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  1. #1
    Community Member
    Join Date
    Oct 2009
    Posts
    14

    Default x4 crit longsword eldritch wizard tHING with I think good defences?

    Key ingredients: full into dex, ninja monk dmg and hit chance.

    Int is really there just for combat mastery

    knights feat + knights transformation for x4 longsword dps

    Things im not sure on -> mobility, spring step, etc.

    most/all of the spells are just self buffs.


    edit: might try to see if i can grab helpless extra dmg


    New Build
    10/5/5 Monk/Ranger/Wizard
    Lawful Neutral Halfling


    Level Order

    1. Ranger. . . . . 6. Monk. . . . . .11. Wizard . . . . 16. Monk
    2. Ranger. . . . . 7. Monk. . . . . .12. Wizard . . . . 17. Monk
    3. Ranger. . . . . 8. Wizard . . . . 13. Ranger. . . . .18. Monk
    4. Ranger. . . . . 9. Wizard . . . . 14. Monk . . . . . 19. Monk
    5. Monk . . . . . 10. Wizard. . . . .15. Monk. . . . . .20. Monk



    Stats
    . . . . . . . .34pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . .6. . . . . . . . 4: DEX
    Dexterity . . . 19. . . . . . . . 8: CON
    Constitution. . 17. . . . . . . .12: CON
    Intelligence. . 11. . . .+2. . . 16: DEX
    Wisdom. . . . . 13. . . . . . . .20: DEX
    Charisma. . . . .8. . . . . . . .



    Skills
    . . . . . R .R. R .R. M. M. M. W .W. W .W. W .R. M. M. M. M. M. M. M
    . . . . . 1 .2. 3 .4. 5. 6. 7. 8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 4 . . . . . . . . . .3. 3 .3. 1 .1. 1 . . . . . 1. 1. 4. 1. 23
    Balance . . .½. ½ . . 4. 4. 1. . . . . .½. ½ . . 5. 2. 1. 1. 1. 1. 1. 23
    Spot. . . 4 .1. 1 .1. . . . 1. . . . . .½. ½ .2. . .1 .2 .1 .1 . . 1. 17
    Hide. . . 4 .1. 1 .1. 1. 1. 1. . . . . . . . .2. . .1 .1 .1 .1 . . 1. 17
    Move Si . 3 .2. 1 .1. . . . 2. . . . . . . . .2. . .1 .1 .1 .1 . . 1. 16
    Jump. . . 4 .1. 1 .1. . . . . . . . . . . . . . . . . . . . . . . . . .7
    UMD . . . 2 .½. ½ .½. . . . . . . . . . . . . . . . . . . . . . . . . .
    Swim. . . . . . 1 .2. . . . . . . . . . . . . . . . . . . . . . . . . .3
    Tumble. . ½ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .½
    . . . . .------------------------------------------------------------
    . . . . .24 .7. 7 .7. 5. 5. 5. 3 .3. 3 .3. 3 .7. 5. 5. 5. 5. 5. 5. 5



    Feats

    .1. . . . : Weapon Focus: Slashing
    .3. . . . : Dodge
    .5 Monk . : Whirling Steel Strike
    .6. . . . : Knight's Training
    .6 Monk . : Deflect Arrows
    .8 Wizard : Mental Toughness
    .9. . . . : Combat Expertise
    12. . . . : Improved Critical: Slashing
    12 Wizard : Improved Mental Toughness
    15. . . . : Improved Two Weapon Fighting
    16 Monk . : Mobility
    18. . . . : Spring Attack
    21 Epic . : Greater Two Weapon Fighting
    24 Epic . :
    26 Destiny:
    27 Epic . :
    28 Destiny:
    29 Destiny:
    30 Epic . :
    30 Legend :

    .7 Monk . : Path of Harmonious Balance

    .1 Ranger : Favored Enemy: Construct
    13 Ranger : Favored Enemy: Lawful Outsider


    Spells

    Ranger
    1. Longstrider (4)

