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  1. #381
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    Quote Originally Posted by noinfo View Post
    Mostly Displacement
    Almost Displacement
    Displacement Lite
    Blur+
    ?
    Handful of Displacement?

  2. #382
    2015 Players Council Claver's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    There are none planned for U42 that I am aware of.
    Thanks for the answer Coco

    That's too bad; I had assumed there would be more sentient jewels in an expansion, and had been keeping my fingers crossed for a Lord of Blades type jewel

    I have lots of characters and would like to pair each with a unique sentient jewel voice

    If you are taking feedback mark me down as 1 vote for Sentient Jewels in Update 43, 44 or 45 please

  3. #383
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    Quote Originally Posted by cru121 View Post
    ... kukris are niche weapons. Please make sure that those few that you create have actually a chance to be used.

    The raid kukri with Constricting Nightmare and Fetters and Keen seems good. I have not checked it in game but consider increasing the [w] from [1d4] to [1d8], similar to Savior. It did not really make Savior too OP.
    Half the problem for kukri users has been lack of good named items, but the other half is kukri builds get so little from vistani compared to dagger builds. You can use enhancements from other DPS trees to shore them up but then you may find yourself wondering why you're not using another better weapon.

    I'm not going to say adding named kukris is a complete waste of time, but we're kind of close to that. But if some adjustments were made to vistani so kukris were more even with daggers (while also making sure the larger base crit range of the kukri then didn't put it well in front), kukri could be more than a flavour choice again and the work done to add named kukris to the game would be more meaningful.

    I'd prefer to see a more general solution to the kukri problem rather us getting a significantly amped up item every 20 updates or so.

    Thanks.
    Last edited by blerkington; 04-05-2019 at 06:36 AM.

  4. #384
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    There are none planned for U42 that I am aware of.
    I am very disappointed. Thanks for the answer.

    Quote Originally Posted by DeltaBravo View Post
    That actully makes me a little sad..
    Right there with you.

    Quote Originally Posted by Claver View Post
    Thanks for the answer Coco

    That's too bad; I had assumed there would be more sentient jewels in an expansion, and had been keeping my fingers crossed for a Lord of Blades type jewel

    I have lots of characters and would like to pair each with a unique sentient jewel voice

    If you are taking feedback mark me down as 1 vote for Sentient Jewels in Update 43, 44 or 45 please
    I had also somewhat assumed that were we to get any more it would be with an expansion to offset the voice-acting costs. Also an expansion is where they could be a little more lenient with acquisition method of sentient gems because unlike loot with certain numbers or unique effects, sentient gems all function the same and are more or less an aesthetic or RP choice. I've lost track of how many times I've ran LH WPM without a single one of the sentient gems dropping but sufficient to say I've ransacked it on 6 epic characters multiple times now.

    Please mark me down as one that sees new sentient personalities as a significant purchasing draw.
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  5. #385
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    Quote Originally Posted by Cocomajobo View Post
    Set 1 (Tank Focused) - Guardian of the Gates:

    Set Bonus: +10% Armor Class, +15/30 PRR, 75% Threat Generation

    Watch Captain's Platemail Heavy Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Ironheart Docent
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Repair Amplification +30/+85
    • False Life +29/+81
    Standard Issue Faceplate Helmet
    Minimum Level: 15/29
    • Melee Threat +25%/+62%
    • Intimidate +16/+22
    • Insightful Physical Sheltering +9/+27
    • Insightful Fortification +53%/+107%
    Citadel's Gaze Raid Helmet
    Minimum Level:29
    • Melee Threat +64%
    • Intimidate +22
    • Higher Caliber Command Morale to Cha Skills, hide penalty
    • Healer's Bounty
    Standard Issue Wristguards Bracers
    Minimum Level: 15/29
    • Magical Sheltering +19/+54
    • Fortification Saves +6/+17
    • Spell Saves
    • Parrying
    Question all the other Set Bonuses have 4 components example, (Melee DPS ) - Part of the Family has 1.+10/15% Doublestrike, 2.+10/25 Melee Power, 3.+5/15% Helpless Dmg, 4.+2/5 All Saves

    Why doesn't The Tank set have 4 components? Not to mention it's a bit weak when all the other sets get the same Armor stats? Lynn do you ever play tanks? We need a bit more on this one please.

