This would effectively let you spend a feat to make a variety of weapons into (at best) a Khopesh (which costs a feat anyway).
That being said:
- Whirling Steel Strike. For a pure Monk build, I can’t see it being competitive with handwraps. But consider 14/5/1 Cleric/Ranger/Monk. You get 100% off-hand attack chance (Deft Strikes + Tempest 2nd Core), all the T5 Tempest benefits, and Holy Sword. I don’t see this as a tier one dps build, but it would be pretty good for a build that can also cast level 7 Divine spells.
- Battle Engineer. This change would probably make the War Hammer to go-to option for Artificer builds.
- Racial abilities. My SWF TYWA Battle Axe Dwarven Occult Slayer seems a bit more practical with this feat available. Wood Elves would probably take Long Sword over Khopesh for the +5% Doublestrike. Purple Dragon Knights would be able to dual wield Long Swords with Cormyrean Knight Training, making a pure Sorcerer Eldritch Knight a stronger possibility.
- Favored Weapons. Warhammers, Longswords and Heavy Maces are all favored weapon options, giving you better options for your War Soul, War Priest or Paladin build.
In terms of Swashbuckler, I don’t think this is really a problem. The top dps builds are either already using Khopeshes or can't replace what they are using with the weapons listed. Swashbucklers would still retain an critical advantage with hand axes and light maces over other builds.
One last note: Pulverizer/Headman’s Chop.
If you’re going with this change, I think these abilities have to be nerfed. As it stands right now, Legendary Dreadnought is the Destiny almost exclusively used by virtually every melee dps build. If you simply eliminated these abilities from the tree, it would still be by far the best melee dps Destiny. However, leaving them in place while adding Knight’s Training would effectively shift everyone in Epic levels over Bludgeoning and Axe weapons (barring itemization issues, which is a terrible way to balance builds).
Wonderful news.
I allways dreamed about using different types of weapons such as Clubs,Great clubs,Maces,Morning stars and Picks more efficiently; without leaving them flavor only builds.
I hope bludgeoning and piercing weapons also get other bonuses, for Stick and board builds by choosing some other Shield style enhancements and feats aswell.
Thank you very much and please keep up with the efforts. The players and long time fans of DDO appreciate your work.![]()
On the warhammers: make it hand and half (glancing blows bludgeon weapon) with the feat.
No fun, no $$$
Looks like a "free ice cream" type of addition.
No downsides and interesting addition to the game.
Definitely joining the thumbs up crowd since longswords have been the bread and butter of advanced D&D in the age where dungeon masters were instructed to be aware that a single file passageway might be to narrow for one to properly use a greatsword.
Good to see support for the lesser used weapons.
Also, joining the crowd hoping for a Peasant's Training version via Club, Great Club, & Sickle?
Kamas are just AWFUL. Even if they were just Martial Weapons, they'd still stink but the fact they're also Exotic Weapons just adds insult to injury.
Consider a "Monk Weapons" or similarly named feat that would increase the kama's base Crit range to 19-20 AND add +1 to the Crit multiplier. Alternatively, you could make the Crit Range 18-20 OR add +2 to the Crit multiplier. Maybe this feat could also increase the Crit range of Q-Staves to 19-20 as well?
The new kamas from Lost at Sea were supposed to be desirable, especially for Ninja Spies. Unfortunately they weren't because the Kama's innate suckiness couldn't be overcome by the enhancements in Ninja Spy tree.
Based on the ensuing thread, I interpret this to mean:
Is that correct? This wording might be less confusing. It's currently ambiguous whether Battle Axe with Knight's Training and Improved Critical is 17-20/x3 or 15-20/x3....Battle Axes critical threat range is increased by 1. This bonus is doubled by the Improved Critical (Slashing) feat.
The wording should also be the same for bludgeoning weapons, if that is the intent. It was the special treatment given to Battle Axe that led me to believe 15-20/x3 was intended.
Cheers.
Last edited by Uifareth_Cuthalion; 05-17-2019 at 03:40 PM. Reason: additional point
+1.
Overall, I like the new feat, for its stated purpose of making traditional weapons viable. However, I have to agree with this point.
For a simple alternative, you could reverse the bonus, giving longswords +1 crit range, and battle axes and bludgeoning weapons (and heavy picks, if included), +1 crit multiplier. This would accentuate existing differences rather than erase them.
Tentative +1. Heavy picks already have a higher crit profile, but rarely (if ever) penetrate DR. This should probably be play-tested for balance.
Tentative +1, based on gut only, not formal analysis. However, this would not live up to the promise of achieving equity with khopesh. I would propose nerfing TWF khopesh, but I expect that would get me banned.![]()
2hf in general needs a fix, the day i pay a feat to fix 3 other feats i already payed for is the day i stop playing.
Paying a feat to regain what the devs broke and still works for swf and 2wf?
The devs should be ashamed of themselves for letting pet projects out of hand and neglecting other playstyles.