Page 7 of 24 FirstFirst ... 3456789101117 ... LastLast
Results 121 to 140 of 470
  1. #121
    Community Member Vish's Avatar
    Join Date
    Dec 2006
    Posts
    2,593

    Default

    Quote Originally Posted by Lynnabel View Post
    Monks are getting a Syranian Handwrap set from the generic suite, Platinum Handwraps, and a pair of Raid handwraps that I predict will be very popular. Make sure you're reading the full posts!
    there have only been one set of wraps published, no raid wraps
    Is that coming in second raid?

    Also,

    The Cornerstone Champion Raid Belt
    Minimum Level: 29
    (QUALITY STR, DEX, WIS +5)
    Reinforced Fists
    Melee Alacrity +15%
    Accuracy +34

    This is a raid item, looks like for monks
    Since its a raid item, can we get greater or superior reinforced fists?
    Basic version should be for like the ml15 item, if there would be one

    Excuse me,
    I mean pretty please on the superior fists
    Last edited by Vish; 04-02-2019 at 07:31 PM.
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  2. #122
    Uber Completionist kain741's Avatar
    Join Date
    Apr 2010
    Posts
    376

    Default Crystaline Guantlets

    I like the raid gauntlets but spell absorb is generally a swap on and off item. This is part of a set and a good piece for a tank but will likely lose it's charges way too quickly to be used effectively. Would you consider having these charges recharge over time instead of per rest so they sustain their value? I'd hate to see someone farm raid loot for a swap item...more importantly i don't want to farm it for a quick swap item.
    ZERG
    Whynnd | Xantroos | Cyridven | Justys

  3. #123
    Systems Designer
    Lynnabel's Avatar
    Join Date
    Jul 2016
    Posts
    0

    Default

    Quote Originally Posted by Vish View Post
    there have only been one set of wraps published, no raid wraps
    Just like Ravenloft, Sharn will contain a full suite of weapons across both level brackets (levels 15 and 29).
    From: https://www.ddo.com/forums/showthrea...=1#post6197956

    Handwraps: Fetters of the Forgewraith - RL Vuln Proc, Negative Energy Damage on hit, Fire damage on hit - upgrade to add Constricting Nightmare
    Also from: https://www.ddo.com/forums/showthrea...=1#post6197956

    Although, unlike their notes here, for release they are going to do something a little spicier. Stay tuned for Preview 2 bwahahahaha
    Last edited by Lynnabel; 04-02-2019 at 07:35 PM.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  4. #124
    Community Member Vish's Avatar
    Join Date
    Dec 2006
    Posts
    2,593

    Default

    Quote Originally Posted by Bunker View Post
    In regards to :
    Originally Posted by Kielbasa
    Can we another source of Improved Deception?


    3 different item ideas:

    Shadow Sprinters Boots
    Minimum Level: 15/29
    Speed 30%/30%
    Hide +16/+22
    Move Silently +16/+22
    Insightful Dexterity Skills
    (remove insightful dex skills, and replace with dec/imp dec)

    Edit this is fine to change

    Celestial Amethyst Ring Ring
    Minimum Level: 15/29
    (INT, DEX, CON +8/21)
    Dexterity Skills
    Ghostly
    Profane Attributes +1/+2
    (remove profane attributes, and replace with dec/imp dec)

    Edit don't mess with profane, am counting on that
    Swap for dexterity skills

    Wildwood Wrists Goggles
    Minimum Level: 29
    (INSIGHT INT, DEX, WIS +10)
    Insightful Doubleshot +6%
    Insightful Accuracy +17
    Insightful Deadly +8
    (remove insightful accuracy, and replace with dec/imp dec)

    Edit don't mess with ins acc, swap insightful deadly if anything

    I'm not sure where deception (for lvl 15) and imp. deception (lvl 29) stack up in comparrison to some other item attributes as far as equal power. I'm sure the profane stat bonus ppl will not want to see go away, and the insghtful dex skills might be too weak as a equal replacement. IDK.

