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  1. #401
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    Quote Originally Posted by Ballrus View Post
    I was wondering... if the new shield come with lower values, there's changes to the functionality of Shield Bash?
    I doubt it but the light damage is 10d6 a bit higher although they dropped vorple down.
    Last edited by Zites; 04-05-2019 at 07:15 PM.

  2. #402
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    Quote Originally Posted by Lynnabel View Post
    They all should have Repair Amp, I'll make sure they're all set internally. The notes may be incorrect here.
    No they shouldn't. WF have enough problems with healing on Reaper (end game) difficulty, as game build around fleshy characters and Positive healing, and searching specifically for person able to repair your characer when doing quests\raids is just waste of party slot, so replacing Healing amp on ALL Sharn docents (if i understand you correctly) won't make any good, it'll just force WF to slot Healing amp elsewhere. Repair amp should be on particular items, that's more than enough, not on mandatory set items where you have no other option to choose from. At least let us have 2 versions, 1 with Healing and other with Repair amp, or crafting option to put any of those on docent.

  3. #403
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    Quote Originally Posted by Kivandel View Post
    No they shouldn't. WF have enough problems with healing on Reaper (end game) difficulty, as game build around fleshy characters and Positive healing, and searching specifically for person able to repair your characer when doing quests\raids is just waste of party slot, so replacing Healing amp on ALL Sharn docents (if i understand you correctly) won't make any good, it'll just force WF to slot Healing amp elsewhere. Repair amp should be on particular items, that's more than enough, not on mandatory set items where you have no other option to choose from. At least let us have 2 versions, 1 with Healing and other with Repair amp, or crafting option to put any of those on docent.
    I agree in low reaper I use repair amp for self heal but once you bump it up a bit you have to rely on others healing you and no one repairs you!!!

    Lynn please keep heal amp and drop fort WF don't need that much fort, maybe give both Hamp and Ramp>

  4. #404
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    Default New Loot

    I am starting by asking to endure with my week English.
    I really enjoy this game that i have played for the last seven years. I have two accounts. I bought the tier 3 of all expansions on my main and the basic ones on the other. I really like this game that offers endless configurations for your characters like no other game I know of.
    I want to express my view of the loot for the new expansion.
    First I think there are too many new items, am sure it’s not a popular opinion but it is mine.
    Please don’t put on endgame gear effects that can easy be scrolled like true see, neglecting others like FOM that can’t be scrolled. Effects like seeker don’t figure on any gear in Ravenloft and only in one in Sharn.
    The artifacts are the best add-on but they need to be better tough I would suggest insight and/or quality abilities instead of the 22, element absorbing would be better slotted on other gear and effects aimed at play style like seeker, accuracy and deadly on same item would be great.
    The new armors are lacking please compare with armors from tempest raid. I understand that you have opted to separate sheltering into prr and mrr but I do miss the easy slotting of sheltering of old items like the tempest armors.

  5. #405
    Community Member legendkilleroll's Avatar
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    Feel like not much fits my Arty, he usually solo or duo in r1-r4 where recon is fine, not really tried higher. With construct essence these new set armors dont fit as they all positive based.

  6. #406
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Sure thing!
    Adding insightful stat options to all the items seems wise considering the rarity of insightful attribute options and the fact that many builds will likely be hanging onto an enhancement stat item from earlier in the game content releases. I'd say make the artifacts stat boost enhancements, all unfinished items to gain constitution (Enhancement) as an option as well as insightful stat options, update the healer's bounty on that helm so it procs a little extra if you are receiving alpha strike attacks from enemies at the moment (Multiple enemies attacking you at once rapidly), update repair systems on the ring so it is comparable to strength of purpose (But for constructs), add knockdown immunity and freedom of movement to one of the attribute effects on those stone boots...... I made a whole post on these things, please take a look as I spent a long time on writing such up!

