The "Shadowform" description is rather ambiguous about the "strength damage". Here's the text (from the wiki):
The in-game description resolved some confusion -- "attacks" should be "critical hits". However, I'm still confused about what it means by "strength damage". My instinct says "STR modifier is added on critical post-multiplier". However, it could mean exactly what it says and be adding your total STR on critical, though that seems excessive. I could see modifier pre-multiplier, too. And, I'm assuming the extra STR damage is done in addition to regular modifier damage rather than replacing it. Could someone clear this up for me?Shadow Form: Active Ability: (Cooldown: 1 minute) Spend a shadow charge to gain 25% incorporeal miss chance (and ignore incorporeal miss chance of targets), float as if affected by Feather Fall, have bonuses to Hide and Move Silently (testing shows +20 to both) and deal strength damage on all melee and ranged attacks. You also take double damage from light effects. You can retain +1 maximum Shadow Charges. This is a toggled ability that persists until toggled off or leaving a quest.
Oh, and any tips for what to take in the feat for a VKF Warlock that's just capping it to unlock feats and arcane sphere? I absolutely despise active abilities (great in PnP, horrid in cRPG). So unless it's amazing or required to unlock something amazing, I'd skip them and/or not even put them on the bar. The only slightly interesting ones were executioner's and shadow-form. I hate the shadow-charge requirement. It looks like I'd only have to farm up one charge to activate form, but that's still 3 new buttons I already don't have space for (mark, form, exec).