I have friends who do the level train a LOT faster than I do. I still like to play with them at whatever level they happen to be at. So I'm splitting my various bank mules up into level ranges. This question is what to do about a lv 12 first life mule who can be effective (in a group) up to about R4.
Role wise as a 1st life I'm thinking traps+ heals, and maybe DPS (artificer?). Secondary to the role it has to have enough HP to avoid being 1 shot all the time (or 5+ levels of monk and self rez...hrmm...). I'm finding the AP split hard to pull off the support role.
What are some of the best synergies for lv 12 in this case? For example, a 2 art/10 cleric (animal) is solid traps/heals but DPS is lacking. Remember limited AP 48 + 1 racial and only 5 base feats.
Your thoughts appreciated