
Originally Posted by
askrj1
I'm not saying it's difficult to play, and to a human player it can be truly trivial as long as they know how to play DDO and the toon is not a complete disaster. The discussion was that it's probably not efficiently macro-able between all the things you have to take into account for the quest. In theory, assuming no dropping floors or making extra pathing to avoid them you could of course make 3 toons that take a routine of running for 20s, stand still for 20s with a self heal and a firewall and run again until you're done with the objectives that's perfectly possible to automate. I just don't believe it's practical to fix up something like that and have it reliably farm the quest for you for good amounts of time.
Also, pertaining to your casual vs metagamers, you realize not all players and characters exist in those poles. In fact your hardest metagamers wouldn't even be in WK, with a good static party they're probably rolling content with higher skulls, or solo all their low reapers. Your metagamers would unlikely still be trudging through WK unless they needed to cap quick or was rolling up an alt. But your more than casual players with a dozen or two pastlives on a sub-prime or flavour build without a good static party isn't going to faceroll their EE/R1BBs.
Maybe they don't run all their lives on WK, but it wouldn't realistic to expect them to not cheese some easier XP to lessen the pressure of hitting up challenging content. This isn't about newbies and casuals who hit cap without "knowing the game", some of these people may have already done most if not all the quests available before but would rather not hit them up again for a slower progress through levels.