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  1. #1
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    Default U42 Preview 1: Loot

    Disclaimer
    Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.

    Hello, friends! This is gonna be a long post, so bear with me. Sharn has a lot of items - I mean a lot - a crafting system, new filigree, and some other cool stuff that'll really blow your mind. Without further ado...

    Sharn features a return of the Nearly Finished (House Cannith - not to be confused with Cannith Crafting) crafting system to allow customization to certain items. Some of the ingredients used in the previous incarnation of Nearly Finished will be usable here in Sharn, and some of the ingredients found in Sharn will be usable in original Nearly Finished.

    Sharn Raids will be Tier 4 - a step higher than tier 3. Sharn Items are found at both levels 15 and 29, and Raid items are found at only level 29.

    Quick FAQ:

    Why no Trinkets? There are no Trinkets in Sharn so future packs can greatly expand with them, similar to how Ravenloft had no helms and future packs focused on them.

    How many items per set? All sets listed are 3 piece sets.

    What bonus type are the set bonuses? Artifact, therefore not stacking with Slave Lords and most of RL's set bonuses.

    I, uh, happen have several thousand old House Cannith Crafting ingredients already. That's not a question, but I get what you're saying, don't worry. If you've got a ton of old House C stuff, you can make some headway into Sharn's crafting, but you won't be able to finish anything without actually getting into Sharn itself.

    Color Cheat Sheets:

    Items with stats that are written up (LIKE THIS IN GREEN) mean the player will have a choice between those statistics using the Nearly Finished crafting system.
    Items found in one of the Sharn Raids will be appended with a (Raid)

    Sharn items themselves are broken into several broad categories. Each of which will be separated into a post below.


    Loot Known Issues
    • Icons are not final
    • Most Appearances have not been hooked up
    • A smattering of the non-standard effects have not been completed
    • Augment Slots on Shields are missing
    • Set Bonuses will apply the wrong effect to you
    • Crafting system does not exist
    • Crafting ingredients do not exist
    • Items do not have flavor text
    Last edited by Cocomajobo; 04-02-2019 at 03:36 PM.

  2. #2
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    Default Guardian of the Gates Set Items

    Set 1 (Tank Focused) - Guardian of the Gates:

    Set Bonus: +10% Armor Class, +15/30 PRR, 75% Threat Generation

    Watch Captain's Platemail Heavy Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Ironheart Docent
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Repair Amplification +30/+85
    • False Life +29/+81
    Standard Issue Faceplate Helmet
    Minimum Level: 15/29
    • Melee Threat +25%/+62%
    • Intimidate +16/+22
    • Insightful Physical Sheltering +9/+27
    • Insightful Fortification +53%/+107%
    Citadel's Gaze Raid Helmet
    Minimum Level:29
    • Melee Threat +64%
    • Intimidate +22
    • Higher Caliber Command Morale to Cha Skills, hide penalty
    • Healer's Bounty
    Standard Issue Wristguards Bracers
    Minimum Level: 15/29
    • Magical Sheltering +19/+54
    • Fortification Saves +6/+17
    • Spell Saves
    • Parrying

  3. #3
    Associate Producer Cocomajobo's Avatar
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    Default Part of the Family Set Items

    Set 2 (Melee DPS) - Part of the Family:

    Set Bonus: +10/15% Doublestrike, +10/25 Melee Power, +5/15% Helpless Dmg, +2/5 All Saves

    Enforcer's Plate Heavy Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Underboss' Scalemail Medium Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Wildcard Light Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Soldier's Outfit Outfit
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Umbral Soul Docent
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Family Recruit Sigil Necklace
    Minimum Level: 15/29
    • True Seeing
    • Armor Piercing +12/+33
    • Deadly ???/???
    • Relentless Fury
    Family's Blessing Raid Necklace
    Minimum Level: 29
    • Assassinate +10
    • Insightful Armor Piercing +17%
    • Deception 18 (+27 dmg)
    • Deadly +17
    Hammerfist Gloves
    Minimum Level: 15/29
    • Doublestrike +9/+23
    • Threat Reduction +25/+62
    • Seeker +8/+21
    • Insightful Deadly ???/???
    Platinum Knuckles Handwraps
    Minimum Level: 15/29
    • Precludes Gloves Slot (while this is equipped, you can not have any Gloves equipped, and vice versa)
    • Impact I/V
    • Spiked (breaks piercing DR)
    • Enchanted Platinum Crowd Control
    • Doublestrike +9/+23
    Last edited by Cocomajobo; 04-02-2019 at 04:06 PM.