    Let you decide. As far as equipment slots: Boots, Bracers, Ring imo are all good choices for imp. deception.
    Comments in the edit
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  5. #125
    Community Member Akoriv's Avatar
    Join Date
    Mar 2006
    Posts
    103

    Default

    Quote Originally Posted by Lynnabel View Post
    Feedback like this is reeeeally difficult to respond to. I would recommend suggesting concrete actions we can take in order to improve if you would like to contribute to the design



    Profane Abilities appears on a few Sharn Items, take another look? I am confident that at least one of them might fit what you're looking for.
    The cloak is a pure caster item.

    For plate tank, the ring is pretty much ****.
    The helm is not bad, but the helm would break the tank set.
    Mind you the tank armor is seriously sub-par to the RL non-raid armor, so I can't see using it over the RL set myself. Since I would already have Profane on the RL set ..... well, you should get the idea.

    For a melee DPS, the helm is really nice, but I can't figure out how to fit it in a set.

    As far as the ring goes.
    - If you are not an Ethereal Scion, Dex skills is absolute useless in combat; a rogue can swap it in for open lock but really who cares about open lock?
    - Ghostly is pointless for a fist monk; you have Veil.

    Maybe Ghostly & Blurry or Ghostly & Saves (Resistance / enhancement; all of them; not a just one) or Blurry & Saves.
    Something like that could be used by all classes and not have complete junk in more than one slot.

  6. #126
    Community Member Vish's Avatar
    Join Date
    Dec 2006
    Posts
    2,593

    Default

    Quote Originally Posted by Lynnabel View Post
    From: https://www.ddo.com/forums/showthrea...=1#post6197956



    Also from: https://www.ddo.com/forums/showthrea...=1#post6197956

    Although, unlike their notes here, for release they are going to do something a little spicier. Stay tuned for Preview 2 bwahahahaha
    Oh ya, I read those
    I was so underwhelmed I ignored them
    Kinda like mind blank
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  7. #127
    Systems Designer
    Lynnabel's Avatar
    Join Date
    Jul 2016
    Posts
    0

    Default

    Quote Originally Posted by Akoriv View Post
    Maybe Ghostly & Blurry or Ghostly & Saves (Resistance / enhancement; all of them; not a just one) or Blurry & Saves.
    Yay, feedback! We'll try to jazz up the ring a bit to help make sure it's more fun. Thanks for chiming in!

    What aboooooooooooooooout...

    Celestial Amethyst Ring Ring
    Minimum Level: 15/29
    • (INT, DEX, CON +8/21)
    • Improved Deception
    • Dodge (or Insightful Dodge if you guys would like that more)
    • Profane Attributes +1/+2

    It kind of fits, right? Let me know
    Last edited by Lynnabel; 04-02-2019 at 08:06 PM.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  8. #128
    Community Member
    Join Date
    Oct 2009
    Posts
    129

    Default

    Quote Originally Posted by Lynnabel View Post
    Yay, feedback! We'll try to jazz up the ring a bit to help make sure it's more fun. Thanks for chiming in!

    What aboooooooooooooooout...

    Celestial Amethyst Ring Ring
    Minimum Level: 15/29
    • (INT, DEX, CON +8/21)
    • Improved Deception
    • Dodge (or Insightful Dodge if you guys would like that more)
    • Profane Attributes +1/+2

    It kind of fits, right? Let me know
    yes, also would make a great artifact too

  9. #129
    Systems Designer
    Lynnabel's Avatar
    Join Date
    Jul 2016
    Posts
    0

    Default

    Quote Originally Posted by red_kain View Post
    yes, also would make a great artifact too
    So, 1 vote for, 0 votes against, SOLD. Er, rather, I mean, I'll make the change :P
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  10. #130
    Community Member Akoriv's Avatar
    Join Date
    Mar 2006
    Posts
    103

    Default

    Quote Originally Posted by Lynnabel View Post
    Yay, this part is usable feedback! We'll try to jazz up the ring a bit to help make sure it's more fun. Thanks for chiming in!