  7. #407
    Community Member Cookiegum's Avatar
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    Quote Originally Posted by SpartanKiller13 View Post
    +1/+2 Extra Smites per rest feels pretty weak, could it instead offer some bonus for/per Smite? You can pretty easily have 10+ smites (almost 20 if pure), and with KotC T5's Holy Retribution and US's Endless Smiting you can recharge a few more. If it had an additional proc on Smite (+10d100 Holy damage? +10 Sacred bonus to Deadly for 30s?) it would go a much longer ways towards increasing the value of Smite Evil as seems to be the idea of the item.
    I second this. Another thingy that would be useful is % increase recharge rate that stacks with other sources.

  8. #408
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by Cookiegum View Post
    I second this. Another thingy that would be useful is % increase recharge rate that stacks with other sources.
    I am going to snag the Smites + Recharge from the Sanctified Gages.

    https://ddowiki.com/page/Item:Sanctified_Gages
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  9. #409
    Hero JOTMON's Avatar
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    any shiny new augments with Sharn?

    also, any updates on the augment revamp, augments are outdated and have fallen below level appropriate.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  10. #410
    Developer Steelstar's Avatar
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    Quote Originally Posted by JOTMON View Post
    any shiny new augments with Sharn?

    also, any updates on the augment revamp, augments are outdated and have fallen below level appropriate.
    There are no new Augments in Sharn.

    While we do intend to revamp Augments eventually, we do not have any near-term plans to announce at this time.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  11. #411
    Brains and other spare parts! DeltaBravo's Avatar
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    Quote Originally Posted by Lokeal_The_Flame View Post
    Adding insightful stat options to all the items seems wise considering the rarity of insightful attribute options and the fact that many builds will likely be hanging onto an enhancement stat item from earlier in the game content releases. I'd say make the artifacts stat boost enhancements, all unfinished items to gain constitution (Enhancement) as an option as well as insightful stat options, update the healer's bounty on that helm so it procs a little extra if you are receiving alpha strike attacks from enemies at the moment (Multiple enemies attacking you at once rapidly), update repair systems on the ring so it is comparable to strength of purpose (But for constructs), add knockdown immunity and freedom of movement to one of the attribute effects on those stone boots...... I made a whole post on these things, please take a look as I spent a long time on writing such up!

    I agree on the insightfull stat on the items. It simply remove the annying time it takes to have to regear and re paln all items for a single item that might give you 1 more stat bonus.
    Deltabravo I have come here to FROG things up!

  12. #412
    Brains and other spare parts! DeltaBravo's Avatar
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    Quote Originally Posted by Steelstar View Post
    There are no new Augments in Sharn.

    While we do intend to revamp Augments eventually, we do not have any near-term plans to announce at this time.
    For me it dont have to be a revamp. Its simply just to add the same as allready ingame just toss on higher stats and level on em. OFC: at some point adding more named ones and so would be great.. I actully dont think you guys understand how much people are useing theese. And for myself personally i much ratehr see a full update heck even an expansion with not a single new item as long as there are augments that are up to date and end level.
    Deltabravo I have come here to FROG things up!

  13. #413
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    Quote Originally Posted by Kivandel View Post
    No they shouldn't. WF have enough problems with healing on Reaper (end game) difficulty, as game build around fleshy characters and Positive healing, and searching specifically for person able to repair your characer when doing quests\raids is just waste of party slot, so replacing Healing amp on ALL Sharn docents (if i understand you correctly) won't make any good, it'll just force WF to slot Healing amp elsewhere. Repair amp should be on particular items, that's more than enough, not on mandatory set items where you have no other option to choose from. At least let us have 2 versions, 1 with Healing and other with Repair amp, or crafting option to put any of those on docent.
    +1

  14. #414
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    late feedback on Syrania weapons:
    * Add feather falling (or clicky) to heroic weapons
    * Add Jet Propulsion (as Cannith Boots of Propulsion) to Legendary weapons

    This does not really increase weapon's power, but does help with some utility.