  4. #4
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    Default Hruit's Influence Set Items

    Set 3 (Primal Casting) - Hruit's Influence:

    Set bonus: +25/50 Fire, Cold, Lightning, Positive Spell Power, +5/10% Fire, Cold, Lightning, Positive Spell Crit Chance, +2/4 Artifact bonus to Wisdom and Charisma, +1/3 Artifact bonus to Spell Focus Mastery

    Bronze Dragonplate Armor Heavy Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Sunstone Gauntlets Gloves
    Minimum Level: 15/29
    • Insightful Physical Sheltering +9/+26
    • Positive Spell Power +94/+214
    • Positive Spell Lore +14/+31
    • Wizardry +154/+440
    Crystalline Gloves Raid Gloves
    Minimum Level: 29
    • Magical Sheltering +55
    • Insightful Magical Sheltering +27
    • Spell Absorption +20
    • Quality Potency +39
    Pendant of the Azure Sky Necklace
    Minimum Level: 15/29
    • While in Fire Elemental Form (Either Druid or Sorcerer) gain a bonus to Fire Spell Caster Levels and Fire Spell Power ???
    • Fire Spell Power +94/+214
    • Fire Spell Lore +14/+31
    • Efficient Spellcasting 5%/10%
    Pendant of the Azure Sea Necklace
    Minimum Level: 15/29
    • While in Water Elemental Form (Either Druid or Sorcerer) gain a bonus to Cold Spell Caster Levels and Cold Spell Power ???
    • Cold Spell Power +94/+214
    • Cold Spell Lore +14/+31
    • Efficient Spellcasting 5%/10%

  5. #5
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    Default Arcsteel Battlemage Set Items

    Set 4 (Tanky Spell DPS) - Arcsteel Battlemage:

    Set Bonus: +25/50 Electric, Fire, Force, Repair Spell Power, +5/10% Electric, Fire, Force, Repair Spell Lore, +2/4 Artifact bonus to Intelligence, +1/3 Artifact bonus to Spell Focus Mastery

    The Mark IV Medium Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Plasma Core Docent
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Arcsteel Gauntlets Gloves
    Minimum Level: 15/29
    • Electrical Spell Power +94/+214
    • Electrical Spell Lore +14/+31
    • Evocation DC's +3/+9
    • Blurry +20%/+35%
    Mastermaker's Fingers Gloves
    Minimum Level: 15/29
    • Repair Spell Power +94/+214
    • Repair Spell Lore +14/+31
    • Evocation DC's +3/+9
    • Blurry +20%/+35%
    Staggershockers Raid Gloves
    Minimum Level: 29
    • Blurry +35%
    • Melee Alacrity +15%
    • Electric Damage on Crit
    • Quick Draw Feat
    Arcsteel Crown Helmet
    Minimum Level: 15/29
    • Spell Focus Mastery+3/+7
    • Will Saving Throws +6/+17
    • Quality Constitution +1/+5
    • Magical Resistance Sheltering +19/+54

  6. #6
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    Default Flamecleansed Fury Set Items

    Set 5 (Divine Casting) - Flamecleansed Fury:

    Set Bonus: +25/50 Fire, Force, Light, Positive Spell Power, +5/10% Fire, Force, Light, Positive Spell Crit, +2/4 Artifact bonus to Wisdom and Charisma, +1/3 Artifact bonus to Spell Focus Mastery