    What aboooooooooooooooout...

    Celestial Amethyst Ring Ring
    Minimum Level: 15/29
    • (INT, DEX, CON +8/21)
    • Improved Deception
    • Dodge (or Insightful Dodge if you guys would like that more)
    • Profane Attributes +1/+2

    It kind of fits, right? Let me know
    Dodge is nice. There is no good source for it in the Sharn gear for melees. It's on the ranged set and the raid cloak, which is meh at best.
    As for deception, I'm not sure ..... is deception of significant use to anyone but melee DPS?
    If you want to keep the ring generic and usable to all, I would think another defensive stat would be better. No matter what you are, not getting hit/hurt mean you stay in action longer.

    I guess the main question would be, is the ring intended to be generic or tuned only one playstyle?



    As for the melee set, necks

    Family Recruit Sigil Necklace
    Minimum Level: 15/29
    • True Seeing
    • Armor Piercing +12/+33
    • Deadly ???/???
    • Relentless Fury
    Family's Blessing Raid Necklace
    Minimum Level: 29
    • Assassinate +10
    • Insightful Armor Piercing +17%
    • Deception 18 (+27 dmg)
    • Deadly +17

    You have deception on the raid neck, already, but the change from normal to raid neck is complete change in theme.
    It would be a lot easier to build guild sets if there was more similarity between then non-raid -> raid (theoretical upgrade) in each set.
    When you make complete theme changes, we wind up getting the same type of effect in 2, 3, 4 items that we have on.

  11. #131
    Community Member bloodnose13's Avatar
    Join Date
    Jul 2009
    Posts
    548

    Default

    is this list final?

    it seems very much a copy of ravenloft in regards of weapon choice, again bastard sword, greatsword, khopesh, etc.
    recently there was a knight training feat added to game to boost some weapons and yet again they are left out of loot.

    as i see it, expansion should be "wide" in regards of items, fitting for most if not all types of builds, repeating the same boring types of weapons predefines for everyone what kind of builds/weapons users they should play, please consider adding more variety to weapon selection.

    as for set effects, i have to say i dislike and even despise existance of set effects, as they make replacing any item on character a bigger chore than before, now each new item has to compete not only with one item but also whole rest of set that it will break. i posted idea while back how to mitigate that problem by making craftable auguments that could "take over" for an item as part of a set to complete it, maybe now it owuld be a good time to consider something like that or something. otherwise we will have "half" of game population stuck on ravenloft gear unwilling to replace it with anything new.
    "If you're not having fun, you're doing something wrong."
    — Groucho Marx

  12. #132
    Systems Designer
    Lynnabel's Avatar
    Join Date
    Jul 2016
    Posts
    0

    Default

    Quote Originally Posted by Akoriv View Post
    Dodge is nice. There is no good source for it in the Sharn gear for melees. It's on the ranged set and the raid cloak, which is meh at best.
    As for deception, I'm not sure ..... is deception of significant use to anyone but melee DPS?
    If you want to keep the ring generic and usable to all, I would think another defensive stat would be better. No matter what you are, not getting hit/hurt mean you stay in action longer.

    I guess the main question would be, is the ring intended to be generic or tuned only one playstyle?
    The non-set items should, ideally, be worthwhile to a larger slice of builds than the specific individual sets are. Someone else pointed out that there aren't any sources of Improved Deception in Sharn, so I figured I could kill two birds with one ring, er, stone.

