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  1. #441
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    Quote Originally Posted by noinfo View Post
    Not quite
    This set requires you to use your armour slot where as slavers does not which puts the slavers set over this one due to being able to wear shadow scale.
    i give you the point but you know as sometimes we run togather that we don't need the 1 dc more of this armor. And as i say in a previous post it will be depend of the way choosen by SSG, if new quests need highter dc, it can be a pb, if not, i will try to give few dc to test other choices.
    valdomir

  2. #442
    Community Member noinfo's Avatar
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    Quote Originally Posted by deredriel View Post
    i give you the point but you know as sometimes we run togather that we don't need the 1 dc more of this armor. And as i say in a previous post it will be depend of the way choosen by SSG, if new quests need highter dc, it can be a pb, if not, i will try to give few dc to test other choices.
    valdomir
    Depends on your build but while its rare that you need the 1 extra dc with your primary its the tertiary dcs etc that often need it. An extra +1 to a double save pk or 1 extra to transmutation for that save your backside flesh to stone etc.
    Milacias of Kyber

    Leader of the Crimson Eagles Kyber

    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  3. #443
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    Smile point again

    Quote Originally Posted by noinfo View Post
    Depends on your build but while its rare that you need the 1 extra dc with your primary its the tertiary dcs etc that often need it. An extra +1 to a double save pk or 1 extra to transmutation for that save your backside flesh to stone etc.
    true again but other members of the group need to work too ^^ and fail in the tertiary dcs to try another build why not? i find at each update that the slave set is a pb using so many slots but with so high set bonus i was to lazzy to think about something else and i can say the same for exalted angel epic destinies ( for dc caster). i want to try something else but so big bonus that i always take it. i need to be more creative, sure.
    valdomir

  4. #444
    Community Member Ralmeth's Avatar
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    Quote Originally Posted by whoolsey View Post
    Sadly, in de the devs oppinion, melees are either speedy glass cannons that don't want agro or fullblown tanks that do.
    There is no middle ground or room for different playstyles.

    I'm happy for the heavy spell dps tanks, they got a set of their own, why tanky melee dps is ignored is beyond me.
    Yeah, I don't understand that, especially in a game that is all about customizing your character. I remember seeing Lynnabel's definitions of different melee types the developers used, and I noticed it there as well. Something like...DPS = doesn't want aggro, Tank = wants aggro. This is so binary.

    Developers, there is a place in DDO for a tanky, melee DPS (aka. off-tank), though perhaps not in that weird place of high reapers. In more casual difficulties though, such as elite and R1, it is a great type of build, as you have a decent DPS while also retaining the ability to tank as the need arises. It's pretty rare that you have a dedicated tank in a group on a more casual difficulty, and honestly you just don't need one. It seems to me that the dedicated tanking gear will really only be used by a limited number of mid/high reaper dedicated tanks. They definitely need the gear, but so do the more casual off-tanks in lesser difficulties. This is my favorite type of build to play, and I sometimes feel like I am the glue that keeps the party together. In a game where you are trying to promote grouping (which is the most fun part of DDO), please be aware that this is a valuable role that helps groups succeed.
    The best part of the 10th Anniversary of DDO...the description on the Oatmeal Raisin Kookie,
    "From a distance you thought this was a chocolate chip kookie. Now you're sad."

  5. #445
    Community Member Cookiegum's Avatar
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    You must spread some Reputation around before giving it to Ralmeth again.
    Hit this **** system message again..

  6. #446
    Community Member Alcides's Avatar
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    Quote Originally Posted by Ralmeth View Post
    Yeah, I don't understand that, especially in a game that is all about customizing your character. I remember seeing Lynnabel's definitions of different melee types the developers used, and I noticed it there as well. Something like...DPS = doesn't want aggro, Tank = wants aggro. This is so binary.

