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  1. #361
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    Quote Originally Posted by Lynnabel View Post
    I believe that made it in.
    Thank you.
    One more comment, and this comes a newbie so I apologize if I’m off base… I haven't read the entire thread, so I'm sure that these comments were already made, but Spell Saves and Parrying are very under-represented. The Standard Issue Wristguards, if they are the only source of best-in-game values for Parrying and Spell saves, may well invalidate all other end-game bracers for me, including sadly the Leg. Order and Chaos pair, which so nicely consolidate all save bonuses at the moment with Resistance +16. It almost feels as though the new bracers were created specifically to force me away from the Resistance +16 bracers and back to the individual save bonuses model from the RL gear. I would love to see Parrying and Spell saves appear in at least one other piece of gear.

    Just my 2c.
    Zamsil - L30 VKF Assassin - Cannith: Hand of Death
    Zanthiss - L30 Acrobat
    Zaldraan - L30 PDK Icebreaker SwashBard
    I've got a Dungeon Master's Guide... I've got 12 sided die...

  2. #362
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    Please consider adding a light and/or medium armor choice for the Esoteric Influence set for melee wizzies and warlocks

  3. #363
    Community Member Arriene's Avatar
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    Quote Originally Posted by Lynnabel View Post
    I have thrown it on a few new places. I know losing it from the armor slot is rough, so hopefully the new sources help close the gap. Worst case I can keep shuffling stuff around until Parrying fits on the armors themselves.


    These needed the most help out of all of the items in this Xpack. I have thrown a lot more special sauce onto them and I hope you guys like the second look.


    Already done but I didn't post about this - I completely agree.
    This is great to hear, thanks!

  4. #364
    Community Member Varr's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Wait, do I? Do I really? Because, seriously, I don't. If you guys think they're not worth the tradeoff, I'll make them stronger - that's what I've been saying this whole time. These aren't the final notes - we even still have a whole Preview to go! The whole point of these previews is to solicit feedback.

    If you have concrete, constructive feedback or suggestions, please let me know so I can do additional work to help make them worth the tradeoff!
    Add MMR cap raised to 120 for outfit wearers and then every monk would want these! Lol
    Varr's all over. Cannith Varr getting the love currently.

  5. #365
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    Quote Originally Posted by Akoriv View Post
    No you did not. It is ONLY on the tank set bracers.


    How about you put it here instead of Threat Reduction

    Hammerfist Gloves
    Minimum Level: 15/29
    • Doublestrike +9/+23
    • Threat Reduction +25/+62
    • Seeker +8/+21
    • Insightful Deadly ???/???

    If you have a real tank, you won't need the threat reduction. The tank will have high Intimidate.
    These are the only gloves in the set and the Threat Reduction on these gloves will make avoidance tanking as a light / cloth melee a royal pain in the ass.
    Well... what is being called Blurry +35%, which I assume is a 35% Concealment miss chance, seems to appear only (mostly?) on gloves. I sure don't want to have to pick between that and Parrying.

    EDIT: Blurry +35% appears in one non-glove item, the Gaze goggles. But those will be in direct conflict with what has become the 'wonderful for rogues' ir'Kesslan's Shattered Lens goggles. I'd suggest not only a sprinkling of Parrying but maybe another slot for Blurry +35%.
    Last edited by 0ldschool; 04-04-2019 at 05:05 PM.
    Zamsil - L30 VKF Assassin - Cannith: Hand of Death
    Zanthiss - L30 Acrobat
    Zaldraan - L30 PDK Icebreaker SwashBard
    I've got a Dungeon Master's Guide... I've got 12 sided die...

  6. #366
    Community Member Akoriv's Avatar
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    Quote Originally Posted by 0ldschool View Post
    Well... what is being called Blurry +35%, which I assume is a 35% Concealment miss chance, seems to appear only (mostly?) on gloves. I sure don't want to have to pick between that and Parrying.
    Those gloves are required if you want the melee dps armor set bonus.

  7. #367
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    Quote Originally Posted by Akoriv View Post
    Those gloves are required if you want the melee dps armor set bonus.
    So any user of that set either has to wear the Goggles or they miss out on the Blurry +35%?

    If 20% concealment miss chance is Blurry, 25% is Lesser Displacement, and 50% is Displacement, what exactly is 35% called? Greater Lesser Displacement?

    Improved Lesser Displacement (that's a mouthful)
    Obscuring
    Last edited by 0ldschool; 04-04-2019 at 06:09 PM.
    Zamsil - L30 VKF Assassin - Cannith: Hand of Death
    Zanthiss - L30 Acrobat
    Zaldraan - L30 PDK Icebreaker SwashBard
    I've got a Dungeon Master's Guide... I've got 12 sided die...

  8. #368
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    I play a Charisma based DC caster, and I wear light armor. None of these sets work for me Oh well.

  9. #369
    Community Member krzyysiek098's Avatar
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    Edit: deleted post
    Last edited by krzyysiek098; 04-04-2019 at 06:44 PM.
    Khyber: Nimrud (main), Tadko (tank), Yayamee (monk), Healingonly (melee FvS), Almeya (trapper), Groggor (barb), Feneya (archer), Zornix (archer) and some others
    Hardcore season 1: AveDarkLord (favor leaderboards)
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  10. #370
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    -Parrying. Everyone was getting this from Ravenloft armours.
    Quote Originally Posted by Lynnabel View Post
    I have thrown it on a few new places. I know losing it from the armor slot is rough, so hopefully the new sources help close the gap. Worst case I can keep shuffling stuff around until Parrying fits on the armors themselves.
    It might be really tough to reverse course once the decision was made to put Parrying on armors (RL), since this stat directly affects AC, which is, you know, what armor is for. If we can't find a way to reliably slot Parrying with Sharn sets, we will end up with armor that has a worse AC than the RL armors. Unless you plan to put Armor bonuses on the new armors that make up for the loss of Parrying 9? And that seems unlikely and unwise. AC does matter, at least to some of us. My gut tells me that this may warrant more attention than just throwing it in a few places, and that your worst case stated above may be the reality of the situation.
    Zamsil - L30 VKF Assassin - Cannith: Hand of Death
    Zanthiss - L30 Acrobat
    Zaldraan - L30 PDK Icebreaker SwashBard
    I've got a Dungeon Master's Guide... I've got 12 sided die...

  11. #371
    Community Member ThreadNecromancer's Avatar
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    Quote Originally Posted by Akoriv View Post
    Okay, I'll look at priview 2.
    That does not change the Threat Reduction issue.
    With a real tank it is completely pointless.
    Without a real tank is somewhere between a stumbling block and kick to the nuts.
    Ever been in KT and seen Kor Kaza flip around? Threat reduction prevents that stuff.

    It's not deception triggers like a lot of people think. When deception triggers, the mob turns in place almost as if it's sprite was being rotated on a vertical axis. Kaza's flip attack happens when someone does enough damage to outpace the main tank's aggro generation, and steals aggro. Happened to me before I slotted the Treachery filigree.

    Just saying, threat reduction isn't even close to pointless. For some builds it's good, for others it's a godsend.

  12. #372
    Cosmetic Guru Aelonwy's Avatar
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    I still want to know if we are getting any new Sentient Gem Personalities.
    Blood Scented Axe Body Spray (Thelanis)
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  13. #373
    Community Member Akoriv's Avatar
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    Quote Originally Posted by ThreadNecromancer View Post
    Ever been in KT and seen Kor Kaza flip around? Threat reduction prevents that stuff.

    It's not deception triggers like a lot of people think. When deception triggers, the mob turns in place almost as if it's sprite was being rotated on a vertical axis. Kaza's flip attack happens when someone does enough damage to outpace the main tank's aggro generation, and steals aggro. Happened to me before I slotted the Treachery filigree.

    Just saying, threat reduction isn't even close to pointless. For some builds it's good, for others it's a godsend.
    I haven't run KT much. Finding groups for it is a PITA. They usually happen at times when I'm not on.
    I've seen her spin and breath on a ranged DPS, then spin right back to the tank, but I have not seen her turn and chew into someone.
    It looked like something scripted.

    Making Threat Reduction mandatory to use the melee dps is making the melee dps set a pain in the ass more often than not.

    I almost never see groups with a proper intimi-tank, let along get into groups with an inti-tank.
    More often than not groups turn into some ranged idiot unloading and running all over the place.
    Having permanent Threat Reduction on those gloves will make most things a pure nightmare.
    Even in RL raids, half the time there is no proper intimi-tank.

    If there are people that really want it, they should make two glove options. One with and one without Threat Reduction.

  14. #374
    Hero QuantumFX's Avatar
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    The Esoteric Influence Set straight up needs a light armor variant. This would benefit Warlocks, Caster Bards, Arcane Trickster builds who aren't represented anywhere else in the set bonuses.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  15. #375
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    Default Orb

    there is some very interesting pieces here, i have a few suggestions but i’m pretty sure people already ask for those changes so i’m gonna ask for something that i’m sure nobody asked.

    it would be very nice to have a melee orb for SWF.

    we have no option right now in the entire game for melee orb except doing some CC or thunderforge and most of the possible effects are not worth it. a melee oriented orb could be very useful for a lot of people.

  16. #376
    Associate Producer Cocomajobo's Avatar
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    Quote Originally Posted by Aelonwy View Post
    I still want to know if we are getting any new Sentient Gem Personalities.
    There are none planned for U42 that I am aware of.

  17. #377
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    Quote Originally Posted by Cocomajobo View Post

    Sickle - Flicker of the Crescent Moon - Cold damage, bleed, keen, dodge bypass
    Kukri: The Labyrinthine Edge - Keen V, Material: Adamantine, Constricting Nightmare, - Upgrade: Fetters of Unreality
    Sickles and kukris are niche weapons. Please make sure that those few that you create have actually a chance to be used.

    The raid kukri with Constricting Nightmare and Fetters and Keen seems good. I have not checked it in game but consider increasing the [w] from [1d4] to [1d8], similar to Savior. It did not really make Savior too OP.

    Dodge bypass on Sickle seems... very rarely useful? Niche ability on a niche item type, ho hum. Bumping [W] to 1d8 could help slightly. Adding +1 threat or multiplier would be nice, but you're kinda hesitant to give away these. What are some potential Sickle users? There are swashbucklers, and there's the sickle deity. Maybe a non-standard ability score to attack and damage (wis,cha)? It just needs more.

  18. #378
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    There has been a lot of feedback about two handers over theyears, the ones never got the 2 handed treatment from any source. (Qstaves, Bows)

    Could it be possible in the future to design loot that considers this? At level 30 having the same amount of effects as a 1 hander is no very cool. Since enhancements arent helping either that is a net loss of 4 x main effects, and 2 x augment slots. Their direct enhancements arent computing in any stronger effects either for wielding these items.


    I would appreciate the introduction of new quivers and named arrows. The under representation suggests they are either harder to create or just not popular with the developers.


    Too me it seems like weapon effects are a little all over the place too.

    Example: A 9d6 proc effect for a shuriken or repeater means entirely different effect than to say a knife. Then the same thing goes for vorpal and keen, etc. Some weapons get most of their damage from criticals, some from on hits procs, we have seen some mixup with dots and big vorpals splashes too, but when the same effect is just splashed on everything that is already unbalancing. DR bypass is a good example tho for a shared effect, because it would not mutate the strength of the item above or below its original design.


    EDIT: The elemental caster levels on loot seems like a good idea. Especially for the fire element.

    which currently have some buggyness with the capstone.
    Last edited by janave; 04-05-2019 at 03:32 AM.

  19. #379
    Brains and other spare parts! DeltaBravo's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    There are none planned for U42 that I am aware of.
    That actully makes me a little sad..
    Deltabravo I have come here to FROG things up!

  20. #380
    Community Member noinfo's Avatar
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    Quote Originally Posted by 0ldschool View Post
    So any user of that set either has to wear the Goggles or they miss out on the Blurry +35%?

    If 20% concealment miss chance is Blurry, 25% is Lesser Displacement, and 50% is Displacement, what exactly is 35% called? Greater Lesser Displacement?

    Improved Lesser Displacement (that's a mouthful)
    Obscuring
    Mostly Displacement
    Almost Displacement
    Displacement Lite
    Blur+
    ?
    Milacias of Kyber

    Leader of the Crimson Eagles Kyber

    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

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