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  1. #61
    Community Member ThreadNecromancer's Avatar
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    Quote Originally Posted by Noircere View Post
    This could be a good way to ensure that it's hard to just use every unique augment: put them only on rare slot types. Of course, Orange and Purple have serious problems under the current design too; with Red augments being in such a good place, it's really hard to make new Orange-only or Purple-only augments both fit into the system, but not add unnecessary power creep. To be desirable when you have the right slot, they would need to be better than enough Red augments to be worthy of consideration, but then you're forced to add a ton of power creep to all weapons with multiple "red" slots.

    Orange and purple slots need a real role beyond simply being second and third red slots.
    https://www.ddo.com/forums/showthrea...04653-Augments

    Throw out some ideas, or check mine out if you haven't already.

  2. #62
    Community Member thunir's Avatar
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    Default Seems very hodge podge

    Overall I think the loot in this update seems to be an afterthought.

    I’m hoping the minor artifact roll out was intentionally left with room for growth. I like the thought but these items are worthless.

    If anything you could have made the artifacts trinkets, but it seems a perfect opportunity to make destiny specific items.

    Also with the focus on Sharn, but the support and revinue coming from classic pnp modules. Why didn’t we have the artifacts come right out of the AD&D artifacts book? It would have tied some game play to classic pnp, and enhance the game sort of the way the monster manuals did?

    All’s and all I’m disappointed in the gear this update as a lazy cut and past that does nothing but add to power creep.

  3. #63
    Founder Mellkor's Avatar
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    Quote Originally Posted by deconedi View Post
    Key of Rhukaan Draal Necklace Minor Artifact
    Minimum Level:29
    Maximum Filigree Slots: 3
    Intelligence +22
    Insightful Accuracy +17
    Wizardry +481
    Cold Absorption +53%

    Band of Diani ir'Wynarn Bracer Minor Artifact
    Minimum Level:29
    Maximum Filigree Slots: 3
    Intelligence +22
    Insightful Accuracy +17
    Insightful Deadly +8
    Sonic Absorption +53%

    Sigil of Regalport Necklace Minor Artifact
    Minimum Level:29
    Maximum Filigree Slots: 3
    Charisma +22
    Quality Spell Focus Mastery+2
    Spell Resistance+52
    Acid Absorption +53%

    Well... We already have two minor artifact with int +22 and insight accur, would it be possible to remove the insight accu from the key of Rhukaan and add quality spell focus mastery as in Sigil of Regal?
    Second this. Quality Spell Focus please!
    Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
    ***Argonnessen***
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  4. #64
    Community Member clagor's Avatar
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    Default Artifacts should be something special...

    Make the attribute Exceptional +4 instead standard Enhancement 22
    The Insightful/Quality Accuracy/Deadly is fine for melees.
    The Insightful/Quality Wizardry/Spell Focus is fine for casters.
    Add a new very special ability related to Race, Class or Epic Destiny.
    This would make them unique and feel like something special, which an Artifact should be.
    Argonessen - Guild: "Married with Children" / Clagor Dan - Elf - Tempest (18 Ranger / 1 Barbarian / 1 Rogue) / Glagor Dan - Drow - Pale Master (18 Wizard / 2 Rogue)

  5. #65
    Ultimate Lord of Shadows Dreppo's Avatar
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    I have a suggestion. This may seem too "on the nose", but I really think that the minor artifacts should grant ARTIFACT bonuses. So instead of +22 to an ability score, a +4 artifact bonus to one ability score. Likewise, appropriately sized artifact bonuses for the other effects.

    You may need to keep in mind the set bonuses (which are also slated to be artifact bonuses), so that artifacts don't have effects that overlap the set bonuses, or at least the set bonuses they are likely to be paired with given the nature of the artifact and the nature of the set.

    As this is the first time artifacts are being introduced, now is the time to think carefully about a coherent long term design strategy and get this right. It only makes sense that artifacts grant artifact bonuses.