    Developers, there is a place in DDO for a tanky, melee DPS (aka. off-tank), though perhaps not in that weird place of high reapers. In more casual difficulties though, such as elite and R1, it is a great type of build, as you have a decent DPS while also retaining the ability to tank as the need arises. It's pretty rare that you have a dedicated tank in a group on a more casual difficulty, and honestly you just don't need one. It seems to me that the dedicated tanking gear will really only be used by a limited number of mid/high reaper dedicated tanks. They definitely need the gear, but so do the more casual off-tanks in lesser difficulties. This is my favorite type of build to play, and I sometimes feel like I am the glue that keeps the party together. In a game where you are trying to promote grouping (which is the most fun part of DDO), please be aware that this is a valuable role that helps groups succeed.
    By their own definition a tank is a build designed to hold threat so it should be able to do some measure of threat through dps better than the highest DPS build out there. Unfortunately that means tanks have to have access to gear with survival stats and dps stats not just survival stats. Intimidate is not enough to do this alone nor should it be. Hopefully Lynnabel has updated enough of the sharn gear so that tanks aren't stuck with Ravenloft era gear until Sharn is old content. I want to upgrade but not at the expense of losing stats or survivability.
    Last edited by Alcides; 04-09-2019 at 03:26 PM.

  7. #447
    Community Member Duhboy's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Set 7 (Spell DPS) - Esoteric Influence:

    Set Bonus: +2/4 Artifact to Spell Focus Mastery, +20/50 Universal Spell Power, +2/3 to INT/WIS/CHA, +10/20 MRR Cap

    Order's Garb Outfit
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Exceptional Spell Power +10/+30
    • Exceptional Spell Lore +3%/+10%
    Enigma Core Docent
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Exceptional Spell Power +10/+20
    • Exceptional Spell Lore +3%/+10%
    Aetherband Bracers
    Minimum Level: 15/29
    • Insightful Spell Focus Mastery +2/+4
    • Spell Cost Reduction +5%/+10%
    • Reduced Spell Threat +25%/+62%
    • Shield Bonus to Armor Class +8/+21
    Dusk Lenses Goggles
    Minimum Level: 15/29
    • Potency +60/+154
    • Insightful Potency +30/+77
    • Enhanced Metamagic - Empower
    • Enhanced Metamagic - Maximize
    Attunement's Gaze Raid Goggles
    Minimum Level: 29
    • Spell Focus Mastery +7
    • Insightful Spell Focus Mastery +4
    • Enhanced Metamagic - Empower
    • Enhanced Metamagic - Maximize
    My issues with this set:
    1. Raid googles and bracers have the same insightful spell focus on it.
    2. No armor for this set. Only bath robe.

    The arc steel can have medium armor but looking at it speaks mostly artificer to me.
    Last edited by Duhboy; 04-10-2019 at 01:04 AM.

  8. #448
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    Breath Weapon DC bonuses?

  9. #449
    Community Member Robbenklopper's Avatar
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    Precludes Gloves Slot (while this is equipped, you can not have any Gloves equipped, and vice versa)

    You devs make me just eyeroll and facepalm ... Where was this idea born, and why? So i have to renounce on a full gear-slot with all the disadvantages. Your concept lits my fury.
    It looks more like you don´t have a new concept for balanced item-power, but still want to push it out. Otherwise my monk wouldn´t have to renounce on a gear-slot, but would be totally overpowered if i would keep my gear-slot i assume? Please stop that nonsense
    Last edited by Robbenklopper; 04-10-2019 at 05:00 AM.
    "It´s too late. Always has been - always will be. Too late"

  10. #450
    Community Member noinfo's Avatar
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    Quote Originally Posted by deredriel View Post
    true again but other members of the group need to work too ^^ and fail in the tertiary dcs to try another build why not? i find at each update that the slave set is a pb using so many slots but with so high set bonus i was to lazzy to think about something else and i can say the same for exalted angel epic destinies ( for dc caster). i want to try something else but so big bonus that i always take it. i need to be more creative, sure.
    valdomir
    Yep nothing wrong with giving up 1 to try another build type. My biggest objection is that while I have no issue with sideways gear movement this set for casters is 1 point worse though needs fewer gear slots, we already had that but with even fewer dcs in Ravenloft and its set. Currently for maximum dc's slavers is still best in slot, and the RL sceptre is stronger than the Raid goggles.
    Milacias of Kyber

    Leader of the Crimson Eagles Kyber

    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  11. #451
    Community Member Niminae's Avatar
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    Quote Originally Posted by Aelonwy View Post
    Glittering Waistwrap Belt
    Minimum Level: 15/29
    • Charisma +8/+21
    • Bludd +16/+22
    • Anthem
    • Anthem Resonance: If you have equipped 3 or more copies of anthem, your inspire courage has +1 more attack and damage

    I can't be the first to ask this but I must have missed where someone did. I'm sure its a typo but I can't think what its supposed to be... What is Bludd?
    What is Bludd, you ask?

