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  1. #1
    Developer Steelstar's Avatar
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    Default Upcoming Change to Rose Colored Goggles

    Hello!

    We wanted to give you a heads-up about a change to an item coming soon in a patch: The Rose Colored Goggles, found in the Anniversary event. This joke item has a Minimum Level of 30, and applies an effect that "reduces your level cap to 10" by giving you 20 negative levels while equipped. As a joke item, it's fairly cheap to acquire in the Anniversary Party, but its ML30 Named Item status means that it grants the same amount of Sentient XP as a standard level 30 item, which is too much given the effort required to obtain it.

    With a patch sometime before this year's Anniversary Event, we'll be reducing the Sentient XP it grants to 10, matching the value of the level this item "reduces" you to.

    We recognize that this is a pretty large change for that item, which is why we waited until this year's event to move forward with it, and why we're giving advanced notice now. If you have copies of this item that you're waiting to crunch for Sentient XP, now would be the time to do so.

    We've got some other new goodies for the Anniversary coming down the line soon, looking forward to sharing them with you!
    We don't only build for the builds that exist.
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    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  2. #2
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    Well boo was looking forward to really working on my Sentient Weapon using the Goggles.

    Anyway thanks for the advanced warning.

  3. #3
    Community Member Nonesuch2008's Avatar
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    "When asked if the developers hate the players, as they make so many challenging jumping puzzles, their response was that they have what they consider a “… normal amount of contempt for the players.” This is good. A dungeon master should always nurse a healthy contempt for his or her players."

  4. #4
    FreeDeeOh PsychoBlonde's Avatar
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    Thanks for the warning. Good to know.
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  5. #5
    Community Member LeoLionxxx's Avatar
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    Yup, that's fair. Thanks for the heads up!

    Might like to edit the item's description to say that "Feeding this item to a sentient weapon will grant only 10 sentient xp", just to make sure there's no confusion :P
    That's not lag, it's just DDO trying to become turn-based again.
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  6. #6
    Community Member Captain_Wizbang's Avatar
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    Quote Originally Posted by Steelstar View Post
    Hello!
    Any chance of getting light & medium armor?

    How about a doubleshot item?

  7. #7
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    Heaven forbid there's a relatively quick and easy way to level up a sentient gem...

  8. #8
    The Hatchery
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    I actually expected it to just be hit with the "can't be fed" tag, TBH.
    "Ignorance killed the cat, sir; curiosity was framed."
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  9. #9
    Community Member Annex's Avatar
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    I don't get it.

    Last year, using the Rose Colored Glasses to level up Sentient Jewels was a-okay. Many people asked and it was confirmed as working as intended.

    So a year goes by. Power players have long since maxed out weapons with the works. Many have multiple maxed out weapons. New and more casual players could use some help catching up, at least to the 60k mark, and you are slowing them down?

    Of course, the power players drop in and say, "Thank you!", since they already got theirs.

    Convince me this is not slamming the door on new and casual players after the rocket ships have already left the barn. How does this better serve the community as a whole?
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  10. #10

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    I am glad about this because i felt weirdly obligated to grind them out
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  11. #11
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by Annex View Post
    Last year, using the Rose Colored Glasses to level up Sentient Jewels was a-okay. Many people asked and it was confirmed as working as intended.
    This was never WAI, sorry. It's been on our hitlist ever since we realized it was happening.
    100% radical, enthusiasm enthusiast.

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  12. #12
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    Quote Originally Posted by Lynnabel View Post
    This was never WAI, sorry. It's been on our hitlist ever since we realized it was happening.
    ...which should have been the exact same moment the item was conceived.