  6. #66
    Community Member Rog's Avatar
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    Quote Originally Posted by Aelonwy View Post
    The Zarash'ak Ward Neck Minor Artifact
    Minimum Level:29
    Maximum Filigree Slots: 3

    • Wisdom +22
    • Quality Spell Focus Mastery +2
    • Armor Bonus +22
    • Negative Absorption +31%

    I'm not sure for whom this item is meant. It looks like a spellcasting item, nice for a druid, cleric or FvS but then what the heck is the armor bonus? Is it going to stack with armor? If not, well what Wis based caster goes around without armor? If its for a monk, even they wear outfits which usually have an armor bonus and I don't see them needing or wanting QSF mastery. So one way or another it seems like there is a wasted effect just taking up space on this item making it look less useful to any particular group of players.
    If they removed spell focus then added superior reinforced fist.
    it would be a great monk item

  7. #67
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    Quote Originally Posted by Saekee View Post
    How about you guys do something wild and crazy and have the stat bonuses on the artifacts INFERIOR to other gear? Then we would weigh out whether or not the boost to set bonuses from their filigrees are worth equipping them.

    Pretend that all packs are released at the same time, please
    This!!!

  8. #68
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    Quote Originally Posted by clagor View Post
    Make the attribute Exceptional +4 instead standard Enhancement 22

    Add a new very special ability related to Race, Class or Epic Destiny.
    This would make them unique and feel like something special, which an Artifact should be.
    ...and this!

  9. #69
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    Quote Originally Posted by thedip View Post
    We currently have only one item with light absorption:

    Stolen Signet of ir'Wynarn Ring Minor Artifact
    Minimum Level:29
    Maximum Filigree Slots: 3
    Charisma +22
    Exceptional Alluring Skills Bonus +11
    Quality Potency +41
    Light Absorption +31%

    This has a Charisma bonus. Surely the class most likely to need light absorption is a Wizard Pale Master and so wouldn't t be better have +Int connected with this?
    I was going to post this one too. The light absorb should really be useful for a PM.

    At least the int item isn't negative absorb lol.

  10. #70

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    Quote Originally Posted by ned_ellis View Post
    This!!!
    Thank you
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  11. #71
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    Quote Originally Posted by clagor View Post
    Make the attribute Exceptional +4 instead standard Enhancement 22
    The Insightful/Quality Accuracy/Deadly is fine for melees.
    The Insightful/Quality Wizardry/Spell Focus is fine for casters.
    Add a new very special ability related to Race, Class or Epic Destiny.
    This would make them unique and feel like something special, which an Artifact should be.
    I really agree with this. going with enhancement is a bad choice. Items are "soon" going to pass those. Typing as quality/profane/exceptional/artifact +1 over current max gives them way more life and is better suited for an artifact.

  12. #72
    Community Member DeCourcy's Avatar
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    Default Where do the artifacts drop?

    Are these raid only drops, or do they also drop in the quests? I know someone else asked this, but I haven't seen a response yet.

  13. #73
    Community Member Niminae's Avatar
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    Quote Originally Posted by Lynnabel View Post
    They [minor artifacts] actually each have 3 Augment Slots - Yellow, Green, and Blue.

    Great! Now all you need to do is update the augments so that there are actually enough worth bothering with at level 29 to fit in all of the slots you're providing for them across a full gear set.
    Quote Originally Posted by Annex View Post
    Yngvarr Stormedge: Aye, laddie. Aye. That be a mighty fine pooop deck.
    Quote Originally Posted by Lynnabel View Post
    sometimes you just want to light the players on fire, yanno?

  14. #74
    Community Member Cookiegum's Avatar
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    Quote Originally Posted by clagor View Post
    Add a new very special ability related to Race, Class or Epic Destiny.
    That would be awesome. I was a big fan of the ToD sets.