    Quote Originally Posted by Akoriv View Post
    You have deception on the raid neck, already, but the change from normal to raid neck is complete change in theme.
    I actually really want the Set Raid items to be less of a straight statistical upgrade and more of an alternate playstyle support for the sets. Ideally, each Raid item from a Set is either specifically aimed at a playstyle (for example, Assassin/Sneak Attack compared to relatively generic DPS for these Necklaces, or EK/Battle Engineer support with the Tanky Spell DPS set's raid gloves), whereas the Raid items that are not inside of a Set are more statistically focused. Now, if that turns out to be a terrible idea, that's still up in the air, but I did want to try

    Quote Originally Posted by bloodnose13 View Post
    is this list final?
    Everything in this subforum and on Lamannia is subject to change. This is a Preview - the first Preview, actually - and even in just this thread things have already changed pretty drastically

    Quote Originally Posted by bloodnose13 View Post
    recently there was a knight training feat added to game to boost some weapons and yet again they are left out of loot.
    Morningstar, Heavy Mace, and Battleaxe all appear in either Raid or Quest lists for weapons, so we did cover 3/5 of the Knight's Training weapons. Longsword has a very spicy and very fun Raid item already (Soulrazor) - same with Whelm for Warhammers - and we didn't want to steal their thunder (pun intended - get it? Thunder? Because of the Shockwave on Whelm? Someone laugh please, you're killing me)
    Last edited by Lynnabel; 04-02-2019 at 08:44 PM.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  13. #133
    Community Member Yamani's Avatar
    Join Date
    Sep 2010
    Posts
    1,491

    Default

    Quote Originally Posted by Cocomajobo View Post
    Crown of Bitter Thorns Raid Helmet
    Minimum Level: 29
    • Spell Resistance +49
    • Deadly +17
    • Accuracy +34
    • Insightful Doubleshot +6%
    On lama this has ranged alacrity 15% instead of deadly.
    Spell resistance --> seeker (per lama dev tracker!)
    Can the deadly stay on it, ranged alacrity 15% is lower then what blinding speed gives, and also clash's with chaosbows 25%.
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  14. #134
    Systems Designer
    Lynnabel's Avatar
    Join Date
    Jul 2016
    Posts
    0

    Default

    Quote Originally Posted by Yamani View Post
    On lama this has ranged alacrity 15% instead of deadly.
    Spell resistance --> seeker (per lama dev tracker!)
    Can the deadly stay on it, ranged alacrity 15% is lower then what blinding speed gives, and also clash's with chaosbows 25%.
    In case of a conflict, notes trump in-preview items. The items are in a rough WIP state right now. Don't worry, we'll keep the Deadly right where it is
    Last edited by Lynnabel; 04-02-2019 at 08:50 PM.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  15. #135
    Community Member Akoriv's Avatar
    Join Date
    Mar 2006
    Posts
    103

    Default

    Quote Originally Posted by Lynnabel View Post
    I actually really want the Set Raid items to be less of a straight statistical upgrade and more of an alternate playstyle support for the sets. Ideally, each Raid item from a Set is either specifically aimed at a playstyle (for example, Assassin/Sneak Attack compared to relatively generic DPS for these Necklaces, or EK/Battle Engineer support with the Tanky Spell DPS set's raid gloves), whereas the Raid items that are not inside of a Set are more statistically focused. Now, if that turns out to be a terrible idea, that's still up in the air, but I did want to try
    The melee DPS raid neck is one of the few pieces I really like in the Sharn gear.
    It may be rogue focused, but it also incredible for fist monk / falconer, and pretty **** good for a Tempest.

  16. #136
    Community Member TPICKRELL's Avatar
    Join Date
    Jun 2009
    Posts
    2,068

    Default Please stop splitting base saves and base sheltering into separate item slot effects

    This started a while ago, but splitting Fort/Reflex/Will saves into separate item effects instead of using the general base resistance effect makes itemization much more painful than it should be. The same goes for splitting base sheltering into separate physical and magical sheltering.

    I'm generally ok with splitting insightful and quality if you feel that is necessary, but the basic effects that everyone needs shouldn't take up so many item effect slots.