  15. #415
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    Quote Originally Posted by SpartanKiller13 View Post
    Thanks for all the Dev responses! It's really cool to see y'all so involved and willing to change things Also a lot of cool stuff

    Would it be possible to trade the False Life for literally anything else? My suggestions would be: Quality Intimidate (currently only LGS), Insightful Healamp, Will or Reflex Saves, Good Luck +3 or greater, or even +unconsciousness range. On my tank, I have ~3k HP and ~800 temps standing, +81 HP (-35 for augment if nothing else) represents a 1.2% HP buff. Like 200 False Life I'd consider, but as it stands it just feels bad. Or how about +5% False Life? Break-even is 1600 HP, so it would mostly just help out tanks, especially the 5-6k endgame ones.
    :
    I like False Life please don't remove it

  16. #416
    Hero JOTMON's Avatar
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    Quote Originally Posted by Steelstar View Post
    There are no new Augments in Sharn.

    While we do intend to revamp Augments eventually, we do not have any near-term plans to announce at this time.
    Thanks for the info.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  17. #417
    Community Member ThomasHunter's Avatar
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    Default Better Late Than Never?

    Sorry, I'm kind of late to the party here. I have a few questions/thoughts/concerns to share from the initial posts on page 1. First, I've been kind of following the thread, just don't remember if the items on page 1 are already updated or not.

    1- Hruit's Influence set - I was curious and bummed that there isn't a medium armor option since this is obviously a druid set and druids (especially the elemental forms?) can use medium armor but I didn't think they had proficiency in heavy. Also, just making sure that the "Bronze Dragonplate" is indeed dragon scales so can be worn by a druid (assuming there was a medium armor option).

    2- On the Arcsteel set, I see that the set grants Electric, Fire, Force, and Repair SP. However, the two gloves listed are only Electric and Repair. Where is the Force and Fire? This kind of looks like it should be a nice set for my EK Wizard (all melee and darn fun - thanks for remaking that tree recently!), but I'm not really thinking my EK would wear this. I like the gloves at cap from the raid. Could you include a melee version at level 15 that would be cool for a melee EK?

    3- I think the Sharn Wallwatch looks pretty cool. I'm hoping my Arti - or my new Inquisitive - can use this stuff!!!!!

    4- Okay, admittedly I'm not an expert on spell casters, but I really love my Warlock (pew pew version). It's a fun "glass cannon". I'm curious to know if anything in this Esoteric Influence set does better than the Morninglord Scepter with it's Insightful and Quality spellpower? Or if getting rid of the Scepter is an equal exchange for this set, what would I then use as a "weapon"? I'd really like something named obviously for Sentient purposes. Just curious if this has been throught through.

    I am a set junky for sure. You make 'em, I hunt them down and use them! Shoot, I'm still doing this nearly 18 months after RL released!!! I'm hoping the Sharn sets are equally as cool and give me an excuse/reason to farm Sharn rather than RL. I'm looking forward to seeing what changes in Preview 2!!!

    Thanks for reading - I'm very excited for the end of April!
    Taleisin

  18. #418
    Community Member Strambotica's Avatar
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    K. lost track of the things that have been already change... so could repeat something.

    * Missing Insightful Spell Penetration for all casters somewere. Since we will drop the Bracers of the Mountain for one of this pretty Sets, AND you are giving Quatterstafs for casters in this pack (so no Nightmother's Sceptre or L. Mutilator of Minds)... Maybe on the Celestial Topaz Ring... instead of the Deathblock.

    * Esoteric Influence Set: ok. if you dont want to add Medium Armor (bad for Warlock as usual)... please consider at least to add a Light armor.

    * Missing others Spell Focus than Evocation and Conjuration. (only saw those 2... could be wrong)



    PD: and thanks for that Orb with insightful light spell power. (could use a enhanced in the future, but with this im already happy)
    PD2: sorry for my bad english ^^

  19. #419
    Community Member Satyriasys's Avatar
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    Quote Originally Posted by Steelstar View Post
    There are no new Augments in Sharn.

    While we do intend to revamp Augments eventually, we do not have any near-term plans to announce at this time.
    What about augments are you unhappy with?

  20. #420
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    Where is the boost's to saving throw's? To much lack of than the to much duplication of from RL gear.............................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. ..........

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