  6. #386
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    Quote Originally Posted by Ballrus View Post
    Suggestions / questions in red:

    Bronze Dragonscale Belt Belt
    Minimum Level: 15/29

    Constitution +8/+21
    Healing Amplification +30/+85 > Ins healing amp 15/43%
    False Life +29/+81 > Ins false life ???/???
    Lifesealed +24%/+50%

    Solar Eclipse Large Shield
    Minimum Level: 29

    Impact V
    Shield Bashing +20% >>>>>> Any change to 1 sec cooldown on auto shield bash?
    Light Damage on Hit10d6
    Vorpal > Sovereign Vorpal

    Bastard Sword: Shattered Hilt of Constellation - Cold Iron, Untyped Damage, Legendary Polycurse - upgrade to add Fetters of Unreality > Leg Polycurse, what effects? I'm curious...

    Thanks in advance.

    Ps. Good job on heavy armor dps set!

    Edit. This make sense:
    Yes I was wondering this also Polycurse sounds cool, is Best defense better?

    +15 Enhancement Bonus
    Fiery +9
    Shield Bashing +31
    Impact V
    Sovereign Vorpal

    Does 10% AC for set bonus stack with Enhancement Improved Mage Armor for a total of 20%?

  7. #387
    Community Member Thar's Avatar
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    why no protection 16+ items? AC users want to know.
    Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
    Kilthar-Tharr-Delkanthalus-Carissa-Mirasina-Ktara-Imara-Thistle-Tharissa-Robothar-Minithar-Miriella-Tharnessa-Tharisa

  8. #388
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    Quote Originally Posted by Cocomajobo View Post
    Set 1 (Tank Focused) - Guardian of the Gates:

    Set Bonus: +10% Armor Class, +15/30 PRR, 75% Threat Generation

    Watch Captain's Platemail Heavy Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Ironheart Docent
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Repair Amplification +30/+85
    • False Life +29/+81
    Standard Issue Faceplate Helmet
    Minimum Level: 15/29
    • Melee Threat +25%/+62%
    • Intimidate +16/+22
    • Insightful Physical Sheltering +9/+27
    • Insightful Fortification +53%/+107%
    Citadel's Gaze Raid Helmet
    Minimum Level:29
    • Melee Threat +64%
    • Intimidate +22
    • Higher Caliber Command Morale to Cha Skills, hide penalty
    • Healer's Bounty
    Standard Issue Wristguards Bracers
    Minimum Level: 15/29
    • Magical Sheltering +19/+54
    • Fortification Saves +6/+17
    • Spell Saves
    • Parrying
    Just wondering what was the idea behind repair amp on tanks Docent as apposed to the rest getting heal amp? Seems a little counter intuitive, but I do like to have both on my Forged and always take healers friend I'm not saying change it, just would like to understand your thinking on this 1?

    Also Ironheart Docent having fortification is a bit of overkill we get so much from our racial tree when I was running 4 year old gear I have 350+ fort any chance to swap it out for perhaps heal amp and repair amp or HP? It's what a true Forged tank needs thx>
    Minimum Level: 15/29
    Fort +94%/+214% swap it out for Heal Amplification +30/+85 or 100 Hp of the Forged
    Physical Sheltering +19/+54
    Repair Amplification +30/+85
    False Life +29/+81
    Last edited by Zites; 04-05-2019 at 09:04 AM.

  9. #389
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    Default some thoughts

    to answer at the dark side of players (i'm greedy too), we have a new increase of power . I have mixed feelings about that. If the quests are not more difficult, it can be fine cause we can try new builds, trading,dps, cc, power etc for other aspects of the game, in short more diversity . *ore, New players accessing at great gear can catch up older players. But, If the quests are more difficult, it seem unending and without great interest.
    valdomir

  10. #390
    Community Member SpartanKiller13's Avatar
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    Thanks for all the Dev responses! It's really cool to see y'all so involved and willing to change things Also a lot of cool stuff

    Quote Originally Posted by Cocomajobo View Post
    Set 1 (Tank Focused) - Guardian of the Gates:
    Set Bonus: +10% Armor Class, +15/30 PRR, 75% Threat Generation

    Watch Captain's Platemail Heavy Armor
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81

    Citadel's Gaze Raid Helmet
    • Melee Threat +64%
    • Intimidate +22
    • Higher Caliber Command Morale to Cha Skills, hide penalty

    Standard Issue Wristguards Bracers
    • Magical Sheltering +19/+54
    • Fortification Saves +6/+17
    My tank generates aggro almost purely via Intimidate. As such, the set bonus is strictly worse than the Knight of the Shadows set (+10 PRR, -20 MRR = hard loss, even with 25% more Threat). I understand you're planning on buffing the set bonus, so I'll wait for further judgement. I currently use Plateshard Belt, Platemail of the Barovian Lord, and Feargaze.

    If I swapped them, I'd actually lose 12 Intimidate (plus the Morale bonus, -4 from Greater Heroism which is also a Morale bonus. How big is that Morale Bonus?). I'm short Insightful Intimidate and Linguistics (~18% hate loss for my first life tank), which basically forces a Celestial Emerald Ring; was that intended?

    Personally I like the Healamp and actually having MRR, because that will free up my trinket slot which makes up for taking an extra ring slot.

    Would it be possible to trade the False Life for literally anything else? My suggestions would be: Quality Intimidate (currently only LGS), Insightful Healamp, Will or Reflex Saves, Good Luck +3 or greater, or even +unconsciousness range. On my tank, I have ~3k HP and ~800 temps standing, +81 HP (-35 for augment if nothing else) represents a 1.2% HP buff. Like 200 False Life I'd consider, but as it stands it just feels bad. Or how about +5% False Life? Break-even is 1600 HP, so it would mostly just help out tanks, especially the 5-6k endgame ones.

    Quote Originally Posted by Cocomajobo View Post
    These items are found in Sharn's quests and Raids, but do not belong to a specific set bonus.

    Bronze Dragonscale Belt Belt
    • Constitution +8/+21
    • Healing Amplification +30/+85
    • False Life +29/+81
    • Lifesealed +24%/+50%
    I really like this item as a one-stop noob buff, but it's not exactly appealing for most vets given how critical the Belt slot is for most set bonuses. Could this possibly swap to a different slot?

    Black Velvet Cloak Cloak
    • Insightful Negative Amplification +15/+43
    • Profane Attributes +1/+2
    • Quality Intelligence +1/+5
    • Insightful Physical Sheltering +9/+26
    • Taint of Evil
    Since this is a Pale Master item, would you consider swapping the IPRR for Light Resistance/Absorption? I'd much rather either of those than PRR, and it seems to fit the theme better (black velvet absorbing light?).

    Crusader's Cloak Cloak
    • Extra Smites per Rest +1/+2
    +1/+2 Extra Smites per rest feels pretty weak, could it instead offer some bonus for/per Smite? You can pretty easily have 10+ smites (almost 20 if pure), and with KotC T5's Holy Retribution and US's Endless Smiting you can recharge a few more. If it had an additional proc on Smite (+10d100 Holy damage? +10 Sacred bonus to Deadly for 30s?) it would go a much longer ways towards increasing the value of Smite Evil as seems to be the idea of the item.

    Piston Boots Boots
    • Strength +22
    • Whenever you jump grants Melee Power, has a cooldown,
    • Trip DC's +24
    • Stunning DC's +24
    This is like the coolest concept ever, I love it! I really hope there's an animation or something However the one image I saw showed +5 MP, which seems a bit low? A Ring of Prowess offers +8 MP constantly, by comparison (so at least +10 please? Depending on uptime of course). This is a raid item, they're supposed to be strong! Especially given the buff is removed on swap, so there's no issue with creating a swap item out of them

    Molten Adamantine Gauntlets Gloves
    • Adamantine DR Breaking Imbue
    • Insightful Accuracy +17
    • Doublestrike +24%
    • Armor Piercing +34%
    I really hope the Molten Byshek Gauntlets three expansions from now have a neat bonus past the 27% DS, 37% Armor-piercing, and Byshek bypass
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  11. #391
    Community Member Ballrus's Avatar
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    Quote Originally Posted by Zites View Post
    Yes I was wondering this also Polycurse sounds cool, is Best defense better?

    +15 Enhancement Bonus
    Fiery +9
    Shield Bashing +31
    Impact V
    Sovereign Vorpal

    Does 10% AC for set bonus stack with Enhancement Improved Mage Armor for a total of 20%?
    I was wondering... if the new shield come with lower values, there's changes to the functionality of Shield Bash?
    No fun, no $$$

  12. #392
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    Longbow - Twisted Willow - Acid dmg, Poison dmg, Armor piercing, Keen
    *******

    Some ideas:

    I. Poisoner theme
    • on hit: 15d4 poison damage
    • on hit: 4% poison vulnerability (10 stacks)
    • on crit: remove poison immunity for a short time and apply -10MRR on target (3d3+3s)
    • on vorpal: attempt to turn the target into a frog (DC90?)