  13. #13
    Community Member Thar's Avatar
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    How about fixing problems with the process. I had lost a few hundred anniversary bits from the shared bank using the turn-in vendor and adding to the more bits to the shared bank either before or afterwards. I had put in a ticket last year but no idea if it was actually fixed not to repeat or not.
    Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
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  14. #14
    Developer Steelstar's Avatar
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    Quote Originally Posted by Xanthrawl View Post
    ...which should have been the exact same moment the item was conceived.
    Agreed! But the Sentient system was new (<1 month old) and the precaution for this sort of thing on the design end wasn't fully formed yet,so it slipped through. Rather than revoke it immediately, we decided to let it pass and fix it for the next Anniversary. So, here we are: Making a balance change, and giving advanced warning so people know this is being corrected and have time to use up any that are left.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  15. #15
    Community Member Thar's Avatar
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    Quote Originally Posted by Xanthrawl View Post
    Heaven forbid there's a relatively quick and easy way to level up a sentient gem...
    the design is you must spend 100,000xp taking 200 xp per upgrade = 500 items = 2 hour per named item avg drop rate (varies per quest) = 1000 hours or 20 hrs per week for a year.
    Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
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  16. #16
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Steelstar View Post
    Agreed! But the Sentient system was new (<1 month old) and the precaution for this sort of thing on the design end wasn't fully formed yet,so it slipped through. Rather than revoke it immediately, we decided to let it pass and fix it for the next Anniversary. So, here we are: Making a balance change, and giving advanced warning so people know this is being corrected and have time to use up any that are left.
    I think you guys handled it the right way. Well done.

    +1
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    Quote Originally Posted by Cordovan View Post
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    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  17. #17
    Uber Completionist kain741's Avatar
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    Quote Originally Posted by Thar View Post
    the design is you must spend 100,000xp taking 200 xp per upgrade = 500 items = 2 hour per named item avg drop rate (varies per quest) = 1000 hours or 20 hrs per week for a year.
    Which of course everyone reading this knows this is bogus math and logic. If you wanted sentient XP you could run the ravenloft chain on R1 in approx 2 hours and drop far more than one nightmother/morninglord/named item. These are also each at 290 xp per which will go a lot further in your calculation. I would estimate on a full run through RL i drop 2-4 named items and 2-4 of the base items so if we take those averages that will come out to 1740 xp / 2 hours which blows up your formula above.
    To make your case even worse, if you wanted to just focus on sentient xp your could run 4-5 R1 WPM's in that 2 hour window which will drop you approx 1 item per run from all chests and most likely 1-3 sentient xp gems worth 1000k xp each. Taking this average I'm coming out to 3305 xp/ 2 hour window.
    Now if you're talking about putting no effort into maximizing your weapon and doing it passively as you get your random loots then maybe your rate is correct...but then again why do you feel you must have the most maxed out item when you're not putting the full effort into getting it there?

  18. #18
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by Thar View Post
    the design is you must spend 100,000xp taking 200 xp per upgrade = 500 items = 2 hour per named item avg drop rate (varies per quest) = 1000 hours or 20 hrs per week for a year.
    What crazy quests are you running where you get just 1 named drop every 2 hours? That's not even remotely close to how things actually drop.
    No one in the world ever gets what they want
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  19. #19
    Community Member Thar's Avatar
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    LOL was just throwing out a quick estimate for how stupid amount of hours it is per item.

    Quote Originally Posted by HungarianRhapsody View Post
    What crazy quests are you running where you get just 1 named drop every 2 hours? That's not even remotely close to how things actually drop.
    I've run all of RL chain and gotten squat. so like I said... average.

    @Kain741 Not all items are lvl 28+ in all quests so 200xp AVG . No one is going to just item farm 24/7 for that long, particularly since the grind is still heroics for racial TRs. But feel free to do the match to come up with a total hours per item with your info. It's still a silly amount of hours per item. I did forget about WPM xp gems though. not sure about the drop rate there.
    Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
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  20. #20
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    I didn't get in on this craze because ugh grinding out the Party quest. It's a one and done thing to me. I appreciate it for sure and it's fun, but it's not run until eyes bleed even if some items are great. It's fun one and done for me.

    I think this was handled pretty well though. You guys messed up but said it's a party let's let them party. Pretty cool if you ask me. The warning that this party is over is a good idea as well.

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