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Thread: Server Merge

  1. #1
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    Lightbulb Server Merge

    hello everybody,

    i realy would enjoy a server merge, to get a bigger and health community and also more LFM`s up.
    More then 10years ago there where less servers and there where mutch more ppl available and now there are always just 50 ppl on the servers and it makes me kinda sad.


    what you think of this idea ?

    greeting Ivalina
    (Thelanis)

  2. #2
    Community Member kelavas's Avatar
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    Greetings Ivalina!
    It is sad to report that there is no case of the server merge because of many transfer reasons of guilds; players; names, etc.

    There could be a new option to create a new server and let people transfer for free as "the new and big population!" but then every other server would die off and make everything laggy, like I said - they like it how it is.
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    Quote Originally Posted by kelavas View Post
    Greetings Ivalina!
    It is sad to report that there is no case of the server merge because of many transfer reasons of guilds; players; names, etc.

    There could be a new option to create a new server and let people transfer for free as "the new and big population!" but then every other server would die off and make everything laggy, like I said - they like it how it is.
    Names can be changed, and it can be possible made also for free to change the names of guilds or player chars.

  4. #4
    Community Member HungarianRhapsody's Avatar
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    I think a server merge would be awesome. I also think that it will never happen because I don't think anyone still at SSG/Turbine knows how to do it. There are enough legacy systems in the game that I don't think the people still at SSG can make it happen. They could definitely copy a character from one server to another, but when they do that now, none of the guild stuff moves over and (if I recall correctly) the TR Cache doesn't move over.

    I'd love to see a server merge (Argonessen + Khyber, please!) but I also don't want to see half of the servers go up in flames because the server merge was done incorrectly.
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    After witnessing what happened when cordo was visiting the different servers im not so sure a server merge is a good idea. That many characters in one place caused so much lag it crashed the game.
    Last edited by spyder7723; 03-11-2019 at 09:22 AM.
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    Quote Originally Posted by spyder7723 View Post
    After eyesight what hastened when cordo was visiting the different servers im not so sure a server merge is a good idea. That many characters in one place caused so much lag it crashed the game.
    you realy think that this are realy all dirfferent servers ? i dont think so i just think thats different plattforms on 1server, and even when all servers got merged to one different notes are enough to keep all smooth.

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    Quote Originally Posted by HyPerRaZieL View Post
    Names can be changed, and it can be possible made also for free to change the names of guilds or player chars.
    Not the first time the topic's been brought up, but...

    Moving shared banks and guilds seem to not be a simple process (current moves only move things that are on the character file). Just as a note they have actually screwed this up before as well.

    The chance that my character name is already taken but I do not want to change.

    Amongst other things the merge just going fubar and destroying years of work. Maybe then I will have an excuse to stop playing.

    Quote Originally Posted by HyPerRaZieL View Post
    you realy think that this are realy all dirfferent servers ? i dont think so i just think thats different plattforms on 1server, and even when all servers got merged to one different notes are enough to keep all smooth.
    More specifically, the game and virtual servers can more or less handle the load, but the client and old engine per instance basis cannot. Game runs relatively fine with 60 players across 3 instances but will start dying when 40 start humping in a single instance. I believe this has already been experienced in the more populous days, and no it's not really a hardware issue.
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    Quote Originally Posted by HyPerRaZieL View Post
    you realy think that this are realy all dirfferent servers ? i dont think so i just think thats different plattforms on 1server, and even when all servers got merged to one different notes are enough to keep all smooth.
    I have no idea if its different servers or 1 server with different platforms for each game world. I know jack **** about the inner workings. What i do know is what I've seen first hand when many characters are in the same location, or online at the same time in the game world. When server populations were high several years ago, crippling game lag caused many wipes. That is not nearly add common today as it was when populations ere much higher.
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    They need to create a mega server technology for this, i.e. enable cross server quest postings and questing but prevent cross server shared bank, AH, ASAH, or shared components bank, shared platinum bank to be usable.

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    for sure its a lot of work to change the server chematic and even if the engine is old or not it basicly doesnt matter even now 4k or higher grafiks got scolled over 20year old grafik engines and it works pretty well,
    so its also for the reconfiguration of the servers and it should be possible to copy all datas and paste them toghter okay names that are already taken or not it doesnt matter we had something like this already then theres a -1 behind the name , like on normal computer files.

    but i think by my self SS or turbine dont like to make their hands dirty and make something like this possible - because it cause a lot of work.
    but i think the future of this game and a friendly and big community can just happen in that way.

    and if they think - they will loose a lot of money, i dont think so because ppl that start the game and get no pugs or stuff like that and just leave - cannot spend money.
    so it would be a win-win situation.