    Wizard
    1. Nightshield (8), Jump (8), Detect Secret Doors (8), Acid Bolt (9)
    2. False Life (10), Blur (10), Resist Energy (11)
    3. Haste (12), Displacement (12)


    Enhancements (80 AP)

    Eldritch Knight (Wizard) (40 AP)
    • Eldritch Strike, Spellsword
      1. Improved Mage Armor III, Toughness III
      2. Improved Shield III, Mystic Wards III, Spellpower Boost III
      3. Arcane Barrier, Synergetic Magic, Critical Mastery III, Dexterity
      4. Knight's Transformation, Force's Point
      5. Improved Knight's Transformation, Knight's Controller, Force's Edge, Radiant Forcefield, Eldritch Tempest III

    Ninja Spy (16 AP)
    • Basic Ninja Training, Advanced Ninja Training, Shadow Veil
      1. Stealthy III, Acrobatic III
      2. Eagle Claw Attack, Melee/Ranged Power Boost III
      3. Sting of the Ninja

    Tempest (15 AP)
    • Shield of Whirling Steel, Tempest
      1. Improved Reaction II, Improved Defense III
      2. Improved Parry III, Improved Dodge II
      3. Critical Mastery III

    Halfling (8 AP)
    • Halfling Luck, Dexterity, Halfling Luck II
      1. Cunning I
      2. Halfling Guile, Heroic Companion II

    Deepwood Stalker (1 AP)
    • Far Shot
    Last edited by Warrikon; 02-27-2019 at 11:27 AM.

  2. #2
    Community Member adrian69's Avatar
    Join Date
    Dec 2013
    Posts
    898

    Default

    Quote Originally Posted by Warrikon View Post
    Key ingredients: full into dex, ninja monk dmg and hit chance.

    Int is really there just for combat mastery

    knights feat + knights transformation for x4 longsword dps

    Things im not sure on -> mobility, spring step, etc.

    most/all of the spells are just self buffs.


    edit: might try to see if i can grab helpless extra dmg


    New Build
    10/5/5 Monk/Ranger/Wizard
    Lawful Neutral Halfling


    Level Order

    1. Ranger. . . . . 6. Monk. . . . . .11. Wizard . . . . 16. Monk
    2. Ranger. . . . . 7. Monk. . . . . .12. Wizard . . . . 17. Monk
    3. Ranger. . . . . 8. Wizard . . . . 13. Ranger. . . . .18. Monk
    4. Ranger. . . . . 9. Wizard . . . . 14. Monk . . . . . 19. Monk
    5. Monk . . . . . 10. Wizard. . . . .15. Monk. . . . . .20. Monk



    Stats
    . . . . . . . .34pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . .6. . . . . . . . 4: DEX
    Dexterity . . . 19. . . . . . . . 8: CON
    Constitution. . 17. . . . . . . .12: CON
    Intelligence. . 11. . . .+2. . . 16: DEX
    Wisdom. . . . . 13. . . . . . . .20: DEX
    Charisma. . . . .8. . . . . . . .



    Skills
    . . . . . R .R. R .R. M. M. M. W .W. W .W. W .R. M. M. M. M. M. M. M
    . . . . . 1 .2. 3 .4. 5. 6. 7. 8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 4 . . . . . . . . . .3. 3 .3. 1 .1. 1 . . . . . 1. 1. 4. 1. 23
    Balance . . .½. ½ . . 4. 4. 1. . . . . .½. ½ . . 5. 2. 1. 1. 1. 1. 1. 23
    Spot. . . 4 .1. 1 .1. . . . 1. . . . . .½. ½ .2. . .1 .2 .1 .1 . . 1. 17
    Hide. . . 4 .1. 1 .1. 1. 1. 1. . . . . . . . .2. . .1 .1 .1 .1 . . 1. 17
    Move Si . 3 .2. 1 .1. . . . 2. . . . . . . . .2. . .1 .1 .1 .1 . . 1. 16
    Jump. . . 4 .1. 1 .1. . . . . . . . . . . . . . . . . . . . . . . . . .7
    UMD . . . 2 .½. ½ .½. . . . . . . . . . . . . . . . . . . . . . . . . .
    Swim. . . . . . 1 .2. . . . . . . . . . . . . . . . . . . . . . . . . .3
    Tumble. . ½ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .½
    . . . . .------------------------------------------------------------
    . . . . .24 .7. 7 .7. 5. 5. 5. 3 .3. 3 .3. 3 .7. 5. 5. 5. 5. 5. 5. 5



