So I wanted to test out the feasibility of a Eldrich Knight Arcane Archer, Even though Eldrich Knight offers little befit to a ranged player, over all heroic plays as a caster, with bow support during cooldowns and when you run out of spell points, and is fairly strong. From 10-20 I was seeing arrows doing 300-500 damage, usually 2 or 3 shotting non boss mobs. Because the build focuses more on Spellpower (like the old AA shuri builds) then RP and Doubleshot, you dont lose out in spell damage at all, and was fairly consistently seeing my Chain lightnings hitting for 700-800 and critting for 1500-1700, usually 1 shotting things. For gearing from 10-20 I mostly used Ravenloft Gear, with helm and Neck Cannith crafted.
DC's started lacking a bit at 18-20, but that was expected, since i dont have the past lives, and didnt take the DC feats or gear for evoking.
Code:
Character name: Mornlock
Classes: 18 Wizard, 10 Epic, 2 Rogue
Race: Elf Alignment: Neutral Good
Start Tome Final
Str: 10 6 19 HP: 884 AC: 77
Dex: 14 6 26 PRR: 80
Con: 12 6 48 MRR: 10 +Healing Amp: 40
Int: 18 6 70 Dodge: 5/31 -Healing Amp: 20
Wis: 8 6 17 Fort: 217% Repair Amp: 20
Cha: 8 6 17 SR: 0 BAB: 30
DR: 0\Cold Iron 1\-
Immunities: Sleep, Freedom of Movement, Death Effects
Class and Feat Selection
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Level Class Feats
1 Rogue(1) Standard: Point Blank Shot
2 Wizard(1) Metamagic: Mental Toughness
3 Wizard(2) Standard: Precision
4 Wizard(3) Intelligence: +1 Level up
5 Wizard(4)
6 Wizard(5) Standard: Insightful Reflexes
Metamagic: Improved Mental Toughness
7 Wizard(6)
8 Wizard(7) Intelligence: +1 Level up
9 Wizard(8) Standard: Precise Shot
10 Wizard(9)
11 Wizard(10) Metamagic: Extend Spell
12 Wizard(11) Standard: Rapid Shot
Intelligence: +1 Level up
13 Wizard(12)
14 Wizard(13)
15 Wizard(14) Standard: Manyshot
16 Wizard(15) Metamagic: Eschew Materials
Intelligence: +1 Level up
17 Wizard(16)
18 Wizard(17) Standard: Improved Critical: Ranged Weapons
19 Wizard(18)
20 Rogue(2) Intelligence: +1 Level up
21 Epic(1) Epic Feat: Epic Mental Toughness
22 Epic(2)
23 Epic(3)
24 Epic(4) Epic Feat: Improved Precise Shot
Intelligence: +1 Level up
25 Epic(5)
26 Epic(6) Epic Destiny Feat: Epic Spell Power: Electric
27 Epic(7) Epic Feat: Blinding Speed
28 Epic(8) Epic Destiny Feat: Doubleshot
Intelligence: +1 Level up
29 Epic(9) Epic Destiny Feat: Arcane Warrior
30 Epic(10) Epic Feat: Overwhelming Critical
Legendary: Scion of the Plane of Air
Skills
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Skill Points 48 7 7 8 8 8 8 9 9 9 9 10 10 10 10 11 11 11 11 17
Skill Name 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 Total Buffed
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Balance 0.0 27.0
Bluff 0.0 17.0
Concentration 0.0 33.0
Diplomacy 0.0 17.0
Disable Device 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 106.0
Haggle 0.0 22.0
Heal 0.0 17.0
Hide 0.0 22.0
Intimidate 0.0 17.0
Jump 0.0 18.0
Listen 0.0 36.0
Move Silently 0.0 22.0
Open Lock 4 ½ ½ ½ ½ ½ ½ ½ ½ 1 1 1 1 1 10 23.0 45.0
Perform 0.0 17.0
Repair 0.0 83.0
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 119.0
Spell Craft 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 106.0
Spot 4 ½ ½ ½ ½ ½ 1 1 1 ½ 1 1 1 1 2 16.0 47.0
Swim 0.0 18.0
Tumble 0.0 22.0
Use Magic Device 4 ½ ½ 1 1 1 1½ 1½ 1 1 1 1 1 1 1 1 1 1 1 1 23.0 40.0
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Available Points 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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Enhancements: 80 APs and 1 Racial APs
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Elf - Points spent: 14
1 Core (1) Accuracy I
2 Tier1 (1) Keen Senses
3 Tier1 (1) Keen Senses
4 Tier1 (1) Keen Senses
5 Core (2) Dexterity I
6 Tier2 (2) Arcanum
7 Tier2 (2) Arcanum
8 Tier3 (4) Arcane Archer
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Arcane Archer (Elf) - Points spent: 32
1 Core (1) rcane Archer (Elf)
2 Tier1 (2) Conjure Arrows
3 Tier1 (1) True strike
4 Tier1 (1) Energy of the Wild
5 Tier1 (1) Energy of the Wild
6 Tier1 (2) Elemental Arrows I: Shock Arrows
7 Tier1 (1) Awareness
8 Tier1 (1) Awareness
9 Tier1 (1) Awareness
10 Core (1) Morphic Arrows
11 Core (1) Metalline Arrows
12 Tier2 (2) Elemental Arrows II: Elemental Damage
13 Tier2 (2) Force Arrows
14 Tier2 (2) Force Arrows
15 Tier2 (2) Force Arrows
16 Tier2 (1) Inferno Shot
17 Tier2 (1) Inferno Shot
18 Tier2 (1) Inferno Shot
19 Tier3 (1) Soul Magic
20 Tier3 (2) Elemental Arrows III: Elemental Damage
21 Core (1) Aligned Arrows
22 Tier4 (2) Elemental Arrows IV: Elemental Damage
23 Tier5 (2) Improved Elemental Arrows: Elemental Damage
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Eldritch Knight (Wiz) - Points spent: 23
1 Core (1) Eldritch Strike
2 Tier1 (1) Improved Mage Armor
3 Tier1 (1) Improved Mage Armor
4 Tier1 (1) Improved Mage Armor
5 Tier1 (1) Toughness
6 Core (1) Spellsword
7 Tier1 (1) Toughness
8 Tier2 (1) Improved Shield
9 Tier2 (1) Improved Shield
10 Tier2 (1) Improved Shield
11 Tier2 (1) Action Boost Spellpower
12 Tier2 (1) Action Boost Spellpower
13 Tier2 (1) Action Boost Spellpower
14 Core (1) Imbue the Blade
15 Tier3 (2) Synergetic Magic
16 Tier3 (2) Ability I: +1 Intelligence
17 Tier3 (2) Eldritch Accuracy
18 Tier4 (2) Knight's Transformation
19 Core (1) Subtle Force I
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Harper Agent - Points spent: 12
1 Core (1) Agent of Good I
2 Tier1 (1) Traveller's Toughness
3 Tier1 (1) Traveller's Toughness
4 Tier1 (2) Harper Enchantment
5 Tier2 (1) Know the Angles
6 Tier2 (1) Know the Angles
7 Tier2 (1) Know the Angles
8 Core (2) Harper Training I: +1 Intelligence
9 Tier3 (2) Strategic Combat II
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Spell Power Base Critical Chance Critical Multiplier.