    These items in general look like they need some refinement, but I like that the sets are 3 piece sets, not 5. In the game today, a 5 piece set can be very painful to use, unless it provides substantial numer of the basic effects (False life, Vitality, stats, saves, prr, mrr, dodge...) or complementary items are provided that do a good job of rounding out the sets. 3 Piece sets are generally much more manageable.
    Khyber -- Grubbby, Grubonon, Gralak, and all the gang of *grubs* in the Homeboys of Stormreach.

  17. #137
    Community Member
    Join Date
    Nov 2009
    Posts
    795

    Default

    Quote Originally Posted by Lynnabel View Post
    Yay, feedback! We'll try to jazz up the ring a bit to help make sure it's more fun. Thanks for chiming in!

    What aboooooooooooooooout...

    Celestial Amethyst Ring Ring
    Minimum Level: 15/29
    • (INT, DEX, CON +8/21)
    • Improved Deception
    • Dodge (or Insightful Dodge if you guys would like that more)
    • Profane Attributes +1/+2

    It kind of fits, right? Let me know
    That looks good to me. Something to tide people over until they get the ravenloft trinket or as an alternative.

  18. #138
    Systems Designer
    Lynnabel's Avatar
    Join Date
    Jul 2016
    Posts
    0

    Default

    Quote Originally Posted by Kielbasa View Post
    That looks good to me. Something to tide people over until they get the ravenloft trinket or as an alternative.
    I'm glad! Thanks for the feedback
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  19. #139
    Community Member tpbtoc's Avatar
    Join Date
    Oct 2009
    Posts
    191

    Default

    Quote Originally Posted by Lynnabel View Post
    Yay, feedback! We'll try to jazz up the ring a bit to help make sure it's more fun. Thanks for chiming in!

    What aboooooooooooooooout...

    Celestial Amethyst Ring Ring
    Minimum Level: 15/29
    • (INT, DEX, CON +8/21)
    • Improved Deception
    • Dodge (or Insightful Dodge if you guys would like that more)
    • Profane Attributes +1/+2

    It kind of fits, right? Let me know
    But then no other source of ghostly? this was the only one.

    Why not:

    Celestial Amethyst Ring Ring
    Minimum Level: 15/29
    (INT, DEX, CON +8/21)
    Insightful Dodge (as no other source for it in Sharn)
    Ghostly
    Profane Attributes +1/+2

    So this item would be the only one with Ghostly and Insightful Dodge

  20. #140
    Ultimate Lord of Shadows Dreppo's Avatar
    Join Date
    Apr 2013
    Posts
    604

    Default

    Quote Originally Posted by Lynnabel View Post
    Yay, feedback! We'll try to jazz up the ring a bit to help make sure it's more fun. Thanks for chiming in!

    What aboooooooooooooooout...

    Celestial Amethyst Ring Ring
    Minimum Level: 15/29
    • (INT, DEX, CON +8/21)
    • Improved Deception
    • Dodge (or Insightful Dodge if you guys would like that more)
    • Profane Attributes +1/+2

    It kind of fits, right? Let me know
    Given the choice between insightful dodge or regular dodge, I think insightful dodge would be preferred. I was looking to pair this ring with Silver Dragonscale Capelet. With the ring giving an ability bonus plus insightful dodge, this meshes nicely with the capelet giving an insightful ability bonus plus regular dodge.

    But I actually kind of liked the item as originally designed. This was the only Sharn item with ghostly. If you make this cahnge, then maybe ghostly can be moved to the goggles slot by changing Ethereal Gaze's ethereality to ghostly. That's assuming "ethereality" is the same as "ethereal" on Spectral Gloves, i.e. just allows you to bypass ethereal miss chance, which is pretty much useless on an endgame item because people will want to slot ghostly as well for the 10% incorporeality. But if "ethereality" is actually something different and better like giving 25% incorporeal miss chance as if in wraith form, then of course leave Ethereal Gaze as is.

Page 7 of 24 FirstFirst ... 3456789101117 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload