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Thread: Ice Warlocks

  1. #1
    Community Member snowhitefox's Avatar
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    Default Ice Warlocks

    I really think one more variant on warlocks would be refreshing considering all that has been done to nerf them down. As it stands, you have all the natural elements covered except one :water. I would enjoy seeing an ice based damage warlock whose crit freezes an enemy solid (no save). This would be perfect to complement the new teifling race coming out with Sharn. It wouldn't mean another enhancement tree or anything,simply a change of the source of the blast. The deity would be Auril the frostmaiden (naturally).

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    Quote Originally Posted by snowhitefox View Post
    I really think one more variant on warlocks would be refreshing considering all that has been done to nerf them down. As it stands, you have all the natural elements covered except one :water. I would enjoy seeing an ice based damage warlock whose crit freezes an enemy solid (no save). This would be perfect to complement the new teifling race coming out with Sharn. It wouldn't mean another enhancement tree or anything,simply a change of the source of the blast. The deity would be Auril the frostmaiden (naturally).
    And lightning?
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    Community Member Chai's Avatar
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    Spell crit freezes enemy, limitless blasts, no save?

    These forums would go into a nerf feeding frenzy the likes of which have not been seen since the paladin revamp.
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    Agreed (see this thread).

    I'd like a cold-base Warlock possibly based on the Queen of Ravens and an electric-damage Warlock based on The Seeker. See the Unearthed Arcana pages for my inspiration here: Raven Queen and The Seeker.

    I would love to have a cold-based Warlock with blasts that have a similar appearance to the Cold Bolts from Chill of Winter. I don't think it would be OP considering that there's a lot of enemies immune to cold (similar to enemies immune to Fiend-pact fire damage). I would say a cold blast should have a fortitude save to match fire pact damage as well (and thematically it works since people with more fortitude would survive for longer in the cold).

    I'm not a fan of the freezing caused by crits from the blast, but I do think Icy Prison like from Water Savants would make a nice level 15 pact feat.
    Last edited by Hipparan; 02-20-2019 at 01:58 PM.

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    Like a Sea pact and we can get pirate buffs?

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    Quote Originally Posted by Hipparan View Post
    I'd like a cold-base Warlock possibly based on the Queen of Ravens
    So, like, I love this idea. Seriously. I love the Raven Queen so much.

    That being said... the Raven Queen's whole dealio is her belief that sentient undead are fundamentally at odds with the natural order, and she wants to absolutely destroy them at all costs. Also, most undead in DDO are immune or resistant to cold. So while it works in theory, in practice it's kind of a weird interaction in DDO mechanically.
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    I'll repeat my suggestion from the other thread:

    Cold lock: defense and minor self-healing

    Lightning lock: nuking spells like other Lightning specialists

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    Quote Originally Posted by snowhitefox View Post
    I really think one more variant on warlocks would be refreshing considering all that has been done to nerf them down. As it stands, you have all the natural elements covered except one :water. I would enjoy seeing an ice based damage warlock whose crit freezes an enemy solid (no save). This would be perfect to complement the new teifling race coming out with Sharn. It wouldn't mean another enhancement tree or anything,simply a change of the source of the blast. The deity would be Auril the frostmaiden (naturally).
    I'm gonna guess a no-save freeze would cause an uproar heard by the heavins and immediate nerfing into some sort of 5th tier of the abyss. Currently warlock CC is extremely solid without adding things that happen automatically for no mana in their already very large AoEs. The "flavor" between the different pacts comes in the additional spells and SLAs that are auto-granted by level. I think that's where you want to come up with good spells. Having Ice Storm as a spell or a single target freeze (other pacts have single target control like Create Thrall, Hurl through Hell, and Otto's Dance Ball) that has a comparable save to the others would make sense.

    Beyond that, it would be nice to have Cold and Electric versions of pacts to allow itemization like Garstone's Lenses or Thrummingspark Cord to be used in a similar way as Burnscar Sash is currently for Fiend/GOO locks.

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    Quote Originally Posted by Lynnabel View Post
    So, like, I love this idea. Seriously. I love the Raven Queen so much.

    That being said... the Raven Queen's whole dealio is her belief that sentient undead are fundamentally at odds with the natural order, and she wants to absolutely destroy them at all costs. Also, most undead in DDO are immune or resistant to cold. So while it works in theory, in practice it's kind of a weird interaction in DDO mechanically.
    How about having their level 15 feat be an effect similar to "Awaken Elemental Weakness: Cold" from the Water Savant tree? Alternatively grant them lots of anti-undead pact-based spells.

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    Quote Originally Posted by Lynnabel View Post
    So, like, I love this idea. Seriously. I love the Raven Queen so much.

    That being said... the Raven Queen's whole dealio is her belief that sentient undead are fundamentally at odds with the natural order, and she wants to absolutely destroy them at all costs.
    Well maybe she should've thought of that before she became a goddess of winter, hmm?

    Just because your domains are death and endings doesnt mean you have to be ice-themed...Robert Frost, between the two, leaned towards fire

  11. #11
    Community Member Lonnbeimnech's Avatar
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    Quote Originally Posted by Hipparan View Post
    How about having their level 15 feat be an effect similar to "Awaken Elemental Weakness: Cold" from the Water Savant tree? Alternatively grant them lots of anti-undead pact-based spells.
    or at level 15 they get a toggle that changes it from cold to positive energy damage

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    Quote Originally Posted by Lynnabel View Post
    So, like, I love this idea. Seriously. I love the Raven Queen so much.

    That being said... the Raven Queen's whole dealio is her belief that sentient undead are fundamentally at odds with the natural order, and she wants to absolutely destroy them at all costs. Also, most undead in DDO are immune or resistant to cold. So while it works in theory, in practice it's kind of a weird interaction in DDO mechanically.
    Dungeons and Dragons is a game of rules being broken. Just have the cold warlock deal cold damage to undead.

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    Quote Originally Posted by Lynnabel View Post
    So, like, I love this idea. Seriously. I love the Raven Queen so much.

    That being said... the Raven Queen's whole dealio is her belief that sentient undead are fundamentally at odds with the natural order, and she wants to absolutely destroy them at all costs. Also, most undead in DDO are immune or resistant to cold. So while it works in theory, in practice it's kind of a weird interaction in DDO mechanically.
    "Bypass cold resistance, turn such into a vulnerability, Coat in water, Freeze, and shatter." This could work I think........... but then again you could have the cold damage count as a special cold damage that benefits from cold spellpower and critical chance.

  14. #14
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Also, most undead in DDO are immune or resistant to cold. So while it works in theory, in practice it's kind of a weird interaction in DDO mechanically.
    Ironically, I believe the Drowned (zombies) in Red Fens take purple cold damage. Maybe this pact could make all undead vulnerable to cold like the Drowned.
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    Quote Originally Posted by Aelonwy View Post
    Ironically, I believe the Drowned (zombies) in Red Fens take purple cold damage. Maybe this pact could make all undead vulnerable to cold like the Drowned.
    Following this direction for design, just to play devil's advocate (aka the players) here, why doesn't the Fiend pact make things that are immune to fire take fire damage/cut through immunities, yanno? It's only fair that other elements get the same sort of immunity breaking, right?

    See what I mean? The flavor is there, and we can certainly kludge the mechanics in any direction to make that flavor work, but it wouldn't work in a broader sense.
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  16. #16
    The Hatchery Enoach's Avatar
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    Quote Originally Posted by Lynnabel View Post
    So, like, I love this idea. Seriously. I love the Raven Queen so much.

    That being said... the Raven Queen's whole dealio is her belief that sentient undead are fundamentally at odds with the natural order, and she wants to absolutely destroy them at all costs. Also, most undead in DDO are immune or resistant to cold. So while it works in theory, in practice it's kind of a weird interaction in DDO mechanically.
    While she is at odds with the Undead, she is the spinner of fate and the patron of winter. And the Demon Prince of Undead is after her thrown.

    A possible reconciliation of this would be that part of the damage for this warlock is Cold & Bludgeon such as instead of 1d4 Pact damage it is 1d2 Cold + 1 bludgeon (Cold Spell power applies to both) you may notice this is a min 2 max 3 vs the min 1 max 4 normally - but this would balance out the average keeping it in line with current Warlock Pact damage.


    Spells available would be from the list that works against Undead. Spawn Screen, Halt Undead, Undeath to Death, Sun Beam etc.

    Also, possible special ability would be "Raven's Flight" - think FvS Leap of faith/Monk long jump ability.
    Last edited by Enoach; 02-20-2019 at 03:03 PM.

  17. #17
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Following this direction for design, just to play devil's advocate (aka the players) here, why doesn't the Fiend pact make things that are immune to fire take fire damage/cut through immunities, yanno? It's only fair that other elements get the same sort of immunity breaking, right?

    See what I mean? The flavor is there, and we can certainly kludge the mechanics in any direction to make that flavor work, but it wouldn't work in a broader sense.
    I don't know anything about the Raven Queen, but you said she has a particular thing against Undead I didn't say everything should be made vulnerable to cold but if Undead are a favored enemy of sorts to this entity it stands to reason followers should have an edge in fighting that type of mob.
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    Community Member Kza's Avatar
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    Quote Originally Posted by snowhitefox View Post
    I really think one more variant on warlocks would be refreshing considering all that has been done to nerf them down. As it stands, you have all the natural elements covered except one :water. I would enjoy seeing an ice based damage warlock whose crit freezes an enemy solid (no save). This would be perfect to complement the new teifling race coming out with Sharn. It wouldn't mean another enhancement tree or anything,simply a change of the source of the blast. The deity would be Auril the frostmaiden (naturally).
    Awesome :-)

    Now i start to think of icewind dale

  19. #19
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    Quote Originally Posted by Lynnabel View Post
    Also, most undead in DDO are immune or resistant to cold. So while it works in theory, in practice it's kind of a weird interaction in DDO mechanically.
    IIRC, only the skeletal undead are immune to cold.
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  20. #20
    Community Member Renvar's Avatar
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    http://keith-baker.com/the-raven-queen-in-eberron/


    Lest it go without saying, Eberron doesn’t have incarnate gods. So we know one thing she’s NOT, and that’s a god. She is a powerful extraplanar entity who can serve as a patron for warlocks. Perhaps it’s even possible for a cleric or paladin to gain power in her service, but if so, the power isn’t coming from her directly; it’s power gained in service to her ideals.
    Why argue with Keith Baker. Raven Queen can be a patron for Warlocks...
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