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  1. #321
    Community Member Akoriv's Avatar
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    Quote Originally Posted by ThreadNecromancer View Post
    Thematically they're very interesting, I'm curious if something like this would lead to more options like it for other builds (e.g. super-hyper-mega-tank armor that prevents you from using heavy two handers or big shields, a longbow so large it requires gloves and removes the option of a cloak but has a huge crit range & multiplier, a cloak that prevents you from using a helmet because its cosmetic has a hood already, etc.).

    As long as the loss in power (from the missing gear slot) is compensated in the item that takes two gear slots to equip. This is what everyone complaining seems to be up about. The potential upside of using this sort of equipment needs to be dramatically powerful.

    (Just an FYI/PSA: my main has been a monk since Dance of the Water Strider, and I'm curious about how these wraps turn out. Some people still have the nerve to play glass cannons.)

    (Oh, how I miss Water Strider.)
    With a fist monk you are giving up the ability to use a second weapon for what is numerically a 1 handed weapon.
    So, wraps are already 2 gear slots for 1 one handed weapon's attributes / effects.

    Now, she thinks giving up two slots for a 1 handed something different of flavorful for 1 numerically one handed set of wraps is cool.
    So, these wraps will be 3 gear slots for 1 numerically one handed weapon's attributes / effects.

  2. #322
    Founder zyirius's Avatar
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    Quote Originally Posted by Lynnabel View Post
    This is great feedback, because as it turns out, it actually currently does already These notes are incorrect. The Raid Goggles are meant to have Embolden and Heighten Enhanced Metamagic.
    Awesome this would certainly make the raid googles more useful and different.

    A quick question is it possible to add something like Advancing Blows or Unstoppable Fury for casters? Like + X to crit damage multiplier on a spell crit for X seconds stacking X number times or if a 1 is rolled on a spell pen check there is a + X bonus to spell pen for X seconds stacking up to X number times.
    Last edited by zyirius; 04-04-2019 at 11:07 AM. Reason: mixed up some game terms

  3. #323
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by Akoriv View Post
    Now, she thinks giving up two slots for a 1 handed something different of flavorful for 1 numerically one handed set of wraps is cool.
    Wait, do I? Do I really? Because, seriously, I don't. If you guys think they're not worth the tradeoff, I'll make them stronger - that's what I've been saying this whole time. These aren't the final notes - we even still have a whole Preview to go! The whole point of these previews is to solicit feedback.

    If you have concrete, constructive feedback or suggestions, please let me know so I can do additional work to help make them worth the tradeoff!
    Last edited by Lynnabel; 04-04-2019 at 12:35 PM.
    100% radical, enthusiasm enthusiast.

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  4. #324
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    Quote Originally Posted by Lynnabel View Post
    Wait, do I? Do I really? Because, seriously, I don't. If you guys think they're not worth the tradeoff, I'll make them stronger - that's what I've been saying this whole time. These aren't the final notes - we even still have a whole Preview to go! The whole point of these previews is to solicit feedback.

    If you have concrete, constructive feedback or suggestions, please let me know so I can do additional work to help make them worth the tradeoff!
    Ok so maybe you missed my suggestion so i will ask again Arcsteel Battlemage Set, can you add +25/50 Acid, Cold, or Universal, I use acid on my EK build?

    Also Staggershockers Raid Gloves gives Quick Draw Feat but I already get quick draw from EK Imbue The Blade can you change it to Quicken Feat would really help out my sorc ek?

    •Blurry +35%
    •Melee Alacrity +15%
    •Electric Damage on Crit
    •Quick Draw Feat trade off for Quicken Feat?

  5. #325
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by Kilgrave View Post
    Staggershockers Raid Gloves gives Quick Draw Feat but I already get quick draw from EK Imbue
    This was changed to Doublestrike - you are completely correct that Quick Draw is over-represented in the builds that would use that set.

    I would rather find somewhere else to place Acid focus as the Arcsteel Battlemage set does not fit with it thematically. You are not the first to notice the lack of Acid support, don't worry.
    100% radical, enthusiasm enthusiast.

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  6. #326
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    Quote Originally Posted by Lynnabel View Post
    This was changed to Doublestrike - you are completely correct that Quick Draw is over-represented in the builds that would use that set.

    I would rather find somewhere else to place Acid focus as the Arcsteel Battlemage set does not fit with it thematically. You are not the first to notice the lack of Acid support, don't worry.
    Thank you Lynnabel

  7. #327
    Cosmetic Guru Aelonwy's Avatar
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    Are there any new sentient gems in Sharn? And should there be any, will they be slightly easier to acquire than WPM gems? which still haven't dropped for me on LH in all this time.
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  8. #328
    Community Member catfumaster's Avatar
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    It has probably already been said in previous posts but I'll chime in anyway. This set of gear is so poorly optimized it's almost amazing. Hopefully it can be readjusted to make the gear usable as a whole.

