Hello, this is Fladeshield of Sarlona,
This week, I have been hosting the Storm Horns Saga on Elite and we are finally at the end!
Tonight, I will be hosting the final quest of the storm horns: “What Goes Up”
How will tonight Work?:
Tonight I will be gathering around the Thunderholme/Storm Horns entrances. An LFM will be posted around 5:45 EST. To be eligible to join, you must be in the meeting area. That is so I know who is joining and they are ready. After we get 5 people, we will enter the storm horns and go to the final quest. I will explain more when we are inside. I am hoping that this quest will take no more than an hour.
I am hoping to get two rounds of this quest done tonight. We will gather the second group around the Thunderholme/Storm Horns entrances at 6:45 EST. Please note that the first group may not join the second group. If we do have room, I will reach out to those of the first group.
Please note that you must be flagged for this, players who are not flagged will be allowed to join us, but will not get the saga completion.
Reserving?
Reserving your spot is necessary and is helpful for me to remember who is doing what . To reserve your spot, please send a mail to Fladeshield, and state your character name, and what group you would like to join (5:45 or 6:45 EST). I will view your mail and write your name down for what time I should invite you to the group. Please reach out to me if you have not been invited to a party by 5:50 EST. I would like to and will try to fit everybody in that would like to run this quest.
Please note: I am not teaching this quest. I have a good idea of what the quest is about and what to expect, so I can give a general overview if needed.
If you have any questions, please reply to this post.
Quest Info:
(source: https://ddowiki.com/page/What_Goes_Up)
This quest has multiple maps.
First map:
The only required kills in this part are the first few guards, killing them opens the gate.
A player with very high stealth skills can make their way through most of the first map undetected.
Optionally, look for the first jeweled key at one of the following locations:
Under the first stairs
In a dead end with wolves
Up, behind crates, near the first giant
At the top of the second ramp where the frost giants are first encountered, on an ice ledge running around to a door opened with a lever.
Second map:
Unlocking the barriers requires a UMD/Concentration skill check or donation of Astral Shards. (Input data on this page) If you fail the check, barriers open but spell wards can appear in the rooms.
Behind the barriers, find (randomly located):
Wolf signet to open the way forward.
Oriphaun, who carries the other signet.
Optionally, a silver key that fits into a concealed golden elaborate control orb to open the way to an optional fight with Vocis the Shade. Don't forget to pick up the second jeweled key after the fight.
Slot the signet to proceed to a big orb; the mythallar. Kill mages, then Zeligat. Trash respawns until Zeligat dies.
When you defeat Zeligat and his lackeys, you're transported to the Mythallar Chamber with no way back; therefore, you may as well use the shrine (at the end of the first section) before that fight. You can return to this shrine; there is also a couple of resurrection-only shrines en route (always appear) and a final shrine at the ramp before the top of the glacier (will be inaccessible once the end fight begins).
Third map:
Treasure barricade contains slow Spell Ward (only if you fail on the UMD roll to open it) and four chests which all require the jeweled keys to open. Two are empty, two are nice and full. Use your Spot skill and walk near each one to see which chest "shows signs of being used recently" (the recently used chest is likely to be full).
If your Spot is high enough, you will get a message on screen and in general chat window. Spot 51 on EN was enough for 1 chest hint. Spot 50 was enough on EH for 1 hint.
Be patient - the message can sometimes be delayed.
With 50 Spot, some of the trapped chest triggers became visible (well before the Spot message).
End fight:
If you fall off the plateau to a spot without land below, you will die and your soul stone will be deposited by the outdoor shrine.
Both shrines right before the boss (near the base of the ramp up to the plateau) will become inaccessible when the final boss fight starts.
The boss teleports frequently to several spots. If you get too close, he tends to teleport away.
Waves of trash mobs must be cleared in order to progress the fight. A common order to battle is:
Kill 4 pillars.
Kill trash until elementals spawn; then kill elementals.
Kill trash until Shadovar spawn; then kill 4 Shadovar.
Kill trash until Amskar comes down, then kill Amskar.
Spawning armies typically run towards Amskar. When he teleports, the army moves with him.
There are raised rock clusters near each pillar. A ranged character can shoot at the nearby pillar behind these, out of the line of sight of patrolling trash.
For the "Jump off the flying glacier!" optional, jump from the upper glacier (where Amskar and all his spawning mobs are) to the lower glacier (the section between exiting from the Mythallar chamber until the final gate). Do not jump off the glacier entirely; this will merely kill you without completing the optional. Delay your jump for as long as possible also, to ensure the optional.
The safest spot to jump seems to be the east side of the top glacier, over the wooden battlements. Wait for a few seconds after the optional appears. You want to land at the very first draw bridge, the one that is opened by killing all the orcs near the bones collectable with the words, and which displays the message about "Angry giant bellows" when opened. If done correctly, you should get the optional xp when landing at the entrance to the drawbridge.
If you jump wrong (i.e., off the glacier entirely), your soulstone will appear with everyone else's at the end, near a shrine.
Saga Flagging:
*This is part of the Secrets of the Storm Horns pack. This is not free to V.I.P’s.*
The Trackers Trap
Lines of Supply
Breaking the Ranks
A Break in The Ice
Be sure to turn each quest in.
Items: Feather fall is recommended.
Thank you and I hope to see you in Eveningstar tonight.
**Please reserve your spot!**
- Fladeshield