EDIT: OP IS NOW OBSOLETE
Hello, I'd like some advice on certain parts of my build. My questions lie at the end of this post, however you might want to at least go through my restrictions before answering them.
Things/restrictions that I am dead-set on (bear with me):
No Multiclassing
Won't be doing any Reaper at all
Will be a First Lifer and won't be Reincarnating
Will stay at cap (and attempt to raid at highest viable non-Reaper difficulty)
Is viable for solo play
I won't be levelling this build through Heroics (will Lesser Reincarnate a level ~20 toon)
Race: Elf
Alignment: Chaotic Good
Pure Ranger
Tome: Supreme +6 at lvl 1
Has +1 Racial AP Tome
32 point build
Must have AA Capstone and AA Tier 5s
Enhancement Points must be spent on Arcane Archer & Deepwood Stalker exclusively
Skill choices are set in stone (ignore them)
Elemental Arrows: Shock
Full-time ranged-only build
Will be twisting in Rank 3 Enchantment Specialist (Magister)
Won't go Scion of the Feywild
Won't use Dragonmark
The goal of the build is to reliably use Paralyzing Arrows whilst switching to Shock Arrows when the former are ineffective.
Before you redirect me to any of the other similar builds on here, I'm gonna go ahead and say that I've read the following threads through and through before settling on this:
http://www.ddo.com/forums/showthread...-Ranged-Ranger
http://www.ddo.com/forums/showthread...ed-pure-ranger
http://www.ddo.com/forums/showthread...or-New-Players
http://www.ddo.com/forums/showthread...layer-Friendly
http://www.ddo.com/forums/showthread...ain-AA-trapper
http://www.ddo.com/forums/showthread...cused-Ranger?s
as well as CThruTheEgo's excellent Paralysing Arrows DC breakdown which can be found here: http://www.ddo.com/forums/showthread...=1#post5749926
With that said, here is the build:
A quick summary:Code:Character Plan by DDO Character Planner Version 4.37.105 DDO Character Planner Home Page Toon Name Level 30 Chaotic Good Elf (20 Ranger \ 10 Epic) Hit Points: 540 Spell Points: 351 BAB: 20\20\25\30\30 Fortitude: 18 Reflex: 18 Will: 17 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 30) Strength 8 14 Dexterity 16 22 Constitution 16 22 Intelligence 8 14 Wisdom 16 33 Charisma 8 14 Tomes Used +6 Tome of Strength used at level 1 \par +6 Tome of Dexterity used at level 1 \par +6 Tome of Constitution used at level 1 \par +6 Tome of Intelligence used at level 1 \par +6 Tome of Wisdom used at level 1 \par +6 Tome of Charisma used at level 1 \par Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 30) Balance 0 26 Bluff 0 12 Concentration 0 16 Diplomacy 0 12 Disable Device n/a n/a Haggle 0 12 Heal 4 44 Hide 0 19 Intimidate 0 12 Jump 0 12 Listen 6 46 Move Silently 0 19 Open Lock n/a n/a Perform n/a n/a Repair 0 12 Search 6 37 Spellcraft 2 23 Spot 6 46 Swim 0 12 Tumble n/a 17 Use Magic Device 2 23 Level 1 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Selected) Point Blank Shot Level 2 (Ranger) Level 3 (Ranger) Feat: (Selected) Precision Level 4 (Ranger) Ability Raise: WIS Level 5 (Ranger) Feat: (Favored Enemy) Favored Enemy: Giant Level 6 (Ranger) Feat: (Selected) Quicken Spell Level 7 (Ranger) Level 8 (Ranger) Ability Raise: WIS Level 9 (Ranger) Feat: (Selected) Improved Critical: Ranged Weapons Level 10 (Ranger) Feat: (Favored Enemy) Favored Enemy: Aberration Level 11 (Ranger) Level 12 (Ranger) Ability Raise: WIS Feat: (Selected) Empower Healing Spell Level 13 (Ranger) Level 14 (Ranger) Level 15 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Feat: (Selected) Weapon Focus: Ranged Weapons Level 16 (Ranger) Ability Raise: WIS Level 17 (Ranger) Level 18 (Ranger) Feat: (Selected) Spell Focus: Enchantment Level 19 (Ranger) Level 20 (Ranger) Ability Raise: WIS Feat: (Favored Enemy) Favored Enemy: Construct Level 21 (Epic) Feat: (Selected) Epic: Overwhelming Critical Level 22 (Epic) Level 23 (Epic) Level 24 (Epic) Ability Raise: WIS Feat: (Selected) Epic: Combat Archery Level 25 (Epic) Level 26 (Epic) Feat: (Epic Destiny) Arcane Sphere: Epic Spell Power: Electricity Level 27 (Epic) Feat: (Selected) Epic: Blinding Speed Level 28 (Epic) Ability Raise: WIS Feat: (Epic Destiny) Primal Sphere: Doubleshot Level 29 (Epic) Feat: (Epic Destiny) Multiple Spheres: Harbinger of Chaos Level 30 (Epic) Feat: (Selected) Greater Spell Focus: Enchantment Feat: (Legendary) Scion of the Plane of Air Enhancement: Elf - Elven Accuracy (Rank 1) Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1) Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1) Enhancement: Arcane Archer (Rgr) - Metalline Arrows (Rank 1) Enhancement: