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  1. #221
    Community Member Varr's Avatar
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    Quote Originally Posted by Vish View Post
    I do not agree to this
    Keep prr uncapped
    I think I run about a 220 on my monk as it stands,
    Will lose some with the new Sharn set up

    Arkat,
    If you want more mrr,
    Slot a nystuls
    Increases mrr cap by 40, takes 5 slots
    We get 3 more slots in this expansion for total of 11
    You can slot a prowess and a nystuls
    And have mrr of 90, if you can get it that high
    I don't care about the trade off or PPR implications...........the 50 MMR cap is the issue and a 5 slot investment to take from 50 to 90 for outfit wearers seems impractical. Let there be one item in the game to influence up outfit wearers ability to have a useful MMR.
    Varr's all over. Cannith Varr getting the love currently.

  2. #222
    Brains and other spare parts! DeltaBravo's Avatar
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    Dusk Lenses Goggles
    Minimum Level: 15/29

    • Potency +60/+154
    • Insightful Potency +30/+77
    • Enhanced Metamagic - Empower
    • Enhanced Metamagic - Maximize


    Attunement's Gaze Raid Goggles
    Minimum Level: 29

    • Spell Focus Mastery +7
    • Insightful Spell Focus Mastery +4
    • Enhanced Metamagic - Empower
    • Enhanced Metamagic - Maximize


    Could the Attunemet`s gaze perhaps have Enhanced metamagic embolden and heithen . since there is allready the other goggles that gives the Empower and maximase. and i see this items as a DC caster item not a DPS spell caster google.
    ?

    Cheers DELTABRAVO
    Deltabravo I have come here to FROG things up!

  3. #223
    Community Member Thar's Avatar
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    Quote Originally Posted by Lynnabel View Post
    You may ask to make gear more condensed
    By pleading with no recompense
    but at the end of the day
    if your suggestions all say
    "make it stronger!!!" I'll argue against

    Easy choice is a mere gilded cage
    It does nothing to inspire or engage
    Restrictions make you wonder
    And experiment longer
    For your plan on DDO's stage
    prior... raid armor has sheltering, (both), fort, parrying (ac/save), random bonus effect, angelic grace (heals!) blurry... over like 3 yrs ago. new armor has half the sheltering, fort, parrying, heal amp (about time it's back).

    to say combining the sheltering and saves is overpowered is not a strong arguement when we had this in the past and it wasn't considered op then. it was considered good. limiting to 4 effects should provide 4 good effects.
    Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
    Kilthar-Tharr-Delkanthalus-Carissa-Mirasina-Ktara-Imara-Thistle-Tharissa-Robothar-Minithar-Miriella-Tharnessa-Tharisa

  4. #224
    Ultimate Lord of Shadows Dreppo's Avatar
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    The Part of the Family set (both heroic and legendary) is missing the saves bonus on Lam.

  5. #225
    Community Member Vish's Avatar
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    Quote Originally Posted by Varr View Post
    I don't care about the trade off or PPR implications...........the 50 MMR cap is the issue and a 5 slot investment to take from 50 to 90 for outfit wearers seems impractical. Let there be one item in the game to influence up outfit wearers ability to have a useful MMR.
    There's no way I want to lose the 85 hamp and 81 false life
    Filigree exits to customize,
    So customize
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  6. #226
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by DeltaBravo View Post
    Could the Attunemet`s gaze perhaps have Enhanced metamagic embolden and heithen .
    This is great feedback, because as it turns out, it actually currently does already These notes are incorrect. The Raid Goggles are meant to have Embolden and Heighten Enhanced Metamagic.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  7. #227
    Community Member clagor's Avatar
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    Default Augments for more flexibility please

    Quote Originally Posted by Recared View Post
    Please Lynnabel,

    To further customize our characters, make new augments lvl 29 or 30 with minor quantities but of the desired effects that somehow we may not be able to fit in our builds, for example:

    - Augment of healing amplification 48
    - Augment of deadly 12
    - Augment of armor piercing 24

    So, the nice effects but with minor power, taking into account the easiness of fitting in items. Would make some of us very happy and seems easy to implement (?).

