Results 1 to 3 of 3
  1. #1
    Community Member
    Join Date
    Oct 2009
    Posts
    535

    Default Suggestion: New Pale Master tree

    I made a post suggesting a Pale Master revamp in the General forums, and noticed it'd be better posting here. So here it goes.



    CORES:

    Undead Shroud (1): You gain a basic undead shroud (undead traits plus 200% light vulnerability). Also, each core ability you get after this one will grant +15 negative spellpower.
    Dark Reaping (3): You gain +2 STR and +2 DEX while in shroud.
    Dark Vigor (6): You gain +2 CON while in shroud.
    Dark Intellect (12): You gain +2 INT while in shroud.
    Dark Focus (18): You gain +2 to necro DC while in shroud.
    Cap: ?

    TIER 1:

    Deathly Aura I: Grants "Lesser Death Aura" as a permanent toggle.
    Skeletal Knight: Summons pet.
    Drain Attacks: While in shroud, attacks apply a negative level on vorpal hits.
    Negative Energy Conduit: Grants +6/12/20% negative amplification.
    Deathless Vigor: Grants +10/+20/+30 hp.

    TIER 2:

    Deathly Aura II: Improve your permanent healing toggle to "Death Aura".
    Spell Critical I: Grants +1/2/3% negative critical chance.
    Ghostly Attacks: While in shroud, attacks gain ghost touch and deal 1d6 CON damage on critical hits.
    Bone Armor I: While in shroud, gain +3/6/10 PRR.
    Cloak of Night: While in shroud, you can now be healed by positive energy at 20/35/50% efficiency,, but negative healing also is decreased.

    TIER 3:

    Negative Energy Burst: Grants "Negative Energy Burst" as SLA. Decreased cooldown and cost at higher ranks.
    Spell Critical II: Grants +1/2/3% negative critical chance.
    Vampiric Attacks: While in shroud, attacks heal 1 hp (affected by negative spellpower), but your light vulnerability increases to 300%.
    Bone Armor II: While in shroud, gain +3/6/10 MRR.
    Constitution or Intelligence: Grants +1 INT or +1 CON.

    TIER 4:

    Incorporeality: While in shroud, gain 5/10/15% incorporeality.
    Spell Critical III: Grants +1/2/3% negative critical chance.
    Deadly Attacks: While in shroud, attacks deal extra 1d8/2d8/3d8 negative damage (affected by negative spellpower).
    Bone Armor III: While in shroud, gain DR 3/6/10.
    Constitution or Intelligence: Grants +1 INT or +1 CON.

    TIER 5:

    Necrotic Ray: Grants "Necrotic Ray" as SLA. Decreased cooldown and cost at higher ranks.
    Animate Ally: Same as live.
    Necromancer: When you instakill an enemy, you gain 10/20/30 temporary hp and +10/20/30 negative spellpower for 15 seconds.
    Dark Regeneration: While in shroud, you can sometimes heal when damaged.
    Improved Shrouding: Grants 4 exclusive toggles that modify your shroud (will also change the animation aura around the character from a basic shroud animation).
    - Zombie: Gains +2 CON and +15% extra hp.
    - Vampire: Gains +2 STR and +2 enchant DC.
    - Wraith: Gains +2 DEX, featherfall, and extra 20% incorporeability.
    - Lich: Gains +2 INT and another +1 necro DC.
    Last edited by lppmor; 01-22-2019 at 04:32 AM.

  2. #2
    Community Member
    Join Date
    Oct 2009
    Posts
    535

    Default

    Hey guys. No criticism? Am I the only one excited about the coming Pale Master ovehaul? Or are you guys more interested in Archmage?

  3. #3
    Cosmetic Guru Aelonwy's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    I can't stand playing Palemaster, my wiz is an Archmage:Illusionist. That being said, I am not biased against Palemasters in my party; I just don't enjoy the playstyle for myself.
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload