Looking to run a Druid past life and double down and collect a iconic past life. Prefer weapon is either 2h Maul or 1h D. Axe. Heavy Armor. Lots of Stuns?
Thank you!
Looking to run a Druid past life and double down and collect a iconic past life. Prefer weapon is either 2h Maul or 1h D. Axe. Heavy Armor. Lots of Stuns?
Thank you!
I am really having a hard time finding builds for Bear. I am thinking something like 13 Druid, 5 Cleric, 2 XX? 2H Maul, Heavy Armor. Can anyone point me in the right direction of a build or at least which stats to start with? Str based? Or...
I just know NOTHING about druids, lol
13 Druid because I am after a druid past life and looks like 13 is a sweet spot? I could go 8/6/6 too?
5 Cleric to get Sylvanus Maul crit improvement?
2 XX? What other class should I do?
I'm trying to do a big str, stunning 2h maul bear. Any help would be appreciated!
Hmm, think you need at least 6 cleric for the crit range improvement. What about this build? https://www.ddo.com/forums/showthrea...Maul-Bear-Roar
But make some adjustments for more druid levels to get your past life?
Demogoth-Khyber
https://www.ddo.com/forums/showthrea...ht=Maulbearian
Not worth using the +3 heart for past lives maybe but might give you some ideas.
"The definition of success is rebuffing between deaths with great enthusiasm."
Creator of The MaulBearian build
Chippacabre, Chippotle, Chippmunk Funk, Chippinater, Chippin Dale, Chippling - Leader of Upper Caves of Anthia on Ghallanda
so far mostly theory crafted. If anyone still looking for:
silvanu's bear
13/6/1 Druid/Cleric/Fighter
True Neutral Purple Dragon Knight
Level Order
1. Fighter . . . . 6. Cleric . . . . 11. Druid. . . . . 16. Druid
2. Druid. . . . . .7. Cleric. . . . .12. Druid . . . . .17. Druid
3. Druid. . . . . .8. Cleric. . . . .13. Druid . . . . .18. Druid
4. Druid. . . . . .9. Cleric. . . . .14. Druid . . . . .19. Druid
5. Cleric. . . . .10. Cleric . . . . 15. Druid. . . . . 20. Druid
Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . 16. . . .+5. . . .4: WIS
Dexterity . . . 10. . . .+5. . . .8: WIS
Constitution. . 16. . . .+6. . . 12: WIS
Intelligence. . 10. . . .+5. . . 16: WIS
Wisdom. . . . . 16. . . .+5. . . 20: WIS
Charisma. . . . 10. . . .+5. . . 24: WIS
. . . . . . . . . . . . . . . . .28: WIS
Skills
. . . . . F .D .D .D .C. C .C. C .C. C .D .D .D .D .D .D .D .D .D .D
. . . . . 1 .2 .3 .4 .5. 6 .7. 8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Heal. . . . . . 2. 3. 3 .1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spellcr . . . . . . . . .2. 3 .3. 3 .2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spot. . . . .4 .2 .1 . . . . . . . . . . . . .3 .3 .3 .3 .1 .1 .1 .1 .23
Intim . . 4 .1 .1 .1 . . . . . . . . . .4 .4 .1 .1 .1 .1 .1 .1 .1 .1 .23
UMD . . . 2 .½ .½ .½ .½. ½ .½. ½ .½. ½ .½ .½ .½ .½ .½ .½ .½ .½ .½ . . 11
Jump. . . 4 . . . . . . . . . . . . .½. . . . . . . . . . 1. 1. 1. 1½ .9
. . . . .------------------------------------------------------------
. . . . .12 .6 .6 .6 .4. 4 .5. 5 .5. 5 .7 .7 .7 .7 .7 .7 .7 .7 .7 .7
Feats
.1. . . . : Power Attack
.1 PDK. . : Cleave
.1 Fighter: Weapon Focus: Bludgeoning
.3. . . . : Extend Spell
.6. . . . : Natural Fighting
.9. . . . : Natural Fighting
12. . . . : Natural Fighting
15. . . . : Improved Critical: Bludgeoning
18. . . . : Empower Healing Spell
21 Epic . : Overwhelming Critical
24 Epic . : Burst of Glacial Wrath
26 Destiny: Holy Strike
27 Epic . : Intensify Spell
28 Destiny: Guardian Angel
29 Destiny: Dire Charge
30 Epic . : Wellspring of Power
30 Legend : Scion of: Arborea
.3 Druid. : Wild Shape 1: Bear
12 Druid. : Wild Shape 1: Wolf
15 Druid. : Wild Shape 2: Dire Bear
