I kind of agree. I think perhaps a better solution would be if they had named items that had 2/4 slots prefilled with effects that thematically fit the named item in question and then players could fill the remaining 2 slots with effects they desire similar to slavers works (except perhaps without the same amount of grind). Or maybe an alternative to this would be the empty slots had 6-7 possible effects would you could customise by slotting gems which also drop in the same chest as the named item drops from. So rather than having to have a vast number of each item per slot they could just have a couple i.e. one melee, one range, and one caster - and the different builds would be covered by slotting the gems with different effects (like dragon touched, except you would be able to remove and replace gems depending on your current build).