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Acid 578 13% 0
Alignment 563 13% 0
Cold 780 42% 0
Earth 563 13% 0
Electric 911 42% 0
Fire 578 13% 0
Force 563 13% 0
Light 578 13% 0
Negative 489 13% 0
Physical 563 13% 0
Positive 563 42% 0
Repair 540 13% 0
Rust 540 13% 0
Sonic 489 13% 0
Untyped 563 13% 0
Water 563 13% 0
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Equipped Gear Set : Standard
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Armor Legendary Barovian Nobles' Regalia
+15 Enhancement Bonus
Exceptional Universal Spell Lore +10%
Exceptional Universal Spell Power +20
Fortification +202%
Shield +19
Beacon of Magic Set (Legendary)
Belt Legendary Thrummingspark Cord
Enhanced Magnetism +202
Enhanced Glaciation +202
Lightning Lore +29%
Ice Lore +29%
Beacon of Magic Set (Legendary)
Boots Legendary Flightfoot Greaves
Freedom of Movement
Speed XV
Natural Armor Bonus +19
Reflex Save +16
Adherent of the Mists Set (Legendary)
Bracers Legendary Greensteel Bracers
Equipment Tier 1: +22 Intelligence Skills, +151 Spell Points
Equipment Tier 2: +11 Intelligence Skills, +151 Spell Points
Equipment Tier 3: +6 Intelligence Skills, +75 Spell Points
Cloak Legendary Phase Cloak
Intelligence +19
Evocation Focus VIII
Quality Intelligence +4
Wizardry +412
Adherent of the Mists Set (Legendary)
Gloves Legendary Blurfingered Gloves
Feat - Quick Draw
Lesser Displacement
Efficient Metamagic - Maximize II
Mystic Diversion +31%
Beacon of Magic Set (Legendary)
Goggles Legendary Garstone's Lenses
Insightful Rune Arm Focus +4
Greater Auto-Repair
Magnetism +202
Devotion +202
Adherent of the Mists Set (Legendary)
Helmet Legendary Pansophic Circlet
Potency
Insightful Potency
Quality Potency
Magical Efficiency 10%
Necklace Legendary Ward-Inscribed Pendant
Quality Curse Resistance +3
Deadly +16
Constitution +19
Natural Armor Bonus +19
Crypt Raider Set (Legendary)
Ring1 Legendary Deathwarden
Deathblock
Healing Lore +29%
Efficient Metamagic - Empower Healing II
Exceptional Devotion
Adherent of the Mists Set (Legendary)
Ring2 Legendary Ring of Nightfall
Insightful Intelligence +9
Insightful Deadly +9
Reflex Save +16
Physical Sheltering +50
Adherent of the Mists Set (Legendary)
Trinket Legendary Symbol of the Slave Lords
True Seeing
Insightful Constitution +8
Lesser Displacement
Green: +2 Festive Intelligence
Blue: Globe of True Imperial Blood
Weapon1 Chaosbow
Damage and Type 5[1d8+3] + 15 Pierce, Chaos, Magic
Critical Threat Range 20 x3
+15 Enhancement Bonus
Chaotic 9
Improved Destruction
Elasticity
Ranged Alacrity 25%
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+5 Dex tome is for IPS at 24, can move points at creation, or be a 34/36 point build to lessen this burden
+6 Int tome helps alot with early game Skillpoints, but with just 18 int, you should be able to max Spellcraft, Search, Disable and some UMD.
If you dont have the 1 Racial Point, you can either drop EK dice back to d6 or lose out on Int to Damage. Int to damage is 30 damage*Ranged power(42base-277full blitz+focus+RPboost)= 42-113 and 6d6 vs 6d8 is 27*spellpower(911-971KT+SPboost) minus 21*spellpower or 60-64 damage which may also be ignored or reduced due to enemy type. However the tome will be on the ddo store soon, so it'll be accessible for anyone soon(tm)
If anyone sees anything I may have missed (that can be added without racial points, of course), feel free to let me know.
Also, this build was done after lessering to correct mistakes I made in Leveing, so as such, the feat order may be out of wack, due to only caring about getting feats, and not when i get them.