  15. #75
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    Quote Originally Posted by deconedi View Post
    Key of Rhukaan Draal Necklace Minor Artifact
    Minimum Level:29
    Maximum Filigree Slots: 3
    Intelligence +22
    Insightful Accuracy +17
    Wizardry +481
    Cold Absorption +53%

    Band of Diani ir'Wynarn Bracer Minor Artifact
    Minimum Level:29
    Maximum Filigree Slots: 3
    Intelligence +22
    Insightful Accuracy +17
    Insightful Deadly +8
    Sonic Absorption +53%

    Sigil of Regalport Necklace Minor Artifact
    Minimum Level:29
    Maximum Filigree Slots: 3
    Charisma +22
    Quality Spell Focus Mastery+2
    Spell Resistance+52
    Acid Absorption +53%

    Well... We already have two minor artifact with int +22 and insight accur, would it be possible to remove the insight accu from the key of Rhukaan and add quality spell focus mastery as in Sigil of Regal?
    +1
    qual spell focus is missing on all Wiz Gear so far, hope they do it this way

  16. #76
    Community Member Niminae's Avatar
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    Quote Originally Posted by LeoLionxxx View Post
    This would be cool. Early epics is in sore need of more itemization. At that lv [18], you could slot that extra filigree that has synergizes with your S/S/S Epic or MoTu weapon.

    Lv 18 seem right: by playing Sharn, you can hopefully assume you'd be lv 18 by the end. It would also act as a bit of a teaser for the goodies you can get in epic lvs.
    I'm not sure I agree with giving access to filigree slots/sets pre-epic, but the fact that early epics is in sore need of more itemization cannot be disputed.

    White Plume Mountain did a little to help this, but since then the concept of releases with multiple epic levels seems to have died. Lynnabel has said several times that she isn't going to touch the L20 Epic crafting items until she is done with the entire list of heroic items, so that potential source of early epic itemization is years away.

    But something needs be done for low epic level itemization, and sooner rather than later. Artifacts that could be worn at L20 would help. Top level gear is fine and dandy, but unless it is needed to defeat the content it is just unnecessary power creep. And people who don't sit at cap have very little use for items they will only wear for 1 level before they reincarnate.
    Quote Originally Posted by Annex View Post
    Yngvarr Stormedge: Aye, laddie. Aye. That be a mighty fine pooop deck.
    Quote Originally Posted by Lynnabel View Post
    sometimes you just want to light the players on fire, yanno?

  17. #77
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by Niminae View Post
    done with the entire list of heroic items, so that potential source of early epic itemization is years away.
    To be clear, I never promised any of that. I prefaced 100% of those comments with "don't quote me on this" :P Plus, there's only Chrono, Sands, and LoD Chain - not a lot in the grand scheme of things
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  18. #78
    Community Member Niminae's Avatar
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    Quote Originally Posted by CeltEireson View Post
    The yellow augments that give a bonus to spell DCs also stack if I remember.
    Quote Originally Posted by janave View Post
    They do, and hopefully remains that way .
    They did, and it didn't.
    Quote Originally Posted by Annex View Post
    Yngvarr Stormedge: Aye, laddie. Aye. That be a mighty fine pooop deck.
    Quote Originally Posted by Lynnabel View Post
    sometimes you just want to light the players on fire, yanno?

  19. #79
    Community Member Niminae's Avatar
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    Quote Originally Posted by Lynnabel View Post
    To be clear, I never promised any of that. I prefaced 100% of those comments with "don't quote me on this" :P Plus, there's only Chrono, Sands, and LoD Chain - not a lot in the grand scheme of things
    I'm really not sure what you're saying here. You're not going to update the L20 Epic crafting items? That seems to be the context, but it's really hard to tell when you quote half of a sentence and then refer to different things entirely.
    Quote Originally Posted by Annex View Post
    Yngvarr Stormedge: Aye, laddie. Aye. That be a mighty fine pooop deck.
    Quote Originally Posted by Lynnabel View Post
    sometimes you just want to light the players on fire, yanno?

  20. #80
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    Quote Originally Posted by Lynnabel View Post
    To be clear, I never promised any of that. I prefaced 100% of those comments with "don't quote me on this" :P Plus, there's only Chrono, Sands, and LoD Chain - not a lot in the grand scheme of things
    and VoN

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