  11. #11
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by HyPerRaZieL View Post
    so it would be a win-win situation.
    Unless they accidentally delete a whole bunch of people's guilds and TR caches...
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  12. #12
    Community Member Chai's Avatar
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    Quote Originally Posted by spyder7723 View Post
    After witnessing what happened when cordo was visiting the different servers im not so sure a server merge is a good idea. That many characters in one place caused so much lag it crashed the game.
    This has not been true since "servers" stopped being hardware based, which was decades ago. In an instanced game, if there are 20 instances of the first quest in waterworks open, it does not matter if it is 20 instances all on one server, or 20 instances spread across 6 servers. There are still the same instances with the same number of characters.

    I still believe the best option here would be cross server grouping. I know the armchair developers will show up and check all the cliche boxes (monumental effort, spaghetti code, etc...) for why it cannot possibly happen, but it is the solution that makes sense in an instanced game. People get to keep their names, guild goods, other server perks, while at the same time grouping potential spreads across the entire game population rather than one "server." It also provides an excuse to tackle rebuilding a more robust grouping tool.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  13. #13
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by Chai View Post
    This has not been true since "servers" stopped being hardware based, which was decades ago. In an instanced game, if there are 20 instances of the first quest in waterworks open, it does not matter if it is 20 instances all on one server, or 20 instances spread across 6 servers. There are still the same instances with the same number of characters.

    I still believe the best option here would be cross server grouping. I know the armchair developers will show up and check all the cliche boxes (monumental effort, spaghetti code, etc...) for why it cannot possibly happen, but it is the solution that makes sense in an instanced game. People get to keep their names, guild goods, other server perks, while at the same time grouping potential spreads across the entire game population rather than one "server." It also provides an excuse to tackle rebuilding a more robust grouping tool.
    I had assumed that SSG had moved over to entirely virtual servers that they just rent from a data center. Last week proved me at least mostly wrong.
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    Quote Originally Posted by HungarianRhapsody View Post
    Unless they accidentally delete a whole bunch of people's guilds and TR caches...
    accidentally delete ............. like coffee on the keyboard ?! xD
    lol you know how servers work ? delete is not a delete ....... everything get minimum 2 times saved on different places one copy is on the mainframe that always get everyday a refresh of the existing datas and the other place is a
    data libary or more likely a data log where always get datas for every log in get a new file created.

    and even then a delete is not delete, 10 times formated harddisks still have datas on them even by 50times formated (not just a delete) carries datas that are readable on them. ( okay with spezial program yes but its like that).

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    My personal opinion: once was enough!

  16. #16
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by HyPerRaZieL View Post
    accidentally delete ............. like coffee on the keyboard ?! xD
    lol you know how servers work ? delete is not a delete ....... everything get minimum 2 times saved on different places one copy is on the mainframe that always get everyday a refresh of the existing datas and the other place is a
    data libary or more likely a data log where always get datas for every log in get a new file created.

    and even then a delete is not delete, 10 times formated harddisks still have datas on them even by 50times formated (not just a delete) carries datas that are readable on them. ( okay with spezial program yes but its like that).

    I know how servers work.

    I also know Turbine's track record. It isn't the worst track record in the world, but it isn't fantastic either...
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    Community Member Kutalp's Avatar
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    I would say I support if I knew there would not be technical consequenses.

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    Quote Originally Posted by HyPerRaZieL View Post
    hello everybody,

    i realy would enjoy a server merge, to get a bigger and health community and also more LFM`s up.
    More then 10years ago there where less servers and there where mutch more ppl available and now there are always just 50 ppl on the servers and it makes me kinda sad.


    what you think of this idea ?

    greeting Ivalina
    (Thelanis)
    Be ready for 5+ days of downtime...

    What about a cross server grouping system where trades are disabled. Maybe for only raids or certain quests if there are concerns of some kind?

  19. #19
    Community Member Chai's Avatar
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    Quote Originally Posted by HungarianRhapsody View Post
    I had assumed that SSG had moved over to entirely virtual servers that they just rent from a data center. Last week proved me at least mostly wrong.
    How? Sure it all leads back to hardware somewhere, but what about last week indicated that "Thelanis" is an entirely different piece of hardware than "Sarlona?"

    Also, even if that were true, that still doesnt stop cross server grouping possibilities.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  20. #20
    Community Member Chai's Avatar
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    Quote Originally Posted by guzzlr View Post
    Be ready for 5+ days of downtime...

    What about a cross server grouping system where trades are disabled. Maybe for only raids or certain quests if there are concerns of some kind?
    Id ask if trades even need to be disabled. With most worthwhile loot being either BTA or BTC, is there something specific we are worried about crossing server "boundaries?"
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

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