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  1. #1
    Community Member mauriciomaster's Avatar
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    Mar 2014
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    14

    Default Please Update the druid's past life!

    With the latest updates of difficulty Reaper is increasingly difficult to use the pets, which do not survive a single attack Soon at the beginning of the dungeon.
    So I have a suggestion for a change in Druid's past life that may be useful for Pet's survival that a druid's past life grants +4 (all status) + 30% fortification and +25 prr / mrr.
    who plays druid / palemaster / artifice to see without being able to use their pets that currently only serve for one thing, pull levers, please developers look at this! pets do not need to stay strong, they need to stay at least survivors!
    Last edited by mauriciomaster; 03-16-2019 at 12:34 PM.

  2. #2
    Community Member
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    Apr 2013
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    2,032

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    Quote Originally Posted by mauriciomaster View Post
    With the latest updates of difficulty Reaper is increasingly difficult to use the pets, which do not survive a single attack Soon at the beginning of the dungeon.
    So I have a suggestion for a change in Druid's past life that may be useful for Pet's survival that a druid's past life grants +4 (all status) + 30% fortification and +25 prr / mrr.
    who plays druid / palemaster / artifice to see without being able to use their pets that currently only serve for one thing, pull levers, please developers look at this! pets do not need to stay strong, they need to stay at least survivors!
    A change in PLs wouldn't be the way I'd go about with it.
    Give them scaling PRR/MRR and/or Dodge (depending on the pet) based on the pet's level.

    Just granting them Cannith-levels of survival stats (PRR/MRR/Saves/Dodge) would help anyone with a pet. Might or might not want to add fortification and HAmp to that math.
    They once granted equipment to hirelings that survived oozes and rust monsters. This would be a great moment for them to give all hires a healthy boost to survival.

    Note that my proposition would give them far less than you're asking for (56 prr/mrr at level 30, along with 22% dodge).
    This would add to the PRR currently granted by their armor.

    These are the kinds of buffs a well intentioned master couldn't grant their pets, yet are considered essential for survival by any knowledgeable player.

    Finally, though the above WOULD be nice, I don't think it'd be enough. The stat bloat on monsters exists because the players can and will abuse their AI. The monsters are not made to be wailing at things with player-levels of stats without them reacting beyond hitting auto-attack.
    I don't think any Dev would be willing to grant summoned pets and hirelings the same stats they currently give to mobs, but this would basically be what's needed here - THEN, we'd have mobs with mob-level AI and mob-level stats wailing at one another, which makes sense.

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