    I would suggest starting by removing the set bonuses from the non armor items.
    Standardizing the sets to the same three equipment slots of armor, necklace, gloves.
    Enhancing the Nearly Finished crafting system to allow us to add the set type we want to ANY of the necklaces and gloves from the Sharn expansion.
    Remove the redundant effects off items that are on the MANDATORY armors. I'm talking to you healing amp and false life.
    Any of the Nearly Finished items that can add a stat need to be expanded to all six stat types.

    I would also seriously consider how you weight each effect on an item and possibly add a fifth effect in some cases. Things like elemental absorbs, extra smites and assassinate to name a few are useful but only to a very small percentage of builds and should not carry the same design value.

    The Sharn gear needs to be good enough to want to put it on. As it is I don't have motivation to rearrange all the gear on all my characters for a net loss.

  9. #329
    Founder Jarlaxis's Avatar
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    Default Esoteric Influence Set

    Esoteric Influence

    While there is a possible medium armor addition, can there be a light armor version as well? May as well fill the gap right?

  10. #330
    Community Member Yamani's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Wait, do I? Do I really? Because, seriously, I don't. If you guys think they're not worth the tradeoff, I'll make them stronger - that's what I've been saying this whole time. These aren't the final notes - we even still have a whole Preview to go! The whole point of these previews is to solicit feedback.

    If you have concrete, constructive feedback or suggestions, please let me know so I can do additional work to help make them worth the tradeoff!
    Since they lock out the gloves slot which would lose anyone who uses them 4 equipment effects. It might help to add 1-2 more effects to the handwraps themselves to make up for the loss of gloves.

    I think these are what they look like currently:

    7[1d6+2] +15 piercing, bludgeoning, magic --- 19-20 x2 crit profile
    Enchanted Platinum Crowd Control - Assuming DC 100 chance to turn mob to platinum
    Spiked - piercing DR
    Doublestrike 23%
    Impact V (+2w)

    Monks already have a large amount of stuns so adding another one is ok?
    Might as well add on hit effect and an on crit/vorpal effect too.

    Looking at hammerfist you only get the 23% doublestrike(on wraps), so lose threat reduction, seeker, and insightful deadly. So for losing gloves slot you only really gain 3 buffs enchanted platinum, spiked, impact.
    Using syranian handwraps you could get all off hammerfists buffs + electric, good, bane, and adamantine dr.

    So
    5[1d6+2]+15 bludgeoning, adamantine, magic ---20 /x2(19-20 with improved crit bludgeon!)
    9d6 electric
    9d6 good
    9d6 bane(construct only)
    adamantine

    For non raid wraps personally I'd go nightmothers wraps with a deconstructor augment + hammerfist
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  11. #331
    Community Member Akoriv's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Wait, do I? Do I really? Because, seriously, I don't. If you guys think they're not worth the tradeoff, I'll make them stronger - that's what I've been saying this whole time. These aren't the final notes - we even still have a whole Preview to go! The whole point of these previews is to solicit feedback.

    If you have concrete, constructive feedback or suggestions, please let me know so I can do additional work to help make them worth the tradeoff!

    I previously posted:

    Quote Originally Posted by Akoriv View Post
    The loss of an item slot is the loss of 4 attribute / effect slots.

    What you have on there is joke to give up a gear slot.
    The platinum transform is cute. It's something different, but it's not enough.

    If you add a red socket, Seeker and 2 damage procs (or other interesting effects), it would be worth it to use the wraps instead of having gloves on.
    That way, we don't lose 4 attribute / effect slots just to equip those wraps.

    If we have to give up attribute / effect slots, there is absolutely NO way those wraps will ever be worth using.
    Seeker on the wraps because other than those gloves we cannot equip, there is no other good source in this gear. If it is not on both, it means even more gear swaps just to use the wraps
    Red slot, because I just like a red slot on all my weapons.
    2 more effects because we already go from 8 to 4 by using wraps, same applies with all two-handers and wraps already do not get the two-hander extra base damage.
    So, going from 12 effects to 4 effects is ridiculous in your overly bloated mob HP & DPS game model.

  12. #332
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by Yamani View Post
    Monks already have a large amount of stuns so adding another one is ok?
    I could actually throw +Stunning on these, actually. Good idea.