18 Druid. : Wild Shape 2: Winter Wolf
20 Druid. : Wild Shape 3: Fire Elemental
.6 Cleric : Luck Domain
.5 Deity. : Follower of: Silvanus
10 Deity. : Blessing of Silvanus
Spells
Druid
- Maul (2), Jump (2), Lesser Vigor (3), Faerie Fire (11), Entangle (14)
- Resist Energy (4), Roar (4), Lesser Restoration (11), Align Fang (13), Gust of Wind (16)
- Shred (12), Vigor (12), Sleet Storm (13), Spike Growth (15), Snare (18)
- Freedom of Movement (14), Mass Lesser Vigor (14), Rising Fury (15), Enveloping Swarm (17), Flame Strike (20)
- Death Ward (16), Cure Critical Wounds (16), Greater Vigor (17), Reincarnate (19)
- Tremor (18), Mass Vigor (18), Greater Creeping Cold (19)
- Regenerate (20), Relentless Onslaught (20)
Cleric
- Cure Light Wounds (5), Nightshield (5), Protection from Evil (5), Bless (6), Remove Fear (8)
- Cure Moderate Wounds (7), Lesser Restoration (7), Close Wounds (7), Remove Paralysis (8), <Any>
- Cure Serious Wounds (9), Remove Curse (9), Remove Disease (9), Magic Circle Against Evil (10)
Enhancements (80 AP)
Nature's Protector (37 AP)
- Nature's Protector, Nature's Defense, Magical Beast, Big Claws
- Rage of the Beast II, Bloody Claws III, Enchanted Defense III, Fey's Blessing III
- Primal Beast II, Bloody Claws, Grizzled Defense III
- Enduring Beast II, Savage Roar, Constitution
- Undying Beast, Beast Awakened, Constitution
- Beast Unleashed, Bear Charge, Lightning Strikes the Mountain, Force of Nature III
Nature's Warrior (30 AP)
- Natural Adept, Nature's Senses, Nature's Bounty, A True Hunter
- Extra Wild Empathy III, Beastial Nature II
- Flight III, Double Strike Boost III
- Fight III, Prey on the Weak II, Essence of the Shrike II, Wisdom
- Four Legs Good, Ferocity III, Wisdom
Falconry (13 AP)
- Snow Owl, Wisdom
- Rugged III, Out in Nature III
- Killer Instinct I
- Killer Instinct II
Destiny (24 AP)
Legendary Dreadnought
- Legendary Tactics III, Extra Action Boost I, Constitution
- Imp. Power Attack, Damage Boost III
- Critical Damage III
- Anvil of Thunder
- Advancing Blows, Devastating Critical
- Master's Blitz, Pulverizer
Twists of Fate (35 fate points)
- Wild Weapons (Tier 4 Fury)
- Balanced Attacks (Tier 3 Primal)
- Malicious Weapons (Tier 3 Fury)
- Primal Scream (Tier 1 Fury)
Notes:
1 build objective was to control the fight, pulling mobs with intimidate/threat and keeping them under control (tremor, dire charge, etc) while trying to keep a decent dps.
2 wis is better then str because give sp and better CC, also while using rage as a damage boost, bear rage is kinda underveloped to be the build focus.
3 cleric levels are there only for bless of silvanus (even if, by lore, druids should be able to qualify for those and the build would have renovating rages and earthquake), at least got 2 nice buffs from it; going with luck domain for being more defensive/control oriented (better saves, displacement), but rage domain would let you use all your spells while raged.
4 considered using healing aura, but too few turns and didn't heal for much in lamma.
5. kept minimum investment in falconry because i think the concept is silly, but it may improve the dps (and give a 18 and 20 cores). Also you get no benefit for having both lvl6 cores from natures warrior and protector
6 Going with LD to keep bumping the critical, would work better if momentum swing worked with animal form. Not a faster attacker, so blitz may be harder to keep.
7. the leveling order matter, or you may not be able to take all nature fighting
8. tomes and stuff was only what i had.
Conclusion: looks better than it plays. Wolf is probably better.
suggestions are welcome.
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