    Adherent's Bulwark Medium Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Adherent's Plate Heavy Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Shroud of the Flame Cloak
    Minimum Level: 15/29
    • Light Spell Power +94/+214
    • Light Spell Lore +14/+31
    • Evocation DC's +3/+9
    • Quality Spell Penetration +1/+3
    Hallowed Castigators Bracers
    Minimum Level: 15/29
    • Positive Spell Power +94/+214
    • Positive Spell Lore +14/+31
    • Insightful Physical Sheltering +10/+27
    • Improved Metamagic - Empower Healing
    Tattered Scrolls of the Broken One Raid Bracers
    Minimum Level: 29
    • Turn Undead Bonus
    • Turn Undead Extra Bonus
    • Magical Sheltering +54
    • Insightful Sheltering +28

  7. #7
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    Default Sharn Wallwatch Set Items

    Set 6 (Ranged DPS) - Sharn Wallwatch:

    Set Bonus: +1/3 Sneak Dice, +15/25% Fortification Bypass, +10/20% Doubleshot, +10/20 Ranged Power

    Wildwood Mail Light Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Wildwood Outfit Outfit
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Wildwood Heart Docent
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Wildwood Gauntlets Gloves
    Minimum Level: 15/29
    • Blurry +20%/+35%
    • Dodge +8%/+21%
    • Natural Armor +8/+21
    • Distant Diversion +25%/+62%
    Wallwatch Captain's Mask Helmet
    Minimum Level: 15/29
    • Tendon
    • Accuracy +12/+33
    • Reflex Saves +6/+17
    • Doubleshot +4%/+13%
    Crown of Bitter Thorns Raid Helmet
    Minimum Level: 29
    • Spell Resistance +49
    • Deadly +17
    • Accuracy +34
    • Insightful Doubleshot +6%
    Last edited by Cocomajobo; 04-02-2019 at 05:43 PM.

  8. #8
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    Default Esoteric Influence Set Items

    Set 7 (Spell DPS) - Esoteric Influence:

    Set Bonus: +2/4 Artifact to Spell Focus Mastery, +20/50 Universal Spell Power, +2/3 to INT/WIS/CHA, +10/20 MRR Cap

    Order's Garb Outfit
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Exceptional Spell Power +10/+30
    • Exceptional Spell Lore +3%/+10%
    Enigma Core Docent
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Exceptional Spell Power +10/+20
    • Exceptional Spell Lore +3%/+10%
    Aetherband Bracers
    Minimum Level: 15/29
    • Insightful Spell Focus Mastery +2/+4
    • Spell Cost Reduction +5%/+10%
    • Reduced Spell Threat +25%/+62%
    • Shield Bonus to Armor Class +8/+21
    Dusk Lenses Goggles
    Minimum Level: 15/29
    • Potency +60/+154
    • Insightful Potency +30/+77
    • Enhanced Metamagic - Empower
    • Enhanced Metamagic - Maximize
    Attunement's Gaze Raid Goggles
    Minimum Level: 29
    • Spell Focus Mastery +7
    • Insightful Spell Focus Mastery +4
    • Enhanced Metamagic - Empower
    • Enhanced Metamagic - Maximize

  9. #9
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    Default Non-Set Items

    These items are found in Sharn's quests and Raids, but do not belong to a specific set bonus.

    Runearms:

    Breaking the Bank Runearm
    Minimum Level: 15/29
    Shoots Gold (fire damage + damage over time)

    • Potency +60/+154
    • Charisma Skills
    • Fire Spell Power +94/+214
    • Fear Immunity
    The Dumpster Fire Runearm
    Minimum Level: 15/29
    Shoots Garbage (fire + bludgeon damage)

    • Quick Firing
    • Fire Spell Power +94/+214
    • Fire Spell Lore +14%/+31%
    • Shield bonus to AC +8/+21

    Belts:

    Bronze Dragonscale Belt Belt
    Minimum Level: 15/29
    • Constitution +8/+21
    • Healing Amplification +30/+85
    • False Life +29/+81
    • Lifesealed +24%/+50%
    Black Satin Waist Belt
    Minimum Level: 15/29
    • Quality Intelligence, Wisdom, and Charisma +1/+5
    • Spell Penetration +3/+9
    • Spell Focus Mastery +3/+7
    • Insightful Will Saves +2/+8
    Glittering Waistwrap Belt
    Minimum Level: 15/29
    • Charisma +8/+21
    • Bluff +16/+22
    • Anthem
    • Anthem Resonance: If you have equipped 3 or more copies of anthem, your inspire courage has +1 more attack and damage
    The Cornerstone Champion Raid Belt
    Minimum Level: 29
    • (QUALITY STR, DEX, WIS +5)
    • Reinforced Fists
    • Melee Alacrity +15%
    • Accuracy +34


