So I fully understand what you're pitching...
Dropping KtA from Harper...(8pts)
Spending 11pts (E.Strike) in DWS...(dropping 15pts)
And take 23pts in Falconry (to get to Deadly Instinct)?
Or spend 26pts in Falconry to get No Mercy and D. Instincts? Where did you drop other 3 points?
Net Gain from Falconry (as I would spread 23 pts): (Primary phrasing there being "Net Gain")
FE Animals - not too appealing
P. Accuracy - Solid usefulness
Sprint Boost - Can come in handy
Perma True Seeing - (sub'd by a scroll)
Possible Alternative pt spread in Falconry: that I did not choose
Killer Instinct I/II - Not a WIS build
Watch the Center - no Ass DCs
Diving Shot - Requires Ass DCs
M. Weapon - lmao
Tear Flesh - DOTs are virtually worthless in reaper content
S. for Eyes - Requires Ass DCs
No Mercy - removes KtA and DI stance for 30% Helpless Dmg. Not sure there is a net positive there relative to sustained stance Dmg vs situational helpless Dmg. Best generation of helpless is D. Charge DC...and that is now gone...unless you spend 26 pts in falconry...which means more is leaked from DWS or Tempest. 42 being the ABSOLUTE minimum in Tempest tree, I would assume 3pts were taken from DWS...removing ...E. Strike and SA? Absolute blasphemy!
Mmm...I really do not like giving up following from DWS/Harper: i.e. Net Loss
A. Sneak Att - +1 Crit Threat range and SA die
Killer - 20% DbStr (it is effectively charged throughout all encounters)
KtA - (Same as D. Instinct, but with charges) With a swap-in cloak, I can effectively get INT higher than WIS (and it has no charges). OK OK you can slot in that Flightfoot WIS Neckie, but now you have to play gear tetris and ultimately you lose out on Ring of Prowess or a change out Cannith crafted items, etc. Don't do that thing! Or swap-in Flightfoot neckie for 20 WIS...but swap-in INT cloak offers 23 INT. I see KtA as a net gain over DI.
After evaluating, I sincerely have no doubt in my mind that what would be picked up in Falconry would never substitute the losses in DWS; namely 20% DbSt, crit range and SA die. I understand the argument of requiring to charge Killer by most players...but be very assured...you should have zero issues charging and maintaining fully charged Killer in R10, even with the meanest clerics, casters and various other high DPS running around the board.
That is not to say that Falconry would not work for other beginning tempest players...it simply would not work for any Tier 1 tempest player...they have reputations to uphold
. And the idea is to lift beginning players to Tier 1 greatness; not allowing them to squander and flounder about the dregs of DDO; giving them a sense of false self-importance, while being completely ignored, ridiculed and a punch line by the Tier 1 players.
I 100% agree with using Dust/Ooze in offhand...or, ideally, dedicating a primary de-buffer in party to let the Tier 1s extend their DPS. This sounds like a perfect job for a warlock! They can finally contribute...positively, that is! However, I am sure Dust/Ooze will get nerfed before too long...c'est la vie warlocks
. Back to the dregs with you!
OP, I get it...it's tough to amass that amount of static buffs (RAPs/Mythic/RXP/PLs/filis), but dedication is rewarded. The foundation of the build must be there in order for the statics to get full potential. Glad I could help with your gear-out. If you're on Gland, hit me up (Stratiotis) and together we will raid farm that gear for you.