Arcane Archer (Rgr) - Aligned Arrows (Rank 1) Enhancement: Arcane Archer (Rgr) - Shadow Arrows (Rank 1) Enhancement: Arcane Archer (Rgr) - Mystical Archer (Rank 1) Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1) Enhancement: Arcane Archer (Rgr) - Shock Arrows (Rank 1) Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 1) Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 2) Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 3) Enhancement: Arcane Archer (Rgr) - Elemental Damage (Rank 1) Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 1) Enhancement: Arcane Archer (Rgr) - Soul Magic (Rank 1) Enhancement: Arcane Archer (Rgr) - Elemental Damage (Rank 1) Enhancement: Arcane Archer (Rgr) - Wisdom (Rank 1) Enhancement: Arcane Archer (Rgr) - Banishing Arrows (Rank 1) Enhancement: Arcane Archer (Rgr) - Paralyzing Arrows (Rank 1) Enhancement: Arcane Archer (Rgr) - Smiting Arrows (Rank 1) Enhancement: Arcane Archer (Rgr) - Elemental Damage (Rank 1) Enhancement: Arcane Archer (Rgr) - Wisdom (Rank 1) Enhancement: Arcane Archer (Rgr) - Moonbow (Rank 1) Enhancement: Arcane Archer (Rgr) - Arrow of Slaying (Rank 1) Enhancement: Arcane Archer (Rgr) - Final Strike (Rank 1) Enhancement: Arcane Archer (Rgr) - Improved Elemental Arrows (Rank 1) Enhancement: Arcane Archer (Rgr) - Runebow (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Sniper Shot (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Mark of the Hunted (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Favored Protection (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 2) Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 3) Enhancement: Deepwood Stalker (Rgr) - Survivalist I (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Improved Weapon Finesse (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 2) Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 3) Enhancement: Deepwood Stalker (Rgr) - Survivalist II (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Thrill of the Hunt (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Thrill of the Hunt (Rank 2) Enhancement: Deepwood Stalker (Rgr) - Thrill of the Hunt (Rank 3) Enhancement: Deepwood Stalker (Rgr) - Favored Hunter (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Favored Hunter (Rank 2) Enhancement: Deepwood Stalker (Rgr) - Favored Hunter (Rank 3) Enhancement: Deepwood Stalker (Rgr) - Wisdom (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Survivalist III (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Killer (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Killer (Rank 2) Enhancement: Deepwood Stalker (Rgr) - Killer (Rank 3) Enhancement: Deepwood Stalker (Rgr) - Merciful Shot (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Wisdom (Rank 1)
Strength 8
Dexterity 16
Constitution 16
Intelligence 8
Wisdom 16
Charisma 8
All level-ups into WIS
Feats:
1 Point Blank Shot
3 Precision
6 Quicken Spell
9 Improved Critical: Ranged Weapons
12 Empower Healing Spell
15 Weapon Focus: Ranged Weapons
18 Spell Focus: Enchantment
21 Overwhelming Critical
24 Combat Archery
26 Epic Spell Power: Electricity
27 Blinding Speed
28 Doubleshot
29 Harbinger of Chaos
30 Greater Spell Focus: Enchantment
Legendary: Scion of the Plane of Air
[Feats that didn't make the cut:
Toughness
Dodge
Mobility
Shot on the Run
Maximize
Power Critical
Least Dragonmark
Extend
Epic Toughness
Epic Reflexes
Epic Damage Reduction]
Enhancements: 42 AA, 34 DS (4 AP left)
Elf: Elven Accuracy (+1 Racial AP Tome)
Arcane Archer: All Cores + Capstone
T1: Conjure Arrows, Shock Arrows
T2: Force Arrows 3, Elemental Damage
T3: Terror Arrows, Soul Magic, Elemental Damage, Wisdom
T4: Banishing Arrows, Paralyzing Arrows, Smiting Arrows, Elemental Damage, Wisdom
T5: Moonbow, Arrow of Slaying, Final Strike, Improved Elemental Arrows, Runebow
Deepwood Stalker: All Cores except Capstone
T1: Stealthy 3 (for the +1 Sneak Attack die), Favored Protection 1
T2: Survivalist, Improved Weapon Finesse, Damage Boost 3
T3: Survivalist, Thrill of the Hunt 3, Favored Hunter 3, Wisdom
T4: Survivalist, Killer 3, Merciful Shot, Wisdom
HERE ARE THE QUESTIONS:
*1) WIS vs DEX levelups: Higher WIS = Higher Paralyzing Arrows DC. Literally none of the other builds level up WIS (they all opt for DEX); however when looking at the Paralyzing Arrows DC breakdown I am afraid I won't be able to reach the required DC without the WIS levelups (mostly due to the extremely unlikely chance I'll ever get optimal gear + no past lives). How much, in your opinion, am I gimping myself this way? Is my reasoning, well, reasonable?