    Cloaks:

    Black Velvet Cloak Cloak
    Minimum Level: 15/29
    • Insightful Negative Amplification +15/+43
    • Profane Attributes +1/+2
    • Quality Intelligence +1/+5
    • Insightful Physical Sheltering +9/+26
    • Taint of Evil
    Crusader's Cloak Cloak
    Minimum Level: 15/29
    • Extra Smites per Rest +1/+2
    • Protection from Evil
    • Insightful Constitution +3/+10
    • Quality Physical Sheltering +9/+26
    Silver Dragonscale Capelet Cloak
    Minimum Level: 29
    • (INSIGHT STR, DEX, INT +10)
    • Dodge +21%
    • Insightful Sheltering +28
    • Cold Absorption +51%

    Boots:

    Stone Shoes Boots
    Minimum Level: 15/29
    • "Sink like a Brick" (sets you to sink a la the dwarf action boost, already implemented technically)
    • Underwater Action/Swim ("Swim Like a Fish")
    • Stone prison guard
    • Strength of Purpose
    • Weighs a LOT
    Shadow Sprinters Boots
    Minimum Level: 15/29
    • Speed 30%/30%
    • Hide +16/+22
    • Move Silently +16/+22
    • Insightful Dexterity Skills
    Piston Boots Boots
    Minimum Level: 29
    • Strength +22
    • Whenever you jump grants Melee Power, has a cooldown,
    • Trip DC's +24
    • Stunning DC's +24


    Rings:

    Celestial Ruby Ring Ring
    Minimum Level: 15/29
    • (STR, DEX, INT +8/21)
    • Stunning+9/+23
    • Accuracy +12/+33
    • Command/Higher Caliber Command
    Celestial Topaz Ring Ring
    Minimum Level: 15/29
    • (WIS, INT, CHA +8/21)
    • Wizardry +154/+440
    • Healing Amplification +30/+85
    • Deathblock
    Celestial Emerald Ring Ring
    Minimum Level: 15/29
    • (STR, WIS, CON +8/21)
    • Insightful Incite +10%/+28%
    • Insightful Intimidate +8/+11
    • Linguistics +10%
    Celestial Sapphire Ring Ring
    Minimum Level: 15/29
    • (INT, CHA, STR +8/21)
    • Auto Repair/Greater Auto
    • Repair Systems
    • Repair Spell Lore +14/+31
    Celestial Amethyst Ring Ring
    Minimum Level: 15/29
    • (INT, DEX, CON +8/21)
    • Dexterity Skills
    • Ghostly
    • Profane Attributes +1/+2
    The Shattered Onyx Ring
    Minimum Level: 15/29
    • Intelligence +8/+21
    • Negative Spell Power +94/+214
    • Negative Spell Lore +14%/+31%
    • Negative Healing Amplification +30/+85


    Helmets:

    Stygian Cowl Helmet
    Minimum Level: 15/29
    • Improved Quelling Strikes
    • Insightful Deception 3/8
    • Insightful Accuracy +6/+17
    • Profane Attributes +1/+2
    Silver Dragonscale Helmet Helmet
    Minimum Level: 29
    • (INSIGHT INT, DEX, STR +10)
    • Accuracy +34
    • Deadly +17
    • Cold Resistance +83

    Necklaces:

    Conduit of the Soul Necklace
    Minimum Level: 15/29
    • Healing Augmentation IX
    • Wizardry +154/+440
    • Quality Healing Spell Lore +3%/+7%
    • Quality Healing Spell Power+23/+53
    Cracked Core Necklace
    Minimum Level: 29
    • Insightful Constitution +10
    • Quality Constitution +5
    • Soundproof
    • Alchemical Conservation


