No they shouldn't. WF have enough problems with healing on Reaper (end game) difficulty, as game build around fleshy characters and Positive healing, and searching specifically for person able to repair your characer when doing quests\raids is just waste of party slot, so replacing Healing amp on ALL Sharn docents (if i understand you correctly) won't make any good, it'll just force WF to slot Healing amp elsewhere. Repair amp should be on particular items, that's more than enough, not on mandatory set items where you have no other option to choose from. At least let us have 2 versions, 1 with Healing and other with Repair amp, or crafting option to put any of those on docent.
I am starting by asking to endure with my week English.
I really enjoy this game that i have played for the last seven years. I have two accounts. I bought the tier 3 of all expansions on my main and the basic ones on the other. I really like this game that offers endless configurations for your characters like no other game I know of.
I want to express my view of the loot for the new expansion.
First I think there are too many new items, am sure it’s not a popular opinion but it is mine.
Please don’t put on endgame gear effects that can easy be scrolled like true see, neglecting others like FOM that can’t be scrolled. Effects like seeker don’t figure on any gear in Ravenloft and only in one in Sharn.
The artifacts are the best add-on but they need to be better tough I would suggest insight and/or quality abilities instead of the 22, element absorbing would be better slotted on other gear and effects aimed at play style like seeker, accuracy and deadly on same item would be great.
The new armors are lacking please compare with armors from tempest raid. I understand that you have opted to separate sheltering into prr and mrr but I do miss the easy slotting of sheltering of old items like the tempest armors.
Feel like not much fits my Arty, he usually solo or duo in r1-r4 where recon is fine, not really tried higher. With construct essence these new set armors dont fit as they all positive based.
Adding insightful stat options to all the items seems wise considering the rarity of insightful attribute options and the fact that many builds will likely be hanging onto an enhancement stat item from earlier in the game content releases. I'd say make the artifacts stat boost enhancements, all unfinished items to gain constitution (Enhancement) as an option as well as insightful stat options, update the healer's bounty on that helm so it procs a little extra if you are receiving alpha strike attacks from enemies at the moment (Multiple enemies attacking you at once rapidly), update repair systems on the ring so it is comparable to strength of purpose (But for constructs), add knockdown immunity and freedom of movement to one of the attribute effects on those stone boots...... I made a whole post on these things, please take a look as I spent a long time on writing such up!
I am going to snag the Smites + Recharge from the Sanctified Gages.
https://ddowiki.com/page/Item:Sanctified_Gages
100% radical, enthusiasm enthusiast.
"Have you tried preproccing feat directory?"
any shiny new augments with Sharn?
also, any updates on the augment revamp, augments are outdated and have fallen below level appropriate.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
We don't only build for the builds that exist.
We don't only build for the builds that are good right now.
The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.
For me it dont have to be a revamp. Its simply just to add the same as allready ingame just toss on higher stats and level on em. OFC: at some point adding more named ones and so would be great.. I actully dont think you guys understand how much people are useing theese. And for myself personally i much ratehr see a full update heck even an expansion with not a single new item as long as there are augments that are up to date and end level.
Deltabravo I have come here to FROG things up!
late feedback on Syrania weapons:
* Add feather falling (or clicky) to heroic weapons
* Add Jet Propulsion (as Cannith Boots of Propulsion) to Legendary weapons
This does not really increase weapon's power, but does help with some utility.
Sorry, I'm kind of late to the party here. I have a few questions/thoughts/concerns to share from the initial posts on page 1. First, I've been kind of following the thread, just don't remember if the items on page 1 are already updated or not.
1- Hruit's Influence set - I was curious and bummed that there isn't a medium armor option since this is obviously a druid set and druids (especially the elemental forms?) can use medium armor but I didn't think they had proficiency in heavy. Also, just making sure that the "Bronze Dragonplate" is indeed dragon scales so can be worn by a druid (assuming there was a medium armor option).
2- On the Arcsteel set, I see that the set grants Electric, Fire, Force, and Repair SP. However, the two gloves listed are only Electric and Repair. Where is the Force and Fire? This kind of looks like it should be a nice set for my EK Wizard (all melee and darn fun - thanks for remaking that tree recently!), but I'm not really thinking my EK would wear this. I like the gloves at cap from the raid. Could you include a melee version at level 15 that would be cool for a melee EK?
3- I think the Sharn Wallwatch looks pretty cool. I'm hoping my Arti - or my new Inquisitive - can use this stuff!!!!!
4- Okay, admittedly I'm not an expert on spell casters, but I really love my Warlock (pew pew version). It's a fun "glass cannon". I'm curious to know if anything in this Esoteric Influence set does better than the Morninglord Scepter with it's Insightful and Quality spellpower? Or if getting rid of the Scepter is an equal exchange for this set, what would I then use as a "weapon"? I'd really like something named obviously for Sentient purposes. Just curious if this has been throught through.
I am a set junky for sure. You make 'em, I hunt them down and use them! Shoot, I'm still doing this nearly 18 months after RL released!!! I'm hoping the Sharn sets are equally as cool and give me an excuse/reason to farm Sharn rather than RL. I'm looking forward to seeing what changes in Preview 2!!!
Thanks for reading - I'm very excited for the end of April!
Taleisin
K. lost track of the things that have been already change... so could repeat something.
* Missing Insightful Spell Penetration for all casters somewere. Since we will drop the Bracers of the Mountain for one of this pretty Sets, AND you are giving Quatterstafs for casters in this pack (so no Nightmother's Sceptre or L. Mutilator of Minds)... Maybe on the Celestial Topaz Ring... instead of the Deathblock.
* Esoteric Influence Set: ok. if you dont want to add Medium Armor (bad for Warlock as usual)... please consider at least to add a Light armor.
* Missing others Spell Focus than Evocation and Conjuration. (only saw those 2... could be wrong)
PD: and thanks for that Orb with insightful light spell power. (could use a enhanced in the future, but with this im already happy)
PD2: sorry for my bad english ^^
Where is the boost's to saving throw's? To much lack of than the to much duplication of from RL gear.............................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. ..........