Otto's goggles (because I don't want to be beaten up for saying belt) of festive invulnerability
Blindness, deathward, and level drain immunity
Kinetic festivity: when damaged from any source the damage is converted to festivity. The character dances for 1 second per point of damage. The entity that caused the damage is forced to dance for 3 seconds per point of damage. When the character stops dancing a mass heal centered on the character is cast the type of heal is based on the time spent dancing. If the time spent dancing exceeded 10 minutes a mass true resurrection is cast.