    Goggles:

    Ethereal Gaze Goggles
    Minimum Level: 29
    • Blurry +35%
    • Ethereality
    • Hide +23
    • Move Silently +23

    Bracers:

    Moonrise Bracers Bracers
    Minimum Level: 15/29
    • Enhanced Ki +1/+3
    • When you fire off your light light light or dark dark dark combos you gain bonus stuff (Currently Undetermined) for a short duration
    • Reinforced Fists
    • Concentration +16/+22
    Wildwood Wrists Goggles
    Minimum Level: 29
    • (INSIGHT INT, DEX, WIS +10)
    • Insightful Doubleshot +6%
    • Insightful Accuracy +17
    • Insightful Deadly +8

    Gloves:

    Molten Adamantine Gauntlets Gloves
    Minimum Level: 29
    • Adamantine DR Breaking Imbue
    • Insightful Accuracy +17
    • Doublestrike +24%
    • Armor Piercing +34%


    Orbs:

    Archon's Resplendent Fury Orb
    Minimum Level: 15/29
    • (INSIGHT INT, WIS, CHA +3/10)
    • Insightful Light Spell Lore +6%/+14%
    • Insightful Light Spell Power +47/+106
    • Thunderforged Eternal fire/light SP proc
    Stygian Wrath Orb
    Minimum Level: 15/29
    • (INSIGHT INT, WIS, CHA +3/10)
    • Insightful Negative Spell Lore +6%/+14%
    • Insightful Negative Spell Power +47/+106
    • Thunderforged Negative / Cold Spell Damage temp SP

    Shields:
    Rising Sun Tower
    Minimum Level: 15/29
    • Light Damage Absorption +12%/+25%
    • Light Damage on Hit 4d6/9d6
    • Insightful Magical Sheltering +9/+26
    • Quality Magical Sheltering +4/+13
    Garbage Lid Small Shield
    Minimum Level: 15/29
    • Impact I/V
    • Bludgeoning Damage on Hit 4d6/9d6
    • Shield Bashing +20%
    • Quality Healing Amplification +8/+22
    Crystalline Ward Large Shield
    Minimum Level: 15/29
    • Mind Control Immunity/Rage Ward
    • Potency 60/154
    • Insightful Magical Sheltering +9/+26
    • Quality Magical Sheltering +5/+13
    Moonguard Buckler
    Minimum Level: 15/29
    • Guardbreaking
    • Light Damage Absorption +12%/+25%
    • Insightful Magical Sheltering +9/+26
    • Quality Magical Sheltering +5/+13
    Lunar Eclipse Tower Shield
    Minimum Level: 29
    • Alignment (chaos, good, law, evil) Damage Absorption +15%
    • Quality Constitution +5
    • Insightful Physical Sheltering +27
    • Mirror Shield
    Solar Eclipse Large Shield
    Minimum Level: 29
    • Impact V
    • Shield Bashing +20%
    • Light Damage on Hit10d6
    • Vorpal
    Last edited by Cocomajobo; 04-02-2019 at 05:45 PM.

  10. #10
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    Default Weapons


    Generic Weapon Suite:

    Just like Ravenloft, Sharn will contain a full suite of weapons across both level brackets (levels 15 and 29). Unlike Ravenloft, these will not be "free" as in free pizza - players will be able to forge them out of Nearly Finished crafting ingredients at a very small proportionate cost in order to avoid overflooding the loot tables. There will likely be a caster counterpart for these. Ideally, these are easily acquired without much effort.

    Syranian Forged Weaponry: Electric Damage, Good Damage, Construct Bane, Adamantine


    Unique Quest Weapons:

    These weapons are found in Quests, and follow our standard Dice Progression for heroics/Legendary - 1.5W at level 15, and 5W (with loaded dice depending on handedness) at level 29. Weapons with Impact/Keen or Vorpal (or anything else that would bump their W score) is not factored into their base dice written above for ease of transcription to this forum post, which is long enough already.

    Furthermore, to aid transcription, weapon procs in this block are 9d6.