    Thanks!
    +1
    Argonessen - Guild: "Married with Children" / Clagor Dan - Elf - Tempest (18 Ranger / 1 Barbarian / 1 Rogue) / Glagor Dan - Drow - Pale Master (18 Wizard / 2 Rogue)

  8. #228
    Community Member Varr's Avatar
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    Quote Originally Posted by Vish View Post
    There's no way I want to lose the 85 hamp and 81 false life
    Filigree exits to customize,
    So customize
    Not sure how this suggestion to introduce a second way into the game for outfit users, beyond the foolish investment of 5 Fil slots, to grow beyond their 50 MMR cap affects your healing amp and false life............and really not sure I care.


    I'd guess that outfit wearers have been capped at 50 MMR believing that their typically going to have evasion and dodge to help them ignore magic attacks. It would be nice that at some point, a raid item or minor artifact level item would be introduced into the game to let outfit wearers use some of the accumulated MMR that goes wasted above 50. That's the ask.
    Varr's all over. Cannith Varr getting the love currently.

  9. #229
    Community Member Akoriv's Avatar
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    Quote Originally Posted by Vish View Post
    I do not agree to this
    Keep prr uncapped
    I think I run about a 220 on my monk as it stands,
    Will lose some with the new Sharn set up

    Arkat,
    If you want more mrr,
    Slot a nystuls
    Increases mrr cap by 40, takes 5 slots
    We get 3 more slots in this expansion for total of 11
    You can slot a prowess and a nystuls
    And have mrr of 90, if you can get it that high
    You'll lose a minimum of 20 PRR, depending on the gear you use. With the mishmash of how effects are spread out, it could go as high as a 45ish. PRR loss.

    If I get this xpac and use this crappily designed gear, I'm going to lose around 30 PRR.
    I'll lose around 30AC to 40 AC depending on what stance I'm in.

    Despite wanting to see the Sharn content, I don't see any goo reason to get it with the way the gear is being set up.
    It is either deliberate nerf to avoidance & mitigation , while protesting they are giving us better gear, or they just plain don't care enough to put in the time to design gear that is usable in their world of ever escalating mob DPS & HP values. After seeing Lynnabel's little song, I think it may be a combination of the two.

  10. #230
    Brains and other spare parts! DeltaBravo's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    These items are found in Sharn's quests and Raids, but do not belong to a specific set bonus.







    The Cornerstone Champion Raid Belt
    Minimum Level: 29
    • (QUALITY STR, DEX, WIS +5)
    • Reinforced Fists
    • Melee Alacrity +15%
    • Accuracy +34



    Piston Boots Boots
    Minimum Level: 29
    • Strength +22
    • Whenever you jump grants Melee Power, has a cooldown,
    • Trip DC's +24
    • Stunning DC's +24




    Bracers:


    Wildwood Wrists Goggles
    Minimum Level: 29
    • (INSIGHT INT, DEX, WIS +10)
    • Insightful Doubleshot +6%
    • Insightful Accuracy +17
    • Insightful Deadly +8



    Are the wildwood goggles or bracers ?

    Could the piston boots please have the Insightfull +10(wis,str,dex,int) crafting instead of the flat +22 str. i think this would make the item alot more desired by alot more players.


    The cornor stone champion should have speed rather then +15% melee alc. Or atleast swap out the melee alc for double strike or something along that side.
    Deltabravo I have come here to FROG things up!

  11. #231
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by kain741 View Post
    Hey Lynn, I've had a chance to get a bit more organized on the loot and have done a full comp vs a currently optimized tank on live. This is what has shaken out:

    AC bumps up by one (parrying went from 9 to 10)
    Intim dropped by 4 (lack of feesible ins cha item offset by bump up in 1 exception cha skills)
    PRR dropped by 14 (+10 to aritifact, offset by -20 loss to profane and -12 to quality)
    MRR dropped by 25 (loss of artifact and quality offset by step up in insight and enhancement)
    Dodge unaffected
    Healing amp dropped by 15 (loss of Profane offset by +5 on armor)
    Okay, finally got back to this comment:

    So, correct me if I'm wrong, but you're comparing the Sharn Tank specifically to the Knight of the Shadows PLUS the Adherent of the Mists set, right? The goal is for Guardian of the Gates to specifically provide an alternative to Knight of the Shadows, NOT for it to be better than 8 whole item slots worth of set bonuses.

    If you're making this comparison by actually equipping the items on Lamannia, be aware that quite a lot of them are not currently working, and so your numbers will vary quite a bit from how they will appear on Preview 2.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  12. #232
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    Hey Lynn …. Regarding Set 5 (Divine Casting) - Flamecleansed Fury ….. This really should include a light armor option, don't you think?