    Quote Originally Posted by Akoriv View Post
    I previously posted:
    Whoops, I did miss that post, sorry. There have been quite a few in the last 24 hours and it's been a blur, my mistake. I appreciate you chiming in.

    Quote Originally Posted by Akoriv View Post
    Seeker on the wraps
    Also a good call.

    I kind of think Bleeding or Maiming might work as well... oh, what about Bone Breaking, too? It's kind of thematic, as you are punching them in the face. If these are gonna be weird I want them to at least somewhat match the theme :P

    I'll put it all together and you guys can give em a whirl next Preview. Appreciate the suggestions!
    100% radical, enthusiasm enthusiast.

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  13. #333
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    Quote Originally Posted by Cocomajobo View Post
    These items are found in Sharn's quests and Raids, but do not belong to a specific set bonus.


    Rings:

    Celestial Sapphire Ring Ring
    Minimum Level: 15/29
    • (INT, CHA, STR +8/21)
    • Auto Repair/Greater Auto
    • Repair Systems
    • Repair Spell Lore +14/+31
    Celestial Amethyst Ring Ring
    Minimum Level: 15/29
    • (INT, DEX, CON +8/21)
    • Dexterity Skills
    • Ghostly
    • Profane Attributes +1/+2
    The Shattered Onyx Ring
    Minimum Level: 15/29
    • Intelligence +8/+21
    • Negative Spell Power +94/+214
    • Negative Spell Lore +14%/+31%
    • Negative Healing Amplification +30/+85
    First issue: I am disappointed that constructs and profane characters get a heavenly stone but undead get a shattered one...

    Second issue: Maybe it is a typo but in all the other rings you can choose between three stats but in the onyx intelligence is fixed... I am not saying it is bad but many players are interested in putting another one (specially since we also have the minor artifacts to take into account)

    Incidentally, I would suggest all these rings to include constitution as a crafted stat since all classes can benefit from it.

    Thank you.

  14. #334
    Community Member Yamani's Avatar
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    Quote Originally Posted by Lynnabel View Post
    I could actually throw +Stunning on these, actually. Good idea.



    Whoops, I did miss that post, sorry. There have been quite a few in the last 24 hours and it's been a blur, my mistake. I appreciate you chiming in.



    Also a good call.

    I kind of think Bleeding or Maiming might work as well... oh, what about Bone Breaking, too? It's kind of thematic, as you are punching them in the face. If these are gonna be weird I want them to at least somewhat match the theme :P

    I'll put it all together and you guys can give em a whirl next Preview. Appreciate the suggestions!
    Don't forget the glass jaw strike!
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  15. #335
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Edwardt View Post
    Are stats like 21 and 22 really nessesary?

    With Slavelords the stat-race went kinda insane and I was hoping it would slow down a little bit, but it didn't.
    The Fall of Truth items have +8 stats on them at a min level of 25, sharn got some at level 15. Every raid before that just got loot not worth mentioning.. well, with some exceptions.
    Ok, some will say that was 2013, we have 2019 now, deal with it. Fair enough, but do we need to kill all old content like this?
    Overall it makes leveling in heroics pretty simple. Slavers, Ravenloft and Sharn up to 20, done. I woun't say no to that when the gear stays like this.

    I like diversity on the loot to fill spots, or optimize builds, give some variations and so on, but I'm curious about fortification 94% at level 15 when almost everone has 100% slotted since level 8. Is it just a placeholder to get four effects so people don't complain about an item just having three effects on it?
    Agreed.

    I figured we'd stop once we got to the +20 Enhancement, +10 Insightful, and +5 Quality bonuses.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  16. #336
    Uber Completionist kain741's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Watch Captain's Platemail Heavy Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    What is this made of? Will bears be able to wield the tanking set this go around?
    ZERG
    Whynnd | Xantroos | Cyridven | Justys

  17. #337
    DDO Official Troubadour Taurnish's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Set 1 (Tank Focused) - Guardian of the Gates:

    Set Bonus: +10% Armor Class, +15/30 PRR, 75% Threat Generation
    Watch Captain's Platemail Heavy Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Ironheart Docent
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Repair Amplification +30/+85
    • False Life +29/+81
    Standard Issue Faceplate Helmet
    Minimum Level: 15/29
    • Melee Threat +25%/+62%
    • Intimidate +16/+22
    • Insightful Physical Sheltering +9/+27
    • Insightful Fortification +53%/+107%
    Citadel's Gaze Raid Helmet
    Minimum Level:29
    • Melee Threat +64%
    • Intimidate +22
    • Higher Caliber Command Morale to Cha Skills, hide penalty
    • Healer's Bounty
    Standard Issue Wristguards Bracers
    Minimum Level: 15/29
    • Magical Sheltering +19/+54
    • Fortification Saves +6/+17
    • Spell Saves
    • Parrying
    I do think this could be a good tank set. How about the addition of a shield clickie, as a Gaurdian of the gate I would think thematically they should have some type of added protection against spellcasters for use in short fights (AKA the magic missile killer). Maybe one or two uses. It would fit well on the Bracers, but I certainly understand reserving it for the raid item in the set.