    • Quarterstaff - Creeping Dust Conduit - cold/acid spell power, cold/acid spell crit, conjuration DCs, evocation DCs, Arcane Augmentation, quality spell focus mastery
    • Quarterstaff - Firestorm Conduit - fire/lightning spell power, fire/lightning spell crit, conjuration DCs, evocation DCs, Arcane Augmentation, quality spell focus mastery
    • Light Crossbow - Nightshade Shooter - Poison dmg, Nightshade poison, armor piercing, Vorpal
    • Longbow - Twisted Willow - Acid dmg, Poison dmg, Armor piercing, Keen
    • Quarterstaff - Moonbeam - Impact/Impact V, Doublestrike, Good damage, felling the oak (From walking stick)
    • Dagger - Sunslice - (daggers of the sun and moon) - Light damage, Fire damage, Banishing, Insight Deception (Set Bonus: 1W to your daggers plus some melee power)
    • Dagger - Moonslice - (daggers of the sun and moon) - negative damage, cold damage, Vorpal, quality deception (Set Bonus: 1W to your daggers plus some melee power)
    • Sickle - Flicker of the Crescent Moon - Cold damage, bleed, keen, dodge bypass
    • Heavy Repeater - Thundershot - Sonic Dmg, Electric dmg on crit, keen, adamantine
    • Great Crossbow - Rumbling Thunder - Sonic Dmg, Electric dmg on crit, vorpal, Bludgeoning Ammunition
    • Shuriken - Arc Ricochet - Sonic, lightning on crit, vorpal, slashing DR break
    • Khopesh - Moonblade - Cold Iron, Good damage, Aligned, Vorpal
    • Morningstar - Suncrusher - Light damage, Good damage, Aligned, Vorpal
    • Shortsword - Moonwillow - Keen, Vorpal, Good, Silver



    Raid Weapons:

    These will have an upgrade path using Nearly Finished ingredients and Threads of Fate that will boost their dice, add an augment slot, and add their last effect. This will play very similarly to how Caught in the Web weapons upgrade, although it will use Threads of Fate as its primary resource rather than Commendations of Heroism. Sharn Raids will drop Threads of Fate as a Tier 4 Raid.

    Tier 1 Upgrade will add an Augment Slot.
    Tier 2 Upgrade will add their additional effect (unless you have The Eclipse Itself, and then you'll have your own upgrade path in which you pick a primary element)
    Tier 3 Upgrade will add .5W (unless you have The Eclipse Itself, and then you'll have your own upgrade path in which you will pick your secondary element)

    Weapons in this block have 5(W) and raid-tier loaded dice.

    Weapon procs in this block are 10d6.

    • Quarterstaff: The Eclipse Itself - Implement, Quality Potency, Quality Spell Lore, Quality Spell Focus Mastery, Arcane Augmentation - Upgrades to pick an element a la Twilight from Citw
    • Dwarven Axe: Hoarfrost, Herald of the Bitter Ice - Cold damage, Legendary Freezing Ice, Cold Iron - Upgrade: Fetters of Unreality
    • Heavy Crossbow: Hallowed Splinters - fire damage, holy damage, when you cast prayer you get ranged power - Upgrade: Sovereign Disrupting
    • Kukri: The Labyrinthine Edge - Keen V, Material: Adamantine, Constricting Nightmare, - Upgrade: Fetters of Unreality
    • Scimitar: The Fractured Elegance - Keen V, Piercing DR Bypass, Glass shards DOT - Upgrade to Add: Vorpal
    • Battleaxe: Untold, Crack in the Sky - Ravenloft vuln proc, lightning, lightning AoE proc from TOEE - Upgrade to add armor piercing
    • Heavy Mace: The Ripplestorm - sonic on crit, Shockwave, Impact - Upgrade: Sonic Vuln Proc
    • Throwing Dagger: The Wide Open Sky - good, light damage, Material: Cold Iron - Upgrade: Aligned
    • Handwraps: Fetters of the Forgewraith - RL Vuln Proc, Negative Energy Damage on hit, Fire damage on hit - upgrade to add Constricting Nightmare
    • Repeating Heavy Crossbow: Impetus - Ravenloft vuln proc, blunted ammunition (DR), good damage on hit - upgrade to add vorpal
    • Greataxe: Starcarver - Vorpal, Light Damage, Brazen Brilliance - upgrade to add Fetters of Unreality
    • Greatsword: Constellation, Cursed Blade Made Whole - Cold Iron, Untyped Damage, Legendary Polycurse - upgrade to add Fetters of Unreality
    • Bastard Sword: Shattered Hilt of Constellation - Cold Iron, Untyped Damage, Legendary Polycurse - upgrade to add Fetters of Unreality
    • Shortsword: Broken Blade of Constellation - Cold Iron, Untyped Damage, Legendary Polycurse - upgrade to add Fetters of Unreality
    Last edited by Cocomajobo; 04-02-2019 at 04:54 PM.