  13. #233
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    Quote Originally Posted by Lynnabel View Post
    Yay, feedback! We'll try to jazz up the ring a bit to help make sure it's more fun. Thanks for chiming in!

    What aboooooooooooooooout...

    Celestial Amethyst Ring Ring
    Minimum Level: 15/29
    • (INT, DEX, CON +8/21)
    • Improved Deception
    • Dodge (or Insightful Dodge if you guys would like that more)
    • Profane Attributes +1/+2

    It kind of fits, right? Let me know
    This is a rad item. I say Insightful Dodge but Dodge works too.

  14. #234
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    Quote Originally Posted by GramercyRiff View Post
    This is a rad item. I say Insightful Dodge but Dodge works too.
    I think this design is cool too (and could see myself using it), but can I add the request to make sure Ghostly doesn't get lost entirely from the pack? Its basically mandatory for all reaper content and would be good to have some generic items with it.

  15. #235
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by WiseFreelancer View Post
    I think this design is cool too (and could see myself using it), but can I add the request to make sure Ghostly doesn't get lost entirely from the pack? Its basically mandatory for all reaper content and would be good to have some generic items with it.
    Sure, sounds reasonable to me. I'll try to fit it in somewhere.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  16. #236
    Community Member Thar's Avatar
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    Quote Originally Posted by Lynnabel View Post
    This is great feedback, because as it turns out, it actually currently does already These notes are incorrect. The Raid Goggles are meant to have Embolden and Heighten Enhanced Metamagic.
    most "good" casters learn spell point management by end game. a few spell points off spells shouldn't be a raid item level benefit...
    Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
    Kilthar-Tharr-Delkanthalus-Carissa-Mirasina-Ktara-Imara-Thistle-Tharissa-Robothar-Minithar-Miriella-Tharnessa-Tharisa

  17. #237
    Hero
    ([ ]'.')>-{===> <( ;..; <)
    Madja's Avatar
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    Can you explain how those handwraps work? Do they actually go into the glove slot or do you simply lose an entire item slot? Seems like a big amount of potential stats/effects to lose.

  18. #238
    Community Member QueenOfTheHook's Avatar
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    Okay, there's a lot of complaints I've had that I see have been somewhat approached. I'll wait to see round two on some of them. However, you provide us with a couple nice looking caster orbs and 3! caster qstaffs. These two items don't really work well together. Please turn one of the qstaffs into a caster stick (or all 3 preferably). Also, we just got a nice feat for longswords, but no new longswords in the unique gear. I understand that we have a decent raid weapon option already, but not all of us have been lucky enough to get that yet.

  19. #239
    Brains and other spare parts! DeltaBravo's Avatar
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    Quote Originally Posted by Thar View Post
    most "good" casters learn spell point management by end game. a few spell points off spells shouldn't be a raid item level benefit...

    I agre 100% . but i dont think that the Spell point you save from this is the real bonus on the items its the two other bonuses it gives wich are quite good. I would have wished for well rounded or +10 insightfull bonus instead myself. But iam affraid people would say the item then become to powerfull.
    Deltabravo I have come here to FROG things up!

  20. #240
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    Quote Originally Posted by Lynnabel View Post
    Okay, finally got back to this comment:

    So, correct me if I'm wrong, but you're comparing the Sharn Tank specifically to the Knight of the Shadows PLUS the Adherent of the Mists set, right? The goal is for Guardian of the Gates to specifically provide an alternative to Knight of the Shadows, NOT for it to be better than 8 whole item slots worth of set bonuses.

    If you're making this comparison by actually equipping the items on Lamannia, be aware that quite a lot of them are not currently working, and so your numbers will vary quite a bit from how they will appear on Preview 2.
    Then why are they up for testing?

    Quote Originally Posted by Lynnabel View Post
    You may ask to make gear more condensed
    By pleading with no recompense
    but at the end of the day
    if your suggestions all say
    "make it stronger!!!" I'll argue against

    Easy choice is a mere gilded cage
    It does nothing to inspire or engage
    Restrictions make you wonder
    And experiment longer
    For your plan on DDO's stage
    i'm not asking to make tings stronger, i'm asking to get things fixed, gear from 3 years ago is stronger.
    Resistance bonus to saves has always been about all 3 saves, for over a decade.
    please repair your mess
    sheltering has been 1 stat, not mrr and prr, we want it back so we can do the dps we are expected to do without loosing 9 slots on saves and sheltering.
    Go play a non tank frontline melee through some quests with me and see why we're asking for this.

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