    Also, why not make the lvl 15 item give 100% fortification?

    Also, the raid helmet loses some of the benefits of the regular helmet, such as INS PRR and INS fortification. Please keep these two benefits on the raid item to help with the overall benefits of the set.

    Thanks for listening to feedback.
    Cannith! Too many alts to list. Lorrtusk, Lorrtank (my main), Lorrgar, Jimipage, Taurnish, etc.

  18. #338
    DDO Official Troubadour Taurnish's Avatar
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    [QUOTE=Cocomajobo;6197955]These items are found in Sharn's quests and Raids, but do not belong to a specific set bonus.
    Glittering Waistwrap Belt
    Minimum Level: 15/29
    • Charisma +8/+21
    • Bluff +16/+22
    • Anthem
    • Anthem Resonance: If you have equipped 3 or more copies of anthem, your inspire courage has +1 more attack and damage

    I think this needs something a little more. How about Quality CHA? The +1 to attack and damage from anthem resonance is a bit weak for a lvl 29 item. Maybe sonic proc on hit? Just a few thoughts.
    Crusader's Cloak Cloak
    Minimum Level: 15/29
    • Extra Smites per Rest +1/+2
    • Protection from Evil
    • Insightful Constitution +3/+10
    • Quality Physical Sheltering +9/+26

    I think this needs to be improved as well. Protection from evil could remain for the user but how about a Magic Circle Against Evil clickie? Maybe 1 charge for lvl 15 and 3 charges for lvl 29?
    This would fit with the theme of a paladin/divine often being the protector of others.

    Lunar Eclipse Tower Shield
    Minimum Level: 29
    • Alignment (chaos, good, law, evil) Damage Absorption +15%
    • Quality Constitution +5
    • Insightful Physical Sheltering +27
    • Mirror Shield

    I Certainly look forward to acquiring one of these !!



    Why not make a finessable light mace version of Ripplestorm which would go along with the new bard/ tiefling theme? Keep the heavy version but just add a light mace version into the loot.

    Heavy Mace: The Ripplestorm
    - sonic on crit, Shockwave, Impact - Upgrade: Sonic Vuln Proc

    Last edited by Taurnish; 04-04-2019 at 02:56 PM.
    Cannith! Too many alts to list. Lorrtusk, Lorrtank (my main), Lorrgar, Jimipage, Taurnish, etc.

  19. #339
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    Quote Originally Posted by Lynnabel View Post
    This was changed to Doublestrike - you are completely correct that Quick Draw is over-represented in the builds that would use that set.

    I would rather find somewhere else to place Acid focus as the Arcsteel Battlemage set does not fit with it thematically. You are not the first to notice the lack of Acid support, don't worry.
    This is a good change thank you replacing Quick Draw with Doublestirke my Ek definitely lacks doublestrike. If I could ask one more consideration? the other thing ek lacks is accuracy and mmr but not melee alacrity

    Staggershockers Raid Gloves
    Minimum Level: 29
    Blurry +35%
    Melee Alacrity +15% trade off for Accuracy or Insightful or Quality MMR
    Electric Damage on Crit
    Doublestrike +24
    Last edited by Kilgrave; 04-04-2019 at 02:53 PM.

  20. #340
    Community Member Akoriv's Avatar
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    Hammerfist Gloves
    Minimum Level: 15/29
    • Doublestrike +9/+23
    • Threat Reduction +25/+62
    • Seeker +8/+21
    • Insightful Deadly ???/???

    The threat reduction on these gloves will make avoidance tanking as a light / cloth melee a royal pain in the ass.
    If you have a real tank, you won't need the threat reduction. The tank will Intimidate & +threat.

    Switching this to parrying would make this set comparable to the RL Silent Avenger.

    As it is now, due to losing AC/Saves from no parrying and having no non-**** way to replace it, it is decidedly sub-par to Silent Avenger.
    A soulstone does not damage. It just sits on its thumb and spins. Every little bit of defense helps.

    For me, if I try to use this set I'll lose around 11 - 15AC depending on stance, the way my monk is built.
    If I try to use all Sharn gear in place of RL, I'll be losing 30 to 40AC, depending on stance.

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