  11. #11
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    These items are found in Sharn's quests and Raids, but do not belong to a specific set bonus.

    Runearms:


    The Dumpster Fire Runearm
    Minimum Level: 15/29
    Shoots Garbage (fire + bludgeon damage)

    • Quick Firing
    • Fire Spell Power +94/+214
    • Fire Spell Lore +14%/+31%
    • Shield bonus to AC +8/+21

    .....

    Inspired by anything in particular?
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  12. #12
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    Quote Originally Posted by cdbd3rd View Post
    Inspired by anything in particular?
    Myself.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  13. #13
    Community Member mraz's Avatar
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    these new items look awesome BUT... even higher stats on items then we have atm doesnt make any sense. since lvl30 is max lvl we dont need more power, all we need is more options.
    give us hard time solving the gear puzzle not that "iwantnewstlootthereiscauseitsamusthave" no brainer. thank you!

  14. #14
    Community Member QueenOfTheHook's Avatar
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    Guessing the lam preview has the light armor and a cloth armor swapped around for set bonuses. I can't seem to locate the light one for the watch set.

  15. #15
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    Part of the Family is good. I like it a lot. If the armors look rad then I'm buying Sharn immediately.

    I like all of the sets really. I'm sure I can find something to yell about when I dig deeper.

  16. #16
    Community Member Yamani's Avatar
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    Quote Originally Posted by Cocomajobo View Post

    Raid Weapons:

    These will have an upgrade path using Nearly Finished ingredients and Threads of Fate that will boost their dice, add an augment slot, and add their last effect. This will play very similarly to how Caught in the Web weapons upgrade, although it will use Threads of Fate as its primary resource rather than Commendations of Heroism. Sharn Raids will drop Threads of Fate as a Tier 4 Raid.

    Tier 1 Upgrade will add an Augment Slot.
    Tier 2 Upgrade will add their additional effect (unless you have The Eclipse Itself, and then you'll have your own upgrade path in which you pick a primary element)
    Tier 3 Upgrade will add .5W (unless you have The Eclipse Itself, and then you'll have your own upgrade path in which you will pick your secondary element)

    Weapons in this block have 5(W) and raid-tier loaded dice.

    Weapon procs in this block are 10d6.

