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    Community Member C-Dog's Avatar
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    Dec 2011
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    Default By request - Halfling Mech w/ Cleric @ 6

    Nothing much new here - this build for a LR for a broken build, but have to move Cleric to 6 to accomodate. Also swapped in Barb (@ 8) vs. Fighter (@ 12) for better kiting. Losing Rapid Shot is a small loss in DPS (it does not improve fire rate as much as advertised), and "faster kiting" can be more of a life saver imo for a newer player.

    (If I were using this from Level 1, I'd suggest Cleric at 2, Barb at 4, for earlier use of both. The 7 Barb skill points would go 3 into Jump, 2 into Heal, 2 into Spot.)

    I held off on Open Lock in favor of keeping Heal as high as possible - swap out Heal points for OL if you're running in to trouble (but w/ good gear, you shouldn't, just might have to keep trying until you roll high-ish).


    Note - I changed one important thing from the original. I hate the feeble starting Str of 8 on a Halfling for a new player, but that's what the original had. Makes a Strength item mandatory or you lose Evasion, can't pick up heavy loot (when every item is badly needed cash), etc. etc.

    This build doesn't take IPS until Level 18 - so if you can get 1,750 Favor before then, you can drop Dex by 2 and increase Str by 4 (all the way up to 12!), and grab a +2 Dex Tome then to make up the diff. This change is recommended, but not mandatory.

    The original* had starting Str 8, Dex 18, so didn't rely on the +2 stat tome. Ymmv.

    (* & see that post for OP's full notes, enhancements, destinies, etc.)



    Self-healing Halfling Mech (w Cler @ 6)
    18/1/1 Rogue/Barbarian/Cleric
    True Neutral Halfling


    Level Order

    1. Rogue. . . . . .6. Cleric. . . . .11. Rogue . . . . .16. Rogue
    2. Rogue. . . . . .7. Rogue. . . . . 12. Rogue. . . . . 17. Rogue
    3. Rogue. . . . . .8. Barbarian . . .13. Rogue . . . . .18. Rogue
    4. Rogue. . . . . .9. Rogue. . . . . 14. Rogue. . . . . 19. Rogue
    5. Rogue. . . . . 10. Rogue. . . . . 15. Rogue. . . . . 20. Rogue



    Stats
    . . . . . . . .28pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . 12. . . . . . . . 4: INT
    Dexterity . . . 16. . . .+2. . . .8: INT
    Constitution. . 14. . . . . . . .12: DEX
    Intelligence. . 16. . . . . . . .16: INT
    Wisdom. . . . . .8. . . . . . . .20: INT
    Charisma. . . . .8. . . . . . . .



    Skills
    . . . . . R. R. R. R. R. C .R .B. R. R. R. R. R. R. R. R. R. R. R. R
    . . . . . 1. 2. 3. 4. 5. 6 .7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Disable . 4. 1. 1. 1. 1. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Open Lo . 3. 1. 1. 1. 1. . . . . . . . . . 1. 2. 2. 1. 1. 1. 1. 4. 3. 23
    Search. . 4. 1. 1. 1. 1. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spot. . . 4. 1. 1. 1. 1. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Diplo . . 4. 1. 1. 1. 1. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Balance . 4. 1. 1. 1. 1. . .1 . . 2. 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Hide. . . 4. 1. 1. 1. 1. . . . . . . 2. 3. 2. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Move Si . 4. 1. 1. 1. 1. . . . . . . 3. 2. 2. 1. 1. 1. 1. 1. 1. 1. 1. 23
    UMD . . . 4. 1. 1. 1. 1. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Heal. . . . .1 .1 .1 .1 .5. . .1. . . . ½. ½. 1. 1. 1½ 1½ 1½ 1½. . 1. 20
    Jump. . . 4. . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . .10
    Haggle. . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
    Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .44 11 11 11 11. 5 11. 8 12 12 12 12 12 12 12 12 12 12 12 13



    Feats

    .1. . . . : Point Blank Shot
    .3. . . . : Least Dragonmark: Healing
    .6. . . . : Rapid Reload
    .9. . . . : Precise Shot
    12. . . . : Improved Critical: Ranged
    15. . . . : Precision
    18. . . . : Improved Precise Shot

    12 Rogue. : Improved Evasion
    15 Rogue. : Slippery Mind
    18 Rogue. : Opportunist

    .6 Deity. : Follower of: Silver Flame


    Spells

    1. Cure Light Wounds (6), Nightshield (6), Obscuring Mist (6)



    @ T - Sketched the start of your enhancements here.Some changes, since no Fighter/Kensai. You want to beeline to the Mech Core 6 (for Int to Damage w/ crossbow), the Tier IV Legshot & Fletching, and then balance the rest of Tier 4 & the Halfling self-healing line. Bank some points for Mech Tier V just before you hit Rogue 12, or respec something to get the points there - your best return on investment.

    (And I'll fill the rest of this in later - no time atm, sorry)

    Enhancements (42 of 80 AP)

    Mechanic (29 AP)
    • Arbalester, Tanglefoot, Targeting Sights
      1. Sharpshooter, Awareness II
      2. Sharpshooter, Improved Traps III, Wand and Scroll Mastery III, Skill Boost III
      3. Sharpshooter, Wracking Shot I
      4. Sharpshooter, Disable Construct I, Fletching III, Leg Shot

    Halfling (13 AP)
    • Halfling Luck
      1. Jorasco Dragonmark Focus III, Acrobatic I, Cunning I
      2. Lesser Dragonmark of Healing, Break out the Leeches, Halfling Guile
      3. Greater Dragonmark of Healing, Halfling Guile

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