*2) WIS vs DEX in enhancements: Unlike the levelups, some other similar builds do indeed opt to go for WIS in the enhancement trees, like I do. The question becomes similar to the above one then: Since I'll have 3 ways to pick stats (levelups, enhancements, Epic Destiny), where do I go WIS and where, if anywhere, do I go DEX? (Keep in mind we might pick an Epic Destiny that doesn't offer WIS as an option - more on that later)
ANSWERED {3) AA Tier 5: Elemental Damage VS Improved Elemental Damage. Which is better for my build?}
ANSWERED {4) Force Arrows: Do I need them? They're 6 EPs. Will I ever use them? And if so, when? If I keep them (I assume I will) should I slot Force Spell Power in my gear?}
ANSWERED {5) 4 remaining Enhancement Points: Where should I spend them (AA or DS tree only). And is there something I picked in the DS tree that I shouldn't have?}
AA options:
Dispelling/Shattermantle/Inferno Shot
Awareness
Energy of the Wild
Attack/Energy Resistance Boost
DS options:
Other 2 ranks of Favored Protection
Increased + Versatile Empathy (Positive Spellpower)
Aimed Shot + Leg Shot
ANSWERED {6) What's the consensus on Shattermantle Shot, Dispelling Shot, Inferno Shot, True Strike? Are they bad/fillers/used in niche builds?}
ANSWERED {7) Arrow of Slaying and/or Final Strike: am I right to have gotten them? The 2 obstacles in my decision are 1) I am not a DPS-exclusively build and 2) I might not be opting to go for Fury of the Wild (more on that on the next question). Are they good on their own (before we factor the rest of the build and the Epic Destiny)?}
*8) What Epic Destiny do I use? Here's the caveat: I'd VERY much like it to be either Fury of the Wild or Shiradi Champion, UNLESS we settle on the fact that I would gimp myself TOO MUCH by using any of the 2 and that I absolutely NEED to use another ED if I want this build to work. The prime candidates from what I understand are:
- Divine Crusader (almost no chance I'll agree to use this, I'd just like to know if it theoretically is the best option for this build or not)
- Legendary Dreadnought (might consider using this, although the chance of that is very low - I don't expect it to be that good of a fit for this build anyway)
- Shiradi Champion (not a great tree but I'd be happy to use it, and it has WIS in it)
- Fury of the Wild (classic Adrenaline + Arrow of Slaying combo, but it has no WIS or DEX, and on top of that I'm not sure if it deviates me from my playstyle too much - should I maybe not consider this since I'm not doing a monster-damage build?)
*9) How stupid is it to use the AA Tier 5s instead of the DS Tier 5s for this build? I know the DS Tier 5s are generally (and specifically for this build) better, but by how much? Do the AA Tier 5s belong to a different build and I'm forcibly mixing the two up? (see Question 7)
*10) Harbinger of Chaos VS Fount of Life: Which is better for my build?
Phew, that was a lot to write. I understand the self-imposed restrictions can be annoying, but they are very important to me.
I'd like to thank in advance anyone who takes the time to read and answer my questions. If you need any clarifications/questions/insight just shoot!