    • Quarterstaff: The Eclipse Itself - Implement, Quality Potency, Quality Spell Lore, Quality Spell Focus Mastery, Arcane Augmentation - Upgrades to pick an element a la Twilight from Citw
    • Dwarven Axe: Hoarfrost, Herald of the Bitter Ice - Cold damage, Legendary Freezing Ice, Cold Iron - Upgrade: Fetters of Unreality
    • Heavy Crossbow: Hallowed Splinters - fire damage, holy damage, when you cast prayer you get ranged power - Upgrade: Sovereign Disrupting
    • Kukri: The Labyrinthine Edge - Keen V, Material: Adamantine, Constricting Nightmare, - Upgrade: Fetters of Unreality
    • Scimitar: The Fractured Elegance - Keen V, Piercing DR Bypass, Glass shards DOT - Upgrade to Add: Vorpal
    • Battleaxe: Untold, Crack in the Sky - Ravenloft vuln proc, lightning, lightning AoE proc from TOEE - Upgrade to add armor piercing
    • Heavy Mace: The Ripplestorm - sonic on crit, Shockwave, Impact - Upgrade: Sonic Vuln Proc
    • Throwing Dagger: The Wide Open Sky - good, light damage, Material: Cold Iron - Upgrade: Aligned
    • Handwraps: Fetters of the Forgewraith - RL Vuln Proc, Negative Energy Damage on hit, Fire damage on hit - upgrade to add Constricting Nightmare
    • Repeating Heavy Crossbow: Impetus - Ravenloft vuln proc, blunted ammunition (DR), good damage on hit - upgrade to add vorpal
    • Greataxe: Starcarver - Vorpal, Light Damage, Brazen Brilliance - upgrade to add Fetters of Unreality
    • Greatsword: Constellation, Cursed Blade Made Whole - Cold Iron, Untyped Damage, Legendary Polycurse - upgrade to add Fetters of Unreality
    • Bastard Sword: Shattered Hilt of Constellation - Cold Iron, Untyped Damage, Legendary Polycurse - upgrade to add Fetters of Unreality
    • Shortsword: Broken Blade of Constellation - Cold Iron, Untyped Damage, Legendary Polycurse - upgrade to add Fetters of Unreality
    Why no light crossbow? Seems like this would be perfect time to give them an end game raid weapon.

    Assuming no longbow due to chaosbow just coming with killing time, but what about the threads of fate increasing the damage dice by .5w. Will this also be given to those weapons from killing time?
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  17. #17
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    A medium armor option to the Esoteric Influence set would be appreciated, especially considering the recent update to Eldritch Knight.

  18. #18
    Founder Ladywolf's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Set 7 (Spell DPS) - Esoteric Influence:

    Set Bonus: +2/4 Artifact to Spell Focus Mastery, +20/50 Universal Spell Power, +2/3 to INT/WIS/CHA, +10/20 MRR Cap

    Order's Garb Outfit
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Exceptional Spell Power +10/+30
    • Exceptional Spell Lore +3%/+10%
    Enigma Core Docent
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Exceptional Spell Power +10/+20
    • Exceptional Spell Lore +3%/+10%
    Aetherband Bracers
    Minimum Level: 15/29
    • Insightful Spell Focus Mastery +2/+4
    • Spell Cost Reduction +5%/+10%
    • Reduced Spell Threat +25%/+62%
    • Shield Bonus to Armor Class +8/+21
    Dusk Lenses Goggles
    Minimum Level: 15/29
    • Potency +60/+154
    • Insightful Potency +30/+77
    • Enhanced Metamagic - Empower
    • Enhanced Metamagic - Maximize
    Attunement's Gaze Raid Goggles
    Minimum Level: 29
    • Spell Focus Mastery +7
    • Insightful Spell Focus Mastery +4
    • Enhanced Metamagic - Empower
    • Enhanced Metamagic - Maximize
    Can there be a medium armor for this set as well pls
    Last edited by Ladywolf; 04-02-2019 at 06:06 PM.
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  19. #19
    Uber Completionist kain741's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Set 1 (Tank Focused) - Guardian of the Gates:

    Set Bonus: +10% Armor Class, +15/30 PRR, 75% Threat Generation
    What type of bonuses are these? We're losing MRR from the set bonus this go around?

    Also, a bit disappointed with the lack of AC bonuses in the gear as a whole. I think I saw one piece with parrying and one piece with natural armor. I don't recall seeing any with protection.
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  20. #20
    Systems Designer
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    Quote Originally Posted by Yamani View Post
    Why no light crossbow?
    There is a Light Crossbow in the Quest Loot and a Heavy Crossbow in the Raid Loot.

    Quote Originally Posted by GramercyRiff View Post
    If the armors look rad then I'm buying Sharn immediately.
    You are going to lose your mind. Sharn's equipment is the best looking stuff in DDO, hands down. None of the new appearances for armor have been hooked up yet on Lamannia, but hopefully you'll get a chance to take a look soon, and it's going to knock your socks off. If you'd like to get started on looking at appearances, the Shields and Weapons (and Runearms) on Lamannia contain the correct appearances, although they are - as everything on preview is - subject to change.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

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