said reaper was going to be revamped to handle some balance issues, thus you have no valid point I am seeing there. Greater boon of undeath procs every time you are hit in combat and the text from the wiki says this:

    "Undead take solace in the hate of others. Every time a character wearing a Boon of Undeath item is struck in combat, an Inflict Moderate Wounds spell will be cast on the character."

    Yes, an inflict moderate wounds, not an inflict light wounds like every other boon of undeath item in the game.

    I did a video a while ago for undead eldritch knights and if you build them right they can do low reapers fairly well, and even survive with less deaths than other players sometimes, sometimes even being the one with the very least deaths or none at all. As for DPS, this build is often 3rd place in kills in reaper but often 1st place in kills outside of reaper. This build's greatest weakness is spell point consumption in which not surprisingly is less of a problem in reaper. This isn't a first life build, this is a build to do on your second life after you've farmed the loot for it so you can switch the the endgame equips as soon as possible. Because the viability of this build can not be so dependent on set bonuses, to build for this you need pay very close attention to the combat log as to make sure little to nothing you equip has non-stacking effects on them as a decent gearset with little to no non stacking effects can be as big of a difference as having a couple of set bonuses on your gear. Ravenloft gear really is tailored to be auto-nerfed through how people are bound to equip from ravenloft loot, it draws you in with the set bonuses and the relative ease of acquisition but upon further investigation you will find that the number of non-stacking effects are more often than not greater in number than the number of effects on the set bonuses that you have going on, and then there's the attributes on the gear that you simply aren't using for your build to compound the issue, in short people are often too blinded by set bonuses to see the power they could have through building to avoid non-stacking equipment effects.

    The items I described above only include one pale master specific item, not two. Light resistance is a thing everyone can find useful at points in the game as is constitution meanwhile intelligence.... well depends how you build but intelligence to hit and damage from the harper tree is a bit popular as is actually having a good number of points to spend on skills as you level up.

    You clearly aren't test running on lamannia for Eldritch Knight gear sets, so really everything you are saying is pointless............. Eldritch knights are a thing, some people enjoy it, get over it.

  8. #8
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Hjarki View Post
    It's still two different themes. Negative Energy gear is an incredibly narrow subset of gear, as it applies to a single tree in a single class. Expecting that this narrow set of gear to always be compatible with any arbitrary theme you decide to tack onto it is a bit unrealistic.
    Contrary, both of those pieces I described would also be useful to a regular full on pale master while one of them would be useful to artificers and Wizards in general, not to mention some rogue multi-classing builds as well therefore I already debunked your claim before you made it by tailoring the wording of what I perceived to be needed a certain way.

    Edit: Now that I swapped around two of those attributes, this is true even for full on rogues now
    Last edited by Lokeal_The_Flame; 04-03-2019 at 12:04 PM.

  9. #9
    Bwest Fwiends Memnir's Avatar
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    Dramatic Reenactment:

    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

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