    II. Shiradi themed
    • on equip: 20% boost to helpless damage (passive)
    • on hit: -1 to dex + con + wisdom), small % to apply a rainbow random effect on target
    • on crit: attemp to paralyze target (non helpless) (DC70?)
    • on vorpal: nerve venom (no save paralyze for 6s) same as Shiradi

  13. #393
    Associate Producer Cocomajobo's Avatar
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    Quote Originally Posted by Claver View Post
    If you are taking feedback mark me down as 1 vote for Sentient Jewels in Update 43, 44 or 45 please
    We've got atleast one in the works that I am aware of. It's not for U42, however, because it doesn't fit thematically with the pack, we have a ton of loot/play incentives for the pack already, and time constraints.

    All this is said basically to assure you: Sentient Jewels are definitely an item type we still have plans to produce more of even though none made sense for this update.

  14. #394
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    Quote Originally Posted by Cocomajobo View Post
    We've got atleast one in the works that I am aware of. It's not for U42, however, because it doesn't fit thematically with the pack, we have a ton of loot/play incentives for the pack already, and time constraints.

    All this is said basically to assure you: Sentient Jewels are definitely an item type we still have plans to produce more of even though none made sense for this update.
    Seems like a HAL inspired sentient jewel would fit for Sharn.

    it's good to read they'll still be a thing though.

  15. #395

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    Quote Originally Posted by Cocomajobo View Post
    We've got atleast one in the works that I am aware of. It's not for U42, however, because it doesn't fit thematically with the pack, we have a ton of loot/play incentives for the pack already, and time constraints.

    All this is said basically to assure you: Sentient Jewels are definitely an item type we still have plans to produce more of even though none made sense for this update.
    I'd guess you guys get a slightly larger audio voice over budget and cast size for expansions. Would be a missed opportunity not to give any special voice guests their own gem.
    Casual DDOaholic

  16. #396
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    We've got atleast one in the works that I am aware of. It's not for U42, however, because it doesn't fit thematically with the pack, we have a ton of loot/play incentives for the pack already, and time constraints.

    All this is said basically to assure you: Sentient Jewels are definitely an item type we still have plans to produce more of even though none made sense for this update.
    Good to know. Is there any way you can selectively make their drop rate slightly better? Or their acquisition somewhat easier? I have all but the raid one from RL and I'm not even trying for that one but the 3 from WPM are being especially onerous about dropping for me. I have been assured that they do in fact drop on LH (please correct me if this is wrong) by other players but so far I'm not seeing any of them. At least I know what they all sound like now thanks to the Anniversary Party. Nice touch by the way.

    Maybe WPM could get a 10th or 20th reward list with just the gems? Heck at this point I'd settle for a 50th reward list with just the gems. At least then I'd feel there was some progress.
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  17. #397
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by Aelonwy View Post
    the 3 from WPM are being especially onerous about dropping for me.
    They are on the named loot table, along with Wave, Whelm, Blackrazor, and the other named loot in the end chest. WPM has standard drop rates, so 33% on Elite. I'm sorry, but it's just really bad luck We're unlikely to raise drop rates beyond our standard in any circumstance.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  18. #398
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Lynnabel View Post
    They are on the named loot table, along with Wave, Whelm, Blackrazor, and the other named loot in the end chest. WPM has standard drop rates, so 33% on Elite. I'm sorry, but it's just really bad luck We're unlikely to raise drop rates beyond our standard in any circumstance.
    Will we ever see a return of reward lists like Phiarlan Carnival and Droam have?
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  19. #399
    Hero JOTMON's Avatar
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    CHA user issue..

    1. Insightful CHA only available on the orb which rules out the staff or any off hand weapons or shields as an option.
    Stygian Wrath Orb (INSIGHT INT, WIS, CHA +3/10)
    all the other stats have a non weapon (or offhand) option for insightful stats except CHA...

    Silver Dragonscale Capelet Cloak and Silver Dragonscale Helmet mirror options for (INSIGHT INT, DEX, STR +10)
    Cracked Core Necklace and Crusader's Cloak Cloak Insightful Constitution +3/+10
    Wildwood Wrists Goggles (INSIGHT INT, DEX, WIS +10)


    Would you add Insightful CHA as an option on other items.. like ring or Cloak...

    for instance..
    Silver Dragonscale Capelet Cloak (INSIGHT STR, DEX, INT +10)
    * ADD CHA as an option or swap with INT since INT is already well represented on other items



    2. No Caster light armor options..
    its medium heavy or cloth.. Melee gets the full range for armors to work with their sets.

    Please add a comparable light armor option for the Flamecleansed Fury Set and Esoteric Influence Set so light armor wearing DC casters may have access the set bonus.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  20. #400
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by JOTMON View Post
    Would you add Insightful CHA as an option on other items
    Sure thing!
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

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