    Feats

    .1. . . . : Weapon Focus: Slashing
    .3. . . . : Dodge
    .5 Monk . : Whirling Steel Strike
    .6. . . . : Knight's Training
    .6 Monk . : Deflect Arrows
    .8 Wizard : Mental Toughness
    .9. . . . : Combat Expertise
    12. . . . : Improved Critical: Slashing
    12 Wizard : Improved Mental Toughness
    15. . . . : Improved Two Weapon Fighting
    16 Monk . : Mobility
    18. . . . : Spring Attack
    21 Epic . : Greater Two Weapon Fighting
    24 Epic . :
    26 Destiny:
    27 Epic . :
    28 Destiny:
    29 Destiny:
    30 Epic . :
    30 Legend :

    .7 Monk . : Path of Harmonious Balance

    .1 Ranger : Favored Enemy: Construct
    13 Ranger : Favored Enemy: Lawful Outsider


    Spells

    Ranger
    1. Longstrider (4)

    Wizard
    1. Nightshield (8), Jump (8), Detect Secret Doors (8), Acid Bolt (9)
    2. False Life (10), Blur (10), Resist Energy (11)
    3. Haste (12), Displacement (12)


    Enhancements (80 AP)

    Eldritch Knight (Wizard) (40 AP)
    • Eldritch Strike, Spellsword
      1. Improved Mage Armor III, Toughness III
      2. Improved Shield III, Mystic Wards III, Spellpower Boost III
      3. Arcane Barrier, Synergetic Magic, Critical Mastery III, Dexterity
      4. Knight's Transformation, Force's Point
      5. Improved Knight's Transformation, Knight's Controller, Force's Edge, Radiant Forcefield, Eldritch Tempest III

    Ninja Spy (16 AP)
    • Basic Ninja Training, Advanced Ninja Training, Shadow Veil
      1. Stealthy III, Acrobatic III
      2. Eagle Claw Attack, Melee/Ranged Power Boost III
      3. Sting of the Ninja

    Tempest (15 AP)
    • Shield of Whirling Steel, Tempest
      1. Improved Reaction II, Improved Defense III
      2. Improved Parry III, Improved Dodge II
      3. Critical Mastery III

    Halfling (8 AP)
    • Halfling Luck, Dexterity, Halfling Luck II
      1. Cunning I
      2. Halfling Guile, Heroic Companion II

    Deepwood Stalker (1 AP)
    • Far Shot
    You'd be more optimal if you went with a different split tbh.

    5 wizard is muah for SS die. You're getting a 30-48(x2 with extend) second displacement and haste clicky.
    5 ranger? A 2nd favored enemy?
    10 monk is somewhere between 3 sweet spots (levels 6,9, and 12)

    12 wizard doubles your spellsword dice. It could be better, but it's not too bad once you get 500+ spell power.
    06 monk is going to give you everything 10 does, except that worthless heal clicky at level 7 and greater evasion at level 9.
    02 ranger is giving you everything you had working with 5 ranger, minus one favored enemy. Critical mastery from Tempest and EK do not stack.

    If you wanted to lose fists of light and going 12 ranger 6 wizard 2 monk on a Half Elf with Fighter Dilly would probably be even more DPS.
    You'd go Tier 5 Tempest for Dance of Death and full offhand damage mod. Pick up multiplier from core 4.
    You'd go 21 Points into DWS for +1 threat range, +3 SA die, and Exposing Strike.
    You'd go core 3 EK for spell sword.
    rogue may be better than monk in this set up if you're worried about not having AP to spend on monk goodies.

    Of course, there's nothing wrong with pure 20 wizard with a long sword right now. It just doesn't become a melee beast until 24+

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