I made a post suggesting a Pale Master revamp in the General forums, and noticed it'd be better posting here. So here it goes.
CORES:
Undead Shroud (1): You gain a basic undead shroud (undead traits plus 200% light vulnerability). Also, each core ability you get after this one will grant +15 negative spellpower.
Dark Reaping (3): You gain +2 STR and +2 DEX while in shroud.
Dark Vigor (6): You gain +2 CON while in shroud.
Dark Intellect (12): You gain +2 INT while in shroud.
Dark Focus (18): You gain +2 to necro DC while in shroud.
Cap: ?
TIER 1:
Deathly Aura I: Grants "Lesser Death Aura" as a permanent toggle.
Skeletal Knight: Summons pet.
Drain Attacks: While in shroud, attacks apply a negative level on vorpal hits.
Negative Energy Conduit: Grants +6/12/20% negative amplification.
Deathless Vigor: Grants +10/+20/+30 hp.
TIER 2:
Deathly Aura II: Improve your permanent healing toggle to "Death Aura".
Spell Critical I: Grants +1/2/3% negative critical chance.
Ghostly Attacks: While in shroud, attacks gain ghost touch and deal 1d6 CON damage on critical hits.
Bone Armor I: While in shroud, gain +3/6/10 PRR.
Cloak of Night: While in shroud, you can now be healed by positive energy at 20/35/50% efficiency,, but negative healing also is decreased.
TIER 3:
Negative Energy Burst: Grants "Negative Energy Burst" as SLA. Decreased cooldown and cost at higher ranks.
Spell Critical II: Grants +1/2/3% negative critical chance.
Vampiric Attacks: While in shroud, attacks heal 1 hp (affected by negative spellpower), but your light vulnerability increases to 300%.
Bone Armor II: While in shroud, gain +3/6/10 MRR.
Constitution or Intelligence: Grants +1 INT or +1 CON.
TIER 4:
Incorporeality: While in shroud, gain 5/10/15% incorporeality.
Spell Critical III: Grants +1/2/3% negative critical chance.
Deadly Attacks: While in shroud, attacks deal extra 1d8/2d8/3d8 negative damage (affected by negative spellpower).
Bone Armor III: While in shroud, gain DR 3/6/10.
Constitution or Intelligence: Grants +1 INT or +1 CON.
TIER 5:
Necrotic Ray: Grants "Necrotic Ray" as SLA. Decreased cooldown and cost at higher ranks.
Animate Ally: Same as live.
Necromancer: When you instakill an enemy, you gain 10/20/30 temporary hp and +10/20/30 negative spellpower for 15 seconds.
Dark Regeneration: While in shroud, you can sometimes heal when damaged.
Improved Shrouding: Grants 4 exclusive toggles that modify your shroud (will also change the animation aura around the character from a basic shroud animation).
- Zombie: Gains +2 CON and +15% extra hp.
- Vampire: Gains +2 STR and +2 enchant DC.
- Wraith: Gains +2 DEX, featherfall, and extra 20% incorporeability.
- Lich: Gains +2 INT and another +1 necro DC.