Originally Posted by
DrawingGuy
So I just did an 18 Fighter / 2 Monk TWF life. I went WIS based Falconry build, and while I wasn't doing an Aasimar life, the build would be well suited for it as high WIS (boosted by Monk Water stance and Fighter Power Surge) + healing hands = high self healing. The changes to Falconry moves in melee have taken it from the trash level it originally was, to strong active CC. Stunning Blow + Trip + Diving trip + Strike blinds made solo leveling much easier. I did go for Scimi/Khopesh as that is what I had handy from my Ranger lives.
Where I don't think giving up Ranger capstone is worth it, I do think it is for Fighter. Monk gives 10% off hand chance from Shintao (Ranger already gets 100%, so doesn't need that), Evasion (Ranger also already gets that), 1.5[W] from Dance of Flowers, and Monk stances to boost DPS or survival. Losing the 15% doublestrike isn't a big deal as you can push 90% double strike during Reaper boost anyways.
That said, AP is still tight.
Kensai: 36 AP
Falconry: 31 AP
Shintao: 10 AP
Henshin: 3 AP
Feeling a little lazy, so didn't spell out the AP spends, but I can if people really want it. The big thing is I didn't spend any base AP on racial as I wasn't Aasimar and didn't have anything I cared about. You can pull 3 from Henshin and 3 from Falconry pretty easily. After that you need to start asking questions if it is worth it. If you have any racial PLs or a tome, you can afford the cores and leave the rest alone. If you have enough past lives, you can even afford T5 Aasimar, but honestly I wouldn't eat into the other trees after freeing the 6 points.
Note that even dumping STR, between Fighter Tactics feats, Deadly Instincts (note that you cannot use Divine Might or Know the Angles in conjunction with these as all Trances are exclusive), and gear, you can still reach end-game values.
Also I would suggest several changes on feats:
- Dire Charge instead of Arcane Warrior. Dire Charge is a must for any melee main as CC is the only way to do high Reapers effectively.
- (already mentioned) Ethereal instead of Elysium. Ethereal is still the king of DPS for TWF builds, and Unbalancing Strike is an option to reliably apply that DPS if needed. If you are truly struggling to land your CCs from tactics and Falconry, Astral Plane is another option... though I'd look at fitting in more Fighter Tactics feats first.
- Mass Frog instead of Elusive Target. Part of the advantage of a WIS build. A 5 target insta-kill that works on undead and constructs is <3
- Fitting in Imp Crit Bludgeon. Having handwraps for Oozes, Rust Monsters, Skeles, and other Blunt DR is what you should do. These get enough use to justify the feat, especially on a feat rich build.
There are other changes I would make, but this is really where the flexibility of Fighter shines. If you have the past lives and Reaper points to cap Dodge with your existing gear, you don't need the dodge feats, but some people may. Epic Damage Reduction and Blinding Speed are other flexible feats as it is PRR vs MP/tactics where Blinding Speed can be covered by buffs/gear. Between Fighter Tactics feats, Weapon feats, and defensive feats, you can adjust to fit your play style.