Player against Player action at virtual gaming community.
PVP does not mean immaturity by any means. In the contrary it is a good way of socialising and having fun together with other players. Its sort of a virtual sport.
I would agree that there re bad apple pvpers aswell. Anyhow they dont have the ability to ruin the whole bunch but only their own reputation. So it is easy to avoid the issue; simply rejecting any matches with those kind.
PVP zones would be interesting if classes could be, somehow, balanced and level or equipment did not matter.
Say if game could brought every player to same quality of equipment and balance aoe, close up, aswell as enchantment/summoned npc power; as soon as the players step in to the pvp zone. Then players would be having friendly, fun fights for hours.
The easiest solution to this is; developers can create Arcane caster, Divine caster, Melee Fighter, Ranged rogue as four simple types of original old scholl D&D types. When players load the pvp zone they can choose any of those characters to play and have fun; leaving their original toons back at pve side of the game.
There would not be power creep items or specialites or destinies. +1 to +5 weapons and armors. Ready set feats, spells and weapon sets through simple level ups. Level margin would not be so high. Level 10 being the maximum level. Players can only engage any other player who is three level higher or lower their level.
Avoidance (Dodge/Blur etc) and Hitpoints and saves would not scale harsh. That way the pvp mini game would let players playing a class with lower hit points total, survive an ambush and flee if they do not choose to stay and fight. -Full focus fire from an enitre team or -LAG being the exception. (Sounds a bit like free to play RS of old days)
PVP points/Socialising rewards:
After certain points collected through pvp games,
The leading PVP guild of the server would gain favor and %15 discount at ingame trade. 10 extra item bank slots for guildmates. Twenty extra inventory slot Champion emote. Cosmetic Lion,Tiger companion.
(If the guild looses first place, they become a following guild and can access to those rewards. Companions are swapped automatically. Lion and Tiger can not be summoned anymore.Emotes are swapped aswell. Discount rate, number of bank slots also change. Players will be thought to pull the 5 extra items from the mail. )
Following five guilds would gain %9 discount. 5 extra item bank slot. Twenty extra inventory slot. Guardian emote. Cosmetic Wolf/Hyena companion.
Any guild joining in pvp events would get %3 discount at buy/sell. Two extra item bank slot. Twenty extra inventory slot. Mercenary emote. Cosmetic Hound/Exotic cat companion.
Solitary players without any guild who joins the pvp events would get %3 discount at buy/sell. Two extra item bank slot. Twenty extra inventory slot. Brawler emote. Cosmetic Wild dog/Wild cat companion.
This way pvp would be more player friendly and inviting players to socialise.
Pvp teaming options would be two to four teams of 12 player max (12 vs 12 or 48 players max)
Pvp zone and roleplay options would be:
Castle wars, Ship battles (Existing keeps and castles and battle fields from old and new quests)
Open field, forest, mountain top, under sea battles (Existing wilderness maps)
Arena team battles (Von like arenas with cheering crowd)
Virtual Street gang fights (Random streets of stormreach or Sharn or any random settlement from old and new quests)
Defending your village against bandits (Each team picks a role)
(Multiboxing should be banned from pvp zone)
A Different Type Of Pvp:
Notes for pve to pvp and alliances:
Additionally classes can pick roles as repair man, builder, farmer, cook etc to place the 'breakables' the same way players can damage them. Collecting goods (stone,wood,food production) To fill in barricades, doors, bridges,cellars and the similar.
Players can compete with rivaling villagers to rebuild their village to restart the production after the last bandit attack or natural disaster. The first village to complete the reproduction process and reach to the big settlement from the village would be the winner.
This can be pve to pvp challange between players aswell. Face to face direct damage would be optional and less profitable at this type of pvp.
Free to play for base classes and each type of zone. Extra damage, speed, special attacks should not be available through payment but only through playing and levelling up.
Steam pack sales with reasonable prices for extra visual effects for weapons, armor, combat animations and spells, for new type of pvp maps and for the extra outfits. Some of these can be sold at in game shop aswell.