    (Don't hurt me)
    Quote Originally Posted by Annex View Post
    Yngvarr Stormedge: Aye, laddie. Aye. That be a mighty fine pooop deck.
    Quote Originally Posted by Lynnabel View Post
    sometimes you just want to light the players on fire, yanno?

  12. #452
    Brains and other spare parts! DeltaBravo's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Set 7 (Spell DPS) - Esoteric Influence:

    Set Bonus: +2/4 Artifact to Spell Focus Mastery, +20/50 Universal Spell Power, +2/3 to INT/WIS/CHA, +10/20 MRR Cap
    Order's Garb Outfit
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Exceptional Spell Power +10/+30
    • Exceptional Spell Lore +3%/+10%
    Enigma Core Docent
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Exceptional Spell Power +10/+20
    • Exceptional Spell Lore +3%/+10%
    Aetherband Bracers
    Minimum Level: 15/29
    • Insightful Spell Focus Mastery +2/+4
    • Spell Cost Reduction +5%/+10%
    • Reduced Spell Threat +25%/+62%
    • Shield Bonus to Armor Class +8/+21
    Dusk Lenses Goggles
    Minimum Level: 15/29
    • Potency +60/+154
    • Insightful Potency +30/+77
    • Enhanced Metamagic - Empower
    • Enhanced Metamagic - Maximize
    Attunement's Gaze Raid Goggles
    Minimum Level: 29
    • Spell Focus Mastery +7
    • Insightful Spell Focus Mastery +4
    • Enhanced Metamagic - Empower
    • Enhanced Metamagic - Maximize

    Could the Aetherband have insightfull spell pen instead of the
    • Insightful Spell Focus Mastery ,since this is on the raid goggles

    The raid goggles could be a very nice item i still think they need some kind of power boots to be really worth it. well profaned or the +10 insightfull bonus (the crafted one you int,wis,cha. ) would be a very nice and would this be the item to go for for pretty much any caster. specially becourse there really is no good goggles out there for casters. And as they stand now from the raid not many wil go for em.

    Cheers Deltabravo
    Deltabravo I have come here to FROG things up!

  13. #453
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    Quote Originally Posted by Lynnabel View Post
    Sure, sounds good to me. Changed
    @Deltabravo the bracers are already changed to ins spell pen according to this post.

    I think it's a mistake to change the aetherband and not the goggles though. Nukers don't need spell pen generally and would prefer to use the potency goggles.

    If you put ins spell pen on goggles and ins spell DC's on bracers it makes no difference to DC casters.
    If you put ins spell DC's on goggles and ins spell pen on bracers then it hurts nukers as they have to drop the potency goggles


    Lynn please reconsider?

  14. #454
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    I would suggest to put quality healing amp on the Tower shield instead of quality con, i personally dont like to have con on items I swap around a lot. It can create unnecessary frustration too when getting back to a quest quickly for reentering, swap to teleport scroll, die...

  15. #455
    Community Member ThreadNecromancer's Avatar
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    I don't get why people complain about these:

    Quote Originally Posted by Cocomajobo View Post
    Platinum Knuckles Handwraps
    Minimum Level: 15/29
    • Precludes Gloves Slot (while this is equipped, you can not have any Gloves equipped, and vice versa)
    • Impact I/V
    • Spiked (breaks piercing DR)
    • Enchanted Platinum Crowd Control
    • Doublestrike +9/+23
    When we'll be getting something like these:

    Quote Originally Posted by Cocomajobo View Post
    Handwraps: Fetters of the Forgewraith - RL Vuln Proc, Negative Energy Damage on hit, Fire damage on hit - upgrade to add Constricting Nightmare
    Not only are Plat Knuckles interesting and creative design... but fully upgraded Fetters are like having hybrid LGS Vacuum/Ooze wraps. They seem like a beautiful swap weapon for boss fights, or even general use alongside Duality. Combine Fetters with Jade Strike (and Expose Weakness from Falconry) and Monks will represent significant party-wide bumps to DPS.

    I'm curious if the crafting upgrades remove any Mythic/Reaper bonuses on these weapons however, like WPM weapons. In that case, will there be a system for reapplying them? (Again like WPM weapons)

  16. #456
    Community Member bloodnose13's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Morningstar, Heavy Mace, and Battleaxe all appear in either Raid or Quest lists for weapons, so we did cover 3/5 of the Knight's Training weapons. Longsword has a very spicy and very fun Raid item already (Soulrazor) - same with Whelm for Warhammers - and we didn't want to steal their thunder (pun intended - get it? Thunder? Because of the Shockwave on Whelm? Someone laugh please, you're killing me)
    by this logic it means that all those greatswords and bastards and what ever else that appears in loot of update after update are so bad they have to have their thunder stolen so often? :P

    i guess its based on some statistic? what weapons are used the most? if so then you rig that statistic by feeding it with new weapons often. good example is that most of assasins uses now daggers, just because of daggers from ravenloft, just because there is nothing else, kukris are completely forgotten.

    btw? i really hoped you would expand on the killing time schism system and add some more weapons into it, i would love to be able to make kukris out of daggers from ravenloft or longsword from a bastardsword from strahd.
    "If you're not having fun, you're doing something wrong."
    — Groucho Marx

  17. #457
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by bloodnose13 View Post
    btw? i really hoped you would expand on the killing time schism system and add some more weapons into it, i would love to be able to make kukris out of daggers from ravenloft or longsword from a bastardsword from strahd.
    If we do another Classic Weapon that doesn't have a Raid counterpart, I have no problems at all throwing them into the Schism Sharn bin. Its purpose as a whole is to allow non-raid legendary weapons that are from a DND book to get their chance to truly shine without dropping Raid-tier items in regular quests.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  18. #458
    Community Member lyrecono's Avatar
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    Quote Originally Posted by Lynnabel View Post
    If we do another Classic Weapon that doesn't have a Raid counterpart, I have no problems at all throwing them into the Schism Sharn bin. Its purpose as a whole is to allow non-raid legendary weapons that are from a DND book to get their chance to truly shine without dropping Raid-tier items in regular quests.
    Corporate speech translation:
    The customers were right, the stuff we created was far to weak compared to the lore and expectations, now they can run an unrelated raid to compensate for our mistake by entering a gambling system with a hideous droprate.

    Thanks.
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  19. #459
    Community Member Krumm's Avatar
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    Default Celestial Sapphire Ring suggestion

    Celestial Sapphire Ring Ring
    Minimum Level: 15/29

    • (INT, CHA, STR +8/21)
    • Auto Repair/Greater Auto
    • Repair Systems
    • Repair Spell Lore +14/+31





    Not sure if any suggestion has been submitted for this ring but...

    Nice ring for WF & artificers but would suggest adding Repair spell power (you can replace anything except for the stats with spell power).

    Repair Spell Lore without Repair Spell Power is pretty useless (for most builds).
    If you're a caster, perhaps you can get some spell power from other means but if you are a melee or ranged build, I would slot repair power first then if I can find a slot, the repair spell lore. Most of the time, I'd just ignore the repair spell lore item as it would have limited benefit (for both self-repair & for use with offensive spells).

    Perhaps there is a lot of potential deconstruct targets in new expansion but even then, it would be a pretty niche item for a specific quests.

    Auto repair & repair system would imply that this item theme is for self-repair. Adding Repair Spell Power instead of Repair Spell Lore probably would make tons of sense.

    Thanks.



    PS adding options for Insightful stats would be awesome too but perhaps that's asking too much? I think having a option to craft it to enhancement or insightful bonus stats would go a long way to make some of these items very useful and would make it easier with equipment selection for a build.
    Last edited by Krumm; 04-12-2019 at 11:28 AM.

  20. #460
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by lyrecono View Post
    Corporate speech translation:
    The customers were right, the stuff we created was far to weak compared to the lore and expectations, now they can run an unrelated raid to compensate for our mistake by entering a gambling system with a hideous droprate.

    Thanks.
    That's a bit uncalled for, don't you think?

    Lynnabel has been the best thing to happen to DDO in a LONG time. She does not deserve your wrath.

    If you want to rip SSG as a company, fine. They deserve it for many things they've done or not done. Just make it clear you're ripping the